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Worst mechanics In Warframe


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8 hours ago, Thorham said:

Fair enough. If someone plays a nuke frame to speed things up, then why aren't they doing it solo? It's not as if they're getting much benefit from the other players anyway.

do you seriously not know how spawns in this game work? how you get 2-4x as many spawns  if there's more people in the lobby. 2x-4x spawns means, you guessed it, 2x-4x XP ,loot and faster grind. just like the tenno above said.

now that can be added to the list of mechanics I don't like about the game. Just let solo players get the same spawn rates as a 4 man squad will, if they so choose.

Edited by EDM774
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34 minutes ago, (PS4)CrazyBeaTzu said:

Relics

Sure, but you usually go for the fastest missions anyway, like capture (when available), so nuke frames are fine. Basically my Saryn rant was about defense and interception sorties where nuke frames cause you to be able to just stand there waiting for the mission to finish (and interceptions are already bad because of the hopelessly uneven spawns).

I should've made that clear from the start.

Edited by Thorham
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This dumb 3h timer on Scarlet Spear. If you join in half way or with an hour left you ain't getting those bonus creds unless you're able to get in a lucky room that's well over the half-way point.

Putting Valkyr's worst ability (if not one of the worst/most useless abilities in the game) on the bloody Itzal to make up for stripping its blink ability.

The jankyass pause between blinks and the keybinds for blink.

The goddamn mini-stagger they introduced recently with weapons that have even the most tiniest of aoes. My GOD is it frustrating and ho BOY does it interrupt the once amazing flow of combat. REMOVE IT!

Edited by Numerikuu
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Knockdowns.

I've always hated them, before the selfdamage changes and now even more.
Yes you can try your best to avoid them, but sometimes you won't see it coming.

They just break the fluidity of the gameplay and movement system, having to sit through an animation, that if no special mods equipped could possibly lead to you dying because its so long, is just straight up annoying.

I run Primed Sure Footed on most of my regular frames, but some builds just simply can't fit a QoL mod, so i have to deal with the annoying knockdowns.

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They need to change running and jumping animation and sound for that... And maybe add cool animation effects on sliding... And we need options for some cool songs when, you are in long missions and boss battles. 

Edited by Vlada91
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On 2020-04-25 at 3:17 PM, (PS4)CrazyBeaTzu said:

You..cant do anything in game without your operator? If you need advice or builds to kill stuff or get past something, feel free to ask.

Meanwhile, I'll enjoy my 25% elemental and physical damage from my fully maxed Madurai.

to be fair you cant do Caps without an operator -_- -_-

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12 minutes ago, (PS4)sweatshawp said:

to be fair you cant do Caps without an operator -_- -_-

People should want to level and utilize their operators. They're missing an entire part of the game. 

I found it fun and challenging maxing my schools and doing eidolons. 

Others see it as a chore, apparently.

I only received a plethora of new abilities, and Khora without even meaning to farm her.

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Le 27/04/2020 à 03:16, (PS4)CrazyBeaTzu a dit :

You're aware that there are many builds for Saryn that dont involve range right? 

Yes, I'm well aware.
I'm just using the example provided by EDM774 for talking about nukers. I actually try my best to have multiple builds on all my frames if you really want to know.

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18 hours ago, saghzs said:

Knockdowns.

I've always hated them, before the selfdamage changes and now even more.
Yes you can try your best to avoid them, but sometimes you won't see it coming.

They just break the fluidity of the gameplay and movement system, having to sit through an animation, that if no special mods equipped could possibly lead to you dying because its so long, is just straight up annoying.

I run Primed Sure Footed on most of my regular frames, but some builds just simply can't fit a QoL mod, so i have to deal with the annoying knockdowns.

You know whats worse than Knock Downs for those same reasons ?  Grabs and Staggers where you have to Mash your controls to break free... I freaking hate those.... luckily Warframe doesn't have those... atleast... I don't think it does.

