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Plains of Eidolon: Hotfix 22.3.5


[DE]Megan

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Plains of Eidolon: Hotfix 22.3.5

Changes:

  • Changed the Plague Keewar Infested Strike Stance to Machete from Scythe when using one-handed grips. *We are reverting this change in the next Hotfix/Update.
  • Increased the Range of two-handed Zaws by 20-25% (Jayap, Kroostra, Seekalla, Plague Bokwin).
  • Tweaked parts of the Yaksha Nezha Skin/Helmet to better match original concept. 
  • In-Game screenshots (F6) now capture at full-resolution when using Dynamic Resolution.

Plague Star Fixes:

  • Fixed the Mixer Vault door remaining closed if you already opened the Mixer Vault before getting the Toxin.
  • Fixed leaving the Mixer Defense objective area resulting in breaking the Mixer.
  • Fixed the Plague Star Ancient Infested head of Hemocyte snapping to an extreme angle prior to aiming.
  • Fixed an incorrect objective waypoint if the Toxin Dispenser in Stage 1 was activated too early. 
  • Fixes towards a script error when Hemocyte spawns.


Fixes:

  • Fixed slow Hosts causing Clients to leave the squad when loading into the Plains. This widely experienced squad disbanding issue is one of our top fixing properties that will continue to be monitored and improved. 
  • Fixed the Carrier's Looter precept not working for some Plains resources like Grokdrul containers.
  • Fixed Companions being unable to pass through doors.
  • Fixed losing functionality if you died while transitioning back to Cetus from the Plains.
  • Fixed Clients not being able to use Operators in Caves.
  • Fixed the Amp crafting preview disappearing upon selecting the Brace.
  • Fixed the Hunter Mod sets not being linkable in Chat or in the Codex.
  • Fixed Gilding a Zaw not resetting the Rank til you return to your Orbiter. 
  • Fixed Zaws with Covert Lethality and Exodia Epidemic unintentionally insta killing enemies. Covert Lethality does not carry over to projectiles or other effects created by weapons, and only applies on Melee finishers.
  • Fixed the Hunter Synergy Mod’s +30 Crit-Link stat not displaying anywhere on the Arsenal UI.
  • Fixed using an Emote while entering Archwing resulting in getting stuck in the animation.
  • Fixed some weapon descriptions displaying unlocalized damage type text.
  • Fixed the Incubus Ribbon not applying correctly to Titania with the Titania Unseelie Skin equipped
  • Fixed the Day of The Dead Igaro Syandana and Synoid Syandana not attaching properly when the Mesa Devil Ranger Skin is equipped.
  • Fixed only being able to preview the Cyst on Warframes if you have an infected Warframe equipped at the time.
  • Fixed some low resolution textures on the Saryn Amalgama Skin.
  • Fixed the Zaw not having a ‘None’ option in Sugatra Attachments. 
  • Fixed the Lenz not exploding when shooting an enemy object such as a Grineer door scanner.
  • Fixed entering the Simaris scanning Tutorial without any Synthesis Scanners in your Gear wheel.
  • Fixed the Naru Syandana not animating properly when Aim Gliding. 
  • Fixed simultaneously sprinting, sliding, and shooting resulting in your gun ceasing fire after standing up but will resume firing again when you crouch.
  • Fixed being able to equip the Ruinous Extension Mod on the Arca Scisco. 
  • Fixed the Arca Scisco not tracking accuracy stats. 
  • Fixed a crash when using VOIP.
  • Fixed a crash when in the Simulacrum. 
  • Fixed a hitch when scrolling through the Plague Star Trophies in the Dojo.
  • Fixed jittering textures when scrolling through the Challenges list.
  • Fixed some rocks in the Plains appearing wet when in reality they were dry.

Conclave Fixes:

  • Fixed the Surplus Diverters Conclave Mod unintentionally applying to Limbo when entering/exiting the Rift. 
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Thank you for the hotfix! Hope every fix is indeed at work!

Also hoping that Pets 2.0 will finally make me take out my pets out of stasis, especially doggos, since I only use cats because of their buffs. Other than that, I would just bring a sentinel with vaccuum on to every single mission.

(Why did the Plague Keewar went from a Scythe to a Machete again? Because I can't see it being a machete. :c )

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  • Fixed Zaws with Covert Lethality and Exodia Epidemic unintentionally insta killing enemies. Covert Lethality does not carry over to projectiles or other effects created by weapons, and only applies on Melee finishers.
     
  • Fixed the Hunter Synergy Mod’s +30 Crit-Link stat not displaying anywhere on the Arsenal UI.
  • Increased the Range of two-handed Zaws by 20-25% (Jayap, Kroostra, Seekalla, Plague Bokwin). *Range stat of each grip plz*

Thanks for these fixes DE ! :D

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Could the unbounded overlay map have a review? It was awkward before, but it's painful in PoE.
Mini map is too small, overlay map is too big. We need the ability to set map size, location, and bounds - or to provide a 3rd map option that's 2-3x the size of the mini map.
https://forums.warframe.com/topic/768434-overlay-map-is-unbounded-which-makes-aiming-difficult-sometimes

And could kuva placement and visibility problems on infested tiles get some attention?
https://forums.warframe.com/topic/826536-kuva-siphon-placement-and-kuva-visibility-problems/
 

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I have so much Naramon lens right now that I won't ever use.
Would really appreciate it if other lenses are added.

Also:
- Still no fix for Mag Pneuma unable to unequip any shoulder armor attachments. 
^As of this patch, you can now select NONE but the armor attachment is still there. At least there's progress... 
- Pls add category tabs to Onko especially Hok because why not? Nakak's inventory is well organized, so might as well...

 

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How about a fix for the "Bounty Failed" message that appears nearly every time when joining a Bounty on Public mode when entering the Plains?

How about a fix for Cetus not loading after leaving the Plains?

How about a fix for Grineer not spawning on Supply Sabotage stages in Bounties?

How about a fix for Grineer not emerging from their drop "capsules" on the Plains?

How about a fix for Capture targets on the Plains randomly disappearing, causing an instant failure?

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So wait, we still can't wear the Atmos Mask with Vahd/Ceno helmets? This seems like a pretty simple variable to tweak, so is it an intentional change, or is it just being ignored? The mask doesn't have the clipping issues that any other facial accessories do, so it seems silly to leave it out.

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