Tellakey Posted January 5, 2018 Share Posted January 5, 2018 (edited) When you take a look at Warframe's history and account for both the good and the bad, one issue has remained a constant: player fatigue, AKA lack of content for veterans. Can we expect the game updates to become more rapid as Warframe gains in popularity and DE's profit, by extension, grows? This is especially relevant what with the game seeing a surge in marketing and public presence in 2017. The word of the Plains of Eidolons had reached many unfamiliar players. The game made a debut on social media platforms like the VGAs as well as winning Steam's Labor of Love award. All of that said, should we look forward to a more rapid development and content production in the game? Edit: To clarify, when I say faster updates I do not necessarily mean newer content, rather speeding up what is already being worked on. For example, instead of waiting a year and more for a main quest, we now wait half a year without a drop in quality. Edited January 5, 2018 by Tellakey Link to comment Share on other sites More sharing options...
imendars Posted January 5, 2018 Share Posted January 5, 2018 2 minutes ago, Tellakey said: ... No. Have a nice day. Link to comment Share on other sites More sharing options...
Tellakey Posted January 5, 2018 Author Share Posted January 5, 2018 Just now, imendars said: No. Have a nice day. Awwwww :D I love you too. Link to comment Share on other sites More sharing options...
kyori Posted January 5, 2018 Share Posted January 5, 2018 Actually you have to find out if they have employed more people to work on the game, if not then it won't be happening. Link to comment Share on other sites More sharing options...
Fishyflakes Posted January 5, 2018 Share Posted January 5, 2018 Do you think Space Mom will find us a Space Dad? Link to comment Share on other sites More sharing options...
Tellakey Posted January 5, 2018 Author Share Posted January 5, 2018 48 minutes ago, kyori said: Actually you have to find out if they have employed more people to work on the game, if not then it won't be happening. Exactly. Should they? 22 minutes ago, Fishyflakes said: Do you think Space Mom will find us a Space Dad? Well... considering Ballas... Link to comment Share on other sites More sharing options...
Whooohooo Posted January 5, 2018 Share Posted January 5, 2018 From my experiance with wot It really hypefest when new thing coming at first But after long time it become dull... Like.. why new thing ? Why dont fix the eternal issue from century ago ? Why new powercreep that render a hugeload of grind to be obsolete ? Good thing DE still keep thier word to be grindfest f2p Unlike the aforemention game which went back on thier word and now becone semi-p2w Link to comment Share on other sites More sharing options...
MagPrime Posted January 5, 2018 Share Posted January 5, 2018 They shouldn't expand for the sake of updates, they should expand for the sake of the games quality. Link to comment Share on other sites More sharing options...
phoenix1992 Posted January 5, 2018 Share Posted January 5, 2018 DE should expand on the QA team, not on flinging more stuff on the wall and hoping it won't kill the servers. Link to comment Share on other sites More sharing options...
kyori Posted January 5, 2018 Share Posted January 5, 2018 True. As actually with each update (event or quest or anything related to tilesets) the game get more un-optimized, having more ram memory issue. They like to rush things out then much later they do the optimization. Link to comment Share on other sites More sharing options...
Deshiel Posted January 5, 2018 Share Posted January 5, 2018 Trust me you dont want fast content updates, its like buying three games at once. It looks cool in theory, but in praxis you burn yourself out to the point of regret. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted January 5, 2018 Share Posted January 5, 2018 Doesn't this game get relatively fast updates now? Link to comment Share on other sites More sharing options...
Firetempest Posted January 5, 2018 Share Posted January 5, 2018 (edited) Look to the torrid history of CCP who makes EvE online. They kept bloating their teams when times where good and the subscriber base was running high. The moment numbers stared to stagnate and drop because maybe that update was not that popular (maybe it was two meh expansions in a row). They had to lay off a ton of the workforce. It happened again recently because they threw too much into VR development and layed off about 100 people. Not to mention the no short term benefits to us as new team members take a long time to get up to speed with everything DE and current projects. Plus throwing more people at a project is no guarantee at speeding anything up, specially at DE where many systems could still be changing even a few weeks from expected release of a update. We get faster updates when Scott and Steve ever agree on something. Edited January 5, 2018 by Firetempest Link to comment Share on other sites More sharing options...
Imzai Posted January 5, 2018 Share Posted January 5, 2018 What Warframe needs isn’t more updates... it needs quality updates and an urgent rework to many things, especially PoE. As it stands, I wish it was a better representation of what Warframe has to offer! Link to comment Share on other sites More sharing options...
Voltage Posted January 5, 2018 Share Posted January 5, 2018 (edited) 27 minutes ago, Hypernaut1 said: Doesn't this game get relatively fast updates now? While we get a speedy hotfix usually at least once per week (aside from holidays), large systems take years to get updated. It really depends on who you are. I say we get speedy hotfixes/weekly updates, but we have to wait ages for systems that desperately need help to get attention. Perspective :D Edited January 5, 2018 by --Q--Voltage Link to comment Share on other sites More sharing options...
Hypernaut1 Posted January 5, 2018 Share Posted January 5, 2018 1 minute ago, --Q--Voltage said: While we get a speedy hotfix usually at least once per week (aside from holidays), large systems take years to get updated. It really depends on who you are. I say we get speedy hotfixes and small weekly updates, but we have to wait ages for systems that desperately need help to get attention. Perspective :D I think people would still be disappointed. What people say needs desperate attention isn't always what the devs think need that same attention. I don't think throwing bodies at it would make things go much faster for major systems. Link to comment Share on other sites More sharing options...
Rekkou Posted January 5, 2018 Share Posted January 5, 2018 (edited) Yeah, DE should expand their team because they don't have enough man power to handle the the amount of contents that are supposed to be released. Only 4 warframes out of 34 have 3 alternate helmets, Nezha still doesn't have 2nd alternate helmet Only 19 out of 34 warframes have immortal skins. Only 16 out of 34 warframes have deluxe skins Only 19 out of 34 warframes have Prime variant Titania only has 1 augment and all warframes after her still doesn't have a single augment. And now they're planning to expand to Umbra variation. Call me pessimist but basing on their track records, you can expect DE only release umbra variant for few starter warframes then stop for a year or two. Edited January 5, 2018 by Rekkou Link to comment Share on other sites More sharing options...
Voltage Posted January 5, 2018 Share Posted January 5, 2018 1 minute ago, Hypernaut1 said: I think people would still be disappointed. What people say needs desperate attention isn't always what the devs think need that same attention. I don't think throwing bodies at it would make things go much faster for major systems. I am not too sure about that. Let us say DE hired another 50 people. We could then have a team dedicated to weapon tweaking for more Weapons Balance Passes, a team dedicated to updating Trials, and a team dedicated for tackling Armor Scaling. All while this is going on, DE still has their core people working hard on their new ambitious tasks: Quests, Events, Clan Systems, Venus expansion etc. While I do agree DE has a different mentality of what needs attention than the players (of course it is their game, not ours), I disagree that more employees would not change the pace. Link to comment Share on other sites More sharing options...
UncaIroh Posted January 5, 2018 Share Posted January 5, 2018 (edited) I just hope you guys are buying prime access, plat, and tennogen at the same time as asking them to expand their teams for more content. There's a reason they're keeping their team lean and making decisions regarding the queue. Edited January 5, 2018 by TonyWong Link to comment Share on other sites More sharing options...
Unus Posted January 5, 2018 Share Posted January 5, 2018 (edited) If they HAVE to expand their team, I think there are only four areas that they need more manpower in order to meet the demand. 1. A greater and better-manned bug-killer squad. Moderate Value. 2. A slightly larger optimization adjustment team. Greater Value. 3. A bigger Question-and-Answer team. Greater Value. 4. An expanded support squad. Essential Given Recent Complaints I've Been Seeing Errywhere. At least, thats my two cents on the matter. Edited January 5, 2018 by Unus Link to comment Share on other sites More sharing options...
MagPrime Posted January 5, 2018 Share Posted January 5, 2018 15 minutes ago, TonyWong said: I just hope you guys are buying prime access, plat, and tennogen at the same time as asking them to expand their teams for more content. There's a reason they're keeping their team lean and making decisions regarding the queue. It's called "grofit" Link to comment Share on other sites More sharing options...
Lakais Posted January 5, 2018 Share Posted January 5, 2018 Funnily enough, I just recently came about "The mythical man-month" or something. Essentially, it's book written by a programmer that goes through explaining and unraveling some of the near-magic related to the software industry. The author apparently worked for IBM some years back in their OS programming division for servers and the like. But in that book, it is explained that throwing people at a problem might actually not speed the project up, but slow it down. You need to train the new people, you need to hire people to supervise the new people. Projects do not get delayed months suddenly at the end by hour by hour during the entire course of the creation process. Same principle applies to basically anything. And truth be told, just bloating the team for a single bit of the game only to cut them loose and maybe hire them again at an even later date does not make for a good work environment. And also there's the process of tooling. Programmers usually make their own in-house tools to ease their work or even make it possible. It would not be very good for the team if the said balance or weapon design teams suddenly get told that they need to redo everything because the core team upgraded or otherwise changed some aspect of the core game. It's like that thing with the chinese bridge over a river. One group started on one coast and the other at the opposite one. When they finally met up, they realized that the bridges didn't line up by like 3 meters. So now one or both teams are going to have to retouch their work to make it all add up. And then there's the issue of finance. Before they can hire more people, they have to be sure that they can pay these people or if they have the office space to even put them in. Yeah, hire 50 people, but then you need to rent more office space and set it up with all the needed hardware. In the likely case you are not so lucky as to have them in the same building, let alone floor, you also have to deal with the communication issues of them not being just three halls down at screaming distance. Link to comment Share on other sites More sharing options...
Tricky5hift