Moomabo Posted November 7, 2019 Share Posted November 7, 2019 Still broken after 26.0.6 😞 1 Link to comment Share on other sites More sharing options...
brimiste Posted November 11, 2019 Share Posted November 11, 2019 still broken as of today Link to comment Share on other sites More sharing options...
Moomabo Posted November 11, 2019 Share Posted November 11, 2019 Someone should delete the stealth bonus affinity from the wiki since DE won't even acknowledge this as an issue. 1 Link to comment Share on other sites More sharing options...
dbugz Posted November 12, 2019 Share Posted November 12, 2019 I was wondering whether something broke in the recent updates and this thread came up. I ran Adaro several times using Loki with hushed invisibility and kept attempting to kill Grineer using a sniper rifle that insta-kills yet no stealth multiplier appears even if it was a single, unalerted enemy that had no other mobs around. 1 Link to comment Share on other sites More sharing options...
MunsuLight Posted November 12, 2019 Share Posted November 12, 2019 Still broken Link to comment Share on other sites More sharing options...
DatDarkOne Posted November 15, 2019 Share Posted November 15, 2019 7 hotfixes and still nothing at all on this issue. It's damn near confirmed to be a stealth nerf to stealth. Shameful. 1 Link to comment Share on other sites More sharing options...
Moomabo Posted November 15, 2019 Share Posted November 15, 2019 (edited) Yeah, might be time for a log break.... Also, confirmed still broken after 26.0.7 Edited November 15, 2019 by Moomabo Link to comment Share on other sites More sharing options...
36ONoScope Posted November 15, 2019 Share Posted November 15, 2019 (edited) Yup, I'm not even starting the game anymore. Bummer. I'll wait a week before uninstalling. vor 1 Stunde schrieb DatDarkOne: 7 hotfixes and still nothing at all on this issue. It's damn near confirmed to be a stealth nerf to stealth. Shameful. It has been 8 hotfixes and a mainline update since the bug was patched in. Edited November 15, 2019 by 36ONoScope Link to comment Share on other sites More sharing options...
MirageKnight Posted November 16, 2019 Share Posted November 16, 2019 When the heck is this getting addressed? It's been more than a month already. Ninjas need to ninja and silencer mods need to be useful. 2 Link to comment Share on other sites More sharing options...
Moomabo Posted November 16, 2019 Share Posted November 16, 2019 I guess we just keep @ing the devs and bringing this up in every thread they respond to until something changes. I really don't want to leave warframe, but without stealth there's really not much left to stay for. Link to comment Share on other sites More sharing options...
unrealityCatalyst Posted November 16, 2019 Share Posted November 16, 2019 I absolutely hate the fact that this latest issue has yet to be addressed, because other stealth bugs have so far been completely ignored as well. I've responded to multiple multishot =/= stealth kill threads, as well as having made one of my own at some point (if I remember correctly). No DE response. And now this issue has gone on for far too long. DE. Address. Stealth. Related. Bugs. Please. 3 Link to comment Share on other sites More sharing options...
Trvldl Posted November 16, 2019 Share Posted November 16, 2019 To add insult to injury larvling flickers now alert every enemy for some reason. It should be mentioned that unalerted enemies seem to have bigger spotting range as well for a few months. This all looks like pathetic little cruside against the use of tools we were given unintentionally. DE should own to it and tell us directly that they want us to waste more time or fix this crap to the state where it worked. 2 Link to comment Share on other sites More sharing options...
MirageKnight Posted November 19, 2019 Share Posted November 19, 2019 Seems it's still broken as of today's update. 1 Link to comment Share on other sites More sharing options...
Moomabo Posted November 19, 2019 Share Posted November 19, 2019 Yup confirmed still broken as of 26.0.8, what a weird way to spend all the good will they've built up. Guess that means it's time to start developing a warframe ripoff 🤷♂️. 1 Link to comment Share on other sites More sharing options...
DatDarkOne Posted November 19, 2019 Share Posted November 19, 2019 Let's just say that I'm not very happy with how this is being handled. The only thing that is keeping me calm is that the upcoming release of Ivara Prime will hopefully force DE to look into this. Link to comment Share on other sites More sharing options...
MunsuLight Posted November 19, 2019 Share Posted November 19, 2019 Still broken. Do something about it DE Link to comment Share on other sites More sharing options...
