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Coming Soon: Devstream #162


[DE]Rebecca

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36 minutes ago, Hero422 said:

They said in one of their other posts that they are working on making void sling better by allowing you to sling back left and right, but they havent said anything about reverting or making major changes to it.

EDIT: found the post: 

 

Being able to void “ sling “ sideways and backwards doesn’t change the fact that it still feels slow and clunky. void dashing worked through security barriers and also provided a smooth sort of transportation throughout every part of the game, void sling is barely useful even in open world it’s so slow. 

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38 minutes ago, (PSN)Vexx757 said:

 

Here are some bugs/qol improvements the operators need:

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·There is a delay between pressing the button and operator crouching.

·       Add back the ability for operators to glide down slowly when in void mode while airborne.

·       Their is a delay when switching between operator and warframe.

·       Companion mods like animal instinct should work while in operator form not just warframes.

·       Two arcanes can be installed on amps.

·       Include the A, B & C slots for amps to give option to change amps, colours, equip arcanes and lenses.

·       Include the ability to change the face of the operators  in the slots of A, B & C.

·       Operators can ride on K-drives.

·       You can change operator visuals, focus trees and amps while in the simulacrum.

·       Give us the ability to customise the operator in captura.

·       Add an in-depth face customisation (nose length, eye width etc) and separate body sliders to change the length, width and height of the operators.

·       Add different voices for operators (from different ethnicities) and have a slider to manipulate the sound to make it unique to your operator.

·       Sentinels need to be invulnerable while you`re in operator mode.

·       If you extract with your operator, the operator is what you will see getting onto the ship.

·       You can open lockers and switch to synthesis scanner while moving.

·       If you have vacuum mod on your sentinel or companion and you are in your operator form, the operator should be able to pick up items.

·       You should be able to use operators in the relays.

·       Give operators new idle animations.

·       Make the cursor more visible on amps.

·       Make operators be able to use all emotes.

·       Give the ability to switch to scanner while running.

·       Remove the long delay between doing a hard landing and when you start moving again.

·       Make it where you are able to view the emotes while using operators on the menu screen.

·       Remove knockdown from amps and use the knockdown system for when they receive it from enemies.

·       Fix the bug where the scaffold that`s on your amp is clipped into the amp.

 

Also the operators need two things that will improve their gameplay:

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Operators need to be able to melee.

Operators need to have improved movement speed (sprit speed, higher jump, knockdown recovery.

 

I honestly can agree with all of this except for allowing operators to be in relays and to be able to use emotes which both are honestly useless. they can use emotes which ones do you want them to have access to?

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ENOUGH with the constant bleeting and squealing and whining about RAIDS!
It was an elitest, exclusionary and VERY niche game-mode which punished new comers and only allowed 1337 try-hard speed running douce-bags to gate-keep and horde arcanes.
Now that arcanes are "out in the wild" there is no need for raids.

Now if they actually fostered teamwork and allowed for people who didn't know the tile set or challenges before hand to join in without being mocked, ditched or otherwise unable to enjoy?  GREAT!
Otherwise SHUT UP and let the raid experiment stay dead like the failure it was.

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2 minutes ago, Shemarria said:

ENOUGH with the constant bleeting and squealing and whining about RAIDS!
It was an elitest, exclusionary and VERY niche game-mode which punished new comers and only allowed 1337 try-hard speed running douce-bags to gate-keep and horde arcanes.
Now that arcanes are "out in the wild" there is no need for raids.

Now if they actually fostered teamwork and allowed for people who didn't know the tile set or challenges before hand to join in without being mocked, ditched or otherwise unable to enjoy?  GREAT!
Otherwise SHUT UP and let the raid experiment stay dead like the failure it was.

yeah i don’t get why people are so worked up over raids honestly. 

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3 minutes ago, Shemarria said:

ENOUGH with the constant bleeting and squealing and whining about RAIDS!
It was an elitest, exclusionary and VERY niche game-mode which punished new comers and only allowed 1337 try-hard speed running douce-bags to gate-keep and horde arcanes.
Now that arcanes are "out in the wild" there is no need for raids.

Now if they actually fostered teamwork and allowed for people who didn't know the tile set or challenges before hand to join in without being mocked, ditched or otherwise unable to enjoy?  GREAT!
Otherwise SHUT UP and let the raid experiment stay dead like the failure it was.

