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What are some obscure tips or tricks you use in Warframe?


Zahnrad
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I started this thread because there's something I always do in Warframe, but to this day, I've never seen anyone else besides me employ this trick.

 

While Synthesis Targets gain immunity to Warframe abilities after one use. There is a much more consistant way to deal with Synthesis Targets that doesn't involve using the items from Simaris.

"Slide Kick" or Crouching while mid-air will result in guaranteed knockdown on enemies that are capable of being knocked down.

For most of Warframe you don't really need to use this. Though you can pair it with a Slowness mechanic such as Molecular Prime to really bully some enemies.

 

As it turns out? Synthesis Targets don't gain immunity or resistance to these Slide Kicks. Giving you a constant CC tool to deal with Synthesis Targets without needing specialised gear or items.

The only exception being, enemies in certain Stunned states such as Electricity Proc Stun can't be knocked down until the animation has finished playing. So if you find that your slide kick didn't work, it's probably because it was already in a stunned state.

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Yareli can give the Rescue/Defense target her secondary weapon, without losing her own. 

It's a bit tricky but you need to be on Merulina for it to work. Simply moving near the target won't bring up the prompt; you have to (for whatever reason) strafe in front/near the target then press X when the prompt to give your weapon pops up (for about half a second).

Is this a bug? Is it intended? Not even DE knows! 

Edited by Skoomaseller
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If you're playing a Survival Void Fissure staying in one room actually is better than running around like a headless chicken because it spreads the spawns.

...The sad fact that this is apparently obscure going by my personal experience with randoms physically pains me.

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Some spy/rescue vault have a shortcut to enter. Go solo and take some time to look around.

Rolling with parkour velocity is way faster than bullet jumping or even sprinting (in a straight line).

Enemy spawns are based on player location, so being the one player 200m away from everyone else is always a bad idea.

Disarming enemies (radial disarm) makes them move faster to the defense objective.

 

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48 minutes ago, Aldain said:

...The sad fact that this is apparently obscure going by my personal experience with randoms physically pains me.

Hey, some of us just don't like spending two hours in a single room

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For those times when your furry pet is on a different tile than you, switching from Warframe to Operator then back to Warframe will teleport them to the entrance of the tile you are on, even if they are downed.  I haven't personally used this since I switched to Sentinels following the pet rework, but I assume it still works.

Not sure how obscure this is, but if you're a fragile Warframe and you get Slash or Toxin procs that will kill you shortly, activating Operator will make your frame invincible so you can just wait out the procs before going back in.

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Standing right in the middle of the red circle for Netracell missions makes all the enemies come to you very quick. Apparently this method is so obscure that everyone still likes to stand near the edge and shoot stuff making the mission take twice as long.

Edited by MutoManiac
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30 minutes ago, -Krism- said:

Hey, some of us just don't like spending two hours in a single room

I gotta admit, this is another reason why I dislike Survival/Endless missions in general.

My ADHD brain gets too bored being in one room and will take whatever opportunity comes up.

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38 minutes ago, ominumi said:

Pfft, guess you never been in a Defense mission for more than 10 rounds.

\/

24 minutes ago, Zahnny said:

My ADHD brain gets too bored being in one room and will take whatever opportunity comes up.

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Synthesis target scan spots seem to have a short forgiveness timer while being scanned, so you don't have to fully rescan if your aim goes off-target for a second. So it turns out you can kind of move your mouse over each point and "paint" the scanning process to grab multiple scan points at once. It only really seems to fail if the target has an ability that can interrupt the scan

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Some spy/rescue vault have a shortcut to enter. Go solo and take some time to look around.

All vaults have shortcuts or secret ways into them, it's just a matter of how well-hidden they are. It took me a few years to stumble upon the shortcut into the last Jupiter vault I didn't know about... I think the only one that doesn't really have a worthwhile shortcut is the water-draining spy vault on Earth, it just has a ton of open space to give you ways around the area.

There's also a shortcut into Corpus Ship rescue vault rooms that bypasses the entry gate entirely... People always seem to miss the obvious trap-door in the floor. The smaller entry gate doesn't have one, though. After that, there are two types of shortcuts into the vault itself...

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Set crouch (or I actually do toggle crouch) to a thumb button on your mouse. Then bullet jumping is just alternating thumbs. Easy peasy with no pinky strain.

1 hour ago, UnstarPrime said:

For those times when your furry pet is on a different tile than you, switching from Warframe to Operator then back to Warframe will teleport them to the entrance of the tile you are on, even if they are downed. 

You don't have to switch to operator for this to happen. Just moving from room to room will teleport them to the last tile doorway you went through. At least unless it changed with the no more dying update. I haven't done as many pet rescues since then.

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2 hours ago, TeaHands said:

The Energy Regen from Harrow's 3 works on Railjack, works really well with Seeker Volley

So does styanax 3, and nourish. Sufficient strength/duration nourish styanax=unlimited abilities. Also works great with seeker volley ;)

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2 hours ago, SneakyErvin said:

With the introduction of auto-melee, pressing jump while holding "E" leads to a quick slam attack.

Only when you are facing "down". Otherwise it will continue attacking. It's in the air so it's obvious it will be aerial attack.

2 hours ago, SneakyErvin said:

Oh and another one.

If you dont positively wanna run a stealth frame for spy and feel comfy getting through lasers, using Roar with Piercing Roar augment is a great alternative since it 1HKs cameras.

Fast enough frame, buch of hp or shield and rolling through lasers and you can do most spies with any frame.

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1 minute ago, Hobie-wan said:

You don't have to switch to operator for this to happen. Just moving from room to room will teleport them to the last tile doorway you went through. At least unless it changed with the no more dying update. I haven't done as many pet rescues since then.

It's interesting to hear you say that, because that's very much not my experience!  Before the pet rework, I would frequently find that my pet was multiple tiles away, and I would manually use this trick to get them to teleport to me.  I've even done tests to really narrow down the exact conditions that made this teleport occur, and just moving never triggered it; I always needed to swap.

But if you say it worked different for you, I believe you.  Which suggests that perhaps there are other factors in play that determine which of these 2 behaviors occur?  I play on PS5, so maybe that?  I play multiplayer, so 3/4 of the time I'm a client?  Maybe it even works differently on certain tilesets that I play less frequently?  Or maybe something else?  I can't say.

If it helps, the tileset where I did the testing was Mot, and it was within the last year or so.

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