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Tusk Heavy Gunner dealing insane amount of damage [Fixed]


JohnnyMeta

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I'm sure it's not my idea, since the last update the grinners, they do too much damage, they have even killed me using karak with a few shots (normal mode), then there is the napalm grinner, which practically kills me with too much state effects powerful ...
At night, if there are grinners near your lure charged, it can be destroyed easily, the grinners have too high damage now, not to mention in Steel Path, where they are also able to easily destroy Eidolons lures.

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21 hours ago, JohnnyMeta said:

I'm sure it's not my idea, since the last update the grinners, they do too much damage, they have even killed me using karak with a few shots (normal mode), then there is the napalm grinner, which practically kills me with too much state effects powerful ...
At night, if there are grinners near your lure charged, it can be destroyed easily, the grinners have too high damage now, not to mention in Steel Path, where they are also able to easily destroy Eidolons lures.

The lure can still be destroyed uncharged in non-steel path mission by the grineer. It's annoying when you're doing solo tridolon run. The grineer can kill me while I'm auto breaching when before even without any survivability mod on my frame, the turret can't even tickle me me.

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On 2020-09-18 at 10:16 AM, JohnnyMeta said:

I'm sure it's not my idea, since the last update the grinners, they do too much damage, they have even killed me using karak with a few shots (normal mode), then there is the napalm grinner, which practically kills me with too much state effects powerful ...
At night, if there are grinners near your lure charged, it can be destroyed easily, the grinners have too high damage now, not to mention in Steel Path, where they are also able to easily destroy Eidolons lures.

I am not aware of any recent changes to Graineer damage output in PoE or otherwise. Are you saying it is a bug or unintentional change? Beside that, no, Graineer on PoE do not deal much damage. 

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There is a new bug that makes Tusk Heavy Gunners deal abnormally high amounts of damage when using their Tusk Grattler, to the point where they practically one shoot players and Eidolon Lures, even at levels as low as 16.

This makes it very difficult to hunt Eidolons, as the Lures are practically one shot whenever there are grineer nearby, which is very often.

Please try to fix this bug as soon as possible, because again, it makes hunting Eidolons very difficult.

 

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I just tried free roam (it's day right now) and there doesn't seem to be a noticeable change in grineer damage.

However, since they were introduced I think enemies deal too much damage at low levels on open landscapes. Free roam should be lvl 5 I think, and even then new players tend to struggle compared to normal missions.

EDIT : When testing at night I noticed that the Tusk Heavy gunner did a considerable amount of damage compared to other grineer, but only with her Grattler. Actually I never noticed that they switch weapons when you're closer.

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I first noticed this when my necramech was taking like 1-2k damage per shot from a level 60 tusk heavy gunner so i decided to go into steel path with my inaros to see how much damage they do

https://www.youtube.com/watch?v=PwozmkK5imw

they also completely ignore my negation swarm

And no other enemy there was not dealing nearly as much damage as the heavy gunner

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Right, so first of all, I did notice that some Flak Cannon / Rocket Launcher or something deals dumb damage on PoE.

I was hacking an Eidolon Lure at night time with my Chroma and I got blasted with a huge cloud of explosions and smoke and was instantly downed, before I had time to even react.

The only thing I could see that potentially caused it was a Bombard Eximus, but they should not be spamming rockets at the rate that happened to me.

 

Otherwise, the only enemies I take issue with on any open-world are the Corpus on Orb Vallis. THEY deal too much damage for their level if I'm honest, but that is a whole other discussion.

