[DE]Momaw Posted October 17, 2014 Share Posted October 17, 2014 On some frames (frex Vauban) I only end up using 2 abilities anyway, so for those, it's a parity situation. For some other frames (frex Oberon), I like to have the flexibility of all 4 abilities equipped but I can't really justify the space....these changes solve that. I give this change four skanas out of five. The only way it could be more exciting is if we didn't lose 2 slots, but I can respect that this would be power-creepish. Link to comment Share on other sites More sharing options...
Ronyn Posted October 17, 2014 Share Posted October 17, 2014 Ok.. but what about the idea of universal abilities? Link to comment Share on other sites More sharing options...
Brahmastra Posted October 17, 2014 Share Posted October 17, 2014 Even better than expected. Link to comment Share on other sites More sharing options...
mrecentric Posted October 17, 2014 Share Posted October 17, 2014 (edited) That's just plain unfortunate. I had SEVERAL builds which required those extra slots which are being taken away. I usually only use one or maybe two of the warframe powers. I unequip the ones I won't be using so I don't accidentally trigger them. Then I forma those slots so they can be useful. Now I'm going to lose some of those slots and I'll be forced to equip things I will never use and will accidentally trigger ALL OF THE TIME. (not to mention the fact now I have to go through and rebuild all of my existing warframe loadouts) !!!PLEASE PLEASE PLEASE at least give us the ability to disable powers we're never going to use!!!! Edited October 17, 2014 by mrecentric Link to comment Share on other sites More sharing options...
CosmicNeko14 Posted October 17, 2014 Share Posted October 17, 2014 when you mean ability mods, do you mean the actual abilities, or mods that increase the abilities' like narrow minded and stretch? Link to comment Share on other sites More sharing options...
Egg_Chen Posted October 17, 2014 Share Posted October 17, 2014 (edited) Erm, but we can move polarities around, how will I know whether I Forma'd a slot which is staying or going? On every frame I Forma'd away one ability and moved the three ability slots together, so I don't know which one I originally chose... Why not? If you Forma'd 1 or 2 ability slots you will keep those new polarities. If you Forma'd a 3rd or 4th, reimburse Forma. Seems more logical to me, but there of course may be practical issues I'm unaware of with the script needed to determine this. Edited October 17, 2014 by Egg_Chen Link to comment Share on other sites More sharing options...
Deidaku Posted October 17, 2014 Share Posted October 17, 2014 QUESTION Does that mean warframe powers will have more ranks? Like 5 instead of 3 since we're gonna have them permanently equipped and that we'll be xping them all the time Link to comment Share on other sites More sharing options...
mrecentric Posted October 17, 2014 Share Posted October 17, 2014 Followup question: What happens to existing specters and their builds? Link to comment Share on other sites More sharing options...
egregiousRac Posted October 17, 2014 Share Posted October 17, 2014 I am not liking how you are going about this. In essence I am just losing a mod slot on my Frost, given that I currently have 2 ability slots forma'd and have an off-polarity mod in a third slot on half my builds. Taking away two slots does not boost customization, it reduces it. Link to comment Share on other sites More sharing options...
Archistopheles Posted October 17, 2014 Share Posted October 17, 2014 What about my existing Ability Mods? All existing Ability Mods won’t be rendered useless - they will be converted into Fusion Cores. Stay tuned for more information on the specifics of this conversion. Oh boy... Last time I checked I had around 2,000 or more ability mods. Can I keep some in a glass case in my Liset? Or maybe just a Codex dedicated spot for them? Link to comment Share on other sites More sharing options...
Ace_Kayo Posted October 17, 2014 Share Posted October 17, 2014 If the formas for the 2 slots are being reimbursed, what about the time spent leveling back to 30 for those 2 formas? Also, exactly which 2 slots will be removed and reimbursed? the first in each row, or the last in each row? ^This. I mean.. there are over 20 frames available ... Link to comment Share on other sites More sharing options...
_Rue_ Posted October 17, 2014 Share Posted October 17, 2014 kinda anxious... i have most of my frames set up for one ability builds and i have 1 with a no ability build... so basically i'll be loosing out on at least 1 mod slot for a frame with a 1 skill build and 2 for the frame with the no skill build... i hope i get to choose which slots to remove since i''ll have to replan my builds to fit the new system >_< Link to comment Share on other sites More sharing options...
KorEllen Posted October 17, 2014 Share Posted October 17, 2014 How will the expenditure of cores and mods used to rank up our current ability mods be handled? will we start with our abilities leveled to match our current mod level? I think this is a good implementation, just curious as to what will become of the time and resource expenditure we put into leveling our mods up. I have all the frames available in game, and that's a lot of work to re-level all of their abilities. Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted October 17, 2014 Share Posted October 17, 2014 I want to be able to keep at least 1 of each hability Mod i have for Collection and Historical reasons. .-. Link to comment Share on other sites More sharing options...
unknow99 Posted October 17, 2014 Share Posted October 17, 2014 Looks promising. Looks. I have to see how it applies ingame to make up my mind. (Psychic bolts will be my least ranked power :p ) Link to comment Share on other sites More sharing options...
7.T. Posted October 17, 2014 Share Posted October 17, 2014 (edited) So I was a total idiot and sold 2100+ ability mods when I heard they were going to be removed from our inventory during the Livestream. Just read they'll be turned into fusion cores... EDIT: Figured a support ticket is worth a try... help! lol EDIT 2: WF Support is awesome, thank you. I will try not to be so stupid in the future haha Edited October 17, 2014 by 7.T. Link to comment Share on other sites More sharing options...
pewpew. Posted October 17, 2014 Share Posted October 17, 2014 so their decreasing the amount of mods we can have on a warframe? well that's not fun Link to comment Share on other sites More sharing options...
