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(PC) Empyrean: Railjack General Feedback Megathread


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The tile sets and game play for Rail jack feel empty compared to TennoCon. There were large asteroid fields, obstacles to navigate and Actual Dialogue screens from the Grineer Fighters. What we got was a hallow version of that, with wide vast areas with no asteroids and a linear path of a few, that pales in comparison to what was shown off. Grineer Galleons feel like a still, lifeless object rather than a massive battle ship.The Grineer fighters give off the same few repetitive lines. In the 2019 Demo for Rail jack there would be a reason to build your ship a certain way, like environmental hazards such as Void Storms, but on launch there wasn't really a reason to put anything other than the meta avionics, guns and ship parts. Also a small thing that irks me is the removal of the sector labels from the Demo, that added more life into the game, and I have no idea why it was removed. I hope you guys see my comment and consider adding these world building elements to Warframe.

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13 minutes ago, Captain_Vien said:

The tile sets and game play for Rail jack feel empty compared to TennoCon. There were large asteroid fields, obstacles to navigate and Actual Dialogue screens from the Grineer Fighters. What we got was a hallow version of that, with wide vast areas with no asteroids and a linear path of a few, that pales in comparison to what was shown off. Grineer Galleons feel like a still, lifeless object rather than a massive battle ship.The Grineer fighters give off the same few repetitive lines. In the 2019 Demo for Rail jack there would be a reason to build your ship a certain way, like environmental hazards such as Void Storms, but on launch there wasn't really a reason to put anything other than the meta avionics, guns and ship parts. Also a small thing that irks me is the removal of the sector labels from the Demo, that added more life into the game, and I have no idea why it was removed. I hope you guys see my comment and consider adding these world building elements to Warframe.

have you seen [DE] Scotts interview with quite shy on youtube? in that he mentioned work on a railjack re-visited, that should hopefully be a BIG step in the right direction 

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1 minute ago, Larred said:

have you seen [DE] Scotts interview with quite shy on youtube? in that he mentioned work on a railjack re-visited, that should hopefully be a BIG step in the right direction 

Yeah there taking feedback from here for Railjack revisited

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Permanent additions:

