(XBOX)WafflyLearner89 Posted August 18, 2019 Share Posted August 18, 2019 I have been hearing occasionally players bringing up a stealth nerf of sorts to melee that happened before melee 2.99. Could anyone clarify if this is true and what that nerf was? Link to comment Share on other sites More sharing options...
KIREEK Posted August 18, 2019 Share Posted August 18, 2019 Might be whips and other melee weapons not being able to hit things across walls. Players were essentially increasing the range making whips deal heavy critical damage on enemies far away, especially effective on corpus ship tilesets, regardless of obstructions Link to comment Share on other sites More sharing options...
Yuri_Doujinshi Posted August 18, 2019 Share Posted August 18, 2019 I think that so-called "stealth nerf" is the fact that melee can no longer hit enemies through walls. Link to comment Share on other sites More sharing options...
DeMonkey Posted August 18, 2019 Share Posted August 18, 2019 Just now, Yuri_Doujinshi said: I think that so-called "stealth nerf" is the fact that melee can no longer hit enemies through walls. So stealthy that it was announced beforehand. Just like all my playthroughs of stealth games, where I inevitably tell everyone I'm coming due to all the death and noise along the way. So stealthy. 5 Link to comment Share on other sites More sharing options...
(XBOX)WafflyLearner89 Posted August 18, 2019 Author Share Posted August 18, 2019 thanks for the answer. However, it definitely was not about hitting enemies through walls. I think it was something about move around with melee? Link to comment Share on other sites More sharing options...
seprent Posted August 18, 2019 Share Posted August 18, 2019 2 minutes ago, Yuri_Doujinshi said: I think that so-called "stealth nerf" is the fact that melee can no longer hit enemies through walls. wasn't the stealth nerf that was boldly put out in the patch notes when that happened gif included of a excalibur doing the wall slide attack and it not working the only stealth nerf i can think off is the lost of melee momentum when the chimera update dropped after that update momentum didn't work no matter how hard you tried to do so 1 Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted August 18, 2019 Share Posted August 18, 2019 10 minutes ago, (XB1)WafflyLearner89 said: I have been hearing occasionally players bringing up a stealth nerf of sorts to melee that happened before melee 2.99. Yes, it was melee 2.99 itself, we just didn't know it yet. Link to comment Share on other sites More sharing options...
(XBOX)WafflyLearner89 Posted August 18, 2019 Author Share Posted August 18, 2019 3 minutes ago, seprent said: wasn't the stealth nerf that was boldly put out in the patch notes when that happened gif included of a excalibur doing the wall slide attack and it not working the only stealth nerf i can think off is the lost of melee momentum when the chimera update dropped after that update momentum didn't work no matter how hard you tried to do so chimera was before or after melee 2.9? That may be the nerf that I heard being brought up in the melee 2.9 mega thread. Link to comment Share on other sites More sharing options...
seprent Posted August 18, 2019 Share Posted August 18, 2019 1 minute ago, (XB1)WafflyLearner89 said: chimera was before or after melee 2.9? That may be the nerf that I heard being brought up in the melee 2.9 mega thread. i don't recall but i want to say after but i'm not sure just as a heavy weapon melee user when that dropped and i was getting repeatedly interrupted mid swing by every knock down in the game (lancers, gunners, bombards, moas, ect) i've been salty about it ever since and turned the game into a 3rd person shooter and really only use melee for the directional slams or swap to since it's faster than reloading. Link to comment Share on other sites More sharing options...
Dark_Lugia Posted August 18, 2019 Share Posted August 18, 2019 The only major nerfs I remember are: making melee line of sight (that´s really annoying on the zenistar disc...) the stealth gas procs nerf 1 Link to comment Share on other sites More sharing options...
(XBOX)WafflyLearner89 Posted August 18, 2019 Author Share Posted August 18, 2019 Just now, seprent said: i don't recall but i want to say after but i'm not sure just as a heavy weapon melee user when that dropped and i was getting repeatedly interrupted mid swing by every knock down in the game (lancers, gunners, bombards, moas, ect) i've been salty about it ever since and turned the game into a 3rd person shooter and really only use melee for the directional slams or swap to since it's faster than reloading. yeah melee is not doing so hot right now. I'm actually working on a post on how I would rebuild melee to make it more interesting. was trying to make sure to find all the parts that have reduced how fun melee was and what would make it better. That nerf may not be the one I was thinking of but sorry to hear that it screwed you over. Hopefully DE will fix it. Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted August 18, 2019 Share Posted August 18, 2019 33 minutes ago, (XB1)WafflyLearner89 said: yeah melee is not doing so hot right now. Said no one ever. Melee is by far the most powerful weapon class -_- Link to comment Share on other sites More sharing options...
(XBOX)WafflyLearner89 Posted August 18, 2019 Author Share Posted August 18, 2019 4 minutes ago, (PS4)LoisGordils said: Said no one ever. Melee is by far the most powerful weapon class -_- agree to disagree. I personally feel that it could use a lot more work. But if you like it, good for you. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted August 18, 2019 Share Posted August 18, 2019 There have been some stealth nerfs like the loss of momentum and I think the loss of proper targeting to the enemy in front of you. Link to comment Share on other sites More sharing options...
taiiat Posted August 18, 2019 Share Posted August 18, 2019 1 hour ago, (XB1)WafflyLearner89 said: I think it was something about move around with melee? ah. that, yes possibly. some Melee Weapon Categories may have experienced changes on whether you can walk while using the Melee Weapon or not.all Melee Weapons should just be able to do that, sigh Link to comment Share on other sites More sharing options...
(XBOX)WafflyLearner89 Posted August 19, 2019 Author Share Posted August 19, 2019 1 hour ago, (XB1)GearsMatrix301 said: There have been some stealth nerfs like the loss of momentum and I think the loss of proper targeting to the enemy in front of you. 1 hour ago, taiiat said: ah. that, yes possibly. some Melee Weapon Categories may have experienced changes on whether you can walk while using the Melee Weapon or not.all Melee Weapons should just be able to do that, sigh Those are probably the nerfs mentioned. Thanks so much. Will be mentioning these in my post for my ideas for melee 3.0 Link to comment Share on other sites More sharing options...
vaarnaaarne Posted August 19, 2019 Share Posted August 19, 2019 The loss of momentum (used to be you could sprint and melee, after only a tiny few weapons could do so, after 2.99 even fewer) was the major stealth nerf. The wall nerf only really affected a specific type of meme strike abuse. 1 Link to comment Share on other sites More sharing options...
ShortCat Posted August 19, 2019 Share Posted August 19, 2019 18 hours ago, (XB1)WafflyLearner89 said: I think it was something about move around with melee? The stealth nerf you are looking for is the loss of momentum with certain melee types like hammers. It happened with Chimera update almost 1 year ago, defenitely before melee 2.trash. Link to comment Share on other sites More sharing options...
vaarnaaarne Posted August 19, 2019 Share Posted August 19, 2019 It's arguably a precursor of 2.9's issues, since it's completely unwarranted nerf to a type of weapon that DEPENDS on being faster instead of SLOWER than ranged weapons, and it only affected combos giving them an even worse reputation. And quite importantly, it was done without a word and hasn't been acknowledged to this day. The same thing happened once before, back then it was fixed as a bug. But this time it was a flipping feature introduced covertly! Link to comment Share on other sites More sharing options...
George_PPS Posted August 19, 2019 Share Posted August 19, 2019 Some melee weapons seem to have also received a stealth 50% damage reduction. It’s not mentioned anywhere in Update Notes. I have noticed such nerfs few times. Link to comment Share on other sites More sharing options...
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