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10 Year Later, Corpus Are Still Least Fun Faction and Probably Also Least Popular


crixus044
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To preference, before anyone reads only what they want to read like they do on reddit, I am not having a hard time fighting the Corpus. I know how to play the game and I hardly fail any corpus missions. That being said, they are the most annoying faction in the game. Too many gimmicks and really tedious mission mechanics. I don't think Corpus are the most difficult faction, since they are very open to counterplay, but the whole idea of "countering your counter with my counter from your previous counter of my original counter" is really irritating. I understand that back in the day, corpus gimmicks were their only abilities to counter us, since EHp wise, they were super weak, but with shield gating, eximus changes and enemy variety, their ttk has shot through the roof, since in general, eximus units make up the majority of the damage taken by enemies in any high level mission. That being said, they really suck when it comes to gameplay feel because half the time, you're battling your ability "permissions" against the skater bois and bubble boys, which in Orb Vallis can be everywhere and in Steel Path, can cover your whole screen. I just think we need to tone down on the gimmicks.

Eximus units are a legitimate threat and hard to play. They are fun though. Nullifiers should be an eximus class and reserved for corpus eximus. Overguard in nullification range should work like overshields, or how overguard works on enemies. Nullifiers do not dispel enemy overguard, even if they are of a rival faction, specter, or confused (overguard's inconsistency is another topic for another time). Even better, why don't we have an overguard drain like how shadow specters work? Would have some nice synergy with leech eximus and make them tougher while reducing the cheesy gimmick of a lowly crewman telling the man that punched an asteroid "No" to everything like a Jojo Requiem Stand.

I know we already have enough counterplay to make corpus hardly a challenge, but if we already have the means to easily rid ourselves of the enemies, why not make it fun and interactive? Why settle for the current state just because "It's something that can be dealt with"? If that was the case, then we wouldn't be at this point in the game. We'd still be in melee 1.0. That's just my take

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1 hour ago, crixus044 said:

To preference, before anyone reads only what they want to read like they do on reddit, I am not having a hard time fighting the Corpus. I know how to play the game and I hardly fail any corpus missions. That being said, they are the most annoying faction in the game. Too many gimmicks and really tedious mission mechanics. I don't think Corpus are the most difficult faction, since they are very open to counterplay, but the whole idea of "countering your counter with my counter from your previous counter of my original counter" is really irritating. I understand that back in the day, corpus gimmicks were their only abilities to counter us, since EHp wise, they were super weak, but with shield gating, eximus changes and enemy variety, their ttk has shot through the roof, since in general, eximus units make up the majority of the damage taken by enemies in any high level mission. That being said, they really suck when it comes to gameplay feel because half the time, you're battling your ability "permissions" against the skater bois and bubble boys, which in Orb Vallis can be everywhere and in Steel Path, can cover your whole screen. I just think we need to tone down on the gimmicks.

Eximus units are a legitimate threat and hard to play. They are fun though. Nullifiers should be an eximus class and reserved for corpus eximus. Overguard in nullification range should work like overshields, or how overguard works on enemies. Nullifiers do not dispel enemy overguard, even if they are of a rival faction, specter, or confused (overguard's inconsistency is another topic for another time). Even better, why don't we have an overguard drain like how shadow specters work? Would have some nice synergy with leech eximus and make them tougher while reducing the cheesy gimmick of a lowly crewman telling the man that punched an asteroid "No" to everything like a Jojo Requiem Stand.

I know we already have enough counterplay to make corpus hardly a challenge, but if we already have the means to easily rid ourselves of the enemies, why not make it fun and interactive? Why settle for the current state just because "It's something that can be dealt with"? If that was the case, then we wouldn't be at this point in the game. We'd still be in melee 1.0. That's just my take

There is very little the corpus faction as a whole can do about "shoot it till it dies", There really isn't much of a problem and them having a bloated amount of mechanics is part of their nature as a faction. 

