schilds Posted August 2, 2020 Share Posted August 2, 2020 Hall of Mirrors is probably the safe choice for a transferrable ability. While it's powercreep, it's an otherwise straightforward buff that likely won't break anything. Sleight of hand with its augment, on the other hand, might be more niche, but has potentially broken synergies with other frames' aoe abilities. At least, that would appear to be the case going from SO/ESO. Link to comment Share on other sites More sharing options...
kwlingo Posted August 2, 2020 Share Posted August 2, 2020 Just now, (PS4)ITS_TH3GOD said: i do wonder though, does ash still get the damage boost when invisible? i've tested it but somehow it doesnt seem to work Yes should still be working unless DE changed it from last update. Link to comment Share on other sites More sharing options...
kevoisvevo Posted August 2, 2020 Share Posted August 2, 2020 4 hours ago, Sweg178 said: Time gated activities are not tedius.. its a good way to prevent players from being burnt out i think you have it the opposite way around. it's a good way to burn out average players. Link to comment Share on other sites More sharing options...
DarthRednax Posted August 2, 2020 Share Posted August 2, 2020 1 minute ago, schilds said: Hall of Mirrors is probably the safe choice for a transferrable ability. While it's powercreep, it's an otherwise straightforward buff that likely won't break anything. Sleight of hand with its augment, on the other hand, might be more niche, but has potentially broken synergies with other frames' aoe abilities. At least, that would appear to be the case going from SO/ESO. Saryn with her 2 replaced by augmented SoH in ESO would be a sight to behold Link to comment Share on other sites More sharing options...
kwlingo Posted August 2, 2020 Share Posted August 2, 2020 1 minute ago, schilds said: Hall of Mirrors is probably the safe choice for a transferrable ability. While it's powercreep, it's an otherwise straightforward buff that likely won't break anything. Sleight of hand with its augment, on the other hand, might be more niche, but has potentially broken synergies with other frames' aoe abilities. At least, that would appear to be the case going from SO/ESO. Sleight of Hands with Saryn. lol Will break the game Link to comment Share on other sites More sharing options...
ShogunGunshow Posted August 2, 2020 Share Posted August 2, 2020 1 minute ago, schilds said: Hall of Mirrors is probably the safe choice for a transferrable ability. While it's powercreep, it's an otherwise straightforward buff that likely won't break anything. Sleight of hand with its augment, on the other hand, might be more niche, but has potentially broken synergies with other frames' aoe abilities. At least, that would appear to be the case going from SO/ESO. Hall of Mirrors is pretty much the definition of signature ability for Mirage so I'm going to say no, it won't be that. Link to comment Share on other sites More sharing options...
(PSN)ITS_TH3GOD Posted August 2, 2020 Share Posted August 2, 2020 1 minute ago, kwlingo said: Yes should still be working unless DE changed it from last update. hmm..gonna have to test that out again, maybe it was glitched for me. Link to comment Share on other sites More sharing options...
kwlingo Posted August 2, 2020 Share Posted August 2, 2020 1 minute ago, DarthRednax said: Saryn with her 2 replaced by augmented SoH in ESO would be a sight to behold Yes we all know everyone will be replacing Saryn's 2nd ability for something more useful. lol Link to comment Share on other sites More sharing options...
(PSN)ITS_TH3GOD Posted August 2, 2020 Share Posted August 2, 2020 1 minute ago, kwlingo said: Sleight of Hands with Saryn. lol Will break the game lol they wont allow that. Link to comment Share on other sites More sharing options...
schilds Posted August 2, 2020 Share Posted August 2, 2020 Auigmented SoH could potentially work well with any aoe/clustering ability and/or mass armour stripping ability (Hildryn, Mag, etc). Link to comment Share on other sites More sharing options...
DarthRednax Posted August 2, 2020 Share Posted August 2, 2020 Just now, (PS4)ITS_TH3GOD said: lol they wont allow that. But what will they do? Mirage works because the goal of SoH is completely separate from the goal of her 1&3, meaning they dont overlap and become op. Any of the 3 abilities in a frame that can use them would be meta defining Link to comment Share on other sites More sharing options...
