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7 minutes ago, (PS4)Stealth_Cobra said:

WE NEED AT LEAST 30 DIFFERENT TASKS PER WEEK... Let us choose to do the TEN WEEKLY TASKS we want each week. Would solve so many issues, making you feel rewarded for doing the things you love instead of being forced to do the same bland challenges you don't enjoy in gamemodes you already have everything in week after week. Let me choose tasks that benefit my own progression already ! If I need to mine, I'll do the mining challenge, if I need to put formas on my frames, I'll do the forma challenge, If I feel like doing a 60 minutes survival with teammates, I'll do it... Don't force us to do stuff, give us potential goals and allow us to choose what tasks we do.

Agreed, this would be a quick fix for 80% of the problems with nightwave. Giving us back control over what we play and when. And we've seen that DE is able to do that while the season is running because they changed and replaced challenges before. Them not doing anything claiming they can't change it mid-season feels like a cheap excuse to me.

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Separate the casual challenges of the elite challenges.
What I mean by this . That you can get to the end of the nightwave rewards by doing only the casual challenges ... but if you want to boost your points and go to the end of the rewards faster you can do elite challenges.

 

This saves a problem, from people complaining about "long missions, I do not have friends etc".If you put that type of missions right there on elite


 

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33 minutes ago, Cirrus said:

 

Separate the casual challenges of the elite challenges.
What I mean by this . That you can get to the end of the nightwave rewards by doing only the casual challenges ... but if you want to boost your points and go to the end of the rewards faster you can do elite challenges.

 

This saves a problem, from people complaining about "long missions, I do not have friends etc".If you put that type of missions right there on elite


 

You currently need to do 2 Elite challenges every 5 weeks, to hit maximum rank if we count it as exactly 10 weeks. If we count the points available from the first "partial week" you don't need to do any elite challenge to hit the highest tier. 

And I think that both of the hour long challenges, and the 5 Sortie challenge, were all Elite challenges. 

So if I'm reading this correctly...... you propose that they change it to..... what we already have? 

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hace 11 minutos, (PS4)guzmantt1977 dijo:

You currently need to do 2 Elite challenges every 5 weeks, to hit maximum rank if we count it as exactly 10 weeks. If we count the points available from the first "partial week" you don't need to do any elite challenge to hit the highest tier. 

And I think that both of the hour long challenges, and the 5 Sortie challenge, were all Elite challenges. 

So if I'm reading this correctly...... you propose that they change it to..... what we already have? 

 

It's not exactly what I said and it was a suggestion / idea for people who have problems with various types of missions. I do not have them ..

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3 hours ago, (PS4)guzmantt1977 said:

No, it's factually correct. Unhealthy amounts of sleep vary from person to person, and depend on a number of factors, including the sleep schedule. 

Again anyone can google polyphasic sleep. 

Then allow me to provide this link that shows that you are lying about not calling someone a liar because their sleep schedule does not conform to what you think it should be.

See how easy that is for me to do? 

 

3 hours spread over a week?

And again with the victim card. You must really like viewing yourself as powerless and totally without agency to be unable to refuse the option to go after a totally unnecessary set of rewards from an optional event in a video game. Nobody is being forced to do anything here. 

Most people call that a "freebie". At the least its a small token given to all, but for someone who is not as well off, it can be a significant gift. Considering the fact that there are going to be about 70 of them, that's 7 levels that newbs will be able to get which will help them to collect the stuff they need from the creds store. 

And btw, just so you know, scoffing at the challenges because they are easily completed makes you elitist. 

As opposed "run this mission and we'll give you a kubrow egg /kavat DNA you could have gotten just from going to the appropriate place"? Oh and you may only have a few minutes to enter the mission, and if you don't, who knows when you will see it again? 

I'm afraid that your memory of the game is missing. Again, having 3 days to run a few missions, is generous. 

Well since farming convicts isn't needed to hit maximum rank and neither is doing every single challenge, I'd say that DE thought about that part already. You might not have, because unlike a lot of people you seem to be actively trying to do all and farm quite a few convicts. 

