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The Deadlock Protocol: Bug Report Megathread! (Read First Post)


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  • TYPEIn-Game
  • DESCRIPTION: I did a syndicate mission in the Re-Imagined Corpus Tileset and one medallion is in a unattainable position.
  • VISUAL: The Tileset.
  • Spoiler

    938A88C7656CC4ABA30F018769470F774C8F069E

    Spoiler

    D960FA4FC956D3E6AC8D0011E0DE2E99BB1E2324

    Spoiler

    BB25D3F54E3918A128AD3E2D2477A97D89E305B2

    Spoiler

    982C69DAA60832A13F5E9EC38291DAA1FA37F61B

  • REPRODUCTION: Check the possible spawnpoints in this tileset

  • EXPECTED RESULT: You should be able to collect all medallions
  • OBSERVED RESULT: I couldn't pick them all up.
  • REPRODUCTION RATE:  I only did the mission once
Edited by Deusgear
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  • TYPE: In-Game
  • DESCRIPTION: Repeat mission clicked just as someone left group, stuck on not quite zoomed/zoomed out system map.
  • VISUALWarframe0607.jpg
  • REPRODUCTION: Click repeat mission as someone leaves group, not sure if timing is important
  • EXPECTED RESULT: Not getting stuck on system map
  • OBSERVED RESULT: Got stuck on system map and had to alt+F4 the game
  • REPRODUCTION RATE: Once so far.... will see.
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  • TYPE: UI
  • DESCRIPTION: When turning in syndicate medallions, the "max quantity" arrow caps out at whatever number can fit into your daily bonus sigil rep, despite medallion rep and bonus rep being unrelated.
  • REPRODUCTION: Have a bunch of medallions, try to submit them all at once.
  • EXPECTED RESULT: The value should set to the maximum you have, or at least only cap out at what can fit into your max standing cap.
  • OBSERVED RESULT: It instead caps as if it were restricted by the bonus sigil rep cap.
  • REPRODUCTION RATE: 100%
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  • TYPEIn-Game
  • DESCRIPTION: Doing the Granum Void run with Zenith Coin on Hydra-Pluto. Whole game froze and crashed when an Errant Specter of lvl 1175 spawned. WAR-2814969
  • VISUAL: fwu7SUo.png
  • REPRODUCTION: unknown
  • EXPECTED RESULT: I don't thing the Errant Specters should be that high of a level, it becomes pretty impossible to kill.
  • OBSERVED RESULT: Just shooting with Mesa's Regulators, also noticed weird Xiros holstering and melee animation get's stuck sometimes when getting out of Mesa's Regulators ability.
  • REPRODUCTION RATE: So far, 5 times out of ~8 runs. wasted 5 Zenith coins now, because of this bug
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  • TYPE: [In-Game]
  • DESCRIPTION: [the corpus zanuka hunt triggered in the voidcorpus thing casuses an unending loop of being teleported back to the void]
  • REPRODUCTION RATE: [zanuka spawn during the corpus kill 75 enemys thing]
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  • TYPE: In-Game
  • DESCRIPTION: Dashing into the Jackal in Spoiler-Mode while he is in the Execution (press X) state, makes the Jackal un-intractable.
  • VISUAL: N/A
  • REPRODUCTION: Dash into the Jackal when he is his Execution state.
  • EXPECTED RESULT: Being able to advance to next phase
  • OBSERVED RESULT: Unable to interact with the Jackal
  • REPRODUCTION RATE: 100% so far
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  • TYPE: In mission
  • DESCRIPTION: On the new tileset. Especially in this tile the corners are invisible and wont allow bullets through
  • VISUAL: BrokenCorners.png
  • REPRODUCTION: Go to the tile and shoot at the corners. Bullet hit decal is sitting way off the wall.
  • EXPECTED RESULT: Bullet should have hit the $&*^head corpus square between the eyes.
  • OBSERVED RESULT: Bullet hit the wall and the $&*^head corpus was like "Da #*!% they doin ova der"
  • REPRODUCTION RATE: 100%
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Type:In game, Railjcak (technically not added in deadlock protocol, but it happened after the update and I didn't experience this before)

Description:Exited railjack into Archwing, entered Grineer crewship, still floated, had Archwing weapons and health bar, but had normal abilities, couldn't pick up loot or open doors.