ShogunGunshow Posted August 2, 2020 Share Posted August 2, 2020 Apparently Pablo says that Firewalk will be the transferable ability for Nezha so I'm totally wrong that they'd avoid buff abilities 🤷♂️ Bring on the Gauss with Firewalk for Sanic memes. Link to comment Share on other sites More sharing options...
kwlingo Posted August 2, 2020 Share Posted August 2, 2020 Just now, (PS4)ITS_TH3GOD said: lol they wont allow that. Yes pretty much cast 3, 1, then 2 and everything dies automatically because Sleight of hand already kills enemies at spawn spots lol. Scaling damage at spawn locations ahahah Link to comment Share on other sites More sharing options...
ShogunGunshow Posted August 2, 2020 Share Posted August 2, 2020 Wait. Hydroid can cast things inside his pool. Can Hydroid use Mag's Pull inside Undertow to vacuum everyone inside? Link to comment Share on other sites More sharing options...
(PSN)ITS_TH3GOD Posted August 2, 2020 Share Posted August 2, 2020 1 minute ago, DarthRednax said: But what will they do? Mirage works because the goal of SoH is completely separate from the goal of her 1&3, meaning they dont overlap and become op. Any of the 3 abilities in a frame that can use them would be meta defining i just dont think DE would even allow any abilities that could potentially make any said frame OP or so on Link to comment Share on other sites More sharing options...
(PSN)ITS_TH3GOD Posted August 2, 2020 Share Posted August 2, 2020 Just now, ShogunGunshow said: Wait. Hydroid can cast things inside his pool. Can Hydroid use Mag's Pull inside Undertow to vacuum everyone inside? yooo that would be wild. Link to comment Share on other sites More sharing options...
Markus-Aleksandr Posted August 2, 2020 Share Posted August 2, 2020 When the Helminth gets a hold of Equinox. Link to comment Share on other sites More sharing options...
kwlingo Posted August 2, 2020 Share Posted August 2, 2020 1 minute ago, DarthRednax said: But what will they do? Mirage works because the goal of SoH is completely separate from the goal of her 1&3, meaning they dont overlap and become op. Any of the 3 abilities in a frame that can use them would be meta defining Saryn's 3rd turned on allows for any damaged enemy to spread the spores while sleigh of hand augment can do 20-50m damage allowing for all enemies to receive damage and auto trigger spores without have to damage any enemy with weapons. Link to comment Share on other sites More sharing options...
DarthRednax Posted August 2, 2020 Share Posted August 2, 2020 The reason that op options will happen is because DE too often relies on frames lacking synergy between abilities for balance. There will be some way to put a more synergistic ability on an already good frame and push it over the edge. Link to comment Share on other sites More sharing options...
ShogunGunshow Posted August 2, 2020 Share Posted August 2, 2020 Of course we have to get a good look at the Helminth abilities, too. Link to comment Share on other sites More sharing options...
Lutesque Posted August 2, 2020 Share Posted August 2, 2020 3 minutes ago, ShogunGunshow said: Wait. Hydroid can cast things inside his pool. Can Hydroid use Mag's Pull inside Undertow to vacuum everyone inside? Ofcourse. But what would be the Point.... ? Undertow is still extremely Slow.... I guess you can use it just Remove Enemies from the Equation without Killing them . Link to comment Share on other sites More sharing options...
(PSN)ITS_TH3GOD Posted August 2, 2020 Share Posted August 2, 2020 4 minutes ago, Markus-Aleksandr said: When the Helminth gets a hold of Equinox. lol Link to comment Share on other sites More sharing options...
Markus-Aleksandr Posted August 2, 2020 Share Posted August 2, 2020 Just now, ShogunGunshow said: Of course we have to get a good look at the Helminth abilities, too. At the very least, it looks like they had some decent utility, which is far more than what can be said for the abilities one would get rid of (looking at you, Ballistic Battery) Link to comment Share on other sites More sharing options...
(PSN)ITS_TH3GOD Posted August 2, 2020 Share Posted August 2, 2020 2 minutes ago, DarthRednax said: The reason that op options will happen is because DE too often relies on frames lacking synergy between abilities for balance. There will be some way to put a more synergistic ability on an already good frame and push it over the edge. not when they have the safety net of only using trash abilities Link to comment Share on other sites More sharing options...
(PSN)ITS_TH3GOD Posted August 2, 2020 Share Posted August 2, 2020 2 minutes ago, ShogunGunshow said: Of course we have to get a good look at the Helminth abilities, too. did they show any of them though? Link to comment Share on other sites More sharing options...
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