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Fortuna: Hotfix 24.0.9


[DE]Megan

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6 hours ago, [DE]Megan said:

Fortuna: Hotfix 24.0.9

Providing that no immediate Hotfixes are required from this one, we will be building the TennoGen Round 14 Update with the goal to launch it tomorrow on PC! Our urgency to deploy this Hotfix now instead of bundling it with TennoGen, was so the Console team could grab the performance improvements for their Fortuna update and continue building/testing. We all lift together! 

New Elite Terra Corpus Enemies!
In Hotfix 24.0.4 we reduced the difficulty of certain Terra Corpus enemies to improve the balance between Orb Vallis enemies. This change came mainly from low level/newer players finding it difficult to proceed within Orb Vallis. We still want to bring a level of challenge to those that want to take on higher level Terra enemies, thus the Elite Terra Corpus enemies have been added! These level 30+ Elite variants have higher Health/Shields and hit with harder damage. 

Changes:

  • Numerous overall performance improvements with some specific improvements towards Orb Vallis. 
  • Improved Kubrow and Kavat cold shivers, and they now also shake off accumulated snow when out in the Orb Vallis!
  • Synth Reflex and Vigilante Pursuit are now Exilus Mods. These Mods currently have similarly functioning Exilus Mods (Streamlined Form and Enemy Sense), therefore utilizing a Mod slot was counter intuitive.
  • You can now travel to other Relays/Towns when accessing the Star Chart from a Relay/Town.
  • Increased specific AI spawns the correspond to the given Exterminate Bounty (i.e. more Corpus Drones will spawn when you have a ‘Kill 100 Corpus Drones Bounty).
  • You can no longer do a Cipher hack if a MOA Companion is already working on it.
  • The following UI screens have received visual changes to better match the chosen Theme:
    • Cutting Fish Bait (Cetus) or Dismantling Servofish (Fortuna)
    • Cancelling a Foundry build
    • Viewing a members Clan contributions in the Clan screen
    • Harvesting a Resource Drone in the Star Chart
  • Increased the speed at which MOAs/Kubrows/Kavats attempt to catch up to you from far distances.
  • Bounty completion UI now indicates that no Standing is gained from completed said Bounty if you are at your daily cap.
  • Changed the Trail Blazer and Air Time K-Drive Mod images to address https://www.reddit.com/r/Warframe/comments/9ydj6l/de_fix_this_please_other_frames_will_envy_ivara/
  • Improved the virtual cursor for controllers to no longer focus on Star Chart nodes when sufficiently zoomed out. 

Conservation Changes & Fixes:

  • Conservation UI now scales correctly and matches Fishing UI.
  • Removed Fish spawns from shallow cave puddles. These fish were often uncatchable due to the shallow water/terrain surrounding. 
  • Fixed a case where the animal capture screen might not open for Clients and the animal doesn't get whisked away.
  • Fixed ability to Tranq an already-captured animal resulting in obtaining numerous Tags.
  • Fixed Fishing hotspots not working for Clients in Orb Vallis.
  • Fixed Fishing Dyes not functioning in several Orb Vallis caves.
  • Fixed missing Fishing reel-in UI when using a controller set to ‘Classic Controls’.
  • Fixed Clients sometimes not getting the HUD to show up after starting an animal tracking trail.
  • Fixed incorrect icon displaying in the Conservation HUD when you select a Lure from the main wheel.
  • Fixed 2 players capturing an animal at the same time resulting in one animal being left behind.
  • Fixed not all Fish/Servofish being selected when clicking ‘Select All’ option when cutting Bait or Dismantling.
  • Fixed a script error that could occur when capturing an animal.