  • few murex crawlers and daddies, pixies, lay eggs and caulk areas across many areas are sealed, or hindered from their computers, the lights get flickering and  nodes feel like fighting osiris undine, to make things interesting after the event the murax become permanent additions and monsters that they sprawl on other missions influence the rewards. In Destiny 2, there is a watership which is covered with Ahamkara skeleton knights and sacred magic, iit looked nasty and it had slime dripping walls with barnacles and lice the murrax should leave a trail like that in their wake-space meteors and minning for example have embers to collect, nacre, and calcified weaponblueprints, where excavators are chanelling magic like siphon,, a murrax could be attracted to electronics so they always want to leech at the machines insatead of attacking players, they make more sense than a sentient body, or vocaloid attacking a metal thing with a plastic knife, if the larvae is succesful on earth then there is moss and things which happen overnight, they can take over some forest areas and nest/caves, dropped larvae compete and infest grineers, air quality degrades and makes swamps more interesting areas to shoot like EDZ,  incepting , decepting minimaps and energypods, they can collect pranks, and pickups in areas the lockers could have been scavenged already showing blood and signs of the murrax behaviors, while they amalgam with machines and  collect like frieza, the monopoly for water makes the tribesmen and relay'syndicats blood sucking enemies, they come from different bounties and have heavy guns or tricky ways to clear the murrax traps, environmentalist, construction guards, machines that can be fired from space to open up forest areas, or blast a hole into a nest might have kubrows or cats in their stead spiders and hordes, so its not always great but makes for interesting sidemissions to get intrinsics for railjack owners to get upgrades and orbiter music.
  • murrax - this means they can speak
  • in cephalon simaris, conclave, and drop interesting loot, have new tricks and resistances at the void, versus the spread of water creatures and monster sahagin which evolve and drop special blueprints, zaws become exciting, hunts and bounties changing elements, night mode is supercharged with flying murex, sentients to compete agaisnt teh eidolon and open world options for both the plains and fortuna, and the other planets, enemies should remain after the event in new locations , for all modes, this means allowing the rewards and functions to transfer to other mission types & nodes, makes old stuff interesting to revisit, escalates excavations and survival,  especially for openworld areas,
  • fortuna has a few sentients but nothing big like a murax, so it should be that the murrax appears to cause warmixed thermal fractures make more sense,  little duck and other new NPC join the commando/intercom, new items, new amps, new blueprints, new archwing content, the "sahagin & murax grow fur, become infested, or have large resistant plates, can get up after they are down in a zombie mode, maybe magnetic, or icey, depending the planet they are comming from, they can deflect, and look different, maybe the grineer transform or can be imitated by the murax, Parasite Eve is a good game explaining the morphing enemies to take new shapes and pretend tehy are treasures and doorways, prisoners, and traps for some areas, the scanner, ordis and few weapons huds can be a give away to detect murraxes, errors in machines, parazon, and new finishers,  something to do without requiring operator rights, without transferance and all the NPC want a piece to study,  the players should be allowed some free items when they arrive to town and additional mission rewards,visiting bonuses include bodyguards, alert spectre, per relay, faction,  when traveling to each planet the orbiter drops a beacon and commences extracting and deflecting bandwaves, a permanent large shield and bubble is added to both extraction and the near area, the archwing can contain some of these functions, so do heavy weapons and operators transferance.
  • weather changes and visitors passes should mean navigations rewards and participation becomes interesting with the changing enemies added murrax of fire have glowing red eyes, spitting acid and scorching players, while others control mesa like the mad-doctor and have been infested so they are evil, being hit by them cause INTERESTING-LAG and MALFUCTIONING ROBOTICS if they are LEECHERS like the lickers from resident evil, basically an evil murrax who can attach to things and learn magic, eventually they are upright leutenants and higherbodies who have escaped, but themed a survivalist they want to deploy all savage means of unhealthy fun, stealing, encasing bodies, repairing and stopping machinery, doors blocked off by their spiderC***s, energy types and runes on their body gets hairy, changing the physiology have been studied, adaptations, and diseases coagulate the barrels of primary weapons, so secondary fire arms and firerate decreases in some cases, freezing causes problems, or make players unable to jump like a cheerleader,
  • like final fantasy heavy status effect, the gravity is consumed by void gates and sentients who can draw symbols, like the graffiti and triangles which explode or trap players, disable transference and reloading so players are forced to draw their knives, and scream, some pickup ayatan and attache them to their melee, guns, and zaws, so its looks really cool but also hurts alot, while some mods changes or heals from status ailments , vampire, detriments, and elemental or weather sicknesses, unless the players buy protection or gain some resistances before heading out, alot of ships came with furnaces and forges, additional doctors and meal sites like the ones in cetus where theres a bbq, are great places to introduce new enemies and new faces, additional bounties, and freebies
  • maybe that grenades make players shoot slower or loose the ability to zoom, become a primary target, selection, penalties so that grineer can be more effective, further shields for the corpus and face protection, welding guns, flamethrowers, and electric damage on the outside of the bubbles, explosuions should cause recoild or feedback making bubbles larger, and various unpredictable or random changes for the enemies who use shields, this means that the grineer who deploy air pads have extra weapons, and beacons gain a cammuflage or deception, larger ships gain resistance, and commanding, but can be hacked by the new warframes and by the space stations to reduce their bodies.
  • the larger loot is missing from said blown up ships in open world, bounties, and other missions, 
  • boss fights have hoirrible rewards, blueprints need to be used for cosmetic and operator crafting things for the orbiters and protection, amps, focus,pet gear, robotics, new icons like railjack, there-on the features and new warframe are based on the murrax eggs and mutations which they have in each of the planets and the bounties which are added to each of teh relays, visiting old nodes becomes interesting, and fortuna / cetus has built different technology, towns have more shops, and appear more warm or friendly, more radio chatter, and another baro kiter' style NPC with seasonal or exclusive gear makes some areas less irritating, or useful, replayable content.
  • please allow for rewards in training and simaris focus test, points, and focus so players who spend all day training get some unique skins, blueprints, mods, arcanes, and syndicate gear, this can be a tier based training, with many new NPC and music additions, rewards for the orbiter from the start so players can go back to simaris to try out the differnt mastery rank test and repeat story missions, glyphs, and pet/robot modifications, taht said, maybe a few new AMPs and parts fot the item wheel, octavia instruments, ships, decals, universal medallions, and changes to those missions "Advanced or hellmode, vampire mastery rank test 2 would allow the player to get a random set of fire themed items, mods, and blueprints, Augments, archwing will benefit from stances and new swords, different reload features, and if the schools were sponsors upgrades for the initial jet, and drop zone, racing game, and other PVP, lunaro gear,
  • conclave rewards in training and discovered from enemy lockers,
  • purchased from NPC in various sponsor relays, and planets coffers.
  • Daily rewards have Augments and focus bonus which could have a few new items based on the giver, a bodyguard or donation>?
  • changes to bounties
  • changes to enemies per node, planet (adding murax variations: hell, frost, sahagin, dirt, grinner, dople, sentient, zombie, regenerating, electro, infested) like pokemon but with new rewards, tags, glimmer, floofs, glyphs, skins, toys, decorations, and blueprints for serious players and skaters will see them across old NPC, easily).
  • The variant murrax should remain in railjack missions and other maptile=sets strange effects like vampire mode, and mood, mod altering, the schools and focus should matter as well as the syndicate for railjack to select the seasonal rewards and gear are based on this faction of the players choice to get like Destiny 2 but permanent gives each weapon and warframe more determination to engage in thersted.
  • musical and weather changes
  • those should determine the enemies and base mods, status effects, visitors get a soda, and PVP/like mortal combat 10, theres jsut so much to describe which gives every fight more meaning, the earthen tilesets have steady ground enemies, players just jump through everything to extraction with no traps or murrax to worry about this will be easy to get back to the orbiter, the weapons and items tehy get are stuck until the end of the mission, so allowing for ayatan and lockers, enemies difeated to matter in reload and temporary loot to apply some temporary effects, keys dropped, excavators and minibosses to appear, siphon, old enemies new tricks, focus based reward, teleporting sentients and voidgates , and the said murrax variations would make some peaceful caverns sticky and interesting if they were thick like a MMO game, where the players have to slow down alittle bit and hold back on shooting for a more interesting style of gameplay, the rewards will then be based on how many creatures you rescue or save, recovery, and tear jerking traps, i though the grinner or exploring become infested or mutated like the alien movies and parasite eve, they grow extra arms or get really creepy like the nightmare creatures games, to give more genra night missions and different weathers, the stronger and faster enemies would appear with more bloodshed or if the players enter some optional caverns for high level players to stick to.
Edited by SnakeBadger
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On 2020-04-18 at 5:26 AM, Kondor_007 said:

