(PSN)Ch1b1N1njaGam1ng Posted November 25, 2018 Share Posted November 25, 2018 Dual bladed weapons have been my guilty pleasure in any game, World of Warcraft's Warglaives, Zidanes Dual blades in Final Fantasy 9 hell if we want something more modern, Groh from Soul Calibur 6 But seeing the Dark Split sword in Warframe I can't help but feel...Empty. There is SO much that could be done with the concept of split swords yet it's devolved into a heavy blade with a dual sword R3. I request that Split Swords be given their own Archetype entirely. With their own movesets and stance mods So the dark split sword and many others, can FINALLY be the badass dual bladed weapons they DESERVE to be. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted November 25, 2018 Share Posted November 25, 2018 +1. it's one of the most neglected melee weapons and it has a lot of potential. by rights it should be given it's own stance. I imagine it's moves will be kind of like polearm/staff attacks with a lot of spinning and twirling strikes. I'm hoping for transforming combos like in Bloodborne where we switch between heavy blade and dual blades with some attacks. maybe they have this planned for melee 3.0? we'll soon find out. Link to comment Share on other sites More sharing options...
Marvelous_A Posted November 25, 2018 Share Posted November 25, 2018 I still don't understand why DE refuses to give it the ability to switch in game. Link to comment Share on other sites More sharing options...
ShadowHeartRoyalGuards Posted November 25, 2018 Share Posted November 25, 2018 (edited) but still you know they are like the top 3 dual sword and one of the worst heavy blades... Yeah I agree with everyone else but the dual swords would have to be nerfed then so nope I want my dual swords; since if they don't nerf them and add everything here they would be... broken Edited November 25, 2018 by ShadowHeartRoyalGuards Link to comment Share on other sites More sharing options...
SenariousNex Posted November 25, 2018 Share Posted November 25, 2018 2 hours ago, Marvelous_A said: I still don't understand why DE refuses to give it the ability to switch in game. Cause extra mechanics need to be added for just 1 weapon. Link to comment Share on other sites More sharing options...
(PSN)Ch1b1N1njaGam1ng Posted November 25, 2018 Author Share Posted November 25, 2018 4 hours ago, (PS4)robotwars7 said: I imagine it's moves will be kind of like polearm/staff attacks with a lot of spinning and twirling strikes. I'm hoping for transforming combos like in Bloodborne where we switch between heavy blade and dual blades with some attacks. I was thinking more like Groh from soulcalibur 6. He both incorporates duel bladed and dual wielding in one moveset. Instead of manually going from one to the other like you do in bloodborne pressing L1, I feel like it should incorporate both in one moveset as well, flowing from one to the other automatically. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted November 25, 2018 Share Posted November 25, 2018 Im sure DE had amazing plans for the sword, but for one reason or the other had to release it in the state they did. Link to comment Share on other sites More sharing options...
Kaotyke Posted November 25, 2018 Share Posted November 25, 2018 Since the Melee 3.0 is in the works, it might be a good idea to remind them to make the Split-Swords its own weapon category. because I'm sure Geoff forgot about it. Again. Link to comment Share on other sites More sharing options...
(XBOX)DDDROP THE BEES Posted November 26, 2018 Share Posted November 26, 2018 9 hours ago, Marvelous_A said: I still don't understand why DE refuses to give it the ability to switch in game. So true, it'd be awesome to use either the charge attack or maybe the joysticks to switch in game, then just give each loadout slot a heavy blade loadout and a dual swords loadout. That would be fantastic. Link to comment Share on other sites More sharing options...
(XBOX)ThermalStone Posted November 26, 2018 Share Posted November 26, 2018 One form of the split sword will always be better than the other. Maybe not strictly better all the time, but better enough that it's not worth switching. Now if they gave each form a purpose (crit vs status, fast vs slow with a stun or other effect, different physical or elemental damage types etc.) AND a way to switch mid game or even mid combo and had special split weapon stances that covered both weapon forms, we might have something, but New melee animations are one of the most time consuming things in game to design so don't be surprised if they can't be bothered. Link to comment Share on other sites More sharing options...
motorfirebox Posted November 26, 2018 Share Posted November 26, 2018 8 hours ago, SenariousNex said: Cause extra mechanics need to be added for just 1 weapon. One weapon at first. The Glaive was unique for quite a while. Link to comment Share on other sites More sharing options...
