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The Vacuum Within: Hotfix #3


[DE]Megan
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Still no fix for:

1.Heavy blade front finisher deals extremely low damage: (even Galatine P deals a lot less melee finisher damage than other weapons)
https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/


2.Hysterical Assault falls off the map:
https://forums.warframe.com/topic/695422-hysterical-assault-falls-off-the-map/


3.Blade Storm losing melee combo on all robotic and machinery type enemies
https://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/


4.Fatal teleport bug:
 -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail.
 -Some melee classes may fail to trigger Finishers on the target. This is currently present with the Nikana series.
 -Teleporting while sliding will fail to trigger a finisher on the target.


5.When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.
https://forums.warframe.com/topic/691744-overlay-map-bug


6.Most primary guns and polearm weapons are still misplaced while holstered.
https://forums.warframe.com/topic/699889-why-does-ash-primes-weapon-holstering-never-get-fixed/
(The worst case is Ash Prime: most primary, secondary and melee weapons are still misplaced. They still use normal Ash's holstering positions, so most of them are stuck in Ash Prime's armor.)


7.Sobek's Acid Shells effect bug:
https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/


8.Aura stops working after access the arsenal in the Simulacrum:
https://forums.warframe.com/topic/700315-aura-stops-working-after-access-the-arsenal-in-the-simulacrum/
 

9.Consuming energy orbs even at full energy:
https://forums.warframe.com/topic/700300-consuming-energy-orbs-even-at-full-energy/


10.Enemy proc through our status immunity abilities:
https://forums.warframe.com/topic/700485-enemy-proc-through-our-status-immunity-abilities/

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2 minutes ago, MARS_GOD_OF_WAR said:

Thanks for the update!  I've noticed though that when i do syndicate missions like Loka im clear out all breakables & still only find 7 out 8 seeds. Wonder why that is?

For those that like to troll, dont bother replying.

some rooms are so big that it ight have corners and such in ceiling which is out of minimap boundaries but do have some stuff like crates / medallions spawning there

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Good job but there s something that I want, please activate again the rails, I started playing this game an year ago and I saw rails but we can't use rails.

I want to know how rails work, if you are not gonna activate the rails then remove them.

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18 hours ago, [DE]Megan said:

 

 

 

 

 

 

Our team is currently going through Clan Emblems that are pending approval. You'll see your Emblems in the next Update.

We apologize for the delay!

Cold Pizza after time is free, can You do this same with Clan Emblems? :)

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Not sure this is the right place to add a bug for review, but nevertheless, I'll list it here.

My brother and I were running Silver Grove aura mod farming, and I was using Titania.  I was in Razorwing mode both times that we killed my brother's targets (2).  I saw both mods with the red line drop, but then they both fell through the world.  My brother was using Vauban and he was able to loot them, but not I while in Razorwing mode.  I say "Fell through the world" because he was able to put a marker on both of them, and the range counter on said mod kept increasing in distance below the world.

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On 10/14/2016 at 10:03 AM, Majestic_Mango said:

That's actually a really good idea, but all I was trying to say was that my idea would also positively affect your play style as well. Thanks for clarifying for me though!

yeah, I got that. :P thanks as well

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