And look, two more silly ad hominem attacks because you just can't help yourself :

 

And again, no. Humans do not generally require 8+ continuous hours of beauty rest per night. There isn't even conclusive proof that we need a total of 8 hours per day and multiple studies have shown how at least some people can modify their sleep habits to cut that amount down to far less, if needed. You have access to the internet, an "information super highway". You can find some of the information if you are interested and willing to put the effort into googling terms like polyphasic sleep, which is not a new concept at all. 

 

Because whether you raise the amount that they need to do, or you lower the amount that you need to do, you create a situation where those that need it most, are denied it. And you create a situation where you, who can cheese that level 60 mission more easily than they can complete the level 10 mission, get to do it even faster. 

It won't just be the power fantasy that we're all used to, you also want a "privileges of power" fantasy to be included, while you already admit that the challenges offer you no significant challenge. Even though I would benefit from that situation, I recognise that it's an inherently unfair shortcut that you want us to have, but keep others from having. 

In short you want your cake and to eat it too, at their expense.

Sorry but I don't understand what you said here. 

Is level 60 actually harder for you to complete, or are the numbers just bigger? 

This post shows you either

  • can't read
  • don't understand what this means
  • just want to stir up trouble

Or any combination of the three.

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7 hours ago, (XB1)Tatakai no Kami said:

You're still playing at your own pace. As I said if you slowed down you might not consider them chores. And it's odd that you consider them chores at this pace but claim that if they were all out at the same time you would have them all completed in one week. Where you would consider them even worse chores.

And no one is being told when to play or how to play. You don't log in and find you can only do these specific things, in a specific order.
 

Just stop trolling the thread with your false claims.

Doing them slower or faster isn't what makes them chores or not. It's being told when you can or can't do them. The game forces you to play at a certain pace, not too fast and not too slow. Like a job. Like I've been saying for the entire thread. Like people keep on trying to turn into something else to discredit the problem.

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I dislike nightwave almost as much as I hate having a 1970's era musical imposed on me in the form of some cheesy DJ talking over the Lotus, who in my opinion is far far more important to the story you seem to be abandoning. I fail to see the point of this system, it provides no guidance whatsoever for new people, is in the way of getting things people need and used to be able to get, and does not lead to exploration or doing quests to learn about the Warframe universe, it leads to the damned wiki instead. 

I am simply not doing it, but if this were how Warframe worked when I was new I wouldn't be playing Warframe at all, I would be working in things like ZBrush, Sculptris and Blender.

I'm going to give it some time, maybe its UI will change and actually send you places, but for now I'm just going to play Warframe the way I used to and ignore the fact I no longer have access to things like Nitain or aura mods. 

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3 hours ago, (PS4)Stealth_Cobra said:

WE NEED AT LEAST 30 DIFFERENT TASKS PER WEEK... Let us choose to do the TEN WEEKLY TASKS we want each week. Would solve so many issues, making you feel rewarded for doing the things you love instead of being forced to do the same bland challenges you don't enjoy in gamemodes you already have everything in week after week. Let me choose tasks that benefit my own progression already ! If I need to mine, I'll do the mining challenge, if I need to put formas on my frames, I'll do the forma challenge, If I feel like doing a 60 minutes survival with teammates, I'll do it...

Mate, people have managed to complain about every single challenge. Even the dailies have had people demand to know why it's a thing to be rewarded for killing 150 enemies. 

 

3 hours ago, (PS4)Stealth_Cobra said:

Don't force us to do stuff, give us potential goals and allow us to choose what tasks we do.

 

The system already allows us to pick and choose from the available tasks each week. I've skipped quite a bit of stuff since the start. We need 30k standing out of a possible 43k a week. We can skip between 3 and 9 missions a week safely, if we choose wisely. 

If part of the purpose is to lure us out of our comfort zones, the mechanic you propose would negate that totally, wouldn't it? 

3 hours ago, RX-3DR said:

 Are new players denied access to Nightwave currently? Especially with 8 Bounties? No one is denied progression from Nightwave in this case. In fact, they can choose to attempt for the same thing which is a more organic way to push people to do the higher level missions within Nightwatch rather than just enforcing a hard restriction of clearing a mission above X level which would be denying newbies.

