Sajochi Posted October 25, 2019 Share Posted October 25, 2019 11 minutes ago, (PS4)Tomplexthis said: At least your topics dont get deleted. Twice now my topics vanished. Great. Not locked. Just poof -? My topic was moved into this topic. All my comments and replies to it shoved into this 1. Interesting Why do you act so surprised? If you're gonna make a new thread on an existing topic, it's gonna get merged with a thread already talking about that topic. Especially if people are going to spam their salt over a nerf that you could see coming. Link to comment Share on other sites More sharing options...
ShortCat Posted October 25, 2019 Share Posted October 25, 2019 7 hours ago, MonsterOfMyOwn said: tbh the OP stat of the catchmoon is the crit chance, not the base damage The OP stats of the Catchmoon are wide AoE with infinite body punch through. Base damage and crits stats help to clear swarms of weak to medium enemies. Catchmoon is a convenience weapon, the fact that Tysis (without Riven, before some smartass mentions it) will kill a lvl 165 HG faster than Catchmoon ever could is not apparent to 95% of the player base. 1 Link to comment Share on other sites More sharing options...
(XBOX)yepbeeble Posted October 25, 2019 Share Posted October 25, 2019 29 minutes ago, Pizzarugi said: The weapon's only getting a range and falloff nerf. You can still 1shot the world with it, now you just have to be closer to do it. Chill. Aren't there mods like Sinister Reach for secondaries? Link to comment Share on other sites More sharing options...
(PSN)Tomplexthis Posted October 25, 2019 Share Posted October 25, 2019 Just now, (XB1)razberryX said: Aren't there mods like Sinister Reach for secondaries? Damage is better than +12m range Link to comment Share on other sites More sharing options...
(XBOX)yepbeeble Posted October 25, 2019 Share Posted October 25, 2019 Just now, (PS4)Tomplexthis said: Damage is better than +12m range Yeah but I was going to throw that into the face of anybody who thought that the range nerf is dumb. If it's so bad, just use that mod Link to comment Share on other sites More sharing options...
HugintheCrow Posted October 25, 2019 Share Posted October 25, 2019 DE: We'll nerf Catchmoon... Community: NOOOOOO/ YEEEEEEES DE: ...by increasing falloff. Me: *laughs in Turbulence Zephyr and continues sniping with my shotguns* Link to comment Share on other sites More sharing options...
KnightOwl_ Posted October 25, 2019 Share Posted October 25, 2019 The hand wringing over this is hilarious. If you didn’t see this coming, stick to single player games and cheat codes. And yes, I use a critmoon and will continue to after the nerf because it will still work as a great close combat sidearm. Link to comment Share on other sites More sharing options...
Sintag Posted October 25, 2019 Share Posted October 25, 2019 As far as I'm concerned, Catchmoon was pretty nuts to begin with. Big projectile that flies further/faster then Arca Plasmor, hits out to 40m, can easily hit 100% SC (I use Zipfire)? It's bonkers. This sort of nerf's the only way they can balance it out. As far as practical use post-nerf... Y'all like Glaives? Link to comment Share on other sites More sharing options...
(XBOX)COA Altair Posted October 25, 2019 Share Posted October 25, 2019 The best part about this nerf, doesn't the new exilus slot allow +projectile speed mods/you can put lethal momentum in the exilus slot on your catchmoon to increase it's falloff range. Riven mods can do this as well. So really if you want it to be better, get a riven with +projectile speed on it to improve DPS and put lethal momentum in the exilus slot. 1 Link to comment Share on other sites More sharing options...
Sloan441 Posted October 25, 2019 Share Posted October 25, 2019 15 hours ago, NightBlitz said: well, honestly, most people probably use it only cus it wipes out entire groups of enemies with no effort. and be honest, its not the case that ther other secondaries arent usable, there are plenty of usable secondaries, its just that catchmoon is so strong that it invalidates the others and too many players got used to that. Pretty much this. Throw in extensive controller use and it's a good choice since you can't aim for diddly-squat. I use the thing. It does work and work well. It's not my most used secondary, and I use the PTG more than it. However, there are some scenarios where it is the best choice /cougharbitrations/cough. So. It's getting nerfed. OK. Doesn't really bother me much. AoE weapons really are out of control and all need to be reined in. Link to comment Share on other sites More sharing options...
SneakyErvin Posted October 25, 2019 Share Posted October 25, 2019 53 minutes ago, Rhymejelly said: From what i saw on reddit, catchmoon's damage will be 50% lower. Also, falloff will be 10-20 from 20-40 with -90% damage at 20m from -33% at 40m. So if you hit enemy who is 20m far from you, your dealing is 5% after nerf. I used catchmoon for 0.3% of my playtime so i don't care about nerf anyway. Its look is so ugly... Reddit troll is obvious reddit troll, or someone stuck behind a language barrier. Whoever posted those implied changes probably didnt understand what was said. Looking at those numbers I expect the 50% damage reduction comes from the effective fall off range being cut in half and the -90% damage likely comes from missunderstanding the maximum fall off damage i.e likely going from -33% to somewhere in the -60% range. No previous gun that is effected by fall off exceeds the -75% mark. And looking though similar items, we should assume that Catchmoon will end up somewhere between Arca P and Fulmin primary fire at -66% and a possible max range nerfed from 47m down to 40m flat. It is afterall a modular item, so should be slightly better that a few mid MR star chart heroes. Link to comment Share on other sites More sharing options...