Fixes:

  • Fixed Syndicate Standing not reducing when a Syndicate Title (OUTCAST, BRAVE, VALIANT, etc)  changed in the negative direction. A fix for this was also hotdropped on Friday to predominantly fix Ventkids Standing from reducing, but required a bit more backend work.
  • Fixed Ash’s Fatal Teleport Augment Mod not functioning on the Plains of Eidolon or in Orb Vallis.
  • Fixed Arbitration Warframe Mods being usable in Archwing missions.
  • Fixed multiple Warframe abilities (Nidus’ Larva, Vauban’s Vortex, etc) breaking due to a script error occurring when an AI recovered from a ragdolled state as reported here: https://forums.warframe.com/topic/1032142-nidus-larva-bugging-out-fix-pending/?page=11&tab=comments#comment-10334248
  • Fixed Garuda’s Dread Mirror blood projectile damage indicator disappearing if the player Transfers to Operator and back.
  • Fixed Garuda’s Dread Mirror blood projectile outright killing Vomvalysts, as opposed to creating a “ghost” on death.
  • Fixed certain MOA Companion parts not turning invisible when cloaked with a Warframe ability (i.e. Loki’s Invisibility, Ash’s Smokescreen, etc). 
  • Fixed Garuda’s Seeking Talons HUD indicator being incorrectly affected by HUD Scale.
  • Fixed Kavat Roar & Kubrow Howl Precepts not creating FX on Clients unless they were the second Precept equipped.
  • Fixed the chosen Focus school not transferring over when pressing the ‘Copy From’ button in the Arsenal Loadout options. 
  • Fixed the Gear Spiral sometimes not letting you equip more than one item in the same group (i.e. multiple Dragon Keys, etc).
  • Fixed Cetus and Fortuna vendors first encounter VO replaying when logging into a different location. This fix is not retroactive however, meaning you’ll have to re-watch one more time if you switch between computer locations.
  • Fixed the Mining Ore/Gem success box UI being offset after your first successful mine.
  • Fixed Boosters obtained from Rare Crates having redundant time value text (i.e. 30 x 30 MINUTES AFFINITY BOOSTER).
  • Fixed unnecessary quantity text in Bounty rewards UI (i.e. 100 x RUBEDO x 300).
  • Fixed inconsistent snowing weather when entering Orb Vallis from Orbiter vs Fortuna. 
  • Fixed the Options menu becoming unresponsive when using a controller.
  • Fixed overlapping UI menus when opening the controller customization screen while in Operator mode.
  • Fixed misaligned Fortuna ‘stock scroll’ in opening cinematic on ultra-wide aspect ratio screens.
  • Fixed ability to invite other players to a Mastery Rank Up Test. 
  • Fixed Scanners scanning FX being overly bright.
  • Fixed Corpus Ospreys moving extremely quickly towards the ground sometimes after having been launched from the Dropship.
  • Fixed incorrect Dropship drop-off animation height.
  • Fixed overlapping ‘CASES CAPTURED’ and ‘CASES LOST’ UI text during Orb Vallis Capture Bounty.
  • Fixed a few Weapon Skins that were overriding the base weapon sounds when equipped.
  • Fixed incorrect reload sounds when using Perla Skins on single and dual wield secondary weapons.
  • Fixed Life Support pick up sounds in Survival missions not playing.
  • Fixed some lighting issues in the Orb Vallis Construction Site.
  • Fixed wonky camera placement when talking to Baro on the Strata Relay. 
  • Fixed ability to add more lines of text than the Clan MOTD box can visually hold or display. 
  • Fixed capitalization not being applied to Corpus faction name when choosing a Crossfire mission.
  • Fixed the DE credit easter egg in Fortuna only being viewable once per session. 
  • Fixed a script error when casting Garuda’s Blood Altar ability.
  • Fixed a crash related to the minimap. 
  • Fixed a potential ‘Out of Memory’ crash.
     

It would be nice having some idea that Fortuna for the console will come out soon, apart from speculation that it will arrive sometime later in the winter. A reliable source would be amazing. PS4 and XB1 users could see it on the main landing page, which would also be amazing. It just sucks to search the web for 2 hours trying to look for a source, when all you get is Fortuna release dates for the PC. I am not insisting you make a release date effective immediately, but sometime this week.