I’m guessing you were one of the ones who got ditched with all this pent up hostility lol.
 

You know you can express displeasure with raids coming back without coming off like a jackass and telling people to shut up who may want raids back. 

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58 minutes ago, [DE]Rebecca said:

DevstreamNumber162.pngTenno!

Our May Devstream is happening soon - this week in fact! We will be going over our upcoming Angels of the Zariman follow-up update: Echoes of the Zariman. Join us as we go into what’s coming and when! We’ll cover much of what went into making the Angels of the Zariman and discussing what to expect next. 

Then, something big is coming. TennoCon has been announced - this is our last Devstream until TennoCon 2022! See you on July 16th for our 7th TennoCon! We will give a small preview of how you can best prepare for TennoCon.

Join us on May 27 at 2 p.m ET. 

There will be Twitch Drops - watch to earn yourself a Veiled Riven Cipher!

See you over at twitch.tv/warframe Friday, May 27th at 2 p.m ET!  


 

thank you space mom

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1 minute ago, HorstFoll said:

I think people at DE may not have heard about this opinion yet, so let me just place this here: Void Sling sucks, please bring Void Dash back.

I think people need to just soak up their tears and get over the fact that  void dash isn’t coming back. They took time to create and implement void sling and everything that goes with it. They aren’t juts going to turn around and revert it. Take that energy and put it towards something more productive. Like learning to deal with void sling. 

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22 minutes ago, LeoniePiggy said:

it really isn't tho... she's due next month O.o

Garuda Prime was released on April.

Prime access has a cycle of 90 days/3 months when not delayed.

Khora Prime is July at the earliest, not June.

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vor 8 Minuten schrieb FaR_GogH:

I think people need to just soak up their tears and get over the fact that  void dash isn’t coming back. They took time to create and implement void sling and everything that goes with it. They aren’t juts going to turn around and revert it. Take that energy and put it towards something more productive. Like learning to deal with void sling. 

Tbh I don't expect it to come back at all, too much development already went into all this mobile game related rework. DE will just go on and fix rework the next thing that isn't actually broken.

However, I'll probably rather stop playing the game alltogether than stop complaining about the mess that Void Sling is. Void Dash was a lot of fun for me, Void Sling just feels bad in any possible way. I've been playing alot since the Update and tried to get used to it, but I can't even find a single positive aspect of it. It really sucks, there is no other way to put it.

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Am 24.5.2022 um 20:47 schrieb Shemarria:

ENOUGH with the constant bleeting and squealing and whining about RAIDS!
It was an elitest, exclusionary and VERY niche game-mode which punished new comers and only allowed 1337 try-hard speed running douce-bags to gate-keep and horde arcanes.
Now that arcanes are "out in the wild" there is no need for raids.

Now if they actually fostered teamwork and allowed for people who didn't know the tile set or challenges before hand to join in without being mocked, ditched or otherwise unable to enjoy?  GREAT!
Otherwise SHUT UP and let the raid experiment stay dead like the failure it was.

Am 24.5.2022 um 20:49 schrieb Foodrun:

yeah i don’t get why people are so worked up over raids honestly. 

 This is obviously directed at me so:

 

Why are people constantly asking about Raids or worked up over Raids?

Because DE is obviously afraid to just give an honest statement - and thats all that i am asking for.

 

Like i mentioned in my Post: 3 question in the Warframe Survey 2022 have been about Raids, and Raids have been listed as one of the three main-points below "what comes next". And before that, it has been put on Roadmaps in Devstreams and stuff like that. So, are you really wondering why people keep asking for Raids?

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30 minutes ago, Shemarria said:

ENOUGH with the constant bleeting and squealing and whining about RAIDS!
It was an elitest, exclusionary and VERY niche game-mode which punished new comers and only allowed 1337 try-hard speed running douce-bags to gate-keep and horde arcanes.
Now that arcanes are "out in the wild" there is no need for raids.

Now if they actually fostered teamwork and allowed for people who didn't know the tile set or challenges before hand to join in without being mocked, ditched or otherwise unable to enjoy?  GREAT!
Otherwise SHUT UP and let the raid experiment stay dead like the failure it was.