Infested however is in need of a complete makeover, they just aren't interesting at all to fight other than their death vfx.

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vor 2 Stunden schrieb crixus044:

To preference, before anyone reads only what they want to read like they do on reddit, I am not having a hard time fighting the Corpus. I know how to play the game and I hardly fail any corpus missions. That being said, they are the most annoying faction in the game. Too many gimmicks and really tedious mission mechanics. I don't think Corpus are the most difficult faction, since they are very open to counterplay, but the whole idea of "countering your counter with my counter from your previous counter of my original counter" is really irritating. I understand that back in the day, corpus gimmicks were their only abilities to counter us, since EHp wise, they were super weak, but with shield gating, eximus changes and enemy variety, their ttk has shot through the roof, since in general, eximus units make up the majority of the damage taken by enemies in any high level mission. That being said, they really suck when it comes to gameplay feel because half the time, you're battling your ability "permissions" against the skater bois and bubble boys, which in Orb Vallis can be everywhere and in Steel Path, can cover your whole screen. I just think we need to tone down on the gimmicks.

Eximus units are a legitimate threat and hard to play. They are fun though. Nullifiers should be an eximus class and reserved for corpus eximus. Overguard in nullification range should work like overshields, or how overguard works on enemies. Nullifiers do not dispel enemy overguard, even if they are of a rival faction, specter, or confused (overguard's inconsistency is another topic for another time). Even better, why don't we have an overguard drain like how shadow specters work? Would have some nice synergy with leech eximus and make them tougher while reducing the cheesy gimmick of a lowly crewman telling the man that punched an asteroid "No" to everything like a Jojo Requiem Stand.

I know we already have enough counterplay to make corpus hardly a challenge, but if we already have the means to easily rid ourselves of the enemies, why not make it fun and interactive? Why settle for the current state just because "It's something that can be dealt with"? If that was the case, then we wouldn't be at this point in the game. We'd still be in melee 1.0. That's just my take

Nullifier are some of the greater challenges in the game and I love the faction. If I could change something, it would be infested. They play Schrödingers Warframe: You have energy and you don't have energy at the same time. And for some frames, it is nigh impossible to do anything against this.

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1 hour ago, (PSN)Madurai-Prime said:

I love killing the corpus. I'm at 700,000 kills and planning to hit 1 million.

Eat the rich. 

We basically killing the low wage employee corpus that the only break they have is to sit like a depressed person on a bench inside a ship with no amenities, when 100m away there is some biomechanical being that slaughters all of his coworker bring all of disease in the universe in just one blow while looking at funny red numbers

Edited by T69xRiPx
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10 minutes ago, Dunkelheit said:

Nullifier are some of the greater challenges in the game and I love the faction. If I could change something, it would be infested. They play Schrödingers Warframe: You have energy and you don't have energy at the same time. And for some frames, it is nigh impossible to do anything against this.

Infested are some of the most annoying too because they were even more boring and added challenging enemy on top of challenging enemy until it became a cluster of synergizing enemies. I think the only infested enemy nobody like is the disruptor, which acts like a nullifier lol

Infested are also my favorite faction though. I think they have the most interesting design. I think they are a little 1 dimensional, but it fits the theme. Corpus being able to have abilities that surpass warframes however, don't make sense. This is why I love the Corrupted, because it strike that balance. My favorite factions are Infested, Corrupted, Grineer, and then Corpus. Grineer are the easiest and most boring too me.
 

 

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40 minutes ago, (PSN)EntityPendragon said:

There is very little the corpus faction as a whole can do about "shoot it till it dies", There really isn't much of a problem and them having a bloated amount of mechanics is part of their nature as a faction. 

Infested however is in need of a complete makeover, they just aren't interesting at all to fight other than their death vfx.

