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which of the 10 upcoming augments has the most meme potential?


SDGDen
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11 minutes ago, (PSN)slightconfuzzled said:

For exactly 17 days, the Nidus augment Parasitic Vitality enters the Meme Consciousness of Warframe players, after several unrelated incidents and coincidences.

00:00.00 of Update 26.01.00. A small subtle unintended error occurs in the Warframe spaghetti code, that would require a Cert fix. The error will now allow recipients of Nidus Parasitic Link, to have multiple links active. A different unrelated error also causes Warframe Spectres access and use of the Mods present when crafting the Spectre. 

00:23.02 of Update 26.01.00. The first few missions of early arrival players to the new update have been completed, with Inaros play percentage significantly higher than usual, primarily due to his rework and many players testing it out and curious about the changes/rework. 

00:29.43 of Update 26.01.00. Player BasedTurkeyBaster using Nidus matches with player xXShadowReaperXx using Nidus matches with Sandman69, using Inaros, matches with BigBootyGothChic, using Wisp. Both the Nidus players have the Augment, all four players are using Arcane Blessing. The Wisp has a Strength Invigoration and their build is Meme. They also happen to be a small time VTuber/Twitch streamer. Not very popular, but very niche. Mildly successful they can attract up to 23 viewers at any one moment. 

00:45.49 of Update 26.01.00. The inevitable occurs. After maxing out their various Arcanes around mutation stacks, power strength and health, as well as various other buffs around Parazon kills, and Reactant buffs, as they are doing a Relic Survival... The two Nidus players both simultaneously attempt and success in Linking to Inaros. Inaros that is already being buffed, by a buffed and Invigorated Wisp. Inaros health total exceeds Graham's number. All the players hardware involved simultaneously combusts and ruptures, leaving all confused, and the Inaros player feeling accomplished and blissful, but not exactly sure why. The only scant evidence of what actually occurred is from a Twitch viewer, LeastHornyWFGG of the Wisp player who happened to be recording some porn in a different tab, but forget to turn it off, when watching Twitch. They have the only record, witness of Inaros health values skyrocketing past Graham's number. They upload the footage to Youtube. It gets 213 views in the first hour. 

01:45.49 of Update 26.01.00  A well known Warframe content creator, with allegations of stealing Warframe content from smaller channels, has an AI that searches. out Warframe content, scraping them for ideas. They come across LeastHornyWFGG's meme video. An idea hatches. They create a team of players, emulating the meme video, but this time, they use Nidus Spectres, which shouldn't usually work but... they start Relic Survival, get all their buffs required, get their set up working well... and wait for the Spectres to use Parasitic Vitality, on the Inaros that is already on a Health Invigoration, maxed out by Health Shards, buffed by the Wisp using an Invigoration... the last two actual Nidus players, join their Spectre brethren, throwing out their Parasitic Vitality cords, so that the Inaros is now attached to 6 mutated, Health empowering cords...  and the Inaros player... as the health values on their character start to rise rapidly... exponential growth... significant health increases, thats a lotta health... red number get big... No signs of slowing down... Is infinity actually the biggest number? Now the red numbers stretch of the screen, but they continue to rise. Its all too much for the Inaros player... who obviously also happens to be an Inaros main. Its too much, they straight up die. Dead. Gone. With a smile. They won. They got the highest health value of any Inaros player ever. Any fictional video game character ever. Not just a video game achievement, a literal math and science achievement. 

05:00.00 of Update 26.01.00 Hours after the incident, mainstream media is reporting on a strange case of a layer dying during a live stream, but details are vague. 

A new Meme is born. 

00:00.00 of Update 26.02.03. A bit over 2 weeks after the incident, DE urgently patches the exploit. The meme is dead. Not in our hearts though. Codpieces out for InarosMainGG. 

 

Take my like for the laughs

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8 minutes ago, (PSN)slightconfuzzled said:

They got the highest health value of any Inaros player ever. Any fictional video game character ever. Not just a video game achievement, a literal math and science achievement. 

A cherry on top for me would be if this Inaros would somehow still get straight up oneshot by something just to drive the absolute silliness of the situation to its maximum potential.

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7 hours ago, SDGDen said:

axios javelineers: styanax axios javelin augment, when case, a pair of specters spawn to throw javelins that create their own vortexes (so basically you now throw a spread of 3 javelins on cast), if the spear impales an enemy the vortex lasts 5 seconds longer

a squad of 4 Stayanaxes with augments all throwing at one enemy:

rise of an empire rain GIF

 

7 hours ago, SDGDen said:

damage decoy: loki decoy augment, when enemies attack the decoy, they receive 3 random status effects and reflected damage is increased by 350%, not written here but shown in the stream is this augment making an ENEMY into the decoy, i dont remember if this was a base ability change or an augment feature

it sounds pretty decent honestly. plus it'll scale now as well. sadly this'll be as close as we'll ever get to an actual Loki rework, but hey, at least his 3 remains an easy subsume slot.

7 hours ago, SDGDen said:

divine retribution: nezha divine spears augment, when a speared enemy suffers a status effect, all other speared enemies suffer the same effect. spear explosions deal 10x status damage

the edgy looking Nezha with the augment:

Dracula Untold GIF - Dracula Untold Impale - Discover & Share GIFs

7 hours ago, SDGDen said:

elusive retribution: baruuk elude augment, every attack baruuk eludes boost his attack speed and melee crit chance by 5% up to 30%. stacks last 4s. from the phrasing here i'm assuming this is a flat buff and it decays per-stack. 