 

Currently yeah there's a fair bit that they're locked out of. Many of them already have significant difficulty on the higher bounties. I was trying to get some lenses for crafting, so I'd picked either the third or fourth bounty and heard two of them chatting away. It was clear from the conversation and the mission progress that they wouldn't have been able to complete it on the their own. The more experienced of the two was surprised to see enemies "stuck in the air" in a mission with a Rhino that was stomping regularly for crowd control. 

Pushing folks to do better, or different, is fine. But the point you keep making about Eidolons shows that we already get better rewards for doing it at the higher levels. Why make it so we don't even need to work as much? 

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It might be very surprising to you that people do not strictly adhere to the meta but yes. With the way I play, yes, there is a distinct difference between what I do for level 10 content and what I do with level 60 content which is exactly why I bring this up in the first place. You can't really stop people from cheesing the game but that doesn't mean we need to force everything to cater to the lowest denominator and remove all the value of progression.

Not surprised at all. Most of my stuff is not meta. I just don't have some of the mods. What that's taught me is that I don't need the meta to facetank any of the bounties, the star chart the Teralyst, and to light up anything with a glowing bubble around it. 

And I agree that the newbs don't need to be catered for in all of the challenges. That's what the Elite challenges are for. 

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There are two reasons why these missions don't offer challenge. I'm at the point of the game where content that matches my progression sits dangerously close to the point where scaling starts to become busted. Eventually, players will hit a point where Sorties are not challenging, but that does not mean we should reduce the level of Sorties because players at the end don't experience any significant difficulty increase between 50 and 100. The other reason why they don't offer challenge is exactly for this reason, because getting them done fast is getting them done on the easiest difficulty. 8 Bounties in Fortuna is a bore chore with 0 threat because you're dealing with level 10 enemies that simply do not do any damage, even to a barely modded frame. Sure, any Iron Skin Rhino can facetank everything in a level 40+ Bounty but not everyone plays that way so there is actually a distinction between level 10 and level 60 missions.

In one case you're dealing with our powercreep. In the other, you're dealing with our powercreep and the active choice to play below our level in order to cheese and get everything done quickly. 

The solution you propose doesnt add challenge, it takes it away, by allowing you to do less and get the rewards for both the higher level content and completing the challenge m

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Once again, I go back to something I've brought up very early on, either all of it is a problem or you're picking at straws to find reasons to leave the system untouched and defending your initial stance.

False dichotomy. 

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Once again, is it unfair to a point of contention that people can get 5 sets of Arcanes in a single Night cycle while others struggle to get more than 1? Is Rathuum and Index unfair? The people without a full library of Arcanes would likely be the ones taking down less Eidolons per cycle. They may need the mods from Kela or Saryn parts but have to run Rathuum on a lower difficulty. They will definitely need Credits more than the guy who has millions stockpiled but may struggle with the High Risk Index.

None of these are valid reasons for demanding that we should get 500x reward for running 4 waves of High Risk instead of one. Or 2 dozen arcane for running a 5x3. 

Yes higher level = higher rewards, but not "yeah you can get all the rewards that you want in a single run" 

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There is a thing about not allowing people from gaming the system with easy play methods in Endless game modes but this is not an Endless game mode reward scaling, this is allowing the missions in Nightwave to scale according to where you are within the game's progression. If you're talking about scaling Kuva on Kuva Survival, especially with infinite scaling, I agree with you because Endless missions usually only favor people exploiting mechanics to stay within the mission beyond their expected design. However, Nightwave objectives in their current state is like having a level 10 Kuva Survival that pays out the exact same amounts as Taveuni. The Starchart goes up to level 30+, Bounties go up to level 40+, they exist within the game's progression but Nightwave gives no consideration towards them.

Because it allows us to pick and choose. First time around, I wanted quick, so I chose the low level bounties with fewer stages. This time I am looking for lenses so I do a couple of the higher ones at a time. That element of choice is what so many people are complaining doesn't exist. 