Mechanics, absolutely. Mechanics that completely negate our mechanics, idk. If they had so many ways to counter warframes, how TF did we win? You see where I'm going with this. I completely agree that Corpus' biggest method of challenge is how they interact with warframes, vs grineer how just try to beat us in a test of endurance and power. Infested are super aggressive. and that's their nature, but they aren't zipping around the map faster than our reticle. Why are the corpus faction the only enemy that 1-ups us? It just doesn't make sense, at least not at the scale they do it

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Corpus IS the most high tech faction. It is perfectly fine for them to have those sort of mechanics since they are so unbelievably weak without them. It has also been an extreme amount of time since they have figured out how to use sentient technology against us.

I really don't think it is all that bad, little situational awareness and some blade and bullets gets the job done as they always have.

Infested literally has slightly more numbers and that is about it. All they do is run at you which is fine since that is how I expect them to at least do but it is literally all they have lol. Only thing besides the death vfx's is the disruptors. They are really the only threat and even then they are just unfun more than anything. At least they are something like Eximus that catches the eye to want to shoot or rip apart, that is more what I want. Good start would be adding some of the deimos infested. Those enemies were fun to fight when I was doing deimos.

 

Edited by (PSN)EntityPendragon
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16 minutes ago, (PSN)EntityPendragon said:

Corpus IS the most high tech faction. It is perfectly fine for them to have those sort of mechanics since they are so unbelievably weak without them. It has also been an extreme amount of time since they have figured out how to use sentient technology against us.

I really don't think it is all that bad, little situational awareness and some blade and bullets gets the job done as they always have.

Infested literally has slightly more numbers and that is about it. All they do is run at you which is fine since that is how I expect them to at least do but it is literally all they have lol. Only thing besides the death vfx's is the disruptors. They are really the only threat and even then they are just unfun more than anything. At least they are something like Eximus that catches the eye to want to shoot or rip apart, that is more what I want. Good start would be adding some of the deimos infested. Those enemies were fun to fight when I was doing deimos.

 

In lower levels, I 100% agree that corpus don't have much, but in levels that our builds are oriented towards, the eximus density and shield gating makes up for their lack of EHp. With slash builds hard countering Grineer, it kinda evens out don't you think?

Infested also have the unique ability to counter CC on a map wide scale, but nobody uses CC frames anymore since TTK is so low nowadays

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5 minutes ago, crixus044 said:

In lower levels, I 100% agree that corpus don't have much, but in levels that our builds are oriented towards, the eximus density and shield gating makes up for their lack of EHp. With slash builds hard countering Grineer, it kinda evens out don't you think?

Infested also have the unique ability to counter CC on a map wide scale, but nobody uses CC frames anymore since TTK is so low nowadays

So we have come to the consensus that all factions besides murmur, and orokin have load of problems that would be real hard to solve in the current stage of the game.

We have so many tools to deal with anything and most players don't really go past base SP. Not much of anything besides Disruptors are a problem.

Why are we debating again? lol.

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Corpus were the most fair faction in the game at one point.

Every unit used projectiles weapons which is often key to making a good shooter. Grineer had hit-scan and didn't pretend to miss. Infested weak points made them not unfair but pretty rough to fight back in the day when that sorta thing mattered. Toxic Ancients and Disruptors are still pretty lame.

Corpus started to go sour when Nullifers were added. They then started to go entirely off the rails with Bursa, mixing Eximus units, flame thrower units. boat shoes which after a sound rework couldn't be heard for quite a while. They reduced the spawn rate of Nullifers but they added SP so it's back to bubble mania.

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24 minutes ago, RyllusPurple said:

i'm confused as to why the hard corpus enemies never show up on the star chart or in fissures, the circuit. No raknoids, no trenchers, no embattor moa, no Mankors no granum specters?

You're right, we need enemy 2.0. magnetic procs, silences, stubs and lifts across the board. And blinds, don't forget the blinds.