I propose to add to railjack the ability to repair damage to the ship from the pilot's seat:
Add the option "repair" to the pilot interface with the choice of the type of repair damage.

  • By pressing the button attached to the option, the repair of the selected type of damage happens, the omni resource is consumed.
  • By holding the button tied to the option, the type of repair damage is changing.

Sorry for my english. 

yes the controls need more deepth not just shooting, i think a few more passive traits will help out if there was a few additional rewards for the orbiter and operator including a few suits and gear per level up, the upgrade system and controls definetly needs a few advantages, the ship is so big but you dont get any crew or bounty hunters, bodyguards from each relay and faction should be avaliuable and other premiums, like i said a blacksmith or magician who casts some magic or protection backpack the syndanas get some automatic ephemeral bonus passive in time for now that would be barely exciting, so it should be that every ephemeral and colior palette and combination has a few additional effects, so the ships can be "TRUSTEE" by each syndicate or homeward lootset, this would open up the controls and points systems to get loot dedicated to the players favoaarite NPC or syndicate, like KONZU has a bunch of ZAWS and GUNS which players never seen before which he gives to players doing missions and he breaks in in the mic and says something or send helpful spearmen, "RENTERS" who are incharge of each enclosure or floor to make some railjack solo players optional enhancements and magic, the Syndicate can do the same for weapons and ships, so that the orbiters are preloaded with guards and gear fit for soloing and teh fire-teams get some party bonus spectres and special ammo, rewards which are sponsored by said the red-veil for the duration and mission reward, a special coffer with the letter L with a relic and kitgun parts added to bounties and give parts for building railjack and ornaments, etc.

