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[DE]Rebecca

Nintendo Switch Plains of Eidolon Remaster: Update 24.8.1

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Posted (edited)

We're live!

Plains of Eidolon Remaster: Update 24.8.1 has just been sent to Cert!
We’ve got some gneiss stuff coming your way, sure to rock your world. Atlas is looking boulder and better than ever with his Deluxe collection, we’ve got new Augment Mods, TennoGen, and more! We’ve included everything from PC Update 24.7.0 to Hotfix 24.8.1, making the download size for this update roughly ~700 MB. 

This will bring Warframe’s total size to around 20.7 GB on Nintendo Switch. For our Tenno out there who have not equipped their Nintendo Switch with an SD card and have no other games downloaded, this will most likely be the last update that will fit Warframe under the base memory allowance. We have done remaster updates in the past to make room with newer updates, but it will become increasingly difficult to maintain this as more content becomes available to our Nintendo Switch Tenno.

The next major update on the Nintendo Switch is expected to go over the maximum capacity on SD-less Nintendo Switches, so we want to give you an early heads up that managing and/or adding space on your Nintendo Switch (depending on what you have downloaded on it) will soon be necessary to accept the latest updates. 

We thank you for your understanding! 

Once we have passed cert, we will share the good news and an official launch date with you here and on the usual Warframe channels.

Let's take a look at what Plains of Eidolon Remaster: Update 24.8.1 will bring: 

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ATLAS KARST COLLECTION

Shake the earth with this collection of deluxe items for Atlas that includes the Atlas Karst Skin, Tecton Sparring Skin and Stratum Syandana.

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TENNOGEN BUNDLE XXXVI 

As promised, our first TennoGen Round 15 bundle is arriving with this Update! It includes the following creations by talented artists from the community:

As a reminder from our previous status update, our goal with TennoGen has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. Delays aren’t something we’re happy with, and efforts are being made to prevent the kind of delay we saw with Round 14 from happening again. 

For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. However! We are in the final stages of the transfer process for a handful of Round 14 items to come in a future update. 

Thank you! 

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b29b37be56017616ba33a66fe18f7842.jpgNINTENDO SWITCH TENNOGEN BUNDLE IV

The following TennoGen items have been bundled up and prepped to ship with this Update on Nintendo Switch! 

This bundle was originally announced in our resolution post for a bug that allowed the purchase of TennoGen items that had yet to be licensed for sale on Nintendo Switch. You can read the full post here. As mentioned, we continue to work with TennoGen artists to license and properly restore the items with fair compensation to our creators as quick as possible. In other words, this is just the first bundle of more to come! 

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NEW WARFRAME AUGMENTS (max rank)

  • Garuda (Dread Mirror) Dread Ward: Become unkillable for 5s when Dread Mirror kills a target by ripping its life force.
  • Revenant (Reave) Blinding Reave: Enemies hit are blinded by fog for 10s.
  • Nidus (Virulence) Teeming Virulence: Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s.
  • Khora (Strangledome) Pilfering Strangledome: Enemies held in Strangledome have a 65% chance of dropping additional loot.

ARBITRATIONS ‘ITERATION 1’ CHANGES

The rules of Arbitration death are shifting: in this update players can still be downed with no bleedout timer, but a Revive tower will instead be placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them.

In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing!

The following Arbitration changes from Hotfix 24.8.1 have been included in this update. Expand the spoilers below for list:

Spoiler

 

  • In an effort to increase visibility, both the Arbitration Shield Drone beam and Resurgence Burden colors have been changed to a more orange hue! We’ve also cranked up the contrast and added a more recognizable pulsing FX.
  • Resurgence Burdens are not affected by Vacuum.
  • All Resurgence Burdens are removed if the player needing revival leaves/dies, and if you die while carrying Resurgence Burdens.

 

NEW REWARDS

You will soon be able to spend Vitus Essence in the Arbitrations Market to purchase the following NEW rewards: 

  • Aura Forma Blueprint: Craft an Aura Forma to modify an Aura slot on a Warframe to be compatible with any Mod Polarity.
  • Archgun Rivens (if you are below your Riven cap)
  • Amprex Telos Skin
  • Atomos Telos Skin
  • Atterax Telos Skin
  • Illumina Judicium: A similar Emote style to the TennoCon 2019 Emote, the Illumina Judicium displays your true dedication to Arbitrations with a looping Vitus Illumina Glyph whilst doing an angsty Meditation pose.        
  • Judicial Oculus: Eyewear created by the Arbiters for those they deem worthy.