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It really depends which frame I play. I dont really hate one faction more than another, but if I play Dante for instance, Corpus are just annoying due to the Scrambus, since they dispell my buffs. Not an issue in any way, since the OG is still up and running, but it is that annoying part of going through all those #*!%ing abilities again to get the buffs back up. I dislike playing versus infested with Hildryn, since her mechanics require armor and/or shields to work properly. So if I wanna play Hildryn I tend to skip infested and play versus the other factions and with Dante I skip Corpus instead.

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Corpus has been power-creeped out a bit and no longer aggravate me as much as they used to.  They were never really hard, and I'm not looking for a more difficult experience.  We keep getting more tools and more powerful gear that not only do more damage but can apply that damage faster.  For instance, cold status proc Verglas with Shivering Contagion mod basically negates nullifiers and also helps proc Primary Frostbite Arcane.

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6 hours ago, Zebiko said:

Corpus has been power-creeped out a bit and no longer aggravate me as much as they used to.

 

Most likely not power creep. DE just fixed Puncture double dipping player armor. Corpus being primarily Puncture damage.

I still have old videos showing how trash Armor based DR was because of the double dip. Inaros which everyone said was immortal only 2 hits from a level 150 Nullifier meanwhile Nova and Rhino could eat 13-14 hits. That double dip drastically amplified the oldest flaw of the game which was enemy damage scaling.

Think I still have a clip of Chroma pre-nerf at 99.97% DR getting one tapped by a 250 Nullifer.
The problematic interactions are still there. It just takes higher levels to show itself. Players would be ranting if Nullifiers were in Circuit.

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I like the Corpus. I mean, Nullifiers are annoying, but mostly if you're indoors and a Nullifier shows up around a corner and BAM.

 

Otherwise, they're a nice and rich (no pun intended) faction, lots of enemy types, and they really feel different. They're also sometimes tankier than the other factions due to their 0.1 sec Shield Gating that prevents one-shots if you don't bring Toxin, which is a nice thing to consider when making builds. And I think having more things to consider when making builds is what makes the Arsenal actually require any skill at all! (I miss when Armor was relevant for the same reason.)

 

17 hours ago, Lord_Drod said:

Personally I think the infested are a lot more boring.

 

100% agree with this. I'm glad I haven't seen them in ages, but oh boy, they're just completely useless and turn any mission into a drag.

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On 2024-09-28 at 4:31 AM, Xzorn said:

Corpus were the most fair faction in the game at one point.

Every unit used projectiles weapons which is often key to making a good shooter. Grineer had hit-scan and didn't pretend to miss. Infested weak points made them not unfair but pretty rough to fight back in the day when that sorta thing mattered. Toxic Ancients and Disruptors are still pretty lame.

Corpus started to go sour when Nullifers were added. They then started to go entirely off the rails with Bursa, mixing Eximus units, flame thrower units. boat shoes which after a sound rework couldn't be heard for quite a while. They reduced the spawn rate of Nullifers but they added SP so it's back to bubble mania.

It's good to hear from you again Xzorn. I transferred my account from ps4 so my user might be different but it's still (PSN)Crixus044. Been gone for a long time but now I'm back. The nullifiers were always a cheap addition, though it's definitely toned down compared to how it was. I have been grinding Orb Vallis missions and in the higher levels like steel path levels, it becomes a clusterf*** of gimmicky counters to literally anything you want to do. If we all play corpus the same exact way because that's the only way to play, that's how things get boring, when things become a process rather than a project. Cutting variety cuts longevity. This is known for all games since the beginning of time

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On 2024-09-28 at 1:09 AM, (PSN)Madurai-Prime said:

I love killing the corpus. I'm at 700,000 kills and planning to hit 1 million.

Eat the rich. 