Visual:(best pic to see me floating, plus Archmelee replacing my spine)DB0F61CD037B3A5B447F06F9249DC4892B3D8514

Reproduction:Enter Grineer crewship, I guess(I entered several crewships before, but this is the first I got stuck in archwing)

Expected result:Leaving archwing, entering ship

Observed result:Entering ship, staying in Archwing, only leaving after ship got blown up

Reproduction rate:~1/10, don't know what was the difference between staying in Archwing and leaving it

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hace 19 horas, prymerial dijo:
  • TYPE: [In-Game]
  • DESCRIPTION: [Captured Teralyst and Gauntlyst, during the mission no sentient cores dropped, niether from the vomvalysts]
  • REPRODUCTION: [I went from the orbiter straight to the plains (so didnt start bounty), and deadlock protocol quest was active.]
  • REPRODUCTION RATE: [happened once, didnt try it since then. It didnt bother me at first, i thought the system changed, so i hoped i will be getting them when i extract to cetus, but didnt get any, just the shards and the arcanes]

Same problem

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These reports are after the hotfix that blocked skipping cinematics (except the first cinematic for some reason).

 

  • TYPE: In-Game, Jackal.
  • DESCRIPTION: Get left behind in the first arena as client after the first parazon.
  • REPRODUCTION RATE: Whenever it feels like it.

 

  • TYPE: In-Game, Jackal.
  • DESCRIPTION: Parazon prompt vanishes upon interaction and doesn't do it, we had to down it 3 times in the first room to get it to finally work.
  • REPRODUCTION RATE: Whenever it feels like it.
Edited by HunterDigi
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  • TYPE: In-Game, in (new tileset) Granum Void, UI bug
  • DESCRIPTION: Fighting in the Granum Void on the easiest difficulty (normal), once the equipped Warframe dies once, the timer to the left completely disappears. It is a user interface glitch.
  • VISUAL: V1yZNJc.jpg
  • REPRODUCTION: Intentionally die and revive once in the Granum Void challenge.
  • EXPECTED RESULT: The timer on the left under the "Enemies Killed" counter should have not disappeared.
  • OBSERVED RESULT: The timer on the left under the "Enemies Killed" counter disappeared.
  • REPRODUCTION RATE: Whenever you die and revive in Granum Void. It happened two times for me so far.
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  • TYPE: In-Game
  • DESCRIPTION: Juno Sap, Slo, Nul Combas are treated as normal ones. Game can't spawn normal versions. Also Juno Gaminex Moa cant be spawned probably too.
  • VISUALhttps://imgur.com/a/5e6IFfa 
  • REPRODUCTION: Check if Codex counts this like Eximuses Too
  • EXPECTED RESULT: Normal and Eximuses Verions spawn and can be scanned.
  • OBSERVED RESULT: Couldn't find Normal versions.
  • REPRODUCTION RATE: every time 
Edited by Elemelepipi
added screenshot
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  • TYPE: In-Game
  • DESCRIPTION: Found a location in the Granum Void that forces spectres to only appear at a specific spawn point, this can be exploited to allow a player to stay in the Granum Void indefinitely
  • VISUAL
Spoiler

OATFl1u.jpg
Here you can see the focused carnage in action.

ptu8O3z.jpg
here you can see the sheer volume of the 5 second triangle pickups that can appear very quickly

gPiousq.jpg
This was my score after I chose to leave by waiting down the timer, i could have kept this up indefinitely.