HimitsuDragon Posted October 17, 2014 Share Posted October 17, 2014 I find this change to be most interesting, I can't wait to see how it pans out. Link to comment Share on other sites More sharing options...
7grims Posted October 17, 2014 Share Posted October 17, 2014 (edited) What about sentinel and kubrow ability mods? Cause frame ability mods wasn't the only thing clogging the mod drop pipes. And also in name of consistency, it's obvious abilities on sentinels and kubrows should work the same way as frames. Edited October 17, 2014 by 7grims Link to comment Share on other sites More sharing options...
EchoLegion Posted October 17, 2014 Share Posted October 17, 2014 (edited) Will this change apply to sentinels and kubrows? EDIT: ninja'd Edited October 17, 2014 by EchoLegion Link to comment Share on other sites More sharing options...
LordMelvin Posted October 17, 2014 Share Posted October 17, 2014 Rest in Peace Ability Mods... Also NEW ABILITY SYSTEM HYPE! My Beefcake Frost is going to be very happy with two more slots. Link to comment Share on other sites More sharing options...
SoulEchelon Posted October 17, 2014 Share Posted October 17, 2014 For those worried about their polarities.... Move your forma'd polarities from the typical Warframe ability slots and place them into the normal mod slots. There - you don't lose any of your "time spent". After the change, simply move your polarities back to where you wanted them. Of course, if you went bat S#&$ insane with forma and somehow have more than 8 polarities on one of your warframes, you'll have to go ahead and get reimbursed. But for those of us who've only forma'd a few times, this should work. Link to comment Share on other sites More sharing options...
RagnaSol Posted October 17, 2014 Share Posted October 17, 2014 K we now have 9 slots....1 Aura and 8 other slots. Why do people have a problem? Before we had 1 aura 4 ability slots and 6 other slots. unless you have a build that uses no abilities on a warframe, I don't see how this is a loss. You have access to all your abilities and two extra slots to add any mod you want. If one of you can tell me why this is a bad thing, I'm all ears....or eyes...seeing that I'm reading xDDo Sentinels and Kubrows get this change as well? Sentinels with their natural precepts and what not? Link to comment Share on other sites More sharing options...
Latronico Posted October 17, 2014 Share Posted October 17, 2014 I like the changes but... damn, how many Formas wasted. 4/5 for each frame for me. :/ Link to comment Share on other sites More sharing options...
Thaumatos Posted October 17, 2014 Share Posted October 17, 2014 Warframe Ability Mods: Coming Changes Equipping Warframe Abilities has undergone enormous change since our Closed Beta days. From Skill Trees to Ability Mod Cards, the systems surrounding equipping Abilities has seen its share of drastic changes. A new system is coming with our next major update, read on to learn about the next plan for Warframe Abilities! To begin, let’s take a quick look at some dev philosophy: Each Warframe has 4 unique abilities. The current Ability Mod system means players sometimes sacrifice an Ability (or more) in favour of a different mod, leaving a Warframe’s power set incomplete. The next phase of Warframe Abilities aims to maintain a complete Ability set for every Warframe that is based on progression, while offering more choice for modding. Fundamentally, this new system improves versatility without having to sacrifice any Abilities. This is all going to happen in the following 2 ways: Ability Mods are being removed from the drop tables. Ability Mods are being removed from the game. Item Number 1 has been a long time coming and will feel unsurprising to many, but Item Number 2 is a relatively new decision we’re making for a number of reasons. So what exactly does removing the Ability Mods entail? Read on, Tenno! Unlock and Upgrade Abilities through play. Warframe Abilities will now be unlocked as you rank up your Warframe. The ‘Rank’ of Warframe Abilities will now be determined by your use of any given ability. Simply put: Using Abilities earns XP/Affinity toward that Ability to rank it up! Let’s use Banshee as an example: A Banshee player begins a mission with an unranked Sonic Boom. Banshee casts Sonic Boom 10 times in that mission, ranking the Ability from unranked to Rank 1. The journey to Rank 2 will involve more use of this Ability,. NOTE: If you had already maxed or ranked Ability Mods, you will not be affected by this. This applies for newly acquired Warframes post Update 15. NOTE 2: The number of casts required is subject to change and only an example in this context. All Warframes will have 9 total Mod Slots. Less is more. Many players look at their Warframe Upgrade screen and see 4 Ability Slots that taunt them as potential ‘wasted space’. This coming change will have the following result: you no longer have to fill those precious Mod Slots with Warframe Ability Mods. Because we are removing Ability Mods, we will also be adjusting the total number of Warframe Slots. All Warframes will now have a total of 9 slots: 1 for Auras and 8 for Mods. None of the Mod Slots will have the “Ability Polarity" because of the removal of Ability mods. The 4 previous Ability Polarity slots have been changed to 2 unassigned slots. What about my existing Ability Mods? All existing Ability Mods won’t be rendered useless - they will be converted into Fusion Cores. Stay tuned for more information on the specifics of this conversion. What if I Forma’d/Polarized the 2 slots being removed? Any Forma spent on Polarizing these 2 slots will be reimbursed. What if I Forma’d/Polarized the 2 Ability slots that are staying? If you Polarized these slots, the Polarization choice will stay. If you did not Polarize these slots, they will have a default unassigned Polarity. What if I Forma'd a slot that is staying to have no polarity? Will I get a Forma back or do I just lose it? Link to comment Share on other sites More sharing options...
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