aerosoul1337 Posted October 13, 2016 Share Posted October 13, 2016 Still no fix for: 1.Heavy blade front finisher deals extremely low damage: (even Galatine P deals a lot less melee finisher damage than other weapons)https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/ 2.Hysterical Assault falls off the map:https://forums.warframe.com/topic/695422-hysterical-assault-falls-off-the-map/ 3.Blade Storm losing melee combo on all robotic and machinery type enemieshttps://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/ 4.Fatal teleport bug: -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail. -Some melee classes may fail to trigger Finishers on the target. This is currently present with the Nikana series. -Teleporting while sliding will fail to trigger a finisher on the target. 5.When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.https://forums.warframe.com/topic/691744-overlay-map-bug 6.Most primary guns and polearm weapons are still misplaced while holstered.https://forums.warframe.com/topic/699889-why-does-ash-primes-weapon-holstering-never-get-fixed/ (The worst case is Ash Prime: most primary, secondary and melee weapons are still misplaced. They still use normal Ash's holstering positions, so most of them are stuck in Ash Prime's armor.) 7.Sobek's Acid Shells effect bug:https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/ 8.Aura stops working after access the arsenal in the Simulacrum:https://forums.warframe.com/topic/700315-aura-stops-working-after-access-the-arsenal-in-the-simulacrum/ 9.Consuming energy orbs even at full energy:https://forums.warframe.com/topic/700300-consuming-energy-orbs-even-at-full-energy/ 10.Enemy proc through our status immunity abilities:https://forums.warframe.com/topic/700485-enemy-proc-through-our-status-immunity-abilities/ Link to comment Share on other sites More sharing options...
superbot34 Posted October 13, 2016 Share Posted October 13, 2016 Please fix your view being slightly distorted with the camera being lower on uranus missions, the camera stays for the underwater mode. Becomes very apparent when you do a slide when out of the water, versus any other mission. Link to comment Share on other sites More sharing options...
Doveda Posted October 13, 2016 Share Posted October 13, 2016 My Kavat's head disappeared and will not come back, I tried restarting, taking it out of stasis and putting it back in, and this is all I'm left with http://imgur.com/a/mBKKP Link to comment Share on other sites More sharing options...
JIMMY-ZEPP Posted October 13, 2016 Share Posted October 13, 2016 nice Link to comment Share on other sites More sharing options...
Bladereap3r Posted October 13, 2016 Share Posted October 13, 2016 Thanks Dev's for this current Patch of fixes <3 cheers! Link to comment Share on other sites More sharing options...
Xsoskeleton Posted October 14, 2016 Share Posted October 14, 2016 Credits symbol missing in Alert pop ups and shows an astrisk instead Link to comment Share on other sites More sharing options...
CrazyFugee.TTV Posted October 14, 2016 Share Posted October 14, 2016 Neato Link to comment Share on other sites More sharing options...
(PSN)Crackle2012 Posted October 14, 2016 Share Posted October 14, 2016 Awesome! Thank you for the fixes DE! :-) Link to comment Share on other sites More sharing options...
MARS_GOD_OF_WAR Posted October 14, 2016 Share Posted October 14, 2016 Thanks for the update! I've noticed though that when i do syndicate missions like Loka im clear out all breakables & still only find 7 out 8 seeds. Wonder why that is? For those that like to troll, dont bother replying. Link to comment Share on other sites More sharing options...
Xsoskeleton Posted October 14, 2016 Share Posted October 14, 2016 2 minutes ago, MARS_GOD_OF_WAR said: Thanks for the update! I've noticed though that when i do syndicate missions like Loka im clear out all breakables & still only find 7 out 8 seeds. Wonder why that is? For those that like to troll, dont bother replying. some rooms are so big that it ight have corners and such in ceiling which is out of minimap boundaries but do have some stuff like crates / medallions spawning there Link to comment Share on other sites More sharing options...
redninjaoffire Posted October 14, 2016 Share Posted October 14, 2016 Hey can you make it so we can get our decorations back if this happens:http://steamcommunity.com/sharedfiles/filedetails/?id=780387078 Link to comment Share on other sites More sharing options...