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Ultimately, I don't see why is it unfair to provide older players an alternative to just defaulting to the lowest levels to get Nightwave done with. You're being extremely ridiculous by claiming that it is to a newbie's expense that they have to run 7 Bounties on Cetus and waste an hour, when they currently have to do it anyways. Unless of course, you believe that we should reduce all of those Weekly objectives to 1 Sabotage, 3 Bounty, 1 wave on Sanctuary Onslaught, then sure, you have a point on how this suggestion would hurt your ideal scenario. But we're not making magical comparisons to a non-existent Nightwave. It doesn't hurt new players anymore than what the current system does which is draw everyone away from other parts of the game where they wish to progress and push them to repeat low level content that they would likely be done with just so that they can continue else where. What about the people who have Cetus on the backburner, being forced to run level 10 Bounties instead of progressing else where? 

You do have alternatives, but you have made the choice to do it in the least time, this results in your picking the same thing over and over. I've chosen to aim for the better rewards so I have some more options open to me. 

And I'm afraid have to disagree, it's not ridiculous to point out that it is unfair to tell a low level player that they have to complete the whole challenge, while you are demanding that you should be allowed to get it done by doing only a fraction, because you are able to kill stronger enemies. 

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As it currently stands, Nightwave's "encouragement to do specific content" mostly revolves around doing it on the lowest difficulty to get it done and over with, rather than actually push people to actually doing the content. If you had different ranges giving different values, sure, you would see that MR20+ spending less time on Nightwave, much like they would do with virtually any other content to begin with, but you would actually see more activity between the different level ranges rather than 90% being concentrated on running the lowest difficulty in as little time as possible.

Where are you getting the 90% value from? I mean I'm sure that there are people doing that, because I did it for the first time around when I was pressed for time. This time I'm a bit more flexible so, I am going for the higher levels with the better rewards. 

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There's little more to discuss at this point if whatever I'm saying is just going to be met with, "It's unfair for new players" in a game where the odds are already stacked against new players in an attempt to push them to progress further. You might have a point if we were looking at things outside of the game's structured progression such as a single 2 hour Survivals while everyone else has to do 6 rounds of 30 minutes but that is not the situation we are talking about.

So because everything is tougher for them at the start, do you think that we deserve to have it just handed to us because we are further along? I don't. Because that wouldn't be fair to anyone. 

1 hour ago, NezuHimeSama said:

This post shows you either

  • can't read
  • don't understand what this means
  • just want to stir up trouble

Or any combination of the three.

And the repeated ad hominem attacks that you have absolutely no ability to refute any of the points in a meaningful way. 

And honestly I didn't understand the part  the other person wrote, as indicated towards the end, because it looked like a sentence got truncated. If you can figure it out and let me know, I would appreciate it. Other than that I understood pretty much all of it and responded to the points as appropriate. 

You're free to refute if you are able, but that usually involves making an effort. Fair warning. 

1 hour ago, NezuHimeSama said:

Doing them slower or faster isn't what makes them chores or not. It's being told when you can or can't do them. The game forces you to play at a certain pace, not too fast and not too slow. Like a job. Like I've been saying for the entire thread. Like people keep on trying to turn into something else to discredit the problem.

Both alerts and events have always told you when you can or can't do them. We never had "never-ending" alerts or events as others have pointed out from the beginning, so why are you still trying to fool people here? 

Edited by (PS4)guzmantt1977
Minor correction

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Events didn't tell you not to play. You had a large window to sink an amount of time however and whenever you choose.

Alerts had largely irrelevant rewards you only needed to get once.

Already explained all that, but you're not here for answers, you're here to repeatedly ask the same tired things just to pretend to ignore them in an attempt to discredit the problems with Nightwave.

 

I'm honestly starting to think you secretly work for another game company, and are making an effort to misdirect DE into not addressing Nightwave's problems so people quit Warframe and go play... whatever that other game was called idfk. Maybe there's a bunch of them now. That, or you just have a really, really fragile ego that you need to constantly feed through delusional elitism and condescension. Maybe from not getting enough sleep.

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I'm a bit surprised that no one is noting that the "plains bounties" Nightwave challenge clearly does not work as intended.

If it was "bounty stages" it would be in line with the other "finish 3 missions" challenges, as it would take similar amount of time and give the same 3000 standing reward. However, we get 8 "bounties" instead, which forces us to do the easiest bounties that give no challenge or rewards to finish it in 50! minutes (2 min average * 3 * 8 + some overhead).

