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Plains of Eidolon Remaster: Hotfix 24.8.1


[DE]Megan

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Plains of Eidolon Remaster: Hotfix 24.8.1

Arbitration Changes & Fixes:

  • In an effort to increase visibility, both the Arbitration Shield Drone beam and Resurgence Burden colors have been changed to a more orange hue! We’ve also cranked up the contrast and added a more recognizable pulsing FX.
    •     
  • Resurgence Burdens are no longer affected by Vacuum.
  • All Resurgence Burdens will now be removed if the player needing revival leaves/dies, and if you die while carrying Resurgence Burdens.
  • Changed the VITUS ILLUMINA EMOTE to its proper name of ILLUMINA JUDICIUM.
  • Fixed losing all Resurgence Burdens after a Host migration if a player was still in need of revival.

Known Arbitration UI bug: Host sees a different amount of Resurgence Burdens on Clients when they Transfer to Operator/Warframe.
 

Fixes:

  • Fixed a crash when selecting different Loadout options in the Arsenal.
  • Fixed a crash when accessing the Gear wheel. 
  • Fixed a functionality loss when viewing Cetus vendors while waiting for a Bounty mission to start.
  • Fixed several small problems with the Darvo Rescue stage of Vor's Prize.
  • Fixed Beam weapons and Gunblades not affecting the Bursting Mass Mod damage on detonate.
  • Fixed Alad V not having any eyeball textures.
  • Fixes towards waypoint flip-flopping in the Lua tileset.
  • Fixed a Corpus Archwing level hole as reported here: https://old.reddit.com/r/Warframe/comments/bh0exy/you_can_fly_outside_the_map_and_get_stuck_on_this/
  • Fixed an endless teleporting loop in the Grineer Forest tileset.
  • Fixed other players hearing Alt Firing sounds from numerous weapons.
  • More fixes towards wonky lantern textures in Teshin’s Relay room as reported here: https://old.reddit.com/r/Warframe/comments/bene8w/as_one_of_the_4_conclave_players_i_require_these/
  • Fixed missing words in the Hystrix description.
     
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click spoiler for my thoughts on the hotfix but there's posts more relevant than this one below

Spoiler


12 minutes ago, [DE]Megan said:

Resurgence Burdens are no longer affected by Vacuum.

thanks for changing that

12 minutes ago, [DE]Megan said:

All Resurgence Burdens will now be removed if the player needing revival leaves/dies, and if you die while carrying Resurgence Burdens.

thanks for changing that

12 minutes ago, [DE]Megan said:

Fixed Alad V not having any eyeball textures.

the Tenno star chart is once again saved from missing eyeball textures... or are we?

 

 

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Improvements and fixes are always (and should be) appreciated when they arrive. That being said, the following is a reminder that there are still no fixes / solutions for the following bugs and issues that have been observed:

- Arch-guns being largely mediocre in comparison to regular ranged weapons.

- Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players.

- Broken firing animations for Phaedra when used as a Heavy Weapon.

- Broken animations for Grattler in general.

- Broken animations for Atlas' "robes": The left one tends to bunch up and push to one side when large, bulky primary weapons (like Ogris and Plasmor) are equipped.

- Broken animations and fx / sfx for Sarpa if attack speed is too high.

- Vauban and Wukong being generally boring and almost completely out-classed by meta DPS Frames such as Saryn, Mesa, Volt, Equinox, etc.

- Saryn, Mesa, Volt, Equinox and Mag still being non-coop friendly by being able to completely dominate / nuke small defense maps with ridiculous ease. Being able to grab 200+ kills by Wave 5 on Hydron mostly with abilities while the rest of the squad gets 50 or less kills each is NOT balanced. We want to play and participate, not be bored to tears because someone decided to delete most of the enemies for us with an OP ability.

- The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us with a subpar drop table that has mods you can easily get anywhere else. Likewise, having the three Fugitives that accompany him staying invincible as long as the Wolf is still fighting is an arguably TERRIBLE design, especially considering that it can take some players up to 20-30 minutes to kill the Wolf himself.

- Arguably terrible pacing and lackluster rewards for Arbitrations.

- Nightwave failing to truly respect player time and commitment and being geared towards players with far too much free-time.

- Host Migrations NOT pausing the game. This has been an issue for years and it can be game-breaking.

- Energy colors being bugged / broken for certain Warframes, accessories, and abilities.


Also, it would be really appreciated if you all could:

- Allow us to, if possible, opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) by default via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be. Why not potentially intrusive abilities?

- Give us manual blocking options back for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating.

- Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons.

- Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options.

- Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. Also, lower the grind needed to get the things. It's a cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds.

Thanks for reading.

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FIXES

Now how about fixing the auto melee switching hot mess?

when you're fishing, mining, using a tranq to hunt and melee you don't switch back to your gear, this is sooo damn annoying

you're fishing, an enemy spots you. runs up. you wack'em dead and now you have to "q" back to your rod,drill,tranq gun. that'd be fine an all for like one or two enemies but all the bloody damned time is rage inducing.

this was not a problem before the fudging of melee auto switching, in fact it worked wonderfully but now, it's 100% hot mess

same goes for scanner. it used to have the same problems as mining fishing ect. but now you chose that one to actually fix, WHY? why just that one and not the others?

------------

ok. so melee auto switch back works for the tranq gun and fishing rod, not the mining drill
(hot damn we're getting there)

and when you equip a fishing rod. throw it and melee when it returns you get locked in pose unable to melee swap weapons on rare occasions

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How about... Making Arb's less boring by having 5 minute rewards opposed to 10 mins?

I don't see why you allow your game to be tedious/grindy here and there, especially when the drop rates are horrible too. The rewards don't seem worth the time.

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33 minutes ago, SQUAKO said:

Thanks for the hotfix (hooray i beat the voltage bot again)

Congratulations, you can use F5. I was busy updating my pinned Promocodes thread to benefit the community:

I apologize for not showing up to this competition of yours.

Anyways, thank you for the Hotfix! I can't wait for Part II of Arbitration changes that [DE]Drew foreshadowed.

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