A) There was no need for tryhard speedrunning raids, you only got the arcane rewards once a day anyways
B) So the Eidolon community isn't toxic if you try a 4x3, 5x3 and 6x3 for the first time and fail?
C) Next time be nice instead of telling 50% of the community who actually want raids back to shut up

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43 minutes ago, LeoniePiggy said:

it's called a Stug lol

Generic response noted. It's not a Stug, it is more a bigger brother primary version of it that deals more damage (toxic and impact rather than corrosive), slows, and seems to have a bigger radius. Unlike the Stug, it may have serviceable stats.

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33 minutes ago, HorstFoll said:

Tbh I don't expect it to come back at all, too much development already went into all this mobile game related rework. DE will just go on and fix rework the next thing that isn't actually broken.

However, I'll probably rather stop playing the game alltogether than stop complaining about the mess that Void Sling is. Void Dash was a lot of fun for me, Void Sling just feels bad in any possible way. I've been playing alot since the Update and tried to get used to it, but I can't even find a single positive aspect of it. It really sucks, there is no other way to put it.

It does indeed go farther in a single sling than our old dash.  Not exactly a huge plus coupled with it being much slower overall.  There really isn't any silver lining on this particular cloud, I'd take a single meter of actual Dash back over whatever half baked compromise solution they try to bandaid onto sling.

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1 hour ago, StimPilot_Cephalopod said:

Please address the problems regarding the new operator abilities. Your goal was to increase the fluidity of Operator/Warframe, but it seems you've missed the mark. Wellspring is just Energizing dash but with an extra step. What was once done with a dash is now an ability I have to stop and use. I am a fan of Hardened Wellspring, but that just adds more time to use an ability that was previously able to be used in less than a second. Please consider giving reverting the changes made to previous "Dash" abilities.

This.  As was requested immediately after Void Sling became a thing, at least add "revert to warframe" to the operator abilities rotation so I can cycle through with my longstanding keymap (mouse wheel to select / use abilities) instead of having to stop and press a key to achieve the same thing.  Completely breaks my flow, which doesn't exactly translate to "increased fluidity" - as OP wrote, I was previously able to go into operator mode, dash to activate my focus school ability, and go back into warframe, all in under a second.  Now I stop, use my ability, curse that I still can't select to exit operator mode, fumble about for the right key, and reflect once again on how clunky it all feels.

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2 minutes ago, Irishspongie said:

This.  As was requested immediately after Void Sling became a thing, at least add "revert to warframe" to the operator abilities rotation so I can cycle through with my longstanding keymap (mouse wheel to select / use abilities) instead of having to stop and press a key to achieve the same thing.  Completely breaks my flow, which doesn't exactly translate to "increased fluidity" - as OP wrote, I was previously able to go into operator mode, dash to activate my focus school ability, and go back into warframe, all in under a second.  Now I stop, use my ability, curse that I still can't select to exit operator mode, fumble about for the right key, and reflect once again on how clunky it all feels.

This is the way I used to play too, I've been trying to get used to that functionality being gone and it hasn't been too bad, muscle memory is a hard one to break tho. Once I get into the rhythm of it it's fine but even then so many mechanics feel so much slower and cumbersome, like the double tap jump to sling thing, you can still do the crouch + jump to sling like we used to but it uses more energy so all that bullet jump muscle memory that's still in use for movement and needing to go back and forth.  Not gonna ramble on too hard, it's just all so much slower / clunky / jank.

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2 hours ago, [DE]Rebecca said:

DevstreamNumber162.pngTenno!

Our May Devstream is happening soon - this week in fact! We will be going over our upcoming Angels of the Zariman follow-up update: Echoes of the Zariman. Join us as we go into what’s coming and when! We’ll cover much of what went into making the Angels of the Zariman and discussing what to expect next. 

Then, something big is coming. TennoCon has been announced - this is our last Devstream until TennoCon 2022! See you on July 16th for our 7th TennoCon! We will give a small preview of how you can best prepare for TennoCon.

Join us on May 27 at 2 p.m ET. 

There will be Twitch Drops - watch to earn yourself a Veiled Riven Cipher!

See you over at twitch.tv/warframe Friday, May 27th at 2 p.m ET!  


 

Still can't buy tennocon tickets though on console. 

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1. Are we ever going to get custom primary and secondary weapons and maybe armor pieces and syandanas positioning like Melee currently has?

