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Update 18.1.0 [Spoilers!]


DE_Adam

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New Warframe

 

 

Nezha - A petite and playful facade conceals this Warframe's immense power.

  • Fire Walker - Blaze a trail of flames, scorching enemies and cleansing allies.
  • Blazing Chakram - Hurl a flaming ring that burns enemies and causes them to emit a healing blast on death.  Reactivate to instantly travel to the ring's location.
  • Warding Halo - Create a protective ring of fire that also stuns and damage enemies who get too close.
  • Divine Spears - Impale nearby enemies on spears that erupt from the ground.

Please Note: Nezha parts obtained from Sorties are tradeable, and will be a permanent reward from Sorties in the future.

 

New Weapon

 

  • Shaku - With these blazing fast nunchaku, the enemy will never know what hit them.

 

New Customizations

 

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  • Loki Knave Skin + Knave Helmet - A new guise for an old trickster.
  • Hulta Leg Guards - Loki Knave's looted armor.  Only available in the Loki Deluxe Skin bundle.
  • Hulta Chest Guard - Loki Knave's looted armor.  Only available in the Loki Deluxe Skin bundle.
  • Hulta Arm Guard - Loki Knave's looted armor.  Only available in the Loki Deluxe Skin bundle.
  • Dual Kamas Nari & Vali Skin - Turn the Dual Kamas into a stylish sword and dagger combo with this skin.  Only available in the Loki Deluxe Skin bundle.
  • Loki Knave Profile Icon - A profile icon depicting Loki Knave.
  • Scimitar Magus Skin - A unique skin for the Scimitar landing craft.  Only available in the Loki Deluxe Skin bundle.
  • Loki Deluxe Skin Bundle - Strike from the shadows with this collection of ill-gotten garb.
  • Loxley Helmet - A uniquely-styled helmet for Ivara.
  • Foxglove Syandana - Envelope a Warframe in this silky nature inspired Syandana.
  • Bombyx Syandana - Envelope a Warframe in this silky nature inspired Syandana.
  • Samia Syandana - Envelope a Warframe in this silky nature inspired Syandana.
  • Moth Syandana Pack - Three colorful silken capes inspired by nature.

 

Holiday Customizations

 

New holiday customizations join returning festive décor to bring the holiday spirit straight to the warriors of the Lotus.

 

  • Little Helper Hat - A festive hat for your Kubrow.
  • Crimson Nose Pattern - A festive pattern for your Kubrow.
  • Nart-Deer Pattern - A festive pattern for your Kubrow.
  • Nistlebrush Pattern - A festive pattern for your Kubrow.
  • Sonicor Festive Skin - A festive skin for the Sonicor.
  • Ringers - Jingle all the way with this festive skin for any fist weapon.
  • Spearmint Scythe - celebrate the festive season by unleashing sweet minty death on all your favorite foes.

 

Sentient Changes

 

  • Sentient enemies will now be granted immunity to physical damage types separately (i.e. Puncture, Slash, Impact).
  • Shadow Stalker will now be granted immunity to physical damage types separately (i.e. Puncture, Slash, Impact).
  • Sentients now have a unique visual FX for a short period after becoming immune to a damage type.
  • Made various visual / audio FX adjustments to Sentient enemies.
  • Adjusted the spawn points of Sentient Oculysts.

 

Conclave Changes

 

  • The following Warframes can no longer gain energy while certain Abilities are active:
    • Chroma - Vex Armor and Effigy
    • Ember - World on Fire
    • Excalibur - Exalted Blade
    • Ivara - Artemis Bow
    • Limbo - Rift Walk
    • Rhino - Iron Skin
    • Valkyr - Hysteria
    • Wukong - Defy and Primal Fury
    • Nova - Null Star
  • All Warframes now have Conclave specific Health, Shield and Armour values.
  • Warframe Conclave Mobility stats and Mods have been adjusted adjusted to match new Effective Hit Point values.
  • Primary and Secondary weapon damage has been adjusted to match new Conclave EHP values.
  • Warframe Ability damage has been adjusted to match new Conclave EHP values.
  • Elemental Mobility Mods no longer work with Mirage’s clones until she is at full Energy.
  • Automatic weapons and shotguns now have a 1.2x damage modifier for headshots in Conclave.
  • Burst and semi-automatic weapons now have a 1.5x damage modifier for headshots in Conclave.
  • Kill X with Primary/Secondary weapon Challenges have been removed from the Capture the Cephalon game type.
  • Despair, the Hikou series and the AkStiletto are now available for use in Conclave.

 

Sortie Changes

 

Sortie Season 2 is now live!  Keep an eye on the Sortie menu in the World State Window to observe changes made to the Sortie Reward Pool. We realize this is 2 days ahead of schedule, but we wanted to give everyone a chance to get Nezha starting today!

 

Changes

 

  • Adjusted audio FX on the Grineer Toxin Injector.
  • Adjusted Landing Craft docking audio FX on Corpus Archwing Trench Run Tilesets.
  • Reduced the visual FX on Corrosive / Radiation proc’s green glow.
  • Adjusted the audio FX of Rhino’s Roar.
  • Made adjustments to the visual FX in Operator Transmissions.
  • Improved audio FX on Void Portals.
  • Made some terrain adjustments to the Orokin Moon tileset.
  • Made slight adjustments to the trials within the Orokin Moon tileset.
  • Reduced the number of large group spawns occurring in Exterminate Missions.
  • Reaper Prime has been given a PBR update!
  • Wukong’s Iron Jab will now increase the melee combo counter on hit.
  • Self-damage will no longer increase Rhino’s Iron Skin damage buffer.

