dthorn92 Posted April 30, 2016 Share Posted April 30, 2016 GREAT. JOB. Seriously impressive, fixed every issue. Time to get medi-Ray! Link to comment Share on other sites More sharing options...
IrisDragoon Posted April 30, 2016 Share Posted April 30, 2016 still no fix for operator's face resetting after first transmission https://forums.warframe.com/topic/593768-spoilerwrong-face-in-transmissions/?page=1 only seems to affect some users... Link to comment Share on other sites More sharing options...
WolfTitan Posted April 30, 2016 Share Posted April 30, 2016 On a Saturday. Much appreciated and will continue to support! Link to comment Share on other sites More sharing options...
DonTopettone Posted April 30, 2016 Share Posted April 30, 2016 Too much i think, its a BOSS FIGHT, it should be hard, you should cry over it. I'd think jus raising the judgement points on the rathums to ease the grind would be enough. Link to comment Share on other sites More sharing options...
KaraBerry Posted April 30, 2016 Share Posted April 30, 2016 9 minutes ago, Multicom-EN- said: So we still gotta backtrack and do the 3rd mission 2 times each time we face Kela. Awesome. You guys just don't listen to the community anymore, do you? NOBODY wants to go back and do that AND do the endurance mission. 2 instead o' 5. Much less, if you ask me, and it can be quite fun if you find the balance between dying constantly and cheesing it with Ash/Mirage. I mean, that's already more than most devs to for their community. Ah well, no pleasing everyone. Anyways, thanks for the fixes DE. Gonna try 'em out now OuO Link to comment Share on other sites More sharing options...
Zoracraft Posted April 30, 2016 Share Posted April 30, 2016 12 minutes ago, DERebecca said: Deth Carabus damage reduced to 1% Max Health / tick from 15% Max Health / tick, and a cool down of 6 seconds has been added so they can't immediately attack again once the beam has been broken. Accuracy reduced at longer ranges.There was a bug in the design, the ray was only supposed to last a couple of seconds and then go on cool down. Instead they were just attacking continuously and had no cool down. Carabus enemies have been physically scaled up by 50%. Snip snip Yay :D this gamemode may actually be playable now without excessive cheese. Link to comment Share on other sites More sharing options...
Giantconch Posted April 30, 2016 Share Posted April 30, 2016 (edited) Just ran the Third stage, much happier with this event now, GG DE! Running stage 3 twice is still grindy, but its only 2/5ths as grindy now Edited April 30, 2016 by giantconch Link to comment Share on other sites More sharing options...
N64Gamefreak Posted April 30, 2016 Share Posted April 30, 2016 Got my Zura scans now :) Link to comment Share on other sites More sharing options...
PerfectHunter Posted April 30, 2016 Share Posted April 30, 2016 Cool. 25 Points in round 3. HOWEVER, Matchmaking is still buggy like hell. I keep joining a game with arena. Everyone frozen in place and then disconnects me from host. Game lets me reconnect. Game is full, but I know it's not. Did the boss the fight, just a bit of a laggy game. Sorry for complaining, but I know it's not my connection. Link to comment Share on other sites More sharing options...
Buff00n Posted April 30, 2016 Share Posted April 30, 2016 Still no fix for... well... I got nothing. Thanks for the weekend work! Link to comment Share on other sites More sharing options...
GrooveZet Posted April 30, 2016 Share Posted April 30, 2016 Trickery still infinite? And Vaykor Marelok seems to get increased kick, but that wasn't mentioned in any patch note, am I wrong? Link to comment Share on other sites More sharing options...
Plushy Posted April 30, 2016 Share Posted April 30, 2016 Redtext understands the importance of FashionFrame! All hail Redtext! :D :redtext: Link to comment Share on other sites More sharing options...
Eminem2420 Posted April 30, 2016 Share Posted April 30, 2016 12 minutes ago, EdBazokatone said: This event was easy enough already, I don't get it.. Sure, if you used certain frames with certain builds. Anything else and you will get one shotted. I am glad they made some balance changes. Link to comment Share on other sites More sharing options...
Blood_Poppy Posted April 30, 2016 Share Posted April 30, 2016 I hope you Fixed This.. Link to comment Share on other sites More sharing options...
EvilChaosKnight Posted April 30, 2016 Share Posted April 30, 2016 I think I was still near-insta killed by a single drone in the last match. The issue might still be remaining. Link to comment Share on other sites More sharing options...
-RIPD-Unduku Posted April 30, 2016 Share Posted April 30, 2016 Execution Shells is still missing in kelas droptable Link to comment Share on other sites More sharing options...
ComediNyan Posted April 30, 2016 Share Posted April 30, 2016 (edited) And I thought that Deth Carabus are meant to instakill players. Turns out someone just messed up, deciding that no testing of units was required. Edit: game's in beta, what else should I have expected? Edited April 30, 2016 by ComediNyan Link to comment Share on other sites More sharing options...
Ognj Posted April 30, 2016 Share Posted April 30, 2016 I might give this event a try now, thank you for listening some of the feedback. Link to comment Share on other sites More sharing options...
mag2201 Posted April 30, 2016 Share Posted April 30, 2016 (edited) . Edited May 2, 2016 by mag2201 Link to comment Share on other sites More sharing options...
chuckdm Posted April 30, 2016 Share Posted April 30, 2016 And...this right here is why I always wait 48 hours before I START playing any event. Every event of the past year started OP, then got "fixed" within 24-48 hours, and they almost always give a week to complete (which is also almost always more time than is actually needed to finish it, sometimes more than once.) This time we get 10 days for what can be finished in 2-4 hours. No good reason not to wait 2 of those days for things to work right. I totally feel for those of you who didn't, though. DE needs to either A) give players credit for progress made before changes like this or B) simply reset the timer back to 10 days, but allow players to keep any rewards they earned (i.e. reset progress but keep all loot) so in effect, people who play before it gets "fixed" get double loot. For this event, though, A) is easy enough. Surely DE is tracking not just points, but actual kills. Adjusting and rewarding players accordingly can't be all that hard. Link to comment Share on other sites More sharing options...
Snowba11 Posted April 30, 2016 Share Posted April 30, 2016 (edited) Lol why nerf? it wasn't even that hard. I got up to 90 in endless solo as a melee only rhino.... Edited April 30, 2016 by Snowba11 Link to comment Share on other sites More sharing options...
AandOE Posted April 30, 2016 Share Posted April 30, 2016 Points for Fashion 'Frame? Sign me up! Link to comment Share on other sites More sharing options...
PerfectHunter Posted April 30, 2016 Share Posted April 30, 2016 Wait I found out why matching is buggy for the arena. When you join a match, I open chat and I see 5 names instead of 4. So the game glitches out and loses the connection of the host cause there is 5 people or even 6. Just something I noticed. Link to comment Share on other sites More sharing options...
magusat999 Posted April 30, 2016 Share Posted April 30, 2016 (edited) I hope this means I can do it with an un-modded level 0 Chroma Now... Edited April 30, 2016 by magusat999 Link to comment Share on other sites More sharing options...
Medereyes Posted April 30, 2016 Share Posted April 30, 2016 Wow. Just wow. Did someone mention that DE needs test servers? 50-75% reduction in health? Holy molly how did that get through Quality Assurance? Link to comment Share on other sites More sharing options...
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