[DE]Danielle Posted May 27, 2016 Share Posted May 27, 2016 Hey Tenno! This megathread will be used to host your discussions regarding the recent Mesa ability changes in Update 18.13: Quote Mesa Changes • Mesa's personal Peacemaker weapon now scales with Secondary Weapon Mods. To accommodate the increase in power, Peacemaker's base stats have been reduced. • Mesa’s Shooting Gallery will now grant her a permanent buff, but Allies will still have it rotate. Please be respectful and keep your feedback constructive. Thank you! Link to comment Share on other sites More sharing options...
OzoneSlayer Posted May 27, 2016 Share Posted May 27, 2016 I like it Link to comment Share on other sites More sharing options...
Kiradaman Posted May 27, 2016 Share Posted May 27, 2016 I still want to see Peacemaker not have a root effect. Given that it is now a directional ability instead of 360 degrees I feel it is more warranted. Mesa is the gunslinger, what western have you watches that someone wasn't running and shooting. As far as the secondary mods, that was a change that was definitely needed. Link to comment Share on other sites More sharing options...
(PSN)RenovaKunumaru Posted May 27, 2016 Share Posted May 27, 2016 Reduce Mesa's Peacemakers cost and make it like Wukongs Cloud Walker. You can move but distance costs more energy. Link to comment Share on other sites More sharing options...
(XBOX)Dr Desflurane Posted May 27, 2016 Share Posted May 27, 2016 (edited) Do all secondary mods affect her peacemaker or just damage? Increased fired rate? Holstering for casting time? Event mods that increase status, accuracy, crit chance, etc... will these work? Why is this left so vague? Edited May 27, 2016 by (XB1)Dr Desflurane added details Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted May 27, 2016 Share Posted May 27, 2016 (edited) 17 minutes ago, Cris0407 said: Warframe R.I.P 2016-05-27 Why? Mesa got great buffs and Volt was never better. Oh yeah, the cheese frames got hammered hard, I almost forgot about that... Edited May 27, 2016 by -BM-Leonhart Link to comment Share on other sites More sharing options...
Gurpgork Posted May 27, 2016 Share Posted May 27, 2016 17 minutes ago, Cris0407 said: Warframe R.I.P 2016-05-27 You posted this in a thread where there are literally only buffs. Link to comment Share on other sites More sharing options...
Aigloblam Posted May 27, 2016 Share Posted May 27, 2016 Honestly I'm quite happy with how Mesa is right now. All i really ask for in the end, is a Zoom ability. Not even a big one either. Just a like 2x-4x Zoom would make me 100% happy with all of Mesa :) Link to comment Share on other sites More sharing options...
--UMBRA--Klokw3rk Posted May 27, 2016 Share Posted May 27, 2016 (edited) using a crit status build on my akstilettos prime with 200% power strength my opening shot on peacemaker crits for 26k and can build up past 100k with shooting gallery active shes err pretty good now shes probaly gonna outclass ash on tower defence missions edit: post 18.13.1 same build on mesa and aksteillettos opening shot doing 4k crits getting up to 10k with shooting gallery activated crit chance and crit damage are affected by pistol gambit and target cracker (primed version making it crit nearly every shot) multi-shot mods do seemingly nothing, hornet strike doesn't affect damage as much as a 220% increase would imply more around 80-90% increase (opening shot unmodded pistol around 90, just with max hornet strike 140 Edited May 28, 2016 by klokw3rk updated Link to comment Share on other sites More sharing options...
Cyborg-Rox Posted May 27, 2016 Share Posted May 27, 2016 This change gave Mesa massive potential for damage. It would be nice if fire-rate could be modified though, but maybe that'd be too OP. Link to comment Share on other sites More sharing options...
Nesit1 Posted May 27, 2016 Share Posted May 27, 2016 Changes are awesome. Damage is sweet. But the thing I wonder about is modding. Clarity is crucial, right? And it's hard to understand what build is better on her. From what I see: 1).Crit mods don't do much (because pistol crit mods are bad in general) 2).Physical damage of Regulators is almost even so physical mods aren't that good. 3).Fire rate mods don't work (?) (that's what I understood from personal tests) At first, the way it is - it's not that okay. The best way to mod is pure damage/multishot/elemental/fraction. What I want to see - crit builds were okay (if they aren't right now), Regulators will have some physical damage in priority (to increase it with mods). At second, there are no clear stats of Regulators. Modded/unmodded. All building is quite intuative (don't say about wikia, game should provide info by itself, right?). We should have special window for this weapon and also Wukong/Excalibur's weapons (maybe Atlas as well on his 1st?). That would be cool. Anyway, this patch is big step to great future, and I'm happy to see all of those changes. Great job! Link to comment Share on other sites More sharing options...