Mal_The_Phoenix Posted October 14, 2016 Share Posted October 14, 2016 8 hours ago, -IDWS-Queenque said: Nice one, Thanks, really appreciate it yey Link to comment Share on other sites More sharing options...
main_antagonist Posted October 14, 2016 Share Posted October 14, 2016 Lots of fixes good stuff DE please view my topics and investigate the bugs that haven't been addressed, keep up the good work :D Link to comment Share on other sites More sharing options...
Juliwen Posted October 14, 2016 Share Posted October 14, 2016 Please address this Link to comment Share on other sites More sharing options...
AmethystWyrm Posted October 14, 2016 Share Posted October 14, 2016 Ty Link to comment Share on other sites More sharing options...
Mandolin53 Posted October 14, 2016 Share Posted October 14, 2016 THANKYOU FOR FIXING ITZAL!!! PEW PEW PEW! Link to comment Share on other sites More sharing options...
KiraCore Posted October 14, 2016 Share Posted October 14, 2016 Still no fix for Saryn Primes Skirt fluubling around Link to comment Share on other sites More sharing options...
aleleotta Posted October 14, 2016 Share Posted October 14, 2016 Good job but there s something that I want, please activate again the rails, I started playing this game an year ago and I saw rails but we can't use rails. I want to know how rails work, if you are not gonna activate the rails then remove them. Link to comment Share on other sites More sharing options...
MKZ4 Posted October 14, 2016 Share Posted October 14, 2016 de....what about this? does that mean we cant build any more? what can we do to build more? Link to comment Share on other sites More sharing options...
FunYourself Posted October 14, 2016 Share Posted October 14, 2016 18 hours ago, [DE]Megan said: Our team is currently going through Clan Emblems that are pending approval. You'll see your Emblems in the next Update. We apologize for the delay! Cold Pizza after time is free, can You do this same with Clan Emblems? :) Link to comment Share on other sites More sharing options...
-CCC-Secret Posted October 14, 2016 Share Posted October 14, 2016 19 hours ago, [DE]Megan said: Moved Nyx’ Absorb damage counter up to the buff notification area (like Equinox' Maim damage counter). Finally! Thank you :D Link to comment Share on other sites More sharing options...
Pamlau Posted October 14, 2016 Share Posted October 14, 2016 Why the game is so empty after this hotfix? Like no one is at chat,recruit,trade. Link to comment Share on other sites More sharing options...
Arvenski Posted October 14, 2016 Share Posted October 14, 2016 Perhaps I've missed it, but I haven't seen anything yet that's said that this has been fixed: https://forums.warframe.com/topic/691081-koppra-faulds-not-joining-properly-with-non-koppra-chestpieces/ Link to comment Share on other sites More sharing options...
Caine2112 Posted October 15, 2016 Share Posted October 15, 2016 Not sure this is the right place to add a bug for review, but nevertheless, I'll list it here. My brother and I were running Silver Grove aura mod farming, and I was using Titania. I was in Razorwing mode both times that we killed my brother's targets (2). I saw both mods with the red line drop, but then they both fell through the world. My brother was using Vauban and he was able to loot them, but not I while in Razorwing mode. I say "Fell through the world" because he was able to put a marker on both of them, and the range counter on said mod kept increasing in distance below the world. Link to comment Share on other sites More sharing options...
Arniox Posted October 15, 2016 Share Posted October 15, 2016 On 10/14/2016 at 10:03 AM, Majestic_Mango said: That's actually a really good idea, but all I was trying to say was that my idea would also positively affect your play style as well. Thanks for clarifying for me though! yeah, I got that. :P thanks as well Link to comment Share on other sites More sharing options...
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