General Arbitrations Changes:

  • Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses.
  • Reduced Vitus Essence crafting cost for the Amber Star Blueprint from 2 to 1.

General Additions:

  • The Ventkids Clubhouse Scene will be added to the Ventkids Offerings!
  • Added a HUD buff icon to the Synth Reflex Mod.

Secondary Energy Color Changes and Fixes:

  • Added Secondary Energy color to Nova’s Wormhole ability.
  • Added a short FX that appears in the Arsenal as an effort to help display how your chosen Secondary Energy color will blend with your Warframe’s abilities.
  • Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default.
  • Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update.
  • Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery).
  • Fixed Warframe Helmets not using the full Primary Energy color if defaults are applied, or if you just have the Primary chosen.
  • Fixed Clients only seeing primary Energy color on Syandanas.
  • Fixed Random Colors in the Arsenal giving you a Secondary Energy color.
  • Fixed Secondary Energy not being inherited by Exalted weapons (Excalibur’s Exalted Blade, etc).

Tusk Thumper Changes & Fixes:

  • Tusk Thumper Doma will drop Spring-Loaded Blade and Kinetic Diversion instead of Target Acquired and Stinging Thorn.
  • Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s.
  • Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class.
  • Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar.
  • Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned.
  • Fixed the Tusk Thumper’s damage reduction not applying to all hit types
  • Fixed a script error that could occur after killing the Thumper, such as Operator Amps.

Toroid Changes:

We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids.

  • Calda Toroids have a 20% chance to drop from Scyto Raknoids.
  • Sola Toroids have a 20% chance to drop from Kyta Raknoids.
  • Vega Toroids have a 1% chance to drop from Mite Raknoids.

General Changes:

  • Over 20 Melee and Primary weapons/Skins are receiving the PBR treatment! From Spearmint Scythe to Tigris, our art team has been updating our back catalog!
  • Changed the Korrudo Riven Disposition to 1 (previously 0.5).
  • Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time).
  • Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure.
  • Added an instant recast to Nyx’s Psychic Bolts which simply selects 6 new targets and despells on older targets automatically.
  • Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
  • Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave, Nakak) to what can be afforded with currently owned Resources.
  • Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) will no longer choose to appear as you’re extracting.
  • Added Wolf Hammer component Blueprint drops to the Sentient Wolf, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop.
  • Changed the 'Wolf Howl' Emote to play howling sounds (only audible for the local player).
  • Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’.
  • Changed the Ascension Altar and the Clan Vault to be displayed on the Clan Dojo minimap.
  • Removed duplicate Spoiled Strike Mod entry from the Orokin Vault rewards table.
  • Removed duplicate Fast Deflection Mod from some Defense and quest node reward tables.
  • Moved spawn location of a Kuva Siphon to prevent the Kuva cloud from getting stuck under staircases in the Corpus Outpost tileset.
  • Made Captura and dynamic skies play nicer together! Much of Cetus or Vallis FX were lost in the Captura settings, which should be fixed now!
  • Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset.
  • Slightly reduced the fog in the Grineer Forest tileset.
  • Changed Hildryn Collection’s to indicate that "Gravimag deployment requires gear obtained from the Profit Taker missions in Fortuna."
  • Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen.
  • Reduced the "Join Squad" message size to avoid overlapping in UI.

Fixes:
Expand the spoilers below for list of notable fixes!