  • REPRODUCTION: Stand in a specific spot to cause this to happen (hopefully the screenshot I have is enough to show where i was standing), you can then blast away and occasionally rush over to the spawn point to pick up an absolute abundance of those little 5 second triangle pickups. (there are a few other locations i have found where it seems to work aswell)
  • EXPECTED RESULT: enemies should spawn all over the map as per normal
  • OBSERVED RESULT: enemies only spawn in one specific location, making them cannon fodder
  • REPRODUCTION RATE: so long as you stand in this exact location, seems to work every time.
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  • TYPE: In-Game, mission-specific
  • DESCRIPTION: Joining Granum Void challenge while escorting the rescue target. Once the rescue target gets downed right at the end of the Granum Void challenge, it is impossible to revive with enough time left remaining. Once the player has been teleported back to the ship, the rescue target stays in the Granum Void.
  • VISUAL: N/A
  • REPRODUCTION: Play node "Triton", Neptune. Take the rescue target into Granum Void. Get the rescue target downed with only 2 seconds on the timer left.
  • EXPECTED RESULT: Rescue target should either A.) go into stasis while player is facing Granum Void challenge and not enter Granum Void with the player or B.) be ejected together with the player once the challenge is over (even in a downed state) so that the player has a chance to revive the rescue target once the challenge has ended.
  • OBSERVED RESULT: Once the rescue target is downed with less than 4 seconds left on the timer, the player will be ejected back from Granum Void onto Corpus ship without the chance to revive the rescue target. Mission inevitably fails.
  • REPRODUCTION RATE: 100%
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  • TYPE: In-game
  • DESCRIPTION: Entering the Granum Void on a mission with a Void Fissure
  • VISUAL: No screenshot
  • REPRODUCTION: Entering the Granum Void on a mission with a Void Fissure
  • EXPECTED RESULT: The specters should stay as is, so to complete the Granum Void challenge
  • OBSERVED RESULT: Specters would become corrupted, no longer counting towards the total kills
  • REPRODUCTION RATE: Only attempted once
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  • TYPE: In-Game, Granum Treasurer cheats
  • DESCRIPTION: The Trasurer carrying the Granum Coin often runs inte the extraction area - attempting to kill him there would lead to extraction without killing him or without being able to pick up the coin. Waiting usually does not work either because he can (and does) flee while in that zone. This is mostly a solo issue, but still ...
  • VISUAL:
  • QALU0J4.png
  • REPRODUCTION: Do a mission quickly and have the Treasurer spawn when already near the exit.
  • EXPECTED RESULT: I am get my loot.
  • OBSERVED RESULT: I don't get the loot.
  • REPRODUCTION RATE: e.g. 60%-ish on Fossa

Fortunately this synergizes well with missions not having golden hand terminals every now and then ...

 

45 minutes ago, HunterDigi said:
  • TYPE: In-Game, Jackal.
  • DESCRIPTION: Parazon prompt vanishes upon interaction and doesn't do it, we had to down it 3 times in the first room to get it to finally work.
  • REPRODUCTION RATE: Whenever it feels like it.

Can confirm. Seems to be linked to using spoiler mode during the laser wall part. But ... only once per player? Always worked on the second try for me.

