Royal_Espeon Posted October 6, 2022 Posted October 6, 2022 So, for the past week or so, the Felarx Mounting Momentum perk hasn't been triggering. I have tested this both in mission and in simulacrum, and both settings result in the 10% fire rate per shell reloaded not triggering. I have even taken the perk off and on again to see it it would work, at no result. Can this be addressed in the next hotfix?
[DE]Saske Posted October 6, 2022 Posted October 6, 2022 Hey Tenno! We are aware of the issues, we do not have a timeline for a fix, but we are investigating.
.HUE. Posted October 8, 2022 Posted October 8, 2022 Felarx 3rd evolution the mountain momentum doesn`t work at all, it didn`t change any of the attack speed after reloading and doesn`t show any UI or buff upon
LagartoPunkarra Posted October 10, 2022 Posted October 10, 2022 I don't know if this bug is host-only side, client-only side or happends nonetheless, but since Veilbreaker the evolution perks of Incarnon weapons doesn't seem to trigger. An example, Felarx's Mounting Momentum doesn't trigger when reloading.
IrnFake Posted October 11, 2022 Posted October 11, 2022 Unfortunately till today was not yet fixed...😭 Please fix...
[DE]Momaw Posted October 11, 2022 Posted October 11, 2022 This is not forgotten. We have a potential fix, but because it's a change in the game's native code, it won't be coming until our next major update
Numerounius Posted October 11, 2022 Posted October 11, 2022 1 hour ago, [DE]Momaw said: This is not forgotten. Says this is not forgotten for a bug less than 2 weeks old yet has forgotten about the numerous other bugs that are over 3 months old. Is there going to be a better method of approaching bug reporting and responses rather than having to rely on DE replies that come by rarely or seeing the bug being fixed in the patch notes?
RaynerJ Posted October 12, 2022 Author Posted October 12, 2022 On 2022-10-08 at 6:34 AM, BEaMAN said: Felarx 3rd evolution the mountain momentum doesn`t work at all, it didn`t change any of the attack speed after reloading and doesn`t show any UI or buff upon DE said on one of my older posts about this that they're aware and are working on a fix. No ETA though.
Zivkigel Posted October 15, 2022 Posted October 15, 2022 I tried the Ferlax in simulacrum and in normal mission and I don't see any Fire rate change that tied to the Mounting Momentum evolution (tried with magazine of 6 and 13) I also remember that it should show a buff Icon about the amount of ammo that you reload.
Tesla_Reloaded Posted October 15, 2022 Posted October 15, 2022 1 час назад, Zivkigel сказал: They know. It'll be fixed soon.
Rolinoth Posted October 16, 2022 Posted October 16, 2022 For the last Month or so, Mounting momentum simply will not activate, I've seen this issue across multiple hotfixes now, and I'm not sure why it's not coming to more attention. It simply does not proc when reloading ever.
Chainsaga Posted October 18, 2022 Posted October 18, 2022 Since Hotfix 32.0.7, the Fire Rate increase on reload per shell for Felarx Evolution III does not work anymore
CorvusTheHeretic Posted October 18, 2022 Posted October 18, 2022 Dual-mode chamber does not work either.
r0ckwolf Posted October 23, 2022 Posted October 23, 2022 This is super annoying and makes the no Hotfix in October thing quiet a bit more frustrating... :( Also i´m not 100% sure - but it seems like the Weapon Recoil Evolution has no effect on the Incarnon Form??!! Can someone confirm that?
Damocles Posted October 31, 2022 Posted October 31, 2022 On 2022-10-01 at 7:07 AM, 0_The_F00l said: punchthrough or projectile There's also a weird bug with projectile weapons and punch through. I've been experimenting and noticed that transparent geometry like windows, and glass panes in the game, as well as the regular shield lancers where hitscan punch through can shoot through. It simply doesn't work the same for projectile weapons. While we're at it, please DE fix the problem with Punch through and how felarx charges slower as host because unlike phenmor and laetum headshots on fresh corpses you kill do not count, meaning a multishot that's overkill doesn't charge on felarx but phenmor and laetum does.
(PSN)nitto420s Posted November 2, 2022 Posted November 2, 2022 WHY HAVE YOU STILL! NOT FIXED PHENMOR NOT GOING BACK TO NORMAL FIRE MODE LIKE LAETUM AND FELARX DO!? I have requested this dozens of times no fix no reply it's so annoying I don't even use the weapon this is a quality of life change
(PSN)nitto420s Posted November 8, 2022 Posted November 8, 2022 I am talking about PHENMOR no FELARX. I just tested it STILL not going to normal fire mode after charge ends
[DE]Momaw Posted November 8, 2022 Posted November 8, 2022 Copied your mod config and the Phenmor doesn't get "stuck" for us here. Are you using this gun in combination with any other abilities or strategies?
L3512 Posted November 8, 2022 Posted November 8, 2022 1 hour ago, [DE]Momaw said: Copied your mod config and the Phenmor doesn't get "stuck" for us here. Are you using this gun in combination with any other abilities or strategies? Sometimes the Laetum will not automatically change back once the Incarnon charge is used, only way to get a usable gun again is to press the transform button. It doesn't happen regularly enough that I can work out why. Just did some tests, you can interrupt the transformation from Incarnon mode back to normal mode by melee attacking, this will render the Laetum non-functional until you press the transform button again. I'm pretty sure this can be triggered by knockdown as well but haven't tested it yet.
(PSN)nitto420s Posted November 10, 2022 Posted November 10, 2022 On 2022-11-07 at 7:56 PM, (PSN)nitto420s said: I am talking about PHENMOR no FELARX. I just tested it STILL not going to normal fire mode after charge ends I am on PS5 was on PS4 at release not using anything, while using. The weapon has Never switched automatically like Laetum at charge end, since released. Also don't have a different skin on it either. Laetum had issues in beginning if you put a skin so I never put 1
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