If we want to do the max level bounty (so we actually get something from it), we are punished by needing to spend double of that time on the plains (5 stages instead of 3 and longer average time because you need to kill significantly more stuff). That's just not ok.

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1 minute ago, NezuHimeSama said:

Events didn't tell you not to play. You had a large window to sink an amount of time however and whenever you choose.

Alerts had largely irrelevant rewards you only needed to get once.

Already explained all that, but you're not here for answers, you're here to repeatedly ask the same tired things just to pretend to ignore them in an attempt to discredit the problems with Nightwave.

 

I'm honestly starting to think you secretly work for another game company, and are making an effort to misdirect DE into not addressing Nightwave's problems so people quit Warframe and go play... whatever that other game was called idfk. Maybe there's a bunch of them now. That, or you just have a really, really fragile ego that you need to constantly feed through delusional elitism and condescension. Maybe from not getting enough sleep.

And this event doesn't tell you not to play, and gives us a minimum of 3 days to complete relatively simple challenges. And just because you skipped the vast majority of the alerts, doesn't mean that they were not limited to far shorter times than we're being given. 

 

I'm going to skip the part where you slip into whatever alternate reality you want to fashion for yourself so that you convince yourself that you are right without verifiable facts this time. 

Good luck with that. 

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It does tell you not to play, when you finish your daily/weekly chores. As I already explained, and as you continue to ignore for your convenience.

I skipped the vast majority of alerts because they were inconsequential, and therefore made no significant impact, unlike nightwave. As I already explained, and as you continue to ignore for your convenience.

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7 minutes ago, pittaxx said:

I'm a bit surprised that no one is noting that the "plains bounties" Nightwave challenge clearly does not work as intended.

If it was "bounty stages" it would be in line with the other "finish 3 missions" challenges, as it would take similar amount of time and give the same 3000 standing reward. However, we get 8 "bounties" instead, which forces us to do the easiest bounties that give no challenge or rewards to finish it in 50! minutes (2 min average * 3 * 8 + some overhead).

If we want to do the max level bounty (so we actually get something from it), we are punished by needing to spend double of that time on the plains (5 stages instead of 3 and longer average time because you need to kill significantly more stuff). That's just not ok.

If what you are saying were true we'd only need to do a single mobile defense mission as each has 3 stages. 

And we have a week to finish the 8 bounties. There's nothing forcing any of us to choose the lowest level. Many of the people choosing it are making an informed choice to do that. Others are lower levels who have trouble doing the harder content. If you want the better rewards do the higher level bounties. 

Oh and try blasting the ships in the air before they drop off the passengers. That way you kill more stuff faster and have less mopping up of scattered enemies to do. 

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1 minute ago, NezuHimeSama said:

It does tell you not to play, when you finish your daily/weekly chores. As I already explained, and as you continue to ignore for your convenience.

I skipped the vast majority of alerts because they were inconsequential, and therefore made no significant impact, unlike nightwave. As I already explained, and as you continue to ignore for your convenience.

No, it does not. You choose not to play, because you seem to have a thing about not putting out any extra effort into whatever you do. 

Coming down to the end of week you'll mostly find me helping others complete stuff, I might be grinding extra focus in the sanctuary, or I might be taking randoms fishing with my bait, on the plains. Last week I must've used 5 apothics because there were lots of people who didn't have the first clue about them. One week I spent the time helping people close those fractures.

In each and every single one of those times, I benefitted. There is absolutely nothing telling me to stop playing, because I don't seem to have your irrational fears of missing out on anything. I enjoy playing the game, so what you have been reeing about this whole time, is fun for me. 

And I seem to recall you being asked very plainly what parts of the game are enjoyable for you, but you seemed to be unable to give any actual answer to that. I am pretty sure that you should have realised that that's pretty significant. 

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No amount of extra effort will produce more nightwave missions to chew through. Just because you choose to do something else doesn't mean Nightwave is encouraging you to play at your own pace. It's very clearly gating you to play at a certain pace, and that is bad. PSO2 does similar things, and you know what? Half the time I check PSUblog, I go "oh I guess I missed out on too much this week, I just won't play it then". You know what happens with the community? The first few days after maint, the game is healthy, has an uptick on the weekend, and then is dead until next maint.