I took a long break from the game and came back, but looking at my stats after 6 years hiatus, I still have 5 times the number of grineer kills vs Corpus and 3x infested vs Corpus and that's after i started farming orb vallis. I just really don't like how they play. Corrupted are a far better faction with equal amounts of mechanical difficulty but less hard cap gimmicks

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31 minutes ago, crixus044 said:

It's good to hear from you again Xzorn. I transferred my account from ps4 so my user might be different but it's still (PSN)Crixus044. Been gone for a long time but now I'm back. The nullifiers were always a cheap addition, though it's definitely toned down compared to how it was. I have been grinding Orb Vallis missions and in the higher levels like steel path levels, it becomes a clusterf*** of gimmicky counters to literally anything you want to do. If we all play corpus the same exact way because that's the only way to play, that's how things get boring, when things become a process rather than a project. Cutting variety cuts longevity. This is known for all games since the beginning of time

 

Yea, I remember. I tend to remember lots of the old forum dwellers. Esp the ones who hung out in Players Helper Players which is a graveyard now. Used to get into some really fun conversations there. I guess everything has been simplified to the point all those neat interactions don't matter anymore.

I've been back for a bit. I quit for 5 years after they changed enemy defense scaling. Didn't realize how much time I spent theory crafting and testing builds till I came back. Blew through 5 years of content in 6 weeks and now I just spend 3 hours doing weekly stuff and screw around with my clan.

Nullifiers were easily my most hated enemy type because once they scaled high enough there were very few counters.
Napalms were up there back when they had a 10m blast radius but you could avoid them in most Grineer maps.

I remember doing Orb of Vallis entirely with Nekros because the new enemies ignored some abilities. Not the bubbles. They just weren't fully coded.

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I like the Corpus. They have the best unit variety and force the player to pay attention to their mechanics. Mechanically I enjoy fighting Bursas, Sapping Ospreys, Amalgams and so on, they are problems to be solved not swatted away like Grineer. I do wish Toxin didn't go through shields so that we could see more interesting shield generation mechanics like the Kyta Raknoid or Amalgam Machinist.

I do agree on one thing however, they are awful to fight in large numbers because all of their conditionals overlap with each other and become tedious to manage. Corpus aren't a "Steel Path Faction" (just throw more of them at the player type of faction). One or two nullifiers on the field is annoying but manageable, but 4 or 5 of them and 2 of them are Arctic and Guardian Eximi standing next to each other overlapping their bubbles while hiding Combas, Bursas, Techs (which can spawn Eximus Ospreys at random as well) and Ospreys inside...god awful experience.

On 2024-09-28 at 9:01 AM, crixus044 said:

Why are the corpus faction the only enemy that 1-ups us? It just doesn't make sense, at least not at the scale they do it

It's what I love about them and I wish other factions would stop pulling their punches, you're dealing with the deadliest weapons of war in existence act like it.

The only interesting Grineer units are the Trokarian and Nox but it's durability has been butchered so badly to the point you just ignore its headshot mechanic and you're fine. The Kuva Fortress is armed to the teeth with defensive armaments that do absolutely nothing, at least the ones on the Plains work. My gripe with Grineer is that it doesn't matter what unit it is they do the same thing and you just swat them away the same way, nothing to make you stop and notice.

Sentients have always been the "a few of us spawn but we're a damn problem when we do" faction but their adaptive resistance which is a defining feature lorewise is laughable at current so their only presence now is the Battalyst disco; it legitimately saddens me when I board a Sentient ship in Railjack or go on Archon Hunts and the few Sentients there just die like flies...that being said Aerolysts are the worst designed enemy I've had the displeasure of dealing with, they're no threat in any capacity just awful to deal with.

I like that Toxic Ancients, Disruptors, Venin Ospreys (if you do excavation you know what I mean) and Mutalist Ospreys are menaces to the player/or their goals when it comes to the Venin Osprey but they do it in ways that make you want to pull your hair out. It may do the Infested some good if their combat presence was more normalised across all their units rather than being disproportionately loaded on a few.

The Murmur are new and besides the "interesting" design decisions with the Hollow Vein they're fine and even work fine with the Steel Path formula.

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