Spoiler
  • Fixed Nekros’ Soul Punch not counting towards Challenges that count Revives.
  • Fixed Khora Strangledome ability timer not appearing on the UI when dying and respawning.
  • Fixed Mirage’s Sleight of Hand ability confusing Pets equipped with Scavenge.
  • Fixed Void Dash colliding with Snowglobe.
  • Fixed recasting Nidus’ Ravenous in new a location not properly recalculating Maggot explosions.
  • Fixed Inaros & Nidus being given Shields from ally Shield Ospreys.
  • Fixed Harrow Condemn slamming you to the ground if you are within 8m above it (before slam changes it only prevented cast when in air above 8m).
  • Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
  • Fixed inability to damage the Juggernaut with Hildryn’s Balefire.
  • Fixed inability to Melee after casting Hildryn’s Balefire right when a Glaive weapon returns.
  • Fixed Equinox’s Metamorphosis Ability Day/Night stats being flipped in the Arsenal.
  • Fixed having no Shields in Archwing if Inaros or Nidus are equipped.
  • Fixed Corrupted Vor no longer doing his monologue if you had Creator Mode enabled (sometimes without). 
  • Fixed The Index breaking if a player dies and then disconnects before they respawn.
  • Fixed dying as Operator while using Guardian Shell causing players to be unable to Transfer back to Operator.
  • Fixed doing a double Melee slam attack when Dual Wielding with a Glaive.
  • Fixed perpetually spinning when Dual Wielding with a Glaive.
  • Fixed the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
  • Fixed the Zephyr Tengu Helmet having an outstanding inconsistent Oxium crafting cost in relation to other Warframe Helmets. It will be switched to require 2 Neurodes instead of 2 Oxium.
  • Fixed the Korb Blueprint requiring 55 Fish Scales by swapping it to 50 Fish Oil.
  • Fixed the Cena Apparel Blueprint and Vahd Apparel Blueprint requiring 5 Cetus Wisps by swapping it to 5 Eidolon Gems.
  • Fixed the Proboscis Mod having no further benefits when Ranking up past 3.
  • Fixed Operator's initial Void Dash being frequently interrupted by Void Aegis and may require repeats to travel.
  • Fixed Pet Companions being killed in the middle of a jump across a forced-teleport volume becoming unrecoverable, due to Pets being exempt from teleporting.
  • Fixed Beam weapons and Gunblades not affecting the Bursting Mass Mod damage on detonate.
  • Fixed the Oberon Wendigo Skin having incorrect textures when ‘Toggle Prime Parts’ is enabled.
  • Fixed Archguns being sorted by both name and if it's in the presence of a Gravimag
  • Fixed Sawgaw Codex images appearing as Condrocs.
  • Fixed cases of Caches in the Plains spawning in the ground.
  • Fixed some waypoints flip flopping around you in Lua tileset (more fixes required).
  • And more! 

Additional notes: 

  • Warframe Emissive Energy inheriting Secondary Energy:
    • This was introduced in Hotfix 24.7.1, but was reverted in 24.7.2 because we missed the mark on our first attempts! Since we’ve included Hotfix 24.7.2, emissive energy inheriting secondary energy will not be included in this update. You can expect a way more in-depth colour customization to in a future update, check it out here
  • The following from Hotfix 24.7.3 will be coming in the next update as it requires more time and attention to implement for Nintendo Switch players (working around a button mapped command):
    • "A Clan Dojo Map Legend can now be accessed by pressing the \ key when viewing the Map (can be changed under ‘Customize Key Bindings’)!"

Apologies for the couple hour delay in the release, we are still working on a fix for the idle game client issue.

 

Plains of Eidolon Remaster: Hotfix 1
The Wolf is on the prowl, Dreamers -- and we know exactly where he and his Fugitives are lurking.

Fight the Wolf in two Tactical Alerts starting today at 2:15PM ET for a limited time!

Changes:

  • Reduced The Wolf of Saturn Six’s tankiness.

Fixes:

  • Fixed the Creator Mod tooltip appearing as a filepath.

 

Edited by [DE]Rebecca

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Yay! Thank you @[DE]Rebecca! Any word on when we'll get the tennogen items back that had to be removed? Love your game and appreciate all your work!

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2 minutes ago, (NSW)mrEkli said:

Thanks for the update! So the Sleep Mode bug is still being worked on?

Yes, it is!

 

3 minutes ago, (NSW)Derrion said:

Yay! Thank you @[DE]Rebecca! Any word on when we'll get the tennogen items back that had to be removed? Love your game and appreciate all your work!

We have about 30 in progress and we'll continue in big batches, stay tuned.

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Will we ever get fixes for the motion controls? Sensitivity on the pro controller is still so low it's not even useable, and small adjustments with gyro still cause weird automatic camera movement. It's been months and nobody has even acknowledged it.

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Hopefully when sleep mode is fixed, it'll have a similar effect to how fortnite handles sleep mode in the lobby. If you enter sleep mode in the lobby, and wake the console up, it'll say "reconnecting" and then you'll get to stay in the lobby without going back to the loading screen. Hopefully, the same thing will happen in warframe, where if you go into sleep mode while in the orbiter, you'll get to stay in the orbiter without having to go through some loading screens.

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35 minutes ago, (NSW)Zodryn said:

Will we ever get fixes for the motion controls? Sensitivity on the pro controller is still so low it's not even useable, and small adjustments with gyro still cause weird automatic camera movement. It's been months and nobody has even acknowledged it.