This kind of gated content isn't a new concept that Warframe came up with. It has happened before. We've seen what it does to every other game that does it.

And I already answered that question some 4 or 5 times, but you keep ignoring it, and everything else, just to perpetuate an argument to feed your ego.

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37 minutes ago, (PS4)guzmantt1977 said:

If what you are saying were true we'd only need to do a single mobile defense mission as each has 3 stages. 

Stages have nothing to do with it, it's the time taken. Doing 3 non-endless missions is 10-20 minutes depending on the type (mobile defence is a bit long). Doing 8 "bounty stages" is 16-24min (which would be somewhat on par). Doing 8 bounties is 50-100 min. Both 3 mission and 8 bounty challenges give same 3000 standing.

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26 level,my mind unstable,Whenever i hear nora voice and hers bullS#&$ i start laughing maniacally and start to imagine ways how i could kill her.

So far i imagine 30 ways to silence her, never had such desire to kill some virtual character.Thanks DE for getting out my dark side.

Before that i maybe die from boredom that i feel doing those challenges.

 

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8 minutes ago, NezuHimeSama said:

No amount of extra effort will produce more nightwave missions to chew through. Just because you choose to do something else doesn't mean Nightwave is encouraging you to play at your own pace. It's very clearly gating you to play at a certain pace, and that is bad

The name of this game is "Warframe", not "Nightwave 24-7". You seem to currently be asking to do more challenges that you have repeatedly said that you don't want to do because they're forcing you to do them. 

Nightwave allows me to play at my own pace, just as it apparently allows you to do. It gives me 3 days to complete very simple challenges and a week to complete slightly more advanced ones. I can pick and choose which ones I want to skip for whatever reason and I do avail myself of that fact as we've bee clearly told that we only need 60 to 65% of the available standing, and in 10 weeks I can safely be done by doing only 30k of 43k per week. 

Towards the end of the week I find that I have no more challenges that I need or want to do, and I still play Warframe, because it's a game I enjoy playing. 

So far you still seem unable to indicate a single thing that you actually enjoy doing in this game. Have you considered the possibility that you just don't enjoy playing this game and are looking for an excuse with all of the sour grapes you have been tossing about for the last month? 

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I'm not asking to do more or less challenges. As I already explained, numerous times I want to do them when I want, and not during the narrow window the game tells me to.

Seriously, this isn't a hard concept to grasp, so it's really obvious that you just don't want to admit to understanding it so you can perpetuate this silly farce of an "argument" and keep patting yourself on the back. You keep asking the same questions I already answered a dozen times, and then pretending I never did.

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20 minutes ago, NezuHimeSama said:

I'm not asking to do more or less challenges. As I already explained, numerous times I want to do them when I want, and not during the narrow window the game tells me to.

Seriously, this isn't a hard concept to grasp, so it's really obvious that you just don't want to admit to understanding it so you can perpetuate this silly farce of an "argument" and keep patting yourself on the back. You keep asking the same questions I already answered a dozen times, and then pretending I never did.

And I have pointed out the very simple facts that 1) the windows are not particularly narrow by comparison to the ones that have been enforced in th and past, and 2) just as you admit that you skipped over 90% of all past alerts and just waited for the ones that you felt like doing to get the rewards, we're free to do that again. 

And you haven't answered the question AFAIK. If so you can easily quote the answer for me (the same way I can easily quote where you called someone a liar over the fact that they said they get less than 8 hours of sleep per day) and if it does answer the question I will apologise. 

Of course if it doesn't indicate at least one actual thing that we do in the the game that you do enjoy, then you may want to consider just answering instead of quoting yourself saying something ridiculously vague that never answered the question of "what content do you enjoy doing that would not be a 'chore' according to you"? 

(Btw if you had read the thread on how to give good feedback you might realise that offering that sort of information is generally a good idea, instead of standing around throwing a tantrum, and trying to convince people that all the grapes you can't have are sour.) 

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41 minutes ago, NezuHimeSama said:

I'm not asking to do more or less challenges. As I already explained, numerous times I want to do them when I want, and not during the narrow window the game tells me to.

