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Warframe Rebalance // Open World Economies


bnuy

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The Non-Token Based Economy Issue

There are two out of our three current open world factions that do not work off of token systems, which presents a few massive issues for players of all kinds. Fortuna and Cetus, the two older open worlds, have economies without a token system. For the more recent and well designed Deimos open world, bounties grant tokens instead of directly giving you standing. This results in two quality of life changes over the older economies, one of which is it allows you to farm in one sitting to save up tokens for a large amount of standing. Due to not functioning off tokens, this prevents "pre-farming" for days where you will not have time to grind missions. The other core issue this non-token based economy system poses for the players, is that you are punished for doing bounties beyond your daily standing cap. Any extra potential standing you would have earned is now entirely wasted. Currently, with Cetus and Fortuna, the only way to save up effective standing for the faction is through fish and gems, you can't do bounties for tokens to trade in later. 

  • Prevented from "pre-farming" for standing via token economy system.
     
  • Bounties are unrewarding once standing is capped.

Standing vs. Resource Costs in Vendors Issue

Much of the open world vendors trade you items for standing, and this makes sense for the most part. Modular gear, blueprints, one time purchases, these all make sense to purchase with standing. There are many items from vendors however that don't make sense to be sold for standing, it causes the investment required per decoration to skyrocket in relation to other open worlds. There are not actually that many vendor items that suffer from this issue, but for the ones that do, it makes the grind feel incredibly steep and unrewarding. Deimos and Fortuna and implemented very well in this respect, all decorative items such as the Floofs, and goods you can get from Ticker, are sold for a randomized amount of tokens. This system means you always have an effective resource/material sink, without having to spend days farming for a specific decoration. Cetus on the other hand is the absolute worst with this issue, all decorations from Old Man Suumbaat and Onkko are bought directly with standing, as opposed to resources/tokens. This forces players to spend their hard earned standing, which is typically for essential goods, on things like decorations.

  • Incredibly steep costs for non-essential items, as they require standing.

Token Exchanges and "Time-gating" Issue

Tokens improve the economies by an incredible amount, but there are still some issues in the current token economies. The reason tokens are a good implementation for economy systems is that they remove the time-gating on your farming. It allows you to save things up and stockpile from a single play session, instead of having to grind every single day to the daily cap, which is monotonous and leads to burnout. The issue with tokens is that many of the methods to obtain specific tokens, like trading animal tags in to Son for Son Tokens, are time-gated and only have a specific shop inventory every few hours. This means even with being able to farm up daily standing in one sitting, you still aren't able to effectively farm up all token types without being time-gated, you can only farm the tokens bounties drop.

  • Time-gated token farming (for most types), which means most things you use tokens for is also effectively time-gated.


Economy Fixes

Token Exchange / Conversion Changes

Spoiler

There is a current issue present even in the Deimos open world. This issue had to do with the way token exchanges and token shops from vendors refresh.

There are vendors that allow you to trade resources in for Tokens, or even different Token types for higher end Tokens. When you go to one of these shops to stock up on tokens, there is only so much inventory you can purchase before you're now locked into a "time-gate". You are only able to purchase so many Token bundles every hour, even if you still have dozens of resources or Tokens to trade. This is one of the only issues still present in the newly designed open world economy system that was implemented with Deimos.

I understand this is part of the balancing to do with how long players can spend on the content. Some would argue being able to buy infinite tokens without having to wait would speed up much of the grind, but I disagree. It keeps the standing per day the same, so you can rank up at the same pace, but allows players to be un-capped in their resource/token gains. This means for instances where you're farming non-essential items, like decorations, you are no longer time-gated.

The only time-gate that needs to be kept for open worlds is the standing per day. Tokens, resources, and methods of obtaining the standing itself should never be time-gated, only how much standing you can earn per day.

There are TWO POSSIBLE WAYS to fix this issue, they are as follows.

