-Vahagn- Posted September 15, 2020 Share Posted September 15, 2020 What are some good Helminth abilities for Valkyr? Currently I replaced Paralysis with Fire Walker for speed and I think it looks cool. Though I just did that to test the Helminth system. Are there better abilities to use instead? Link to comment Share on other sites More sharing options...
TheDeniable Posted September 15, 2020 Share Posted September 15, 2020 Right now I am running her with Elemental Ward Ice. Currently enjoy it might try out pocket sand next. Link to comment Share on other sites More sharing options...
Syln Posted September 15, 2020 Share Posted September 15, 2020 I replaced ripline with energize munition since i use a prisma grakata with a fire rate + crit riven but this choice has little to do with the fact that it's valkyr. Link to comment Share on other sites More sharing options...
EmberStar Posted September 15, 2020 Share Posted September 15, 2020 13 minutes ago, WH1735S0W said: What are some good Helminth abilities for Valkyr? Currently I replaced Paralysis with Fire Walker for speed and I think it looks cool. Though I just did that to test the Helminth system. Are there better abilities to use instead? Why replace Paralysis when Ripline is right there? I'm just curious - to me Paralysis has some very rare "it might actually do something" cases, and Ripline is just utterly pointless. As a movement power it is currently inferior to the parkour skills built into every Warframe now, and as a combat power it's like Pull... except worse in just about every possible way. Link to comment Share on other sites More sharing options...
krc473 Posted September 15, 2020 Share Posted September 15, 2020 3 minutes ago, EmberStar said: Why replace Paralysis when Ripline is right there? I also replaced Paralysis. I have never really found a situation where it was useful to me, so I ditched it. Rip line has its uses when you mistime jumps, or expect to go further than you can. Just pull yourself to a wall/ceiling. Plus, it works on your friends. I put Fire Blast on Valkyr. I figured it might be fun to play around with AoE damage and occasional armour stripping. Link to comment Share on other sites More sharing options...
Hypnos Posted September 15, 2020 Share Posted September 15, 2020 Using Silence (with Savage Silence augment) on most of my frames that I use for Melee. Link to comment Share on other sites More sharing options...
-Vahagn- Posted September 15, 2020 Author Share Posted September 15, 2020 4 minutes ago, EmberStar said: Why replace Paralysis when Ripline is right there? I'm just curious For me Paralysis is weaker in higher levels, so I use it a lot less. While normal parkour is better for movement I use it in conjunctions with Ripline. My favorite thing to do is bullet jump and launch myself higher. In addition I use Ripline to bring flying enemies to the ground, throw them off cliffs and even grab teammates. To be fair I might be the only person who likes Ripline. 25 minutes ago, TheDeniable said: Right now I am running her with Elemental Ward Ice. Currently enjoy it might try out pocket sand next. That is a good idea, also I am trying to picture a Dale-like Valkyr. Link to comment Share on other sites More sharing options...
Yamazuki Posted September 15, 2020 Share Posted September 15, 2020 I also replaced Paralysis with FIrewalker, as it provides a free heat proc to targets that don't die instantly, deals good damage for most of the game to kill some stuff on its own, and provides utility in the form of movement, forward momentum in some situations that's much quicker than bullet jumping, light cc, etc. More importantly though, it doesn't interfere with melee play due to the very quick animation. Link to comment Share on other sites More sharing options...
Kylo. Posted September 15, 2020 Share Posted September 15, 2020 Elemental Ward Ice, Blood Altar, Grendel's ability. Link to comment Share on other sites More sharing options...
(PSN)Quantaminum Posted September 15, 2020 Share Posted September 15, 2020 49 minutes ago, krc473 said: Plus, it works on your friends. Pulling that last guy who doesn't want to step in the extraction zone. Love it. Link to comment Share on other sites More sharing options...
Aldain Posted September 15, 2020 Share Posted September 15, 2020 1 hour ago, EmberStar said: Why replace Paralysis when Ripline is right there? Ripline is fun to use in tall rooms for me. I really would like to see them make Ripline a function of the Parazon (hold interact for ~1 second with a small cooldown) and give Valkyr something else (and maybe a small rework). On the main topic, Terrify could be a decent option to replace Para with, it fits the Berserker theme well enough and can give her some reliable CC. Link to comment Share on other sites More sharing options...
(PSN)TEKKENGOD420 Posted September 15, 2020 Share Posted September 15, 2020 Pillage, plays right in with high strength and decent duration. She’s tanky af anyway but hey nothing like a o’S#&$e button when in a pinch. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted September 16, 2020 Share Posted September 16, 2020 Subsume the Valkyr. Link to comment Share on other sites More sharing options...
Jarriaga Posted September 16, 2020 Share Posted September 16, 2020 I'm having a hard time making her feel useful vs. the benefits I've obtained in other frames. So far I've tried: - Ice Elemental Ward: More armor is useless when you're covered with slash procs. Ice proc range is tied to ability range, so this amounts to little more than extra armor if you're using Narrow Minded. - Eclipse: Not working as well as I thought because of the light levels. If you could at least get the FULL buff for either light or dark this would be great, but there are many times in which the buff seems to be negligible despite having 280% power strength because the buff is scaled off environmental light levvels. Inability to control buff type also means that it's useless when Hysteria is active unless you happen to be in an extremely bright spot to ensure the light buff. - Roar: Works well for helping Hysteria's pathetic base scaling. But this feels so generic and boring that you kinda don't want to go for it until you've exhausted all possible options and given up. - I will now try Fire Blast. Giving her a rather generous wide-area AOE CC ability that strips 50% armor and sets enemies ablaze would not only fit her thematically, but would make her more dynamic due to frequent casting. Overall, I think Valkyr is on the same spot as Hydroid: The kit is so bad in current WF that not even the Helminth can do much for her as she stands. Not to mention other frames can now get War Cry, making her less relevant. Sure it's nerfed, but that's not stopping it from being used. Link to comment Share on other sites More sharing options...
(PSN)Navalhabr Posted September 16, 2020 Share Posted September 16, 2020 The 1st with Fireblast(Ember). Warcry + Prolonged Paralizis [Argument for 3], then Fireblast. Great CC and Damage. Link to comment Share on other sites More sharing options...
(PSN)ForNoPurpose Posted September 16, 2020 Share Posted September 16, 2020 Garudas heal thingy? Idk. Maybe Defy even... Link to comment Share on other sites More sharing options...
-Vahagn- Posted September 16, 2020 Author Share Posted September 16, 2020 5 hours ago, (XB1)GearsMatrix301 said: Subsume the Valkyr. I am using a primed Valkyr with Umbra forma installed. However I am building a regular Valkyr for the purpose of subsuming. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted September 16, 2020 Share Posted September 16, 2020 I just put Roar on mine, Blood Altar is also tempting but she can heal with her 4 anyway. might have to try out Fire Blast when i get around to building another Ember. Link to comment Share on other sites More sharing options...
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