 

Fixes

 

  • Fixed environmental lasers hitting players that are inside of Limbo’s Rift.
  • Fixed an error causing the Capture target to die instantly when entering water in the Grineer Underwater Sealab tileset.
  • Fixed Clients not properly seeing visual FX created by Ivara’s Sleep Arrow.
  • Fixed Sentient immunity visual FX not showing a proper color change.
  • Fixed Ember’s World on Fire explosive impacts not properly displaying.
  • Fixed a piece of pipe players could get caught on in the Orokin Moon tileset.
  • Fixed Rank 3 Fusion Cores being represented in the UI of Sortie Rewards instead of Rank 5 Fusion Cores. This was a UI bug only.
  • Fixed the player’s Warframe blocking the Mod UI in a Relay when the Mod UI is accessed directly, instead of through the Arsenal.
  • Fixed Mesa Specters being able to use Peacemaker while moving, allowing them to indefinitely shoot everything.
  • Fixed Conclave Challenges not showing they are complete when they have been completed.
  • Fixed an error causing a black screen when players enter the Arsenal after using the Conclave Console.
  • Fixed Clients seeing duplicate visual FX trails from the Elytron’s exhaust.
  • Fixed innate punchthrough not functioning properly for the Drakgoon.
  • Fixed the Daily Reward not properly showing a ‘unlock’ animation.
  • Fixed the Arsenal not properly displaying a Warframe when previewing a selection.
  • Fixed enemies Banished by Limbo still being able to affect other non-Banished enemies with their auras. For example, Ancient Healer Auras still affected other Infested even if the Ancient Healer was Banished.
  • Fixed Atlas’ Rumblers repeating their spawn animation when being shot at while being created.
  • Fixed an error that would occur when notifying players that their gift has been received.
  • Fixed Ivara’s Agile idle animation using her Artemis Bow as a prop, causing other Warframes using the animation to look a bit unusual.
  • Fixed the HUD not showing up for Hosts when playing a Mission with a pre-assembled Squad.
  • Fixed overlapping text that would occur when a Spy Mission becomes an Exterminate.
  • Fixed an error in the Jordas Verdict Trial causing players using a Vaporizers to lose the ability to reload when used with no Antiserum.
  • Fixed objects on conveyor belts moving in the wrong direction on the Grineer Galleon tileset.
  • Fixed some Warframe skins not being properly viewable after previewing a Deluxe skin in the Market.
  • Fixed the Natah Quest not being flagged as completed even after the player receives their reward.
  • Fixed players being able to unintentionally create multiple trade windows while in vendor mode in Maroo’s Bazaar.
  • Fixed a rare error that would cause players to experience a menu that would freeze on screen after a respawn.
  • Fixed sword whip melee weapons having a slightly off center camera when viewed in the Arsenal.
  • Fixed an error caused by the in-game VOIP that would cause hangups when trying to test a microphone or when switching an audio device.
  • Fixed buffs in the player’s HUD being removed prematurely.
  • Fixed a loss of mobility players would experience when using the Pause Menu while kneeling in a Relay.
  • Fixed Conclave ‘Player Slain’ messages sometimes providing incorrect information.
  • Fixed Ivara’s Artemis Bow HUD appearing while Ivara is carrying the Operator in the Second Dream Quest.
  • Fixed enemy markers not appearing in Archwing Defense Missions, making it difficult to locate surviving enemies.
  • Fixed Steam’s Big Picture button not properly showing the correct icons.
  • Fixed various localization issues.
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Thanks as always! Nezha hype!!!

 
  • Reaper Prime has been given a PBR update!
  • Wukong’s Iron Jab will now increase the melee combo counter on hit.

NICE!

 

  • Self-damage will no longer increase Rhino’s Iron Skin damage buffer.

lol, I knew it, RIP rhino again xD

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What's particularly disappointing about this update is that they neglect to mention the tedium involved in getting Nezha. Whilst he looks like a fun frame, would he really be worthwhile going into a sortie for a miniscule chance to get him?

I do like the rest of the update, but you get a sarcastic slow clap from me with how we have to get Nezha. Happy. Bloody. Holidays.

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<3 you guys!

 

And I really mean that. Best game, and with the end of the year coming, I just feel like I really need to say it.

 

All the time. I am sorry if you keep seeing me say this, but I love this game and you guys at DE. Keep kicking &amp;#&#33;, Happy Holidays!

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Sortie Season 2 is now live!  Keep an eye on the Sortie menu in the World State Window to observe changes made to the Sortie Reward Pool. We realize this is 2 days ahead of schedule, but we wanted to give everyone a chance to get Nezha starting today!

 

oh god no

pls tell me that we can get nezha from somewhere else than sorties

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Thanks!

Nezha parts, from Sorties?

 

Yeah... No.

That's in general a bad idea, so we have to wait every 24 hour, and depend on RNG to get each of his parts?

 

Also, trading for his parts, is just a sad band-aid to get around the RNG...

 

Though to give positive feedback.

I really love, seeing other players Energy from the side (Z button).

 

So thank you for that feature!

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Sortie Changes

 

Sortie Season 2 is now live!  Keep an eye on the Sortie menu in the World State Window to observe changes made to the Sortie Reward Pool. We realize this is 2 days ahead of schedule, but we wanted to give everyone a chance to get Nezha starting today!

 

Wait.... WHAT?!?

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