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[DE]Megan

Operation: Scarlet Spear: 27.3.0

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6 hours ago, DexterWolf said:

So what is the point of Ironclad Flight? You can't stack it with Aviator, so what's the point? 

 

5 hours ago, Jeancly said:

i just realised this... LOL

 

5 hours ago, ValinorAtani said:

Probably for once and all to tell us they hate Vacuum? 😛

See this thread, specifically this post:

Someone asked Pablo directly on his twitter: he said "the whole point of the mod is to remove vacuum, thats what some people have been asking for. If you like vaccum, you should not use it"

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the cool down is retarded , I've been tiring for an hour now and can't get in to the f-ing instance .... not with a squad or solo .... WTF? make an instance with a 3 hour cooldown ??? I mean i like the idea but please remove head from .. well you know where ...

 

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12 hours ago, xxFan said:

Seriously i can't be the only one disappointed in this event, not just that its repetitive, rewards suck and prices are too high...

Please DE, for the love of god, reduce prices of arcanes significantly.

Simple math tells me that i need 7 hours to get one r5 common arcane,and like 10 hours to get one uncommon r5 arcane.

I really can't believe that u people think it's ok to do this to ur playerbase....

Come on now...10 HOURS FOR SINGLE R5 ARCANE 10 HOURS 10 HOURS FOR A SINGLE R5 ARCANE   ????If anyone is going to tell me that they are ok with 10 hours for 1 arcane, just please don't reply, save urself some time and go back to grind...

you dont need these arcanes from the event, they are cheap trash dropped by any eidolon

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ok so wtf ? reached rank 3  in ground combat, my flotilla killed 100 murex with 30 minutes spoare, i get the rank 3 emblem... AND 2K AS A REWARD INSTEAD OF 10K. WTF ?!?!?!

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The flotilla cycle rewards are bugged.  I've gotten rank 2 murex emblem and rank 3 murex emblem and both times I only got 2k rewards instead of the 6k and 10k that Rebecca's post says I should have received.

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End of Wave rewards are completely bugged right now...played together with a Clanmate, both only to Rank 1...I got 2k he got 10k. Pls fix this.

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8 hours ago, vegetosayajin said:

it does now they fixed it, i tested it, it's very very tasty 
----------

for the update, fix the prices, this is insanely high!

Ok, atleast we have 1 status shotgun again, even though its a melee weapon.

 

Ps. The event is horrible, boring mission with very little reward. DE said that the event is not gonna be a grind, but it seems DE doesn't even know what they are putting in the game. Thank god there are nice new games to play, so no need to grind this ûber meh event. 

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I think the missions are actually quite interesting but they feel like they will get extremely tedious when the rewards/cost ratio is like this. But truth is it doesn't bother me, nobody is forcing me to use this event to maximize every arcane, there are other sources for them and this gives me a chance to invest in some of the more vital ones.

What I completely don't understand is the whole 100 Kills per flotilla instance every 3 hours. My last flotilla got to the mark 1h ahead of schedule, which from what I understood means I can't run the event until that has payed off without forfeiting the bonus. So I have time to complain on the forum instead of playing.

Even if I misunderstood this, the mechanic feels unnecessarily complicated, why not a simple player base bonus pay out every X amount of Condrix/Murex destroyed?

On an related/unrelated note, I know this is a difficult period and I am happy there was an update at all given the circumstances. As someone trying to work from home myself I know it's far from ideal working conditions. Thanks for not giving up and for the extra stuff to do at home.

Take care and stay safe.

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From what I can tell, there is no way to see what instance you are doing your missions in when matchmaking or even joining a premade group. This is a huge slap in the face to people who have just finished doing 34 waves of ground defense with no way to check their own score, only the be met with a tier 2 reward because there was no way to check how far along you were towards tier 3. 

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On 2020-03-24 at 6:03 PM, [DE]Megan said:

Fixed Kuva Siphon missions sometimes ceasing to register destruction of the Kuva clouds for the remainder of the mission.

Yes please and thank you

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First of all, i got no clue what all the rewards are, i just go in a mission, do stuff and wack stuff.

So i joined a earth team, and to be fair.. did you guys hire michael bay or something? Apart of Earth set already is a nightmare to navigate through, i get shot from pretty much every single angle, see explosions and floaty things all over the place, there is nonstop red haze making stuff pretty hard to see.. And i though that big spider on that ice planet was already an overkill of GFX on your screen with #*!% knows what you are doing. 