Token Fixes

  • 1. ) Add base-line token trades to all vendors.
    • This would mean Vendors now have specific trades that are always available, to convert resources to tokens. These trades will be more steeply prices, as they are permanent trades you are never locked out of.
      • Example: Daughter/Kaelli now has permanent Token trades, one trade for every fish specific resource type.
        Common Fish Resource (x20)    = 1 Daughter Token
        Uncommon Fish Resource (x10)  = 1 Daughter Token
        Rare Fish Resource (x4)              = 1 Daughter Token

         
  • 2. ) Make Token pack purchases refresh instantly.
    • This would mean Vendors now always have at least eight different randomized Token exchange trades, and as soon as you buy one another will take it's place.
      The randomized Token packs you can trade with Vendors for will always be available, unless you lack the specific resources for all eight of the random trades you are given.


Ostron Economy

Spoiler


Ostron "Token" System

Spoiler

Ostron Ticket (Token) Economy in Cetus

  • You can now earn five different types of Ostron Tickets that can be exchanged with Nakak at any time for Ostron standing.
     
    • Bounty Ticket (Common):
      • Standing Gain: +100
      • Source: Obtained by completing bounties for Konzu in Cetus.
      • Description:
        • An Ostron ticket stamped by Konzu, certifying the holder has provided vital support in fending off Grineer forces.
           
    • Meal Ticket (Common):
      • Standing Gain: +100
      • Source: Obtained by trading fish materials with Fisher Hai-Luk in Cetus.
      • Description:
        • An Ostron ticket stamped by Fisher Hai-Luk, certifying the holder has generously donated fish to feed the families of Cetus.
           
    • Excavation Ticket (Common):
      • Standing Gain: +100
      • Source: Obtained by trading gems and ores with Old Man Suumbaat in Cetus.
      • Description:
        • An Ostron ticket stamped by Old Man Suumbaat, certifying the holder has played a critical role in a mineral excavation.
           
    • Conservation Ticket (Uncommon):
      • Standing Gain: +500
      • Source: Obtained by trading animal conservation tags with Master Teasonai.
      • Description:
        • An Ostron ticket stamped by Master Teasonai, certifying the holder has been a valuable asset in conservation.
           
    • Unum's Ticket (Rare):
      • Standing Gain: +1500
      • Source: Obtained by trading different kinds of Ostron Tickets with Nakak in Cetus.
      • Description:
        • An Ostron ticket of extreme value, stamped by the Unum herself, certifying the holder as a respected friend of Cetus.


Vendor Changes

Spoiler

Fisher Hai-Luk:

  • Spoiler
    • Remove "Provide Fish" Option
       
    • Add new "Fishing Expedition" Option
      • This will function identically to the "Exocrine Assignments" option Daughter/Kaelli on Deimos has.
      • This new function will be used to directly trade Plains of Eidolons fish materials for Ostron Meal Tickets.
         
    • Change Fisher Hai-Luk's shop.
      • Spoiler

        Fisher Hai-Luk's Offerings

        • Fisher Hai-Luk is having some minor tweaks to the costs of her fish decoration blueprints.
          • Decorations: cost of 2 - 10 Meal Tickets, amount scales depending on rank required for decoration


        Updated Wares List

        Spoiler
        • Lanzo Fishing Spear
        • Tulok Fishing Spear
        • Peram Fishing Spear
           
        • Luminous Dye
        • Pharoma
           
        • Peppered Bait
        • Twilight Bait
        • Murkray Bait
        • Norg Bait
        • Cuthol Bait
        • Glappid Bait
           
        • Goopolla Glyph
           
        • Mawfish Trophy Blueprint
        • Khut-Khut Trophy Blueprint
        • Yogwun Trophy Blueprint
        • Charc Eel Trophy Blueprint
        • Goopolla Trophy Blueprint
        • Tralok Trophy Blueprint
        • Mortus Lungfish Trophy Blueprint
        • Sharrac Trophy Blueprint
        • Karkina Trophy Blueprint
        • Murkray Trophy Blueprint
        • Norg Trophy Blueprint
        • Cuthol Trophy Blueprint
        • Glappid Trophy Blueprint
        • Boot Trophy Blueprint


Old Man Suumbaat:

  • Spoiler
    • Remove "Trade Mineral for Standing" Option
       
    • Add new "Plains Excavation" Option
      • This will function identically to the "Extraction Expeditions" option Otak on Deimos has.
      • This new function will be used to directly trade Plains of Eidolons minerals and ores for Ostron Excavation Tickets.
         