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On 2020-04-23 at 3:42 PM, (XB1)Nightseid said:

So could we get rid of the requirement the omni resource requirement? It seems silly to fail mission because of zero farming resources. I love the engineering aspect and I wish they would have kept the change ship config while in battle idea, but this grinding resources is what kills it. Just remove the resource requirement and keep the cooldowns.

yeah this is a weird topic. i agree.

there should be some other ways to convert resources and want to grab fuel or hack enemy ships, infiltrations, what I have noticed is that these wars take place near by other planets there should be some radios and communications based on these facts, if not at least there be some clan?or dock things with the crew when you allow rail jack to have extras indoor defenses are lacking, even a few dogs and robots should make for an traps and confines for the ramsleeds if we are attacked, the intrinsic and standing could be used to gear up the orbiters and relay shops for instance, upgrades to OMNI to robotic mods for expediting repairs which can be deployed  or gasing enemies and secmenting lasers, Defense systems, but the early models have backfired, look at resident evil the movie, were gonna get liver, the least is to make the railjack sensors (movement sensors and environmental tables for habitation linked with another cephalon and robotics, unless ur player is specialized with fortuna as a sponsor, then they could have a generator which freezes enemies or ICEY FLOORS, the worst fear is missing out an enemy or finding that the enemies are just stabbing you while you drive the railjack, so the hull breaches are really about having additional crewmen, and repairing things, that can be made interesting with the rescues from prisons and syndicate, or if at least you return to konzu and ask if he has any bounty hunters, this worked out for the murrax, players donated 75,000 credits to crews in space, but the rewards were minimal, a email or something lik eadditional scarlet spear credits would have been fine for minimal collectables, but i think it was about access for archwing parts and weapons missing made earth and space scarlet spear weird to participate on, the problem was chassing the larger murrax seedmom face orb,it did not have any defenses other than deploying floaters and mutatations, i have said on this forum that the murrax should be added permanently to all the planets with their own functions and features as they adapt, steal, and fight to evolve, some will be just plain sahagin or thieves, some will get upgraded or have robotic arms like their boss leader they can speak or be nastier aliens which just HATE everything aughments please, but for the earth node while there was some kicking needed some high quality sounds which could disable abilities and enfeeble at times this could be reduced by killing sentients, senties should have adapted to the ether and canister caches for power like mag, some should drop ayatan bombs, and harden into explosive traps, they are missing features. The one with bigger HP did have  break-off parts but no rewards, these things could have acid to slow down players and gases or tricks which the plalyers deflect, but also some was impressive. dadmom murrax however needed chest lasers, and cannons, eggs and bigger loot, caches or dropplings which hatch and dominate over some areas, the crawlers are the best ones to keep in the game permanently until they can evolve into elementals and sentients, robots, or for example they can form AMALGAMS and latch onto other team mates to drain power, granting them abilities, rooks, and defenses, but they could also manifest over the grineer and form monsters like face hugging aliens, the players should feel pinned to the floor tapping and escaping their confine finishers, webs, and stingers,---if a crawler was to reannimate a deadbody or suck out the life force from those thus it could take up some guns from the dead grineer or use magic, but like i said i think the forest version of this murrax should have had caused FOREST FIRES, EARTHQUAKES, and THERMAL FRACTURES, players dont't frequent fortuna to seal those, this makes the earth caves more difficult and dangerous, fireflies and demon egges, sticky larvae, maggots, and infested follow up to combine with the murrax and species in the planet eventually will balance but for now i can at least suggest taht there be additional FORCES or NOMADS and brigands, knights who deal with the grineer and come from different planets, relays, pvp, bounty hunters, and experts, the forest should ALWAYS have one or TWO FACTIONS who use magic totems, or spirits like the moon has ghosts and things like that. oberon FEYARCHS guardians with spears and bow, the additional chance to grow oberon's populations giving tenno parts to collect for ZAWS and primitive kitguns to craft from their packages, but overall alot of ARROW/BOW related quivers and rewards with healing and kavat properties, leafy salad. These worked for me on paper, fending off the grineer and  murrax sentients with slam attacks and will attack tenno who find their domains, the earth nodes are basically waiting around for grinners right now, there should be a few THIRD elements, using magic and demiforms would make a powerful benchmark example. like Final Fantasy XIV: Stormblood, and Shadowbringers had armies of enemies facing meteors and magic spells, bluemages, and monk militia. Deflecting like liches teh murrax that have survived break off into darker parts of the planet(s) forming nests, eggs, sealing areas of the map, and colonizing other nodes, this is why i think the murrax and crawler monsters which are new should stay, they are flexible and could adapt to most terrains, interesting ways. Bearded murrax- LV9 has fur and wings, guards cavern entrances with psychic telekinesis and crude zaw weapons, they make sense in smaller forms if they are meaty enough with LARGE HP, ENERGY, and shields based on sentient, decorations like gargole should be golden lairs and caves reformed against the grineer, the third element is not just cetus, or railjack, but that they can eventually grab a ship and go to other places in the universe, relays forming their own SECT,  has loin cloth and can speak, its body is hard like the minerals and gemstones on its carrapacers, glows at night, makes peace with grineers and tenno at times, this cna be an NPC who speaks through the RADIO, or offers bounties in special heart warming ways teaches players about beastmen survivors and outdoor/updated into henchmen collectively evolved into vampires and demigods who can teleport, and  dont shred easily, the grinner take hands with them or fight off like the forsaken expansion in Destiny 2, takes the game away from the basic feeling and opens up each planet to unique MMORPGexperiences and rewards per nod. Simmering down, they could be living underwater and in other planets already since we already had scarlet happen, now we just need new monsters and enemies with new placery.

