Harutomata Posted August 21 Share Posted August 21 11 minutes ago, [DE]Taylor said: We did. :) The projectile colors are still bugged. :( 1 Link to comment Share on other sites More sharing options...
Aeromacha Posted August 21 Share Posted August 21 22 minutes ago, [DE]Megan said: Added an In Memoriam shrine to honor a Digital Extremes Tenno. Where can we find this? 2 Link to comment Share on other sites More sharing options...
Feltal Posted August 21 Share Posted August 21 1 minute ago, Numerounius said: Not seeing these listed in the newly created known issues thread nor seeing them listed here so have to ask, why are these two bugs that can lead to game soft locks not listed in a purported top issues thread? I have provided crystal clear examples showcasing them leading to soft locks. I think "void storm missions not spawning enough enemies to finish exterminate" should fall into this soft lock category. Just had the issue right when the update was deploying and was stuck and lost progress. Link to comment Share on other sites More sharing options...
InquisitorMF Posted August 21 Share Posted August 21 I'm waiting for an update when it will be possible to move the camera away from the warframe. Wet dreams... 1 Link to comment Share on other sites More sharing options...
0_The_F00l Posted August 21 Share Posted August 21 The prologue has been extremely disappointing so far , following a cat to a phone is not exactly adding anything. 10 Link to comment Share on other sites More sharing options...
Cerikus Posted August 21 Share Posted August 21 34 minutes ago, [DE]Megan said: and added a small introduction to the Tales of Duviri book Well now I want to know what that small introduction is... But Duviri paradox is not replayable :(((((( 1 Link to comment Share on other sites More sharing options...
DamnShu Posted August 21 Share Posted August 21 Add this bug that is not fixed yet to your list pls: Atlas is completely broken in the current update. His abilities are interfering with each other. Landslide ragdolls petrified enemies, leaving them stuck in the petrified state and unable to exit the ragdoll effect. This makes it impossible to use Atlas's first ability on ragdolled enemies. As a result, after Atlas's combo attack, you can't continue dealing damage to enemies, and all of Atlas's abilities become utterly useless. Atlas, as a Warframe, is outdated and has been in dire need of a rework for a long time. Take his second ability, for example, which is never used, or his fourth ability, which is useless without an augment—and even with the augment, it's pretty mediocre. I've attached a video demonstrating this bug, including how the Epitaph ragdolls petrified enemies (who logically should never ragdoll). Please spread the word and bring this to the attention of the devs. As an Atlas main, it's really disheartening to see DE just ignoring his existence and issues. Thanks! Video link: https://www.youtube.com/watch?v=qwHkegupRs4 4 Link to comment Share on other sites More sharing options...
-Runn_Jegu- Posted August 21 Share Posted August 21 Has this been fixed, I don't see it mentioned in the list?! Quoted from last week; On 2024-08-15 at 5:03 PM, -Runn_Jegu- said: Please DE add this to top priority bug fixes, it's been happening a huge amount since the Jade Shadows: Hotfix 36.0.8 update, ty 7 Link to comment Share on other sites More sharing options...
Roble_Viejo Posted August 21 Share Posted August 21 37 minutes ago, [DE]Megan said: Added a 100 x Air Support Blueprint Recipe to the Tenno Lab in your Clan Dojo! 1 Link to comment Share on other sites More sharing options...
DamnShu Posted August 21 Share Posted August 21 Why there is so little fixes? Atlas is completely umplayable and useless, he freaaking ragdolls enemies, and DE doesn't notice him for years. I am tired of this Link to comment Share on other sites More sharing options...
Seditious_Spyke Posted August 21 Share Posted August 21 Added an In Memoriam shrine to honor a Digital Extremes Tenno. - Okay, but WHERE? 5 Link to comment Share on other sites More sharing options...
Pzykdruhgs Posted August 21 Share Posted August 21 41 minutes ago, [DE]Megan said: Reduced the sound muffling when using Ash's Smoke Screen, Banshee's Silence, Ivara's Prowl, and Loki's Invisibility. High importance gameplay-related sounds will no longer have any muffling applied to them when these abilities are in-use. This was pretty cool with some weapons though.... why not make this an accessibility option? Meh 4 Link to comment Share on other sites More sharing options...
Itz_Fr3zz Posted August 21 Share Posted August 21 (edited) Its so cool , after 10 years still the same Bugs and the same not finished updates are coming :D Ps: i can say you , dont press 5 in the first decision , u can press E but nothing happend and u need to Alt + F4 :) But its okay after 10 years and 6 major updates it can repeat the same mistakes greetings Edited August 21 by Itz_Fr3zz 4 Link to comment Share on other sites More sharing options...