    • Change Old Man Suumbaat's shop.
      • Spoiler

        Old Man Suumbaat's Offerings

        • Old Man Suumbaat has been relegated to only mining specific wares and merchandise. This means much of his stock has been removed, in place of his new ticket systems.


        Updated Wares List

        Spoiler
        • Nosam Cutter
        • Focused Nosam Cutter
        • Advanced Nosam Cutter
           
        • Pyrotic Alloy Blueprint
        • Tear Azurite Blueprint
        • Coprite Alloy Blueprint
        • Esher Devar Blueprint
        • Fersteel Alloy Blueprint
        • Marquise Veridos Blueprint
        • Auroxium Alloy Blueprint
        • Star Crimzian Blueprint
        • Heart Nyth Blueprint
        • Radian Sentirum Blueprint
           
        • Veridos Glyph
           
        • Fosfor Blau Blueprint (moved)
          • Cost: 20,000 Ostron Standing
        • Fosfor Rahd Blueprint (moved)
          • Cost: 20,000 Ostron Standing
             
        • Cetus Scene (moved)
        • Plains of Eidolon Scene (moved)
        • Blue Cetus Sign (moved)
        • Green Cetus Sign (moved)
        • Red Cetus Sign (moved)
        • Bountiful Fruit Basket (moved)
        • Wide Fruit Basket (moved)
        • Modest Fruit Basket (moved)
        • Blue Spices (moved)
        • Red Spices (moved)
        • Cracked Jug (moved)
        • Fishing Boot (moved)
        • Iradite Nugget (moved)


Nakak:

  • Spoiler
    • Add new "Ostron Operations" Option
      • This will function identically to the "Exchange Family Tokens" option Grandmother on Deimos has.
      • This new function will be used to directly trade different types of Ostron Tickets for Unum's Tickets.
         
    • Add new "Resource Stockpiles" Option
      • This will function identically to the "Mend the Family" option Grandmother on Deimos has.
      • This new function will be used to directly trade all different types of Plains of Eidolons materials for any type of Ostron Tickets.
         
    • Add new "Trade Tickets for Ostron Standing" Option
      • This will function identically to the "Trade Tokens for Entrati Standing" option Grandmother on Deimos has.
      • This new function will be used to directly trade all different types of Ostron Ticket directly for standing at any time.
         
    • Change Nakak's shop.
      • Spoiler
         

        Nakak's Offerings

        • Every 24 hours, on the daily reset, the shop's inventory will cycle.
          • The offerings are broken into multiple groups of which the shop displays a set amount per cycle.
            • Captura Scenes: all available at all times, these do not cycle.
            • Decorations: the shop will display five random decorations per cycle.
            • Masks: the shop will display three random masks per cycle.
               
        • The shop's prices are being heavily revised to work under the new Ostron Ticket system.
          • Captura Scenes: cost of 25 Unum's Tickets
          • Decorations: costs randomized, can cost up to two Ostron Ticket types, any combination
          • Masks: costs randomized, can cost up to two Ostron Ticket types, any combination


        Updated Wares List

        Spoiler
        • Excalibur Mask
        • Mag Mask
        • Volt Mask
        • Trinity Mask
        • Grineer Mask
        • Mask of the Lost One
        • Norg Mask
        • Mother's Mask
           
        • Cetus Scene (moved)
        • Plains of Eidolon Scene (moved)
           
        • Caged Condroc (moved)
        • Caged Kuaka (moved)
           
        • Blue Cetus Sign (moved)
        • Green Cetus Sign (moved)
        • Red Cetus Sign (moved)
        • Bountiful Fruit Basket (moved)
        • Wide Fruit Basket (moved)
        • Modest Fruit Basket (moved)
        • Blue Spices (moved)
        • Red Spices (moved)
        • Cracked Jug (moved)
        • Fishing Boot (moved)
        • Iradite Nugget (moved)
           
        • Tusk Thumper Floof (moved)
        • Tusk Thumper Bull Floof (moved)
        • Tusk Thumper Doma Floof (moved)


Master Teasonai:

  • Spoiler
    • Add new "Capture Plains Wildlife" Option
      • This will function identically to the "Capture Deimos Wildlife" option Son/Kermerros on Deimos has.
      • This new function will be used to directly trade different types of Plains Animal Tags for Conservation Tickets.
         