Edited by SnakeBadger
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On 2020-04-23 at 7:17 PM, Captain_Vien said:

The tile sets and game play for Rail jack feel empty compared to TennoCon. There were large asteroid fields, obstacles to navigate and Actual Dialogue screens from the Grineer Fighters. What we got was a hallow version of that, with wide vast areas with no asteroids and a linear path of a few, that pales in comparison to what was shown off. Grineer Galleons feel like a still, lifeless object rather than a massive battle ship.The Grineer fighters give off the same few repetitive lines. In the 2019 Demo for Rail jack there would be a reason to build your ship a certain way, like environmental hazards such as Void Storms, but on launch there wasn't really a reason to put anything other than the meta avionics, guns and ship parts. Also a small thing that irks me is the removal of the sector labels from the Demo, that added more life into the game, and I have no idea why it was removed. I hope you guys see my comment and consider adding these world building elements to Warframe.

yeah alot of archwing stuff is missing also, soloing anything railjack is really weird and time consuming as badly as soloing and dealing with liches before teh updates, and siphon which is super bad rewards lacking special pods  and robotics, the queen never makes an appearance and the machines have no defenses, this is a problem for alot of PVE enemies, the only ones that work well are kuva lich, they have decent blocking and agility intelligence so they dont have many vulnerabilities but have really bad rewards for players to want to help or collect, from the gitgo there should have been some glyps and decorative statues, syndicate interjections to make the players focus on aughmenting their guns further and warframes, pvp should get a update, in the mean time the railjack and openworld need to come together with more enemies, keeping the murrax and sentients permanent will make alot of sense with additional halloween feelings, weathers to mask and enhance tilesets, nodes which lack rewards should benefit from more enemy types, excavators, and guildsyndicacy without makign a large scene, a squadron of marlitian fighting off another faction or school of focus and the murrax show up the tenno has to break up the fight or use the time to collect, scan, or interrupt, with new AMPS and blueprints for archwing, heavy, melee, glyphs, and scarlet points to collect in smaller orbs ,maybe these can be sucked up like energy into flask a fully glowing orb is palpating or enfeebling a relic to further hight allows it to be used in special ways instead of just upgrading it with normal void traces, they can just be filters and used to summon forces and spectre with the qualities, there should be loot added for the operators who wish to go through the relic opening missions, but those need further upgrades and updates if they ever wish to be added to railjack and further as the scarab beetles and functions, lol i could see it now, there was one on a pedestal but it was really spiked with torns and grasses to uncover, a guardian spider, and some other times inside they were diggested by phorid and the otehr infested have traces of them are used in forging new weapon blueprints, zaws, amps, miniguns for finishers, and parazons/mods being minimal in comparizeon, become materia and powercores for ships, instead of just dull missions to do, somewhat like mirage's 4th, filled with conffetti, and love.