Sidenote, if there is no team-spot available, dont make me start the mission on my own, if i would start it in my crappy ship.. i would've chosen to do so (poor souls who step on my ship).

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Posted (edited)
On 2020-03-24 at 1:58 PM, ATF_Dark3n_8CZ9 said:

ever time some  idi###   "youtube"  spam too much videos and 90%  games are insta nerfed or changed.. .  hate this, i using lockdown normaly  for solo arbit....  rly sadly  from this game. ...  DE waiting for players what spend potencionaly real money and all thief. ..  total no motivation buy platinum

I couldn't understand a single thing you typed. But ok. 

 

all I know is that I spent hundreds of dollars across the years on warframe. and now that everything is getting nerfed to the point where you really can't play the game anymore -- I kinda wanna look into a charge back and be done with it.

can't teralyst hunt as efficiently anymore. the only warframes that have decent buffs now for solo teralyst hunting is Octavia and rhino, in which case they both suck and Octavia is stupid tedious to use compared to chroma or mirage. chroma, you now gotta wait for fkin ever to get a buff and now that you can't deal self damage -- you also CAN'T get a damage buff as mirage.

there's STILL no return of law of retribution.

Orb mother hunting isn't even challenging, its just annoying and boring.

outside of that, kuva liches or arbitrations -- in which case why bother if you already have everything and don't really need anything. 

game has gotten boring and everything is getting nerfed with no real motivation to keep playing. I didn't even bother to reinstall for this scarlet spear stuff so obviously im excluding that. but it also doesn't tempt me to.

too many nerfs for me to tolerate. and I've tolerated a lot of nerfs over my time.

Edited by RedToothKaki
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https://cdn.discordapp.com/attachments/453254680890572820/692517912220794990/unknown.png

 

The fact the bonus per window is optional is crazy to me.

With it, the hourly income is... probably OK, without it, it's horrible.

 

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Hey y'all.

I don't usually post and I've been away from Warframe for a while, but when i heard that Titania was getting changes i was back in! i legitimately love this warframe (for real!) its why i play.

I was reading through the patch notes for Titania, it never mentioned melee auto targeting (like archwings get) being disabled while in pixie mode. is this a bug or a misprint? i hope to see it returned, zipping around from enemy to enemy is super fun! also the auto targeting is necessary to hit anything with the sword when you use razor wing blitz, its just too fast. i also have request...

While dashing from target to target with the sword in pixie mode, bumping into walls puts you into a spin where you can't attack, it's not fun. i don't mind spinning out while flying around that's my fault, but the auto target of the melee attack sometimes hits a barrier while going to the next target and she cant attack for 4 seconds. could you make it so when you attack it either doesn't  happen at all or maybe equipping an increased recovery time mod could reduce this 4 seconds.

I like the addition of blink! its fun and gets you out of trouble when you need it. one think i would like changed though, is forward dodge. it's no longer necessary with this new blink feature. it gets activated accidentally all the time. the forward dodge doesn't let you attack for 2 or 3 seconds. it's the slowest between all the dodges. it's just awkward every time it's used.

last thing i wanted to ask, is a rewording of razor wing blitz mod. it doesn't mention a reduction in damage for every stack. its was a surprise to me when i was trying the scarlet spear event and the Condrix took less and less damage the faster and faster my attack rate rose. would like to know how much damage i'm loosing per stack of razor wing blitz.

I want to emphasize how much i liked Titania before the changes. its was the warframe i took to every type of mission, and still do now! im posting today because i want to make sure that while you make these changes to make her a more appealing warframe to the rest of the players you don't take away what makes her so much for for the rest of us. please don't rework too much too fast. she was almost perfect to begin with!😊

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Posted (edited)
vor 10 Stunden schrieb drakenstrife:

I was reading through the patch notes for Titania, it never mentioned melee auto targeting (like archwings get) being disabled while in pixie mode. is this a bug or a misprint? i hope to see it returned, zipping around from enemy to enemy is super fun! also the auto targeting is necessary to hit anything with the sword when you use razor wing blitz, its just too fast. i also have request...

I wouldnt wait for it to be back, they killed the archwing melee aiming with the "it will connect all content Islands - Railjack". Probably it could be funnier to shred trough the fighters with melee weapons instead of using the ship itself. They nerfed the Archguns as well after they unintended Solo Railjack Gameplay was kicking in.