We're taking a look at the feedback for motion controls and sending it along to the team - they'll take a look at what can be better!

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I made a list of bugs/ improvements i collected from friends or from threads here in the community. It would be nice if someone noticed them. (The motion control problems are also included)

Fix the missing preview for the operator voice in the character editor, 

Remove the orbit over Lua bug in the ship when you didn't play the story until it appears (it's a big spoiler !),

Reenable the god rays and ambient occlusion as options which are off by default,

Fix USB headset voice-chat,

Add an unstuck button in game options or a pop up message if someone doesn't move, (Many people don't know of this feature and don't get what to do, so they either try to get out for 10 minutes or leave when getting stuck)

Fix crashes in Fortuna, (I still couldn't finish the thermia fractures because the game crashes about every 20 minutes)

Fix motion controls with pro controller, (With joycons or in Handheldmode it works great, but with the pro controller it's almost non-existant)

Fix motion control drifting, (the gyro anti-drifting correction is too aggressive and it drifts back to it's last position when moving the joycons slowly)

IdeaIncrease the framerate by reducing the number of polygons on the enemy models and/or objects. (They did this in the switch ports of yooka laylee & mortal combat too)

Thanks in advance,

Hermy.

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Posted (edited)
2 hours ago, [DE]Helen said:

We're taking a look at the feedback for motion controls and sending it along to the team - they'll take a look at what can be better!

Thank you! Hermy just described the two issues I mentioned above. To recreate gyro drifting/recentering issue just aim slowly with gyro. If you keep moving the joycon slowly in one direction the camera will eventually fight you to try and go back to it's inital position (it seems like it thinks slow movement is unintended movement and tries to correct it).

Edited by (NSW)Zodryn
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12 minutes ago, (NSW)Zodryn said:

Thank you! Hermy just described the two issues I mentioned above. To recreate gyro drifting/recentering issue just aim slowly with gyro. If you keep moving the joycon slowly in one direction the camera will eventually fight you to try and go back to it's inital position (it seems like it thinks slow movement is unintended movement and tries to correct it).

Can confirm gyro drift when attempting precision aiming, with controller guided assist turned off. 

 

3 hours ago, [DE]Helen said:

We're taking a look at the feedback for motion controls and sending it along to the team - they'll take a look at what can be better!

The motion controls on the pro do register (my settings are turned up between 90 and 100). The issue is that you would need to wildly swing your arms or awkwardly twist your wrists to get the same X axis fidelity you would get on separate joycons. Please look into implementing a separate X and Y axis setting for motion control sensitivity! 

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Posted (edited)

Yeah definitely need to fix the USB headset voice chat problem, there is no reason this should still be a thing. For squad purposes it would be nice to not have to type with controller. I don't have a wireless keyboard. But I do have a wireless headset that I use for other games on the Switch. This is the only problem I have with the game. It's a great game. Plz no mortal kombat sacrifices, that game is broken.

Edited by (NSW)Cisco_The_Reaper
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Hey, speaking of Tennogen, if anyone makes Tennogen stuff, I would really want to see a volt corpus skin, or maybe even Solaris-esque! I love Fortuna, and consider myself one of theirs inhabitants, and it would be really awesome if my fav frame could look at home!

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On 2019-05-07 at 2:07 PM, [DE]Rebecca said:

Plains of Eidolon Remaster: Hotfix 1
The Wolf is on the prowl, Dreamers -- and we know exactly where he and his Fugitives are lurking.

Fight the Wolf in two Tactical Alerts starting today at 2:15PM ET for a limited time!

Changes:

  • Reduced The Wolf of Saturn Six’s tankiness.

Fixes:

  • Fixed the Creator Mod tooltip appearing as a filepath.

 

  • Like 1

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Where is the sleep fix. Having to force a shutdown on my switch can't be good. I mean fix this urgently. It's been a while. I can barely take care of a goldfish you expect me to remember to close warframe every time switch goes to sleep? 

Cmon DE we are losers. 

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On 2019-05-07 at 2:29 PM, [DE]Helen said:

We're taking a look at the feedback for motion controls and sending it along to the team - they'll take a look at what can be better!

I hope you understand how aggravating the motion controls have been and how much patience it's taken to continue to play when your aim is relentlessly getting thrown off all of the time. It hasn't even been some of the time or recently. It's been doing this since the Switch version came out. It's a basic controller function...

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