(PSN)jFresh215 Posted May 27, 2016 Share Posted May 27, 2016 18 minutes ago, -BM-Leonhart said: Why? Mesa got great buffs and Volt was never better. Oh yeah, the cheese frames got hammered hard, I almost forgot about that... Because he's trolling all of the new frame feedback threads. He has no real thoughts on the issues. Link to comment Share on other sites More sharing options...
--RV--arm4geddon-117 Posted May 27, 2016 Share Posted May 27, 2016 tested it and it's lovely, procc'ing elemental status based on the mods i had on the pistol , high numbers crits i haven't seen before , primed pistol gambit works wonders i didn't notice any substantial speed increase when using anemic agility or gunslinger, but dont take my word on that, need more testing, and the permanent shooting gallery buff is simply refreshing and sweet Link to comment Share on other sites More sharing options...
Man_In_Suitcase Posted May 27, 2016 Share Posted May 27, 2016 Quite happy with her, no complaints, and I'm not finding energy drain an issue. With 183% duration, 130% eff and maxed primed flow I'm sustaining her ult with little problems. One QoL tweak I would like to see is her Shatter Shield recastable, like Saryn's Toxic Lash but otherwise job's a caroooot! Link to comment Share on other sites More sharing options...
B0N3M4N Posted May 27, 2016 Share Posted May 27, 2016 I like how it works, tested on 20 Lv80 Corrupted Gunners and it's actually more than fine. The only thing that I'd like to see on Mesa is maybe the capability of slowly walking while on her ult, so you can reposition yourself slightly without having to deactivate and reactivate the ability by itself. Link to comment Share on other sites More sharing options...
RazrOutlaw Posted May 27, 2016 Share Posted May 27, 2016 Changes seem to work really nice, but just out of curiosity, would you mind giving us more info? like pacifiers stats right now, or the so called "tone down", was it directly to pacifiers or the actual damage increase from the aim reduction? which mods do not modify peacemaker in any way? Thanks in advance. Like I stated before, the changes are really great, specially the shooting gallery one. Link to comment Share on other sites More sharing options...
TwonkeyKong Posted May 27, 2016 Share Posted May 27, 2016 (edited) I really enjoy the changes to her abilities, the new shooting gallery feels quite good. There is only one request I want to make, please make her 2 and 3 recastable while the abilities are still active. Edited May 27, 2016 by ChubbysCurryMcToastKing Link to comment Share on other sites More sharing options...
Chaosdreamer Posted May 27, 2016 Share Posted May 27, 2016 1 hour ago, Cris0407 said: Warframe R.I.P 2016-05-27 I don't understand , she got buff only , unless there is some stealth nerf if so tell them Link to comment Share on other sites More sharing options...
(PSN)RenovaKunumaru Posted May 28, 2016 Share Posted May 28, 2016 No recast on Mesas Shatter Shield. She needs to have some risk in her kit for the damage reduction reward. Take cover and recast. Link to comment Share on other sites More sharing options...
JohnViande Posted May 28, 2016 Share Posted May 28, 2016 Peacemaker is awesome and Shooting gallery has done a step in the right direction: now all it needs is the crowd control to remain centered on Mesa. Link to comment Share on other sites More sharing options...
Tricky5hift Posted May 28, 2016 Share Posted May 28, 2016 Really enjoying the new changes. I'll admit, I really did want the energy drain to be lessened a little but another day perhaps. Link to comment Share on other sites More sharing options...
(XBOX)Dr Desflurane Posted May 28, 2016 Share Posted May 28, 2016 39 minutes ago, Nesit1 said: 1).Crit mods don't do much (because pistol crit mods are bad in general) What about Primed Pistol Gambit? 187% increase in crit chance is not bad. Peacemaker had a 50% crit chance in the past, unless this has changed, every shot should be a critical hit with some red crits thrown in there. Throw in Creeping Bullseye for an additional 48%. Link to comment Share on other sites More sharing options...
ZetraThorn Posted May 28, 2016 Share Posted May 28, 2016 These buffs will help Mesa a bunch. The damage on peacemakers has gone up not to the extremes but still it is nice. But yes, it would be cool if you could actually move while peacemaker is active. If you are not moving you will probably die pretty fast, even vs medium level enemies. Link to comment Share on other sites More sharing options...
LordCasimiro Posted May 28, 2016 Share Posted May 28, 2016 These buffs aren't working exactly. It seems Crit mods are malfunctioning on her. Also, Lethal Torrent isn't affecting peacemaker according to some players in the forums Link to comment Share on other sites More sharing options...
Marvelous_A Posted May 28, 2016 Share Posted May 28, 2016 Generally ok. Will be better if energy cost is reduced to 10 (or alternatively, increase initial energy pool to 150), and allows movement during PM. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now