    • Change Master Teasonai's shop.
      • Spoiler

        Master Teasonai's Offerings

        • Every 24 hours, on the daily reset, the shop's inventory will cycle.
          • The offerings that cycle are now only the pet skins.
            • Pet Skins: the shop will display one pet skin per cycle
               
        • The shop's prices are being tweaked for the few items it has.
          • Pet Skins: cost of 15 Conservation Tickets
          • Tusk Thumper Floofs: cost of 4 random resources, resource rarity depending on floof tier
            • Tusk Thumper:
              • 4 common plains resources
                 
            • Tusk Thumper Bull:
              • 2 common plains resources
              • 2 uncommon plains resources
                 
            • Tusk Thumper Doma:
              • 1 common plains resources
              • 1 uncommon plains resources
              • 2 rare plains resources


        Updated Wares List

        Spoiler
        • Common Condroc Glyph
           
        • Plains of Eidolon Conservation Emblem
           
        • Vasca Curative
           
        • Kuaka Echo-Lure
        • Condroc Echo-Lure
        • Mergoo Echo-Lure
        • Vasca Kavat Echo-Lure
           
        • Kuaka Pheromone Oota
        • Condroc Pheromone Oota
        • Mergoo Pheromone Oota
        • Vasca Kavat Pheromone Oota
           
        • Caged Condroc (moved)
        • Caged Kuaka (moved)
           
        • Drahk Kubrow Gene-masking Kit
        • Underbrush Kubrow Gene-masking Kit
        • Moonless Kavat Gene-masking Kit
           
        • Plains Kuaka Floof
        • Ashen Kuaka Floof
        • Ghost Kuaka Floof
        • Common Condroc Floof
        • Rogue Condroc Floof
        • Emperor Condroc Floof
        • Coastal Mergoo Floof
        • Woodland Mergoo Floof
        • Splendid Mergoo Floof
        • Ostia Vasca Kavat Floof
        • Bau Vasca Kavat Floof
        • Nephil Vasca Kavat Floof
           
        • Tusk Thumper Floof (moved)
        • Tusk Thumper Bull Floof (moved)
        • Tusk Thumper Doma Floof (moved)


Tusk Thumper Changes

Spoiler

New Thumper Drops System

  • Thumpers will now on death always drop eight different resources from their drop tables in randomized amounts, with loot rarity broken up by Thumper tier.
     
    • Tusk Thumper:
      • 8 common loot table drops
         
    • Tusk Thumper Bull:
      • 4 common loot table drops
      • 4 uncommon loot table drops
         
    • Tusk Thumper Doma:
      • 2 common loot table drops
      • 2 uncommon loot table drops
      • 4 rare loot table drops (even cetus wisp and breath of the eidolon)
         

New Thumper Drop Tables

Spoiler

Thumper Loot Tables

Fish:

  • Common:
    • Fish Meat
    • Fish Scales
    • Fish Oil
    • Mawfish Bones
    • Charc Electroplax
    • Khut-Khut Venom Sac
    • Yogwun Stomach
    • Goopolla Spleen
       
  • Uncommon:
    • Mortus Horn
    • Tralok Eyes
    • Sharrac Teeth
    • Karkina Antenna
       
  • Rare:
    • Murkray Liver
    • Norg Brain
    • Cuthol Tendrils
    • Seram Beetle Shell
       

Minerals:

  • Common:
    • Coprun
    • Pyrol
    • Azurite
    • Devar
    • Veridos
       
  • Uncommon:
    • Ferros
    • Crimzian
       
  • Rare:
    • Auron
    • Sentirum
    • Nyth
       

Misc. Resources:

  • Common:
    • Grokdrul
    • Iradite
    • Maprico
    • Nistlepod
       
  • Uncommon:
    • Condroc Wing
    • Kuaka Spinal Claw
       
  • Rare:
    • Cetus Wisp
    • Breath of the Eidolon


Quills Economy

Spoiler


Quills "Token" System

Spoiler

Quills Sentient Core (Token) Economy in Cetus

  • Existing sentient cores and shards have been converted to a token based system for the Quills, not much has really changed.
     
    • Intact Sentient Core (Common):
      • Standing Gain: +250
      • Source: Obtained mainly by killing Vomvalysts during night on the Plains of Eidolon.
         
    • Exceptional Sentient Core (Uncommon):
      • Standing Gain: +750
      • Source: Obtained by destroying limbs of the Eidolons that roam the Plains at night.
         
    • Flawless Sentient Core (Rare):
      • Standing Gain: +1500
      • Source: Obtained by successfully capturing any type of Eidolon with Lures.


Onkko Shop Changes

Spoiler

Onkko's Offerings

  • Every 24 hours, on the daily reset, the shop's inventory will cycle.
    • The offerings are broken into multiple groups of which the shop displays a set amount per cycle.
      • Blueprints: all available at all times, these do not cycle.
      • Arcanes: all available at all times, these do not cycle.
      • Cosmetics: all available at all times, these do not cycle.
      • Captura Scenes: all available at all times, these do not cycle.
      • Decorations: the shop will display five random decorations per cycle.
         
  • The shop's prices are being tweaked for the few items it has.
    • Blueprints: costs standing, prices remain unchanged
    • Arcanes: costs standing, prices remain unchanged
    • Cosmetics: costs standing, prices remain unchanged
    • Captura Scenes: cost of 15 Eidolon Shards
    • Decorations: cost of 1 Cetus Wisp and a randomized amount of Sentient Cores, can be up to two different types


Updated Wares List

Spoiler
  • Virtuos Null
  • Virtuos Tempo
  • Virtuos Fury
  • Virtuos Strike
  • Virtuos Shadow
  • Virtuos Ghost
     
  • Magus Vigor
  • Magus Husk
  • Magus Replenish
  • Magus Cloud
  • Magus Cadence
  • Magus Elevate
  • Magus Nourish
     
  • Cetus Wisp
     
  • Exceptional Sentient Core Blueprint
     
  • Mote Amp Blueprint
     
  • Raplak Prism Blueprint
  • Shwaak Prism Blueprint
  • Granmu Prism Blueprint
  • Rahn Prism Blueprint
     
  • Pencha Scaffold Blueprint
  • Shraksun Scaffold Blueprint
  • Klebrik Scaffold Blueprint
  • Phahd Scaffold Blueprint
     
  • Clapkra Brace Blueprint
  • Juttni Brace Blueprint
  • Lohrin Brace Blueprint
  • Anspatha Brace Blueprint
     
  • Vahd Mask Blueprint
  • Vahd Pauldrons Blueprint
  • Vahd Cuirass Blueprint
  • Vahd Apparel Blueprint
  • Vahd Greaves Blueprint
     
  • Ceno Helmet Blueprint
  • Ceno Pauldrons Blueprint
  • Ceno Cuirass Blueprint
  • Ceno Apparel Blueprint
  • Ceno Greaves Blueprint
     
  • Onkko's Command Post Scene
     
  • The Unum's Tower Scene (added)
    • A new Captura scene that contains an area from within the Unum's Tower, available only after beating The New War.
       
  • Hood Display Black Decoration
  • Hood Display Grey Decoration
  • Hood Display Teal Decoration
  • Eidolon Relic
     
  • Brilliant Eidolon Relic (added)
    • Description: A still living fragment of a once powerful Eidolon - still humming with power despite being isolated from it's main body.
      • This is just a Brilliant Eidolon Shard decoration.
         