TzXtetriC Posted October 25, 2019 Share Posted October 25, 2019 Has it already been nerfed? Coz its still doing high dmg Link to comment Share on other sites More sharing options...
Vyrron_ Posted October 25, 2019 Share Posted October 25, 2019 That was expected. Since the Fortuna update I've been doing 90% of my missions without even having a primary weapon equipped. There was no reason to use anything but the Catchmoon and a melee. Now I might dust off my old Arca Plasmor. Link to comment Share on other sites More sharing options...
SneakyErvin Posted October 25, 2019 Share Posted October 25, 2019 So looking through the stream again on YT the nerf will be the following. Fall off damage starts at 10m and hits the cap at 20m. Reduction will indeed be 90% as someone has claimed, or atleast so is their wording on the stream. Total range also seems to be reduced to 20m from 40m. Link to comment Share on other sites More sharing options...
Aadi880 Posted October 25, 2019 Share Posted October 25, 2019 33 minutes ago, TzXtetriC said: Has it already been nerfed? Coz its still doing high dmg nope. the nerf is coming in the upcoming mainline on the bright side though, if less players start to use it, its riven despacito would increase. (though I would miss my 69% multishot) Link to comment Share on other sites More sharing options...
AmadeusProject Posted October 25, 2019 Share Posted October 25, 2019 just remove the gun from the game instead of nerfing if the objective is no one using it anymore...., lets rollback to 2014 and we all should be using kunais and skanas like real ninjas. Link to comment Share on other sites More sharing options...
WoodedSkate89 Posted October 25, 2019 Share Posted October 25, 2019 19 hours ago, Psianide73 said: ...due to 50% of the playerbase using it. Discuss. Edit... I'm not bothered, I favour diversity/playing things for fun. Doubt it. Its a way to piss of half the community and there are other OP things that don't get nerfed (not starting this argument but Saryn) Link to comment Share on other sites More sharing options...
Liam Posted October 25, 2019 Share Posted October 25, 2019 We all knew the catchmoon would be nerfed, just as the arca plasmor did. Link to comment Share on other sites More sharing options...
SyriosOne Posted October 25, 2019 Share Posted October 25, 2019 Over 90% of the Playerbase use Gold to color their Frames it should be nerfed too. Link to comment Share on other sites More sharing options...
George_PPS Posted October 25, 2019 Share Posted October 25, 2019 5 hours ago, ShortCat said: The OP stats of the Catchmoon are wide AoE with infinite body punch through. Base damage and crits stats help to clear swarms of weak to medium enemies. Catchmoon is a convenience weapon, the fact that Tysis (without Riven, before some smartass mentions it) will kill a lvl 165 HG faster than Catchmoon ever could is not apparent to 95% of the player base. Tysis is good, but players simply don’t like to use it. I am not sure why. I don’t use Tysis much either because the design is ugly and mechanics are bad. Players like certain weapons over others for many reasons. Damage potential is just one of them and nerfing a weapon just because too many players like it and that it is powerful is not good for the game. Link to comment Share on other sites More sharing options...
George_PPS Posted October 25, 2019 Share Posted October 25, 2019 Just now, SyriosOne said: Over 90% of the Playerbase use Gold to color their Frames it should be nerfed too. Well said. DE is killing the fun by taking away damage or whatever just because players like it. This makes no sense in a PvE game. Link to comment Share on other sites More sharing options...
George_PPS Posted October 25, 2019 Share Posted October 25, 2019 13 minutes ago, anadius said: We all knew the catchmoon would be nerfed, just as the arca plasmor did. Arca Plasmor used be one of my favorites. Now it’s in the freezer after all the nerfs. Link to comment Share on other sites More sharing options...
Zelmen Posted October 25, 2019 Share Posted October 25, 2019 20 hours ago, Psianide73 said: Discuss. Dance. Link to comment Share on other sites More sharing options...
HIGHDAMAGE Posted October 25, 2019 Share Posted October 25, 2019 i remember saying on the last riven dispo thread that ill never stop using catchmoon....guess i was wrong all kitguns are better then most of the secondaries so whats next ?!!! why not lock it behind some greater wall instead catchmoon is popular due to it decent dmg & large hitbox, does it need to fall on seer category so "mid tier players" can use something else ?!!! if it so op which i think it don't why was it even released in first place ?!!! hope it makes u sleep better at night Pablo coz i wont lmao Link to comment Share on other sites More sharing options...
BL4CKN0ISE Posted October 25, 2019 Share Posted October 25, 2019 The Catchmoon is great, but I always loved the Tombfinger more, and for the past month or so, the Gaze has been my favorite. Anyways, it's kinda surprising the meme is actually real. It's like when you see a bunch of Rhinos in the Index. I honestly didn't think that many people were using the Catchmoon. Those stats were hilarious. 😂 Link to comment Share on other sites More sharing options...
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