WindigoTG Posted November 26, 2018 Share Posted November 26, 2018 (edited) 14 hours ago, (PS4)robotwars7 said: maybe they have this planned for melee 3.0? No, they have not. It's DE we're talking about. They forgot about Dark Split-Sword a couple of weeks tops after release. Edited November 26, 2018 by WindigoTG Link to comment Share on other sites More sharing options...
(XBOX)Nittymaster Posted November 26, 2018 Share Posted November 26, 2018 11 hours ago, Marvelous_A said: I still don't understand why DE refuses to give it the ability to switch in game. I've wondered the same for the longest. You should be able to switch from single blade to dual swords in game. Link to comment Share on other sites More sharing options...
peterc3 Posted November 26, 2018 Share Posted November 26, 2018 11 hours ago, Marvelous_A said: I still don't understand why DE refuses to give it the ability to switch in game. The plan didn't work and other things got in the way that are far more important than a single weapon. This wording implies they have a working mechanic and just don't release it. 15 hours ago, (PS4)Ch1b1N1njaGam1ng said: So the dark split sword and many others, can FINALLY be the badass dual bladed weapons they DESERVE to be. What others? Link to comment Share on other sites More sharing options...
Marvelous_A Posted November 26, 2018 Share Posted November 26, 2018 (edited) 5 hours ago, peterc3 said: The plan didn't work and other things got in the way that are far more important than a single weapon. This wording implies they have a working mechanic and just don't release it. It's like saying Redeemer didn't deserve the work coz there was only one gun blade which is obviously not true. Once you make the first one you use the template for more. Besides, it's obvious that using two different stances in one game is entirely possible as evidenced by exalted melees. Carrying the melee mods over different melee stances is also possible as evidenced by old exalted weapons. So I really don't see why DE can't do this. I mean sure there are priorities but if you use it as an excuse not to finish the work you may as well just don't start it at all. Now it stays a wasted opportunity forever. Edited November 26, 2018 by Marvelous_A Link to comment Share on other sites More sharing options...
DreisterDino Posted November 26, 2018 Share Posted November 26, 2018 vor 18 Stunden schrieb SenariousNex: Cause extra mechanics need to be added for just 1 weapon. Shouldnt be too hard imo...we have primaries and secondaries with 2 or more firemodes, so the dual-sword/heavy-blade stances could work like firemodes. - possibilty a) give 2 slots for stance mods in each loadout (primary/secondary), you only get extra capacity of one mod ofc, and the mods are the same for both stances - possibility b) Loadout A is for stance A, Loadout B for stance B, you can mod each stance individually - add 1 animation ingame for when you change the weapon type - pressing the alternative firemode button switches the weapontype - we dont need a whole new combo-animation set, it just uses the ones that are assigned to the standard stance mods Like others said, there has always been a weapon that introduced a new mechanic alone. But since this could be a great mechanic that has the possibilty to add a lot of fun and variety to (already existing and future) melee weapons, it could be worth the time working on it. And its not like this would be a niche-thing like Raids, Conclave, Framefighter or something like that but a standard-game mechanic lots of people use on a regular basis. Link to comment Share on other sites More sharing options...
German Posted November 26, 2018 Share Posted November 26, 2018 vor 19 Stunden schrieb SenariousNex: Cause extra mechanics need to be added for just 1 weapon. And once they do that they can do more weapons like this. Link to comment Share on other sites More sharing options...
(PSN)Ch1b1N1njaGam1ng Posted November 27, 2018 Author Share Posted November 27, 2018 Seen a guy talk about it bringing more mechanics than needed and someone else say one mode will always be better than the other, but that doesn't have to be the case! What we CAN do is simplify it down. Have the split sword switch from dual bladed moves to dual wielding moves all in one combo, BUT it'd come with removing manual switching entirely Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now