  • Radiant Eidolon Relic (added)
    • Description: A still living fragment of a once powerful Eidolon - a shard still radiating immense Eidolon energy.
      • This is just a Radiant Eidolon Shard decoration.
         
  • Agkani Stone
     
  • Flickering Sentient Core Decoration (added)
    • Description: A single, warm Sentient core decoration for your Orbiter - still flickering with it's once vast power.
      • This is basically just an Intact/Exceptional Core decoration, since they're a different colour.
         
  • Glowing Sentient Core Decoration


 


 


This thread is a work in progress. So far I have completed rebalances to the Ostron + Quills (Cetus) economies, as well as general changes for all token shops.
There is more to come as I find motivation to write up more, but for now this is the entirety of the thread.

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2 minutes ago, -CdG-Zilchy said:

I just wish I could pay for it with the enormous pile of sentient shards I have, instead I have to just drown Cetus in fish instead.

Sentient Shards should be used for the decorations and such from Onkko, and then it should require some miscellaneous resources from the Plains for the regular Ostron decorations in my opinion, or the tokens that should be added could be used as well, similar to how it is in Deimos and Fortuna.

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4 minutes ago, Maggy said:

Sentient Shards should be used for the decorations and such from Onkko, and then it should require some miscellaneous resources from the Plains for the regular Ostron decorations in my opinion, or the tokens that should be added could be used as well, similar to how it is in Deimos and Fortuna.

As long as it's not breaths of the eidolon I don't mind.

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20 minutes ago, (XBOX)Architect Prime said:

NO! I wanna buy it from its actual vendor.

Yeah, would be pretty awesome if we could!

11 minutes ago, nerfinator6 said:

if I could buy breath of the eidolon from onkko, i would be so happy

I honestly wouldn't mind at all...

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Problem with open worlds is because of no new things being added into the Venders inventory apart from Glyphs awhile back, the currency just becomes useless and no one goes there except to do Nightwave or Riven challenge.

Got a few Shards from POE Hunts and Veil Anomalies I have no real use for them anymore.

I tried to get them so we could use them in the Helminth system but that was a flop.

Here is an old picture of my idea.

Spoiler

kpYA9GU.png

p.s I only have 337 BOE, so yeah lot of Bounties. @Maggy lol

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I agree necralisk economy > cetus economy.

And i don't understand why warframe can't just do what every other games do: simply add new items to the shop.

Instead they had to try reinvent the wheel and solve world hunger with every updates. Build a giant spaceship for a collosal space combat, resurrect ancient mech technology to fight a new breed of sentients. Assemble hoverboards and live your back to the future fantasies...

Why not just put new orokin table or lamp on grandmother's shop? My entrati coins are desperately collecting dust here...

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You're not capped with Cetus either and you can still bank standing so long as you're not the type to refuse to partake in fishing/mining. Which are already faster for standing than doing bounties to begin with. If anything they could just add some extra standing turn-in from their bounties (x standing tokens based on bounty tier) but making all of the open world economies function exactly like Deimos only serves to make them all literal clones of each other.

Only thing here I can really agree with is how overpriced decorations are from Cetus. Having a use for the standing after being done is good and all but several days for capping for one decoration certainty is excessive.

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42 minutes ago, trst said:

 making all of the open world economies function exactly like Deimos only serves to make them all literal clones of each other.

Aren't they already?

Don't get me wrong I appreciate the effort taken to have different looks and they all are different in their own right, but they are still effectively the same as mechanics going for them.

Cetua does need a change to its mechanics (including economics) , so does fortuna.

 

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8 minutes ago, 0_The_F00l said:

Aren't they already?

Don't get me wrong I appreciate the effort taken to have different looks and they all are different in their own right, but they are still effectively the same as mechanics going for them.

Cetua does need a change to its mechanics (including economics) , so does fortuna.

 

They still each have differences between them and instead of making them even more similar they should be given mechanics that make them different. Why make an already long standing issue even worse?

