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Devstream #71 Overview


AM-Bunny
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Sound Improvements
• Improvements have been made to how distance affects sounds with relation to echos and acoustics
• Sound will become muffled when obstructed by objects
• There will be a doppler effect for sounds made while moving
• Click HERE to hear a sample of how these updated sounds alter the acoustic experience

Mag Revamp
• #1 Pull is largely unchanged
• #2 Magnetize is similar to Bullet Attractor - it will draw enemies into it as well as their gunfire providing strong defense from attacks
• At the end of Magnetize's duration, the sphere collapses into a radial explosion
• There will probably be a cap of 4 Magnetize bubbles simultaneously
• #3 Shield Polarize will now damage Armoured enemies as well as Shielded enemies; it will permanently reduce enemy armour and create shrapnel that can be affected by her #2. 
• Shield Polarize will now expand in a radius like Nova's M. Prime
• #4 Crush is largely unchanged, but will do more damage to magnetized enemies; there may be more changes in store for Crush before release
•  Using Pull on a magnetized enemy will do more damage and have an increased chance to drop Energy - it also has a visceral affect on humanoid enemies where they're torn apart
• Mag's working passive is a Carrier Vacuum effect while Bullet Jumping
•  Could potentially release before U19
• Click HERE to see Rebecca pre-view the new Mag revamp

Archwing
• Smaller enemies will be scaled to be larger - the Corpus Crewmen is getting a re-design so he's not giant
• Eximus units are being added to Archwing - these enemies will yield more XP
• There will be work done on improving the intensity of Archwing so it's not as boring
• There are two new Archweapons coming - a Hooksword and Hookgun

Spoiler

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Companion Quest
• Regarding the new player experience, the companion system is not explained well
• There is a new mini-quest being added to introduce players to Sentinels
• A new Sentinel will be crafted as part of this Quest
• The new Sentinel will have more defensive, protective powers

Spoiler

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New Weapons
• Dex Sybaris is coming soon - will release slightly sooner on PC than on consoles
• There is a new Cold damage melee weapon (ice hammer) coming 
• The ice hammer grows in size during Charge Attacks and forms ice explosions on ground slam
• Click HERE to see a brief example of these weapons in use

Spoiler

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Consoles
• Console build is up to 18.5.6 and is being sent for cert on March 25, will be playable early April
• PS4 Dynamic Theme is coming in April; includes Second Dream music (click HERE for pre-view)

Other Stuff
• Nothing has changed regarding the situation with Excalibur Umbra
• It was acknowledged that time-gates in Quests really detracts from the experience as a whole; future Quests will probably try to avoid this like Inaros' Quest did
• Custom holstering position is confirmed for U19; it will extend to all weapons
• PBR Updates for the remaining Prime Warframes should be coming soon
• Altering the generic Channeling stats (x1.5 damage and 5 energy per hit) for some weapons is something that's considered
• Regarding some of the discussion on whether loot manipulating skills are healthy for the game, Scott doesn't seem to deem them as a problem
• Scott has started work on a Volt revamp, Scott wants to preserve what players like about him, but his #4 is decidedly underwhelming
• It's possible that Oberon's deluxe skin may launch before Banshee's, since the Banshee weapons aren't done

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1 minute ago, QuarkBlade said:

Draco: RJ,  mag polarize, Rhino's roar to boost mag too, and Ev. Welcome  back mag. You were missed 

Will take some testing to see how far and how quickly the radius of Shield Polarize extends. This definitely sounds like a hit to the power, as it relates to Corpus at least.

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Well, Mag looks like she's going  to be much, much more versatile.

Though my word. The second that the words 'Shield Polarise is no longer her two'...Chat just leapt off the cliff of assumption so gloriously. I mean...Good. Lord. Talk about jumping the gun guys. Especially when it turned out that it's only going to become even better than it is now. I mean, Armour shrapnel for making her do even more stuff with magnetize...Damn. Shield Polarise on that alone got better.

Looking forward to some final changes and words on Crush, cause I think I'm going to have something very nicely tactical to play with.

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the sound obstruction effect doesnt feel natural

 

ah, and if you are thinking about sound occlusion you should check how it went on World at War, they made an amazing occlusion sound system but the players didnt understand how the reality works and it had to be scrapped because of the complains

Edited by rockscl
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Just now, rockscl said:

the sound obstruction effect doesnt feel natural

To be honest, I agree. It would be one thing if the person firing the gun was completely enclosed in a room with thick walls - that would make the sound very muffled. But just because they step behind some obstruction, it shouldn't sound like that. Still, it's a nice attention to detail, and will probably make the acoustics more interesting.

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3 minutes ago, AM-Bunny said:

To be honest, I agree. It would be one thing if the person firing the gun was completely enclosed in a room with thick walls - that would make the sound very muffled. But just because they step behind some obstruction, it shouldn't sound like that. Still, it's a nice attention to detail, and will probably make the acoustics more interesting.

Are you sure? Sound does have to travel and bounce off things. In a room with someone hammering with the door open, it would be significantly lower than if they were hammering in the same space. 

Inversely, I feel the sound would be louder in metal ships, as it would probably accent it more further distances. It will be interesting how this is applied overall.

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