Baruuk with Augment after dodging 5 heavy gunners magdumping their Gorgons at once:

Muda Muda Muda Useless GIF - Muda Muda Muda Useless The World ...

7 hours ago, SDGDen said:

guardian armor: chroma vex armor augment, chroma's health takes 50% of the damage taken by allies, squad kills restore 5% of his health and increase vex armor duration by 1 second.

Chroma might be more requested by people running squish frames (if they can't find a revenant with the augment).

7 hours ago, SDGDen said:

loyal merulina: yareli merulina augment, no longer ride merulina, but instead merulina follows you and casts sea snares on a 2s cooldown, potentially even with sea snares subsumed off?

me to Merulina ( I hate K-drives):

Conan Obrien Stop Following Me GIF by Team Coco

7 hours ago, SDGDen said:

parasitic vitality: nidus parasitic link augment, you and linked allies gain 4% max health per mutation stack (which can go up to 1200% with the passive augment). iirc this doesnt stack with vitality though.

Nidus users with Augment wants to link up with you! (your consent is optional)

Tim And Eric Flirting GIF

7 hours ago, SDGDen said:

recrystalize: citrine crystalize augment, enemies killed by the crystal growths stagger and spread those growths to enemies within 20 meters

this will be a must have for Citrine I reckon, since her 4 does so much: CC, extra damage and crit and an easier time with her 1 as well.

7 hours ago, SDGDen said:

valence bond: lavos passive augment, ability casts grant 250% elemental damage, the element lingers as a status effect on your weapons for 20s. speculation but: what i *think* this means is that your weapons will always have 250% extra damage of the last element you cast, and will effectively do the status effects of all elements you cast in the last 20 seconds.

"Lavos, what elements does your gun have on?"

"yes". 

7 hours ago, SDGDen said:

wrath of ukko: kullervo storm of ukko augment, wrathful advance moves the storm to the teleport location AND increases its duration by 6 seconds.

 

despite Kullervo being one of my favourites, I don't think I'll bother with this too much, since his 4 is only useful in defensive situations and you don't really need to move it around. probably just gonna stick with my current build, but I do appreciate the effort of tying 2 powers together in one augment, I feel like they should try this more often, because it makes augments feel more unique.

overall I think most if not all might have some meme potential, it's more a question of how to build and/or what to subsume with these augments to make some crazy results happen. I have complete faith we'll find a way though; we always do!

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6 minutes ago, (PSN)robotwars7 said:

despite Kullervo being one of my favourites, I don't think I'll bother with this too much, since his 4 is only useful in defensive situations and you don't really need to move it around.

Just watch, my friend, this will become a thing.

Storm of Ukko, with his damage-link, and the fact that moving it extends the Duration... This will be an infinite damage loop thing in no time.

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5 minutes ago, Birdframe_Prime said:

Storm of Ukko, with his damage-link, and the fact that moving it extends the Duration... This will be an infinite damage loop thing in no time.

I read this as just adding 6 seconds to the base direction and dismissed it.  But you're right: it's not worded that way.  Considering Kullervo has plenty of reason to recast WA regularly anyway, +6 seconds on every WA cast would be quite the augment.

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Chroma Augment. I can totally see players just eating damage and killing him.

Chroma doesn't even have that high of eHP even if you invest heavily into him he's about 80k. Lots of frames can beat that. There's practical application too with immune revives thanks to operator mode. Hell until level 1,000ish Chroma can revive on his own. So what's the difference outside eating a mod slot?

If it requires Power Range it would be ultimate meme since doing so makes Chroma notably weaker. I can't wait to see the bugs though.

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Not sure about meme builds but Divine Spears augment looks interesting, so does Ukko and Decoy.

Spears together with melee incluence can be fun. And I wonder if there could be some fun interaction with Gas maybe. Though I doubt influence will transfer the damage dealt by the statuses, it will likely just spread the status effect among speared enemies.

Ukko seems more fun than needed. What really is the deciding factor for me is how the +6 second duration works. If it is a +6 second increase to the base duration that scales with modding, if it is a flat +6 second duration outside of modding or if it adds +6 second to the current duration with each wrathful cast. If it is the last mentioned interaction it could turn Kullervo into a fun bleedporting daggerdin. Nourish instead of Curse since a melee influence weapon already AoE clears stuff fast if needed.

Decoy augment will likely make me swap out switch tele on my Loki instead. It will probably also make me use Decoy on a few other frames that have room for the augment. Random statuses (multiple) when enemies hit it!? Yes please says xdition overload. And that it also moves around is nice. But it also depends how well you need to aim before being able to cast it. There is a reason I dont enjoy ensnare since it feels so very precise in the required aiming.

Will need to test it on some frames, but so far Protea with a build for her turrets could really make use of this. And since it is a bunch of random statuses, Decoy has the potential to allow for great use of some Archon mods and shards. Archon Stretch and Continuity can work great with it.

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20 hours ago, (PSN)slightconfuzzled said:

A new Meme is born. 

You’re right, a new meme is born

But it’s the meme of the new copypasta 

I can see this triggering people, especially the LeastHorney Wisp mains

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On 2024-03-05 at 3:34 PM, SDGDen said:

and reflected damage is increased by 350%, not written here but shown in the stream is this augment making an ENEMY into the decoy, i dont remember if this was a base ability change or an augment feature

curious if  the base decoy reflects damage ? anyway I recall them saying that the decoy would scale with enemies now but I don't know if they were alluding to them casting it on an enemy or if the base clone version also scaled to the current enemy level ? anyway this seems more appealing than mind control to me, defiantly have a few frames I want to try it on

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