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There appears to be an issue with the enemy radar part of the Animal Instinct mod out in the Plains of Eidolon. When you are out there you do not see any enemies on the minimap until they are in your face which is very irritating on the Bounties where you have to control an area. Trying to find the enemies that are reducing your control level is a lot harder with this mod not functioning.

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3 minutes ago, Vasala said:

There appears to be an issue with the enemy radar part of the Animal Instinct mod out in the Plains of Eidolon. When you are out there you do not see any enemies on the minimap until they are in your face which is very irritating on the Bounties where you have to control an area. Trying to find the enemies that are reducing your control level is a lot harder with this mod not functioning.

This might be caused by fact how upscaled minimap of plains is compared to regular one

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Any news or acknowledgement of current beast texture issue. Kavat still has still awful black outline on the whisker. Non bulky kubrow have awful floating fur and black outline. Even with the fortuna update the texture still looks terrible in comparison to Pre-Chimera update.

Here is a comparison from left to right. Pre-Chimera, Chimera, Fortuna. Yes fortuna an improvement but it still bad compared to what it was before.KubrowTexturesCompare.jpg

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6 hours ago, UpgradeInProgress said:

Still no fix for: 

Tombfinger damage values displaying 36 for Gibber grip and 60 for the Ramble grip in preview when the base damage was stated to be at 84 in a previous fix.

The Tombfinger in general seems pretty messed up rn. The aoe of the projectile reflects backwards off of whatever you hit with it, making it effectively useless as it only does it's physical damage otherwise.

Oh yeah, and the Moonless Kavat skin feet are STILL offset to the rest of the body.

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6 hours ago, Nuvaftw said:

17 hotfixes since chimera update and still no fix for melee locking your movement and momentum isn't working. melee is literally unplayable at it's current state.

 

 

  • All sword and shield's shields are being holstered too high despite using final harbinger whereas before it lowers the shield towards the hand when you start swinging.

Before chimera update

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now

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  • atlas's loincloth is buggy when using weapons like heavy blade swords and single handed pistols.

Qkd3pWl.jpg

dNke1V0.jpg

lex conlave skin's magazine sticks out at the sides.

N0ha0M7.jpg

 

  • War's blade energy not displaying while having mara detron equipped

kfFWofD.jpg

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perla pistol skin is bugged for arca sisco, stubba,euphona prime, and pandero once again thanks to this part of the hotfix.

  • Fixed a few Weapon Skins that were overriding the base weapon sounds when equipped.
  • Fixed incorrect reload sounds when using Perla Skins on single and dual wield secondary weapons.

arca sisco

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stubba

BIKSuEO.jpg

euphona prime

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pandero

eG4ibse.jpg

 

Has this bug even been acknowledged yet? It's horrendously annoying.

If this was an intended change it should have been in patch notes.

Maybe this is another leaked partial change of Melee 3.0 so they're just ignoring it until that gets released.But really if we have to deal with an utterly broken melee system until that gets released sometime next year. Imean that's at least 1/4 of a year with heavy melee being extremely annoying to use... #sadpanda

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vor 47 Minuten schrieb Xyhon:

Yay, now I can get one shotted as Khora doing a bounty. Thanks for new "enemies". Geez.

OMG your poor Khora, i am soo sorry for you.

technically it means you didnt take enough care of the enemies, if its too hard for you , just dont play the high level bounties,

if you prefer running invulnerable slaugthering enemies play earth missions.

And i am very sure that a lot of players appreciate the challenge, even if it means to die sometimes

At last we have some END Game Level content.

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Any plans to change or buff Enemy Sense slightly now that is completely obsoleted by Vigilante Pursuit? As it stands now, with Pursuit having matching stats & polarity PLUS the Vigilante Set bonus, there's zero reason to ever equip Enemy Sense unless you just don't own Vigilante Pursuit.

 

EDIT: also still no word on if Miter & Neutralizing Justice augment are working as intended? Right now they do nothing to nullifier bubbles in Orb Vallis.

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