2. Can we get the option to add sugatras to primary and secondary weapons?

3. Any update on the Proto weapon skins that we saw a long time ago?

4. Several skins and armor sets have mismatched color channels. Do you guys plan on doing a review for this to at least make the metallic slots consistent or give us the option to color individual armor pieces and helmets separately? Examples:The Gazal, Hulta, Magor and Vatala and Tennocon 2018, 2019 and 2020 armor sets,Excalibur Onyx skin, Frost Emperor skin, Ember Vermillion skin.

5. Please let us use Excal Prime's helmet/skin on Excal Umbra.

6. Updates on Melee 3.0/rage mode and duel wielding for one handed melee weapons and one handed secondaries which was implemented for glaives and then seemingly abandoned.

7. Now that we are getting less devstreams, any chance we will get more time devoted to Q&A or an alternate source for it.

8. Can you please stop disabling certain face gear when using certain head gear on operators? From what I have seen people were way less concerned with the clipping than their ability to customize their operators. An additional slot to separate forehead pieces from pieces that cover the mouth would be appreciated too.(also please fix the judicial coils. They are still invisible on the operator and doubled up on the drifter)

9. Any chance we will get the option to swap out exalted weapon models for their standard/prime/umbra/premium skin appearances on variants of the frames. Excalibur can not swap any of his sword skins, including his new premium one and primed frames with exalted weapons can't use their standard skin counterparts.

10. Is the loadout UI going to be overhauled to show everything that should be loadout specific(Archwings, their weapons, archwing guns for ground combat, operator arcanes and amps, kdrives and nechramechs and their weapons?

11. Are we ever going to get a focus dump? Once you max the schools there is nothing to do with accumulated focus.

12. Can we get more Loadout and Riven slots or possibly just uncap them and let us buy as many as we want?

13. Now that thrown weapons have a comfortable timed recall, are we ever going to get the Arcata added to PVE?

14. Can we get mod capacity removed while in the simulacrum so we can properly test builds before applying Forma?

15. Now that status immunity has been removed from Liches and Nechromecs, is there an ETA on removing it from other enemy types? Making enemies completely status immune removes a large chunk of the arsenal.

16. Any chance we can get our clan emblem as a glyph?

17. Can Nova Prime's Null Star be made colorable rather then just being gold balls? Also, Resonator is not taking on its prime form when applied to primed frames.

18. Any chance that we will get additional hotkeys on PC? Would be nice to be able to hotkey several orbiter functions like decorating or going to the foundry rather then going through menus.

19. Now that they have been nerfed can we get access to the acolyte mods on Exalted weapons?

20. You recently allowed us to buy up to three additional cosmetic and mod loadouts but it wasn't added to operators. When can we expect them to get that feature as well?

21. The prime trailers had interesting lore bits in them. Can we get their scripts added to the prime warframe's codex entries or even the videos. It would add flavor to their pretty bland text now and bring them in line with other frames that got entries like that like Excal, Rhino, Ember and Mag.

22. Kdrives are a cool toy to play around with for a bit but have no home in the actual game beyond temporary status immunity when eidelon hunting or if you really want to fall out of the Plains map. Are they going to ever get a look to increase their utility? Giving them defensive functions when you are not on them like AOE  buffs or barriers that appear at the location of dismount or even something as simple as being able to fish while on them would go a long way.

23. While we are at it, can we get custom keybinds for kdrives. Several of them are shared with standard keybinds.

24. There are a number of useless mods in the game right now. Things like Warm Coat are basically just clutter in the mod system and rarely get looked at unless they happen to be tied to some sort of major overhaul like the status changes. Is there any plans to do a wider overhaul of the mods that get no usage.Perhaps you could even provide a list of mods to the design council and have them come up with ideas for them, or open that up to the whole community a few mods at a time.

25. Can we get a "Silly Warframe" toggle that will hide holiday items like the new wings, candy cane scythes, easter egg ephemera, etc for players that don't want to see them. Would be a good opportunity to make those items permanent for those that like them too.

26. The heavy attack animation for Exalted Blade is pretty lackluster right now. Any chance it will get a look. At the very least it should get an energy wave like it standard attacks, ideally though it should generate a more impressive wave in terms of power and size, Please let me live my anime dreams.

.getsuga-tenshou-gif-7.gif

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