Invalid_Infinity Posted September 4, 2015 Share Posted September 4, 2015 According to the devstream they want to make multishot cost extra ammo. Discuss. Link to comment Share on other sites More sharing options...
PapaFragolino Posted September 4, 2015 Share Posted September 4, 2015 (edited) Nerfing damage without changing the stupid enemy level scaling? What the hell. Explanation: 1. You use multishot mods but you quickly run out of ammo, making weapons unusable in endless missions; in endless missions you need good ammo efficiency because of the amount of enemies that endlessly spawn, but you also need good damage because enemies levels scale endlessly. 2. You don't use multishot mods but you do literally half or even less of the damage. With this change multishot will be as fundamental as it is now, but it'll also make most if not all of the weapons worthless in endless missions. It's an implicit damage nerf. Edited September 4, 2015 by PapaFragolino Link to comment Share on other sites More sharing options...
AdunSaveMe Posted September 4, 2015 Share Posted September 4, 2015 People are gonna rage so hard, while forgetting weapons will also be rebalanced for it. Multishot doesn't have a drawback, so it makes sense to change it. Especially if it was always meant to consume ammo. Link to comment Share on other sites More sharing options...
Zachhh Posted September 4, 2015 Share Posted September 4, 2015 Ignoring the knee jerk reaction, it makes complete sense. It probably shouldn't just be a pseudo-damage mod like it is now. Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted September 4, 2015 Share Posted September 4, 2015 RIP anything that is not ammo efficient. Link to comment Share on other sites More sharing options...
UltimateSpinDash Posted September 4, 2015 Share Posted September 4, 2015 That was fast... It may change some builds around, but I don't think it will kill weapons that already have no ammo problems. You will have to remove it from weapons like the Amprex, Gammacor family etc. though. Link to comment Share on other sites More sharing options...
TheGuyver Posted September 4, 2015 Share Posted September 4, 2015 It would probably take months to balance everything and I would rather them just spend the time on other things. Link to comment Share on other sites More sharing options...
bejuizb Posted September 4, 2015 Share Posted September 4, 2015 Hallellujah! Link to comment Share on other sites More sharing options...
AdunSaveMe Posted September 4, 2015 Share Posted September 4, 2015 Nerfing damage without changing the stupid enemy level scaling? What the hell They're not nerfing damage. Did you pay attention to anything? Link to comment Share on other sites More sharing options...
Soulgazer Posted September 4, 2015 Share Posted September 4, 2015 Hey, I guess it offers an alternative to depleted Reload on Vectis Prime. Link to comment Share on other sites More sharing options...
Zurakci Posted September 4, 2015 Share Posted September 4, 2015 The multishot change is good. It was a thing in Dark Sector, and I was waiting for it to happen here. Thanks DE for doing this. About time the 90% was made into a 90% chance of consuming 2 shots :P (really meaning it. The change is good. You might not like it, but scr*w yer Hek multi awesomeness) Link to comment Share on other sites More sharing options...
Buzkyl Posted September 4, 2015 Share Posted September 4, 2015 Don't see why not, they're trying to make modding have less mandatory stuff and make it more about choices. I can see how some weapons are going to be hit very, very hard. But i'm pretty certain they'll iron out the bugs and do some rebalancing Link to comment Share on other sites More sharing options...
Zurakci Posted September 4, 2015 Share Posted September 4, 2015 I like it ^^ Link to comment Share on other sites More sharing options...
Invalid_Infinity Posted September 4, 2015 Author Share Posted September 4, 2015 They're not nerfing damage. Did you pay attention to anything? It is going to nerf damage. It's DE after all. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted September 4, 2015 Share Posted September 4, 2015 (edited) I kind of saw something like this coming, I think a lot of us did. It's become a basically mandatory mod on most primary weapons and has no drawback whatsoever on like 99% of weapons. I'm sure people will complain. I'm also sure this change won't surprise plenty of us. And I'm sure plenty of us will just move on. I for one would like to have to actually think about using mods first, so I welcome a change like this. I love stuff like corrupted mods, or anything similar that makes you make a difficult choice for your build. In my opinion this is something logical that should have been around in the first place. Edit: I would have to take it off my Amprex. But tbh, I'm not sure how good it is on continuous weapons anyways. The Amprex could use more slot room to begin with. Edited September 4, 2015 by Tesseract7777 Link to comment Share on other sites More sharing options...
MantisCore Posted September 4, 2015 Share Posted September 4, 2015 The only thing that concerns me is if it's enough of a nerf. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted September 4, 2015 Share Posted September 4, 2015 (edited) Sure it sucks to have things nerfed, but it makes sense to give something a drawback. The proposed change is that multishot will consume more ammo, and some weapons will be rebalanced for it. Currently you don't even have to think about it; add multishot, no drawback whatsoever. It has the serration problem of being a 'must-have' because there's no drawback. But yeah. Hold off your rage. Think about it first. Edited September 4, 2015 by AdunSaveMe Link to comment Share on other sites More sharing options...
Buzkyl Posted September 4, 2015 Share Posted September 4, 2015 Nerfing damage without changing the stupid enemy level scaling? What the hell Multishot now uses more ammo But somehow this is going to nerf damage The kneejerk reactions... Link to comment Share on other sites More sharing options...
Charoy Posted September 4, 2015 Share Posted September 4, 2015 So many nerfs in such a short period of time. I @(*()$ LOVE IT! Link to comment Share on other sites More sharing options...
Zagrax Posted September 4, 2015 Share Posted September 4, 2015 (edited) Not going to stop people from using it. Will only lower ammo efficiency, and hurt weapons that have poor efficiency even more now. Kinda need some ammo 2.0 so that we don't need -10- rifle ammo boxes for 1 soma clip, for example. Percentage based restores please. Edited September 4, 2015 by Zagrax Link to comment Share on other sites More sharing options...
Invalid_Infinity Posted September 4, 2015 Author Share Posted September 4, 2015 What really pisses me off is that they used the excuse of "oh it not using ammo is a bug". That is a piss poor excuse, especially for the amount of time it has been out. Link to comment Share on other sites More sharing options...
Soldier1312 Posted September 4, 2015 Share Posted September 4, 2015 Nerfing damage without changing the stupid enemy level scaling? What the hell This. Also let's just change multishot to firerate. It'll be almost the same thing now... Link to comment Share on other sites More sharing options...
Sziklamester Posted September 4, 2015 Share Posted September 4, 2015 (edited) I don't care the pure damage mods nerfing if they buff the utility mods into a normal level to consider to use them and with the enemy scaling which is broken from the beginning. If they doesn't scale the enemies then everyone can say a bye bye to the harder levels. Thankies but not interestend in bandaid solutions. Make that damn AI better and more skillful instead of bullet sponges. My opinion is they purely not know how to fix their broken armor/mob/mod system scaling. Edited September 4, 2015 by Sziklamester Link to comment Share on other sites More sharing options...
Zurakci Posted September 4, 2015 Share Posted September 4, 2015 I have had this in the back of my mind for years since Dark Sector. I was waiting for the TRUE multishot. Not this bugged thing that gives us more shots for no ammo. Link to comment Share on other sites More sharing options...
bejuizb Posted September 4, 2015 Share Posted September 4, 2015 I've been waiting for this change for 3 years. It's about damn time. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now