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Il y a 15 heures, (PS4)thegarada a dit :

No tengo conocimiento de ningún cambio reciente en la salida de daños de Graineer en PoE o de otra manera. ¿Estás diciendo que es un error o un cambio no intencionado? Aparte de eso, no, Graineer en PoE no causa mucho daño. 

it's a change, the grinners do too much damage on the plains of eidolons

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Today I hunted in the plains in steel path mode, and before the eidolons lures resisted practically all attacks, as if they had adaptation equipped. Even the vertical laser that has too much damage from the eidolon gantulyst, the lure en sp mode, resists it like nothing.
But if a grinner shoots him with karak, or launcher or grattler or another weapon, the lure quickly loses life. Even with bless, adaptation and 850 health, I died from an enemy shot using grattler

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1 hour ago, Lluid said:

Maybe they tweaked the damage from Garv's squad in Cambion Drift and the changes got copied to some units in the plains ?

Well the heavy gunner got buffed accidentally when they are programming Garv. I wouldn't be surprised if the same thing happened again.

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On 2020-09-18 at 4:16 PM, JohnnyMeta said:

I'm sure it's not my idea, since the last update the grinners, they do too much damage, they have even killed me using karak with a few shots (normal mode), then there is the napalm grinner, which practically kills me with too much state effects powerful ...
At night, if there are grinners near your lure charged, it can be destroyed easily, the grinners have too high damage now, not to mention in Steel Path, where they are also able to easily destroy Eidolons lures.

Ahhhhhh now this explains why my charged lures just exploded near a grineer camp. Happened in 2 runs yesterday in the Teralyst fight. Usually the lures stay alive easily, so I was very surprised that they both exploded twice without any hint where the damage came from.

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I actually noticed the same i went to the plains to open a riven and picked a mid level bounty and my mesa with shatter shield just got shredded in like 3 seconds along with the escort drone.It feels like i got shredded by the grattler wielding heavy gunners but im not sure.I didnt do any testing beyond that i just finished my challenge and went back out so i have no idea whats going on 

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Il y a 1 heure, (PS4)Madurai-Prime a dit :

Entonces cura los señuelos ... 

Los Grineer están bien, tienes que moverte y matarlos. Es un área abierta ... se supone que no debes estar parado en un lugar como un pato fácil. 

It is not about that, since it was not like that before, and this is too radical a change, it is not to be ignored. I do not know if it happens on PS4 or Xbox

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il y a 5 minutes, (PS4)thegarada a dit :

¿Puedes revisar las notas del parche con el cambio? No tengo conocimiento de ningún cambio, y la última vez que ejecuté SP PoE bounty fue en línea.

In the patch note, there is nothing of it, apart I do not know if it is happening on PS4 or Xbox, but doing tests during the eidolon hunts, the lure resists a lot or my own warframe (which has always been normal) against attacks from the eidolons, but if I meet a grinner, regardless of their level, they are able to kill me or kill the eidolon lure, quickly. Something that did not happen before

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Just noticed the same, my Necramech got destroyed in under a second, even with the shroud active.
Decided to test it with Wukong's Defy (mine has 10x damage multiplier) in the simulacrum:

Level 1 Tusk Heavy Gunner stacked 26.5k damage with the Grattler in under 4 seconds (with adaptation on, but i'm not sure if it affects Defy tho)
Level 100 Corrupted Heavy Gunner only managed to stack 18.5k damage. While Level 100 Tusk Heavy Gunner stacked nearly a MILLION damage.
It's definitely broken.
 

Спойлер

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Not sure about regular Tusk Grineer soldiers, but Heavy Gunners surely are busted.
Here's the report:

Not sure what is more effective: to report all of the broken units in one place, or create a new report for each individual unit.
But yeah, definitely another consequence of the "same back-end"

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I was wondering about this. I've been practising my solo teralysts lately because I'm trying to get it under 4 minutes. Normally I charge the first lure at mid with 2x voms and get the 3rd vom underneath Teralyst, park it using hold position, break shield, then limb then void dash away to grab the second lure.

But I noticed that sometimes my parked lure would be gone when I came back and I would have to start over. Yesterday I saw it getting killed for the first time and it was grineer at a nearby camp. They can kill it fast and I'm not sure when this started happening. I didn't know it was the heavy gunners though. Once you start hearing gunfire, its usually too late.

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