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Discussion and Feedback on the Helminth Chrysalis - The most shocking feature ever revealed?


(PSN)ChaosTheNerd

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Hall of Mirrors is probably the safe choice for a transferrable ability. While it's powercreep, it's an otherwise straightforward buff that likely won't break anything. Sleight of hand with its augment, on the other hand, might be more niche, but has potentially broken synergies with other frames' aoe abilities. At least, that would appear to be the case going from SO/ESO.

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1 minute ago, schilds said:

Hall of Mirrors is probably the safe choice for a transferrable ability. While it's powercreep, it's an otherwise straightforward buff that likely won't break anything. Sleight of hand with its augment, on the other hand, might be more niche, but has potentially broken synergies with other frames' aoe abilities. At least, that would appear to be the case going from SO/ESO.

Saryn with her 2 replaced by augmented SoH in ESO would be a sight to behold

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1 minute ago, schilds said:

Hall of Mirrors is probably the safe choice for a transferrable ability. While it's powercreep, it's an otherwise straightforward buff that likely won't break anything. Sleight of hand with its augment, on the other hand, might be more niche, but has potentially broken synergies with other frames' aoe abilities. At least, that would appear to be the case going from SO/ESO.

Sleight of Hands with Saryn. lol Will break the game

oh my wow GIF

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1 minute ago, schilds said:

Hall of Mirrors is probably the safe choice for a transferrable ability. While it's powercreep, it's an otherwise straightforward buff that likely won't break anything. Sleight of hand with its augment, on the other hand, might be more niche, but has potentially broken synergies with other frames' aoe abilities. At least, that would appear to be the case going from SO/ESO.

Hall of Mirrors is pretty much the definition of signature ability for Mirage so I'm going to say no, it won't be that.

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Just now, (PS4)ITS_TH3GOD said:

lol they wont allow that.

But what will they do?
Mirage works because the goal of SoH is completely separate from the goal of her 1&3, meaning they dont overlap and become op. Any of the 3 abilities in a frame that can use them would be meta defining

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Just now, (PS4)ITS_TH3GOD said:

lol they wont allow that.

Yes pretty much cast 3, 1, then 2 and everything dies automatically because Sleight of hand already kills enemies at spawn spots lol. Scaling damage at spawn locations ahahah

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1 minute ago, DarthRednax said:

But what will they do?
Mirage works because the goal of SoH is completely separate from the goal of her 1&3, meaning they dont overlap and become op. Any of the 3 abilities in a frame that can use them would be meta defining

i just dont think DE would even allow any abilities that could potentially make any said frame OP or so on

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1 minute ago, DarthRednax said:

But what will they do?
Mirage works because the goal of SoH is completely separate from the goal of her 1&3, meaning they dont overlap and become op. Any of the 3 abilities in a frame that can use them would be meta defining

Saryn's 3rd turned on allows for any damaged enemy to spread the spores while sleigh of hand augment can do 20-50m damage allowing for all enemies to receive damage and auto trigger spores without have to damage any enemy with weapons.

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3 minutes ago, ShogunGunshow said:

Wait.

Hydroid can cast things inside his pool.

Can Hydroid use Mag's Pull inside Undertow to vacuum everyone inside?

Ofcourse. But what would be the Point.... ? Undertow is still extremely Slow....

I guess you can use it just Remove Enemies from the Equation without Killing them .

 

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2 minutes ago, DarthRednax said:

The reason that op options will happen is because DE too often relies on frames lacking synergy between abilities for balance. There will be some way to put a more synergistic ability on an already good frame and push it over the edge.

not when they have the safety net of only using trash abilities

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