Seriously, this isn't a hard concept to grasp, so it's really obvious that you just don't want to admit to understanding it so you can perpetuate this silly farce of an "argument" and keep patting yourself on the back. You keep asking the same questions I already answered a dozen times, and then pretending I never did.

 

He's been doing bait & dismiss for 30+ pages now. Basic troll tactic.

Incredible, really, that this can go on for so long. And in a DE staff thread too.

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14 hours ago, (XB1)Tatakai no Kami said:

Well since we've already made it pretty clear that Inventory check activities are not good, there are only so many other things you can do.

Not quite true really. Shamelessly quoting myself here:

 

QUOTE: Food for thought: There is a quest system implemented into the game that doesnt try to bore us to death by saying "Do 10 nightmare missions, even though you by now have everything they are good for and it is just plain annoying when we make EVERY nightmare mission have Energy Drain Modifier"

Give us Riven-Like quest cards instead of this endurance test, stuff like "Kill 10 enemies (while wall running) (and while you only have a melee weapon equipped) (and while undetected). The higher your mastery, the more of these modifiers are added. Then allow us to reroll these quests by spending Nano Spores, Gallium and Alloy Plates if we think they suck. The more you played the game, the less patience and use you will have for stuff like the suggested 10 nightmare missions or 4 Vault runs. You think I enjoy stuffing another Overextended into my collection? Especially now since so many people were forced to do Vault runs, now EVERYBODY has them and they are absolutely useless?

Give us a combination-challenge system that we can reroll if we feel its ridiculous. Make the Quest difficulty depend on the mastery. If you think it is too hard, you can reroll the quest by using resources with ONE recepie keeping the mastery difficulty the same, one leveling the difficulty up and one leveling the difficulty down. Please use resources we HAVE for being patient with the game for many years, not resources you think are fancy and we think are garbage, like Arbitration Essence (its garbage and you know it)

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On 2019-03-28 at 9:21 PM, NezuHimeSama said:

What do you do in WF if not accumulate power?

I'm not saying they should keep introducing more power creep, but when they do, the entire goal of the game is to get that thing.

I'm not against power fantasy, I agree that's important.  Equally important though is aspirational content with appropriate challenge level, of which warframe has none and the devs seem allergic to producing.  This is actually the thing that keeps holding the game back, the devs inability to cater to non casuals in any meaningful way.  Even when they try, they nerf it into the ground almost immediately (see exploiter orb, ESO, arbitrations, etc.) so that any newbstain can hack the content in under 100 hours.  It's obnoxious and it's really the reason I physically can't bring myself to play warframe anywhere near as much as I used to.  Until they manage to produce said content my account is basically in maintenance mode, meaning, i knock out weekly challenges in 2 hours and then do five minutes of dailies because I can't be bothered for anything else.  I can trade a 1000+p a day if I want, but why?  What's the point?  Why care?  There is nothing to aspire to and no meaningful challenge and when it comes to endless, the rewards actually get worse over time (after 40 min you cease to one shot, meaning drops come literally half as often and it only gets worse from there) and the main restriction of endless game mode is about whether or not you have to pee since in a squad it's dumb easy to cheese forever, and solo you can cheese for hours with unfun game play until you get hit by a random anything from behind you couldn't see coming and are 1 shotted.  Until they fix this the game basically is about earning more until you bore yourself to death, and that's my problem with introducing more power creep at this time.  Power creep needs to exist for the lifespan of a game, but DE has erred so far in the realm of power creep that any meaningful sense of gameplay is lost.  I can play with legit MR 18s who are not by any stretch "noobs" and still do 90% damage for the squad while barely working up the effort to care/try.  That's a problem in that at this point I should be operating at a different level of game play from them, let alone the MR 2 with his baby excal that quits every mission they join with me because they literally can't play the game and instead they do the loot walk until they get bored.  It's a problem.

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And I already explained that Nightwave is a combination of problems. Alert rewards were a thing you got once, and the majority of it was cosmetic. You're not free to do that now because if you skip 90% of weeks, you don't get anything, no matter how many hours you sink.

I've answered every question you've asked, usually immediately before you ask it again. You obviously don't want a conversation, so there's no point in pointing them out; you'll just ignore them and then ask again, pretending it was never answered.

  • Applause 4

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