Mirak33t Posted November 20, 2019 Share Posted November 20, 2019 (edited) Still not changed.... very not cool indeed! I started with Banshee... her passive silences ALL weapons. Passive not working at all, either. Edited November 20, 2019 by Mirak33t Spelling, added to it. Link to comment Share on other sites More sharing options...
36ONoScope Posted November 20, 2019 Share Posted November 20, 2019 I see things probably won't change so I uninstalled. It was an honor! o7 Link to comment Share on other sites More sharing options...
Judje01 Posted November 21, 2019 Share Posted November 21, 2019 As i can see, dev's are ignoring this gameplay hole, so i will delete warframe and wait for fix, if it will ever exist of course. 800+ hours in trash... 2 Link to comment Share on other sites More sharing options...
Darkmega18 Posted November 21, 2019 Share Posted November 21, 2019 (edited) Spoiler I believe the issue isn't that stealth is broken, it's that enemy reaction time is broken. i only get stealth kills on TRUE one shots. single bullet. no multishot. if the enemy is in a state where they can so much as react to a bullet or sound it doesn't become a stealth kill. in the case of guns, weapons which can't kill in a single bullet, will not have stealth unless their detection is removed by a wake up animation in the case of ivara, or a sleep or say the silence stun on a banshee. Limbo won't work cause they take damage and take a split second before they time freeze if you pre-activate stasis then banish. Stealth takedowns are reliable for this because they one shot. and enemies who are partially alert cause they see something obviously won't give stealth bonus or the ability to execute either. Since I can pretty easily go through a map of dudes with my dagger and just sleep them then heavy attack them all down with ivara stealth+sleep and get stealth kills all the time, even off projectile weapons with multishot/multiple hits and even explosions if they're slept first. although undeniably the vision range in some missions has been a little broken. like that one MR test where you gotta true stealth it. but nothing a bit of silly bunny hopping perma-invis and air attacking with wisp won't fix. should have unlocked her farm location well before you get that much MR honestly. edit: ok nvm, it's stuffed. hid my jumping to conclusions stupidity in a spoiler. although, maybe thats just it. the enemies react so fast they actually DO realize the bullet that gets them. which is dumb, but still, it makes sense, since only things that are nullifying their senses are working right now. like sleep etc. Edited November 21, 2019 by Darkmega18 Link to comment Share on other sites More sharing options...
Ikusias Posted November 21, 2019 Share Posted November 21, 2019 DE messed again, intentionally or accidentally they completely broke stealth... now i'd like to hear what excuses they'll come out with. This is a bit too much to go unacknowledged for so long! Don't forget that one of the mastery tests based on stealth is still borked as well unless using maxximum cheesing tactics Link to comment Share on other sites More sharing options...
Moomabo Posted November 22, 2019 Share Posted November 22, 2019 (edited) They acknowledged that it's broken brieflyon devstream #133 about an hour and 15 minutes in. I guess we're gonna keep waiting. Edited November 22, 2019 by Moomabo 1 Link to comment Share on other sites More sharing options...
monotony_prime Posted November 22, 2019 Share Posted November 22, 2019 1 hour ago, Moomabo said: They acknowledged that it's broken briefly on devstream #133 about an hour and 15 minutes in. https://youtu.be/Nf5AylB-qmM?t=4465 I missed the stream — thanks for catching that. At least we know there's some awareness of the issue now. The fix can't come soon enough. 1 Link to comment Share on other sites More sharing options...
BlindStalker Posted November 24, 2019 Share Posted November 24, 2019 On 2019-11-22 at 4:13 PM, monotony_prime said: https://youtu.be/Nf5AylB-qmM?t=4465 I missed the stream — thanks for catching that. At least we know there's some awareness of the issue now. The fix can't come soon enough. Thank you for marking the timestamp (1:14:25). I would've missed that, this is greatly appreciated. Link to comment Share on other sites More sharing options...
DatDarkOne Posted November 24, 2019 Share Posted November 24, 2019 On 2019-11-22 at 4:13 PM, monotony_prime said: https://youtu.be/Nf5AylB-qmM?t=4465 I missed the stream — thanks for catching that. At least we know there's some awareness of the issue now. The fix can't come soon enough. THANK GOODNESS! Some actual response that it's a bug and not intended. Link to comment Share on other sites More sharing options...
Recommended Posts