Any Improvements they can get should be unique to each world.  Like improving the access and quantity of standing of Solaris prisoners on Corpus ships and/or adding debt bonds as resource drops on those tiles. While giving Cetus something completely different from the other two worlds.

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4 minutes ago, trst said:

They still each have differences between them and instead of making them even more similar they should be given mechanics that make them different. Why make an already long standing issue even worse?

Any Improvements they can get should be unique to each world.  Like improving the access and quantity of standing of Solaris prisoners on Corpus ships and/or adding debt bonds as resource drops on those tiles. While giving Cetus something completely different from the other two worlds.

They should all have unique things, which would be like Eidolons and Orbs. Potentially some other unique parts, but the economies should be similar because the token economy functions well and should be a standard for open world economies in Warframe.

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to everyone complaining about the price of decorations, they're designed that way to be a standing sink: if you want the decoration and aren't afraid of grinding again, the price is fine. it gives people something to work towards, and the thing itself is completely optional.

Cetus Economy was the first, and DE still had (and maybe still has) a lot to learn about how the economy should be balanced. one could argue they should have retroactively added a token system to Cetus, but this would have meant time taken away from other, more current developments. maybe in the future DE will start revisiting the older open worlds (I hope so, Orb #3 has been drowning for several years straight.)

 

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1 hour ago, (PSN)robotwars7 said:

to everyone complaining about the price of decorations, they're designed that way to be a standing sink: if you want the decoration and aren't afraid of grinding again, the price is fine. it gives people something to work towards, and the thing itself is completely optional.

Cetus Economy was the first, and DE still had (and maybe still has) a lot to learn about how the economy should be balanced. one could argue they should have retroactively added a token system to Cetus, but this would have meant time taken away from other, more current developments. maybe in the future DE will start revisiting the older open worlds (I hope so, Orb #3 has been drowning for several years straight.)

 

The price is not fine at all... 100k standing for a single decoration? Deimos and Fortuna decorations only cost their corresponding economies tokens (tokens for Deimos, debt bonds for Fortuna) Cetus needs a similar balancing structure, because as is, any attempts at collecting decorations directly takes away from what you're able to spend on actually useful things that affect gameplay, such as crafting Zaws/Kitguns or buying Arcanes.
Yeah it would take some time away (as all bugfixes and such do) but it's a glaring issue with the way things are currently balanced, it's been years and is seriously in need of some love. You're free to think 100k standing for a single decoration is balanced, but it's incredibly S#&$ty balancing with lots of oversight, which they clearly corrected in the future open worlds, they just failed to go back and spend a bit balancing Cetus which is incredibly disappointing.

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2 hours ago, Voltage said:

I'm not sure about the person you quoted, but crafting Arcanes was the reason I did so many. :(

I crafted all the arcanes, got all the ones for cosmetics and then left it at that lol. Tbh most of mine were because RNG took a dump on me and it took 52 runs of bounty 5 to get Revenant Neuroptics...

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  • 10 months later...

Bump!

Thread has been updated to now have a large scale rework to the entire Cetus economy. This means both Ostron and Quills are rebalanced.
Along with this I've also suggested some changes to the current token shop system, looking forward to feedback!

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At first I really wasn't a fan of Deimos' system with the tokens as it made it so you had to grind more specific things to get more specific things - it IS much easier to just grind out some bounties, max standing and buy everything for standing. 

Or spend one night-period on Cetus fishing rares to cap-out, or a couple of hours conservation on Fortuna. 

However, from a grind/economy perspective, the tokens make much more sense. Even at MR30, I have a standing cap of 31,000 - so it takes me basically 3-4 days to buy anything 100K standing or above - which is nearly always Captura Scenes or Decorations (or those ridiculously overpriced profile glyphs). I understand why this is, because those are the "end-game" rewards that people should buy last, but the best part of a week for a single decoration is nuts.

 

On Deimos, I could spend a day doing conservation and not only have enough stuff to buy tons of Son tokens, I can either buy stuff with those Son tokens, or use them for standing. 

Grandmother tokens are a little bit different though as those require other tokens to get, which does increase the grind somewhat. 

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