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On 2020-04-21 at 12:50 PM, Tuoweit said:

Well you're certainly right about that - after 4 tries I'm still unable to beat the first mission.  

  1. Some additional support from cetus
  • i would like there to be some ESCORT HIRE bounty hunters, that are primitive or alien, when players can't show up, they defend the railjacks or offer additional or temporary help, upgrades, or platinum features, like an additional revive, or cover once perday/scenario writers can figure it out, am infantry based player, ==yew log.
  • in the future, these tribesmen could board enemy ships or help inside the railjacks, being randomized or basic to each relay planet, patrolling cetus, or guardians, for instance the feyyarch/ murrax beastmen who have are good team ethics, spectre history, have been aroundmates, or syndicates, will have their own secrets and lines to leave behind, a email or gems package. They can be great for railjack but also for survival and relic and last many rounds, withoyut requiring deploying like a blacksmith enhancing the katanas and giving them a sharpening before heading out, mods could be allocated and passives in various ways, you could visit the faction to allocate and learn new moves, trading intrinsics and badges/points for services, the orbiter also is enhanced,ordis.
  • with eidolon based ships and premiums themes, player profiles and hud/get collectibles  totemsand platinum purchases added to NPC across the map.
  • the rewards are based on their survival and you could JOIN their ships and relays which are more festive and colorful, sticky if they are murrax and other planets have just too many basic themes, so that those syndicate missions and relic options can come to space.
  • the music in the ships and nodes is based on your militia and loyalty, something like crashbandicoot for space is really heartwarming if the players form hands with the tribes and underlords, profiles the darker crowd of murrex lovers and bat-pixie wolfmen, and women to give trinity some poetic people to goth.
  •  some PVP loot will useful to collect arcatas, themed balls and skate parts, amps and skins for archwing, these folk can be fortuna soldiers and spy to hire, not jsut for railjack but serve as henchmen like the liches in solo and multiplayer.
  • these are just ideas for improving both game modes. PVP incentives are missing from railjack and treasure chests, mission rewards and radio chatter should induce players welcome sights on lunaro scores and games to keep them interested with new rewards and points to earn rare blueprints, decorations for ships, and sidequest / alternative mode.
  • first time i did railjack solo missing henchmen and repair,
  • it was difficult to find the OMNI tool and how to use the intricies, 
  • Orbiter is not benefiting from railjack
  • Relays still pointles without baro, even with discounted plat purchases, there are not enough NPC or Archwing missions or bounties
  • all the relays are too simular / tenno based and need to feature further weather and NPC, musicians, and visitor loot
  • there should be a general area where captains and enthusiast can gather if they have ships in cetus and fortuna landing areas and docks without requiring a large set of initiation trials and on, RANK 5 is really far away for alot of players.
  • the refund for railjack was greatest thing ever
  • but
  • there was not any new weapons or archwing to make crafting a railjack interesting, maybe other cephalon and modes can involve upgrade mods and aughments for the time being, i think Cy-ce should have some representatives or give some uniforms and badges, i think that is missing from the lenghty crafting proccess, Cy seems great but he is only in space.
  • it was weird to select to ally or deflect from Cy, there was no rewards, and alot of waiting pre-stimulus, so the first railjack mission was just gloating on how awesome Cy is, and defending him from other players who find him annoying, so there should be some points system or physical being core who can manifest in some of the useless nodes, 
  • insufficient fragments and shards
  • kuva lich was horrible for a while, even if it got easier it lacks rewards and if defeated the mission just turns into an extraction, what to do about exploring and collecting, scanning, can we call for more solo and stealth things for players who wish to explore, siphon also has simular problems, fishing is missing in other planets with frozen waters, and murrax
  • seasonal events in space
  • slippery areas and neon signs 
  • i dont watch futurama alot,
  • but that is basically railjack.
Edited by SnakeBadger
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What I would like would be able to deploy a few spectres as part of crew.  This would be tied to the tactics intrinsics.  They don't have to be smart, but able to be commanded to do all the necessary tasks so soloing a railjack mission would at least be a viable option.  Some rudimentary flying, gunning, protecting and repairing would be nice.  Perhaps they could be upgraded to be able to access the big gun and stuff and be more efficient with material costs etc.