[DE]Megan Posted August 21 Author Share Posted August 21 Just now, Itz_Fr3zz said: Its so cool , after 10 years still the same Bugs and the same not finished updates are coming :D Ps: @Megan i can say you , dont press 5 in the first decision , u can press E but nothing happend and u need to Alt + F4 :) But its okay after 10 years and 6 major updates it can repeat the same mistakes greetings greetings! we have a fix incoming for that 2 Link to comment Share on other sites More sharing options...
[DE]Taylor Posted August 21 Share Posted August 21 9 minutes ago, -Runn_Jegu- said: Has this been fixed, I don't see it mentioned in the list?! Quoted from last week; Thanks for the report! The team is aware of this, but it's unfortunately a Code Fix, meaning it'll come in our next Cert update. I'll add it to known issues in the meantime. 4 Link to comment Share on other sites More sharing options...
PanjiFrame Posted August 21 Share Posted August 21 Ok since the bug page isnt open i'll just say here that when i returned to orbiter i heard just a high pitch noise that was louder than anything ive ever heard and i dont know if it was a bug or intentional Link to comment Share on other sites More sharing options...
Hobobeard Posted August 21 Share Posted August 21 Where abouts do we find Arthur's Kinepage? Apparently it was delivered to the Inventory but is absent. 1 Link to comment Share on other sites More sharing options...
Yulfan Posted August 21 Share Posted August 21 Sevagoth Prime is here but Sevagoth's Shadow is still heavily bugged with several Companion's mods and precepts: Link to comment Share on other sites More sharing options...
Itz_Fr3zz Posted August 21 Share Posted August 21 vor 7 Minuten schrieb [DE]Megan: greetings! we have a fix incoming for that thank you for quick response :) Link to comment Share on other sites More sharing options...
Stafelund Posted August 21 Share Posted August 21 Is the color inheritance from energy color for status effect going to return? It's less wow factor now that the status effects are all colored the same, but my gripe about it is some of the status effects like Viral, Radiation, and Magnetic are just all shades of blue (on magnetic's case, it's white all over if the shield gets broken and short circuits the enemy). 1 Link to comment Share on other sites More sharing options...
MBaldelli Posted August 21 Share Posted August 21 53 minutes ago, [DE]Megan said: Players are now unable to play regular missions during the Vor’s Prize Quest. This prioritizes the tutorial missions and reduces confusion on what nodes they should be playing -- ie. the only one available to them will be the next mission in this Quest! Once players have completed Vor’s Prize, the nodes they have unlocked will become accessible once more. This reminds me of when Vor's Prize first dropped (Update 14.0 (2014-07-18)) and we old-timer had ***NO*** access to the origin system map until I was done Vor's Prize. Which was a personal affront as I had already figured out the game because we never had this lesson. While it would be nice to circumvent if we decided to re-roll a new character when we already finished doing the mission instead of being so draconian and bloody-minded forcing the player to have to re-experience the tutorial again (and again, and again). 4 Link to comment Share on other sites More sharing options...
Agall Posted August 21 Share Posted August 21 Any plans to fix some of the bugginess with Incarnon forms, especially the Dual Ichor when holstered? I still think a 'toggle incarnon form' appearance option would be best. 1 Link to comment Share on other sites More sharing options...
Itz_Fr3zz Posted August 21 Share Posted August 21 vor 3 Minuten schrieb MBaldelli: This reminds me of when Vor's Prize first dropped (Update 14.0 (2014-07-18)) and we old-timer had ***NO*** access to the origin system map until I was done Vor's Prize. Which was a personal affront as I had already figured out the game because we never had this lesson. While it would be nice to circumvent if we decided to re-roll a new character when we already finished doing the mission instead of being so draconian and bloody-minded forcing the player to have to re-experience the tutorial again (and again, and again). bro i love you for remind me on this time , what a legendary comment 1 Link to comment Share on other sites More sharing options...
Dark_Lugia Posted August 21 Share Posted August 21 vor 21 Minuten schrieb Seditious_Spyke: Added an In Memoriam shrine to honor a Digital Extremes Tenno. - Okay, but WHERE? Earth - Strata Relay: Kneeling Wukong with an "in Memoriam" sign Zitat 5 Link to comment Share on other sites More sharing options...
UNIG0RE Posted August 21 Share Posted August 21 13 minutes ago, Hobobeard said: Where abouts do we find Arthur's Kinepage? Apparently it was delivered to the Inventory but is absent. it's an orbiter decoration 1 Link to comment Share on other sites More sharing options...
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