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  • TYPE: In-Game
  • DESCRIPTION: I was fighting the Jackal with a Nyx Prime on my team. The Nyx went directly underneath the Jackal as it went up to deploy the spinning laser walls and started channeling her fourth ability.
  • VISUAL: I didn't grab a screenshot, but the jackal spun around like it should, and even had some of the red glowing effects around itself, but the laser walls were invisible. The effects on Nyx's ability seemed to just barely touch the bottom of the Jackal while it was in the air.
  • REPRODUCTION: Fight the Jackal as Nyx Prime. When the Jackal goes up to deploy the laser walls, move directly underneath him and start channeling your fourth ability.
  • EXPECTED RESULT: Either the laser walls should have remained visible because they were still able to do damage, or the laser walls should not be able to do damage anymore because they are being nullified by the Nyx.
  • OBSERVED RESULT: The laser walls became invisible, but still did damage as normal when you passed where they would have been. The damage area seemed to act as normal, rotating around the Jackal and coming out from specific points on his body.
  • REPRODUCTION RATE: The Nyx was able to consistently produce this result in the same mission for the last 3 cycles of the fight. For the first cycle, the Nyx was not directly underneath but off to the side a little and the effect was not produced. The Nyx seemed to have regular range on the ability.
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  • TYPE: In-Game
  • DESCRIPTION: Reactor sabotage on the new corpus ship tileset produces the wrong effects when placing the fuel cell in the reactor or the coolant receptacles.
  • REPRODUCTION: Place the fuel cell back in the reactor or into one of the coolant systems.
  • EXPECTED RESULT:
    • Placing the fuel cell into the reactor should produce a meltdown
    • Placing it into one of the coolant receptacles should produce magnetic anomalies.
  • OBSERVED RESULT:
    • Placing the fuel cell into the reactor has the Lotus state it will cause a meltdown but it produces magnetic anomalies (though it still starts the countdown timer)
    • Placing the fuel cell into a coolant receptacle has the Lotus state that it will cause magnetic anomalies, but instead it produces a blackout (which actually looks really neat!)
  • REPRODUCTION RATE: 100%
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TYPE: In-Game

DESCRIPTION: Sentient cores in the Plains of Eidolon no longer drop.

REPRODUCTION: Kill Vomvalysts or Eidolons in the Plains of Eidolon

OBSERVED RESULT: While every other drop possible like Eidolon shards for example do drop, sentient cores do not.

REPRODUCTION RATE: Always

  • Like 2
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  • TYPE: UI
  • DESCRIPTION: Trying to redeem general medallion in larunda relay (steel meridian) 
  • VISUAL: X
  • REPRODUCTION: Only have 1 General medallion in inventory
  • EXPECTED RESULT: select and redeem for 5000 standing 
  • OBSERVED RESULT: nothing
  • REPRODUCTION RATE: ? not sure if it happens with other syndicates or lower rank medallions but could be possible
  • Like 1
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16 hours ago, Lucai said:
  • TYPE: Warframe Ability (Protea)
  • DESCRIPTION: Grenade Fan's duration is reset to the base 10 seconds when it is at max rank.
  • VISUAL: N/A
  • REPRODUCTION: Reach rank 30 and/or max out her ability 'Grenade Fan'
  • EXPECTED RESULT: The ability should have greater duration at max rank. E.g. 10/15/20/25
  • OBSERVED RESULT: The ability is reset to 10 seconds; progression is as such - 10/15/20/10
  • REPRODUCTION RATE: Appears to be consistent. I have forma'd her twice - and logged in/out. I have also made sure to confirm this via comparing her stats without mods.

Same for me 

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  • TYPE: In game
  • DESCRIPTION: Having only 1 syndicate medallion prevents you from cashing them in for standing.
  • VISUALhttps://i.imgur.com/pMq9ITa.mp4
  • REPRODUCTION: Have only 1 medallion of any type
  • EXPECTED RESULT: Turned in medallion for standing
  • OBSERVED RESULT: "Total" simply blinks as if in error
  • REPRODUCTION RATE: Always
Edited by McCIoud
  • Like 1
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  • TYPE: In game
  • DESCRIPTION: Clicking the max button for turning in syndicate medallions set the turn in number to zero
  • VISUALEQUlYNm.png
  • REPRODUCTION: Clicking the max turn in button
  • EXPECTED RESULT: Maxing the turn in number
  • OBSERVED RESULT: Sets turn in to zero
  • REPRODUCTION RATE: Always
  • Like 1
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  • TYPE: In-game
  • DESCRIPTION: Treasurer takes no damage from the Accrid
  • VISUAL: No visuals but easily experimented
  • REPRODUCTION: shoot the guy with the Accrid
  • EXPECTED RESULT: Damage him.
  • OBSERVED RESULT: 0 damage
  • REPRODUCTION RATE: Every bullets
  • Like 1
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