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QOL That Needs To Be Done

The lead indicators are awfully small, and hard to see.

The engineering radial while working on certain repairs has a portion similar to mining in open world. It is also super hard to see, very small and thin white.

Just what I noticed after one hour of messing around with railjack.

Would there be any way to add a "free cam" to the customization menu so I can actually see my ship in full glory without having to launch to free space?

Are there more targets to hit rather than pilot and reactor with enemy ships? Or are there frigates, galleons, and flagships at higher levels? Feels like the railjack is a brigantine honestly, would be fun to have secondary internals to hit besides just one major thing. Makes the archwing mode superior in almost every way. Are there more targets to hit rather than engines with the railjack? Seems like it's a very flawed design of "shoot engines then board is the only way to cook things". I like boarding, but I also want to FIRE EVERYTHING.

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A space faction is needed.

 

Like Solaris and Cetus people we need Space people 🙂

 

Nomads in Space with their own fighters, crewships, passenger, cargo ships etc. (offering bounties/missions for space tennos)

 

Just imagine this one Railjack mission we have now but there are now fighters and crewships on our side. (And there is so much potential for lot of other mission types  😉 )

 

 

 

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Some quality of life stuff I would love to see are:

  • 3D Compass
  • Rear/side mirrors
  • Auto-hide allies standing behind me as they and/or their sentinels can block my view.
  • Button to lock forward motion and allow me to aim my turrets at targets without turning the ship back and forth like a drunk driver.

 

As for the 3D Compass one great example is the Log pose in One Piece:

72a33e798040b6e27e0fd9dfb073f580.png

 

Something like this standing nearby your character to tell you not just 2D directional space of where you need to go, but to give you a visual representation by pointing to the exact direction you have to go "THAT-A-WAY!"

This would immensely helpful in missions and I found needing something like this for Scarlet Spear when Murex could be to my left but downward or upward, having me spin the ship around like some drunk sailor.

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Building up my supply of RJ resources so I have started experimenting with various battle avionic, tactical avionics, and veil level weapons...

Weapons...

-Pulsars are very weak.  These fire slow so they should be ALOT more powerful.  Took Zekti pulsars into void and ugh it sucked.   Carcinox take a whole clip to burn through 1 fighter (with awesome avionics backing them up....).   Pulsar have no lead indicators,  makes crap spin out which makes them harder to hit.  These things seriously need bumped up in damage to like 900-1500.  

-Galvarc is prety cool.  If u mix with back hole or tether im sure it kicks butt  But how are you suppose to de-shield crewships in veil with it without getting super close to them??  I think these should swap places with photor weapons.  Make a photor beam the ordinance and gavarc a turret type.  

-Miati missles... I went from mk1 to mk3 and the turned into a very focused shotgun blast of dumbfire missles.  You would think a bunch of rockets slamming into a crewship would nuke it but nope... barely a dent..  these things are worthless... Maybe you could use them to nuke healing bubbles??

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-Ram is cool maxed out for earth lol.   (I was on someone elses ship and I piloted for a little bit to pick up avionics.  He had ram turned on and one avionic kept getting bumped by the ram lol.   I tried to drift to reach one and bumped it and the avionic got sent flying faster than the dudes railjack could keep up with lol. its probably still drifitng through space)

-Black out pulse sucked being a missile.  I thought it would be a pulse that eminates from your ship.  

-Cloak...was hard to notice.  It tints your windshield red...enemy diamonds are red..... I dont have the avi cap to use it with my normal combat set up so I dont know how it will perform.  I totally would like to stealth and sling to crewships.  

-Battle Stations... theres no symbol or timer for when your guns are buffed.  

-I got fiery pheonix maxed out but havent tried it yet...  

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Is there any particular reason I can't fetch ALL the parts of the Railjack while I'm waiting for each one to be fixed?

Several 6 hour speed bumps in the quest is kind of ruining any enjoyment I'm getting out of this because it feels like waiting for no valid reason other than to wait.
Maybe give me something to speed up the repair process?  Does it take 6 hours to locate the next piece?  Can I go on scouting missions to find it and reduce that time?

Currently I log in, get the next part, faff around for a couple of minutes, get bored and log off, then forget to log back in later that day to get the next piece going.

If it was like crafting a Warframe it'd feel better, because there was no arbitrary pause between individual parts: grinding for all the parts, set them to go, come back tomorrow, set the Warframe to build and then forget about it for three days, be pleasantly surprised when you return.  It's a nice system.

I'd really like to be able to just grind for each part, and set them all to be repaired like I'd have multiple projects going in the foundry.
It feels like I just start to get the engine going and then I'm immediately faceplanting into an arbitrary time wall.

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Currently we are unable to teleport around the ship while something is being repaired with "Anastasis". Would it be possible for that to be made possible? Additionally, when returning to the ship, there is often a delay in the railjack map updating or it may be all discombobulated in the way of fast travel points. I hope this can be improved upon!! ^_^

Edited by (PS4)Rainbow_Neos1
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On 2020-04-28 at 2:08 AM, Kajin_Style said:

Button to lock forward motion and allow me to aim my turrets at targets without turning the ship back and forth like a drunk driver.

The option of "Pilot Centered Crosshair" should be turned off if you desire something closer to this. Make sure it's the one associated with your control scheme. (Keyboard or Controller) It won't lock motion, but it will allow you to move the reticle of the ship gun instead of having to move the entire ship. I would love to see a lock motion feature combined with this setting. As it stands, the setting feels kind of useless; but a lock motion button would fix it. 

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It seems like that the bonus stats you get from wreckage (particularly the turrets) seems to be random? I'm not entirely sure as the only two differences so far I've came across is fire rate or damage bonus. This to me doesn't do any justice for having 3 schools. They need to be more unique and fleshed out than this. The differences are too minute right now to really warrant the 3 variations.

So fleshing them out would be ideal, if that is too much work then I guess it be better to simplify them like how the avionics were.

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You know, a way to make rail jack  a complement to the game instead of a separate island, could be merging existing content into it.... example, remember the survival mission, the lotus says , ''hold out as long as you can, while a fellow tenno raids this ship'' well .... you could create an outside battle with the railjack while a group of players do the regular survival mission, a railjack squad fights outside... while a small party of 1 or 2 tenno from the rail jack , search the base for BONUS ABC rotation rewards ( while the railjack crew stalls enemy reinforcements in space..... )just make the caches spawn once every 5 mins....    could be nice , would be seen like a small raid(8 players), that scales with difficulty the longer you stay into the mission and its basically just using already existing content.

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Could it be possible to have virtually anything that would allow us an option to destroy larger vessels without having to go inside?

Literally anything at all. Boarding should be an option, it shouldn't be the ONLY option besides the magical 1-shot laser.

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9 hours ago, haze777 said:

You know, a way to make rail jack  a complement to the game instead of a separate island, could be merging existing content into it.... example, remember the survival mission, the lotus says , ''hold out as long as you can, while a fellow tenno raids this ship'' well .... you could create an outside battle with the railjack while a group of players do the regular survival mission, a railjack squad fights outside... while a small party of 1 or 2 tenno from the rail jack , search the base for BONUS ABC rotation rewards ( while the railjack crew stalls enemy reinforcements in space..... )just make the caches spawn once every 5 mins....    could be nice , would be seen like a small raid(8 players), that scales with difficulty the longer you stay into the mission and its basically just using already existing content.

Also this.

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