 

On 2020-04-28 at 3:11 AM, UltraMex said:

No queue for foundry

Atleast we have a Companion App... thats something, right ?

23 hours ago, (XB1)NuclearSquiddy said:

Universal vacuum not existing.

+1

17 hours ago, (PS4)CrazyBeaTzu said:

I found it fun and challenging maxing my schools and doing eidolons.

Others see it as a chore, apparently.

This might be because of how the Eidolons themselves are designed... I like the idea of a Game mode where Coordination yields good results... and Eidolons demonstrate this aspect perfectly if you ask me. Team Work and Communication does make a big difference. The thing that really bugs me is Most effective Tactics available for that activity is so pervasive that its just not fun. The Amount of Damage Reduction and Shields they have is way too high and the Ability Restrictions are obviously a big no no... But more than that its the actual Mechanics of that activity I think thats the biggest drawback, Specifically The Attacks, most of which are unavoidable. The Only avoidable one is the Stomp and the Gauntalyst Lazers, the rest involve Shock Wave Hitboxes (Energy Spikes) the size of Cetus itself, Showers of particle damage scattered basically just everywhere (again, enough to cover the whole of Cetus) and on top of that Baby Sitting Multiple Lures that can't survive any of these attacks on its own even if its just a single instance of them. And a Teleporting Mechanic, which as far as I can tell, serves no purpose other than make each hunt take longer so that you can't do as many.

Operation Plague Star actually isn't all that different from these hunts except, The Hemocyte has no where near the Resilience Eidolon's (and just Sentient in General) have. The Ability Restriction isn't as tight. Its attacks (Whatever they are... I don't actually know them... sorry) don't deal that much damage or have so much coverage. and the Tasks leading up to the 4th Stage (Because its a 4 Stage event) aren't that much of a chore really... you just Grab the Cannister, Baby Sit the Console, then Escort The Drone (can be affected by Loki/Nova to speed up this process) . Its the only activity where I've seen alot of diversity in most of the Groups I was in (I was using Loki and Harrow)... I know some people didn't like it but I don't think even they would say its as Aggravating as Eidolon Hunts... 

Oh and when its all said and done... the Vendor for the Event sells each of the available Arcanes rather than relying on RNG drops from the Boss itself, Its also the only source of fully built Forma that you could get consistently. Again.. just an all around decent event... even the Hemocyte's Damage/Pellet Gating Gimmick didn't detract from the experience.

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1 hour ago, Lutesque said:

You know whats worse than Knock Downs for those same reasons ?  Grabs and Staggers where you have to Mash your controls to break free... I freaking hate those.... luckily Warframe doesn't have those... atleast... I don't think it does.

 

Atleast we have a Companion App... thats something, right ?

+1

This might be because of how the Eidolons themselves are designed... I like the idea of a Game mode where Coordination yields good results... and Eidolons demonstrate this aspect perfectly if you ask me. Team Work and Communication does make a big difference. The thing that really bugs me is Most effective Tactics available for that activity is so pervasive that its just not fun. The Amount of Damage Reduction and Shields they have is way too high and the Ability Restrictions are obviously a big no no... But more than that its the actual Mechanics of that activity I think thats the biggest drawback, Specifically The Attacks, most of which are unavoidable. The Only avoidable one is the Stomp and the Gauntalyst Lazers, the rest involve Shock Wave Hitboxes (Energy Spikes) the size of Cetus itself, Showers of particle damage scattered basically just everywhere (again, enough to cover the whole of Cetus) and on top of that Baby Sitting Multiple Lures that can't survive any of these attacks on its own even if its just a single instance of them. And a Teleporting Mechanic, which as far as I can tell, serves no purpose other than make each hunt take longer so that you can't do as many.

Operation Plague Star actually isn't all that different from these hunts except, The Hemocyte has no where near the Resilience Eidolon's (and just Sentient in General) have. The Ability Restriction isn't as tight. Its attacks (Whatever they are... I don't actually know them... sorry) don't deal that much damage or have so much coverage. and the Tasks leading up to the 4th Stage (Because its a 4 Stage event) aren't that much of a chore really... you just Grab the Cannister, Baby Sit the Console, then Escort The Drone (can be affected by Loki/Nova to speed up this process) . Its the only activity where I've seen alot of diversity in most of the Groups I was in (I was using Loki and Harrow)... I know some people didn't like it but I don't think even they would say its as Aggravating as Eidolon Hunts... 

Oh and when its all said and done... the Vendor for the Event sells each of the available Arcanes rather than relying on RNG drops from the Boss itself, Its also the only source of fully built Forma that you could get consistently. Again.. just an all around decent event... even the Hemocyte's Damage/Pellet Gating Gimmick didn't detract from the experience.

I understand, different strokes. But....if someone has been playing the game for awhile and ever wants to try a new challenge, it's cool to spend 30 minutes for some cool fun. It's honestly rewarding going from being intimidated by it....to wishing you had more time to spam it lol. 

Once you get over the wall it's an amazing mechanical fight that makes you appreciate the many nuances of Warframe.

I know it's pretty "elite" though. For a great amp, you have to max Fortuna rank lol. I know a lot of people arent gonna make it through that terrible rank 2 where you have to get gyromags, essentially spamming profit taker phase 1 and 2 lol.

If DE fixed that you would have way more people into it.

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20 minutes ago, (PS4)CrazyBeaTzu said:

I understand, different strokes. But....if someone has been playing the game for awhile and ever wants to try a new challenge, it's cool to spend 30 minutes for some cool fun. It's honestly rewarding going from being intimidated by it....to wishing you had more time to spam it lol. 

Once you get over the wall it's an amazing mechanical fight that makes you appreciate the many nuances of Warframe.

I know it's pretty "elite" though. For a great amp, you have to max Fortuna rank lol. I know a lot of people arent gonna make it through that terrible rank 2 where you have to get gyromags, essentially spamming profit taker phase 1 and 2 lol.

If DE fixed that you would have way more people into it.

Oh dear god... Don't even remind about that Gyromag Farm !!! Fortuna's Rep Grind is just awful.

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On 2020-04-25 at 9:08 AM, Hypermega said:

Corrosive damage! hands down being able to fully strip armor ruins the game more than anything else. i dont care if its with an amprex, warframe abiltity, augment you should not be able to simply turn off the difficulty. the game becomes dramatically less fun when the worst mobs in the game evaporate because you mixed 2 elements together. i mean cap how much armor can be removed or bypassed! pretty obvious solution.

Also parkour feels super dated but whats the point in fixing that if there is no threat in the game

They did cap it with the revisited mainline update, "it" being corrosive damage on weapons. Max 80% strip with 10 stacks and corrosive has a 6 second duration, similar to other procs.

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There are a few things that i find super annoying

  • inventory management
    • Some items are not part any inventory list
    • No way to set favorite or categorize weapons and frames in a collection game with 350 weapons and dozens of frames and variants. And since Kuva Weapons, there are now weapons leveled for mastery only among the most forma-applied weapons.
    • No way to comfortably sell items i sold 100 times before. No way to comfortably trash mods i trashed 100 times before. Obviously doing this server side would require to save lots of flags and settings for each item, but games like Path of Exiles with its loot filters show that local settings would be okay. Or use the steam cloud.
    • The "Hide Owned" setting for shops could also hide crafted things.
  • archwing
    • Level design: i am curious who ever flew through these levels and thought it was fun. Was there a time when archwing max speed was like 25% of what it is now? Especially the corpus indoor tunnels feel like specifically build to have people get stuck on everything all the time.
  • UI
    • Railjack and Archwing UI: this is evolving in the right direction with target markers. It's a space shooter, so it should play more like one. Still, spacegames 25 years old have done a better job. Same for the Railjack and the turret controls. The aiming-ui should be the most clearly visible things not among the least.
    • Railjack Avionics: Hey we got this mod system that all the players use all the time and are totally comfortable with. Now for the railjack, lets have mods that are 99% like mods, work like mods, are upgraded like mods, sold like mods, equipped like mods, but call them something different and have the UI work totally different.
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Void Traces / Relic Cracking

Traces should be earned passively like other resources - but maybe from certain enemies/tilesets - and then spent as the player sees fit. You should also be able to cash in relics for Traces, like you can for Mods and Endo. 

Source: I've cracked dozens of relics over the last few days and spent thousands of traces and have not gotten a single rare drop and it is really pushing me to set Warframe aside for a bit. Probably focusing too hard on it tbh, but the RNG is still rough. 

Edited by DestroidNGS
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Parazon and Liches, not the idea of them but the way it was implemented, with the massive grind some players call content.

I also hate everything related to Rivens. They break the game economy and instead of being a way to balance equipment, it does exactly the opposite.

Thanks to Parazon, Covert Lethality and by extension daggers (and Ash builds around these) were removed from any form of viability/fun.

This let me discover how irrelevant Ash kit is in the current state of the game, as opening to finishers can now better be done with Naramon's Executing Dash, Ember's 3 removes all armor, as does Nyx's 2, without the need of an augment, opposed to Ash's 1, which is completely useless without Seeking Shuriken, affects only 2 targets at most, not always does the job and has a very short duration in comparison. Valkyr's 3 is also irrelevant, as it works far worst than Executing Dash both in duration and in effectivity.

As you may have noticed I also hate mechanics overlapping what makes a specific Warframe special with something ridiculously better and "cheaper", there's a thread about Atlas vs Wukong and how ridiculous the comparison is between these and most newest/reworked Warframes should make DE think of reworking older kits to align with the newer. You can also compare Wisp to Oberon for support with similar results.

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16 minutes ago, LaTrancheDePain. said:

people on the regional chat saying Destiny is better

This isn't a mechanic, it's just players getting under your skin.

On 2020-04-29 at 8:07 AM, DestroidNGS said:

Void Traces / Relic Cracking

I'd be more fine with void traces if they were consistent. One relic gives 7 VT another 50-60 (without booster) it's so inconsistent.

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Some new ones to add from today's gaming and a re-read of above posts...

Repeated knockdown from multiple Arson Eximus units (I got pinballed for a good 10-15 seconds today doing the Sortie Defense with Eximus Stronghold)

Toroid farming (seriously can't we have a better way to level up Vox Solaris? You know, like quests?)

Stealth (complete waste of time in a squad)

Lich system (in its entirety!)

I'm sure there's more but my brain is starting to shutdown.

EDIT: Found another one today that I had forgotten how much I hated - Forma Blueprint drops on relics. Now I can understand these being on Lith or Meso relics because you find them everywhere. But why do they also need to be on Neo and Axi relics? Also, why are they sometimes the 'uncommon' drop? If I'm spending void traces to radiant an Axi relic, the last thing I want is another Forma BP! At least give me something that is worth ducats.

Edited by (PS4)crashteddy03
Remembered another annoyance...
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18 minutes ago, (PS4)crashteddy03 said:

Toroid farming (seriously can't we have a better way to level up Vox Solaris? You know, like quests?)

Just my personal opinion, but Toroid farming isn't so bad. They might have done something about the drop chance, because last time I've tried I felt they fall like candy, compared to what was the case back when Orb Vallis was new. Or have I gotten used to grinding more over the time passed? Huh. Anyway, if you're not in a hurry, I suggest to wait for an opportunity of boosted drop chance (Thermia fractures under control, login reward booster, booster sold by Baro - if you want one for free). I rarely farming anything nowadays without a booster - those have a positive effect on one's mental health!

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