Edited by ValinorAtani

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will paid 10k platinum  for NEW MUST HAVE functions: 
IGNORE =  NO WANT SEE HIS TEXT IN TRADE MENU FOREVER
KICK BUTTON  for host
choice  if want join or host  (  i have set 100 ping ale still  game join me to potato pc  with 5 sec delay to trasfer operator)
matchmaking BAN menu --  this and this player  cant join to my host
 

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Rank 

I like this in principle, including keeping separate ranks for ground assault and space raid, but it makes far more sense as a cumulative thing instead of a per-flotilla thing. What you do in a single instance doesn't really matter to a month-long war effort.

Also I suggest adding several more ranks, because by halfway through the event a large portion of players will be rank 3, and if everyone is max rank then max rank means nothing.

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Ironclad Flight really needs the "Disable vacuum in Razorwing" part dropped.  As it stands now, this is the worst augment in all of Warframe.

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I've been playing for the past year. Empyrean and Scarelt spear are the most boring stuff that were inroduced IMO.

Kuva liches are awesome. Ember prime is awesome. Titania pime is awesome. Railjack is crap and step back.

It just feels forced and out of place in the theme of warframe lore.

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Posted (edited)

Magus Lockdown Changes:

We are making changes to Magus Lockdown due to it being virtually one of the best CC and Damage combinations in the game. In some cases you can clear waves of Elite Sanctuary Onslaught without even using a Warframe or Weapon, and simply spam Magus Lockdown to victory. This goes well beyond the intended use of it and we are changing it to a CC only Arcane - true to its name - Magus Lockdown! 

  • Magus Lockdown will no longer apply Puncture damage to tethered enemies.
  • The amount of active Tethers is now limited to 2 per player. 
    • For example, Void Dash once > one Tether, Void Dash again > 2nd Tether, Void Dash a 3rd time > 3rd Tether, 1st Tether dies etc..
  • Magus Lockdown no longer affects the Golden Maw due to the Arcane killing the Maw and preventing Quest completion. 
    • This also fixes a script error when Magus Lockdown activates while encountering a Golden Maw.

my first post and because I am increasingly disappointed with certain measures that DE takes in the game, if the problem is the use of Magus Lockdown in Elite Sanctuary Onslaught, in my opinion it was enough to make the item specify ML ... no could be used in ESO ... as the restriction of weapons in the sorties, why doing a good thing turning it into trash without any use, now in POE I have to spend void strike buff to kill Eidolon Vomvalysts, also lose the best cc that the game had on Profit-Taker Orb missions etc ..., stop making good items in trash with nerfs without any sense, I also take the opportunity to talk about what is done in mod rivens, wasting time farming kuva sometimes spending platinum, going on a riven to then end up seeing the riven being nerfed the point of not even worth using it anymore to have constant nerfs not because the weapons are OP but because Poporality doesn’t make any sense of course if the weapon is one of the few among hundreds of weapons that we make only to gain MR because in fact they only serve this purpose and take space in the inventory, are few that players like to play with, bring back the best cc in game and stop the nerfs meaningless thanks.

 

 

Edited by bazezas
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On 2020-03-25 at 1:03 AM, [DE]Megan said:

Impact Changes:
Instead of ending in a knockdown or ragdoll, accumulating 5+ Impact Effects will now result in a "big stagger" with smaller staggers leading up to it, which has a random chance to activate a Parazon Finisher if the enemy is under the Health threshold. Each Impact Status adds 10% chance for the Parazon Finisher to be available. 

I've been trying to get this for a few days now and I just outright kill them before this Parazon Finisher shows. I propose increasing the chance to more than 50%. Otherwise it's another day of punching them until they do not get up.

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Is there a reason that the new SImulacrum is so dark?

The lighting is almost nonexistant... Most enemies you can barely see, and blend into the darkness.

Can it be brightened up? Or give us an option to customize the look of it or turn on some extra lighting

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Dear Digital Extremes,

I pray that one of your staff reads this, and I implore you: PLEASE make the new war scenes re-watchable, just like you've done with last year's cinematics, and even Nightwave.

Little did I know that these were once-and-for-all opportunities, so having not been prepared, missed that chance to record. I'd have to start a new account and grind like crazy. No bueno.

From one Youtuber & lore fanatic... please. And going forward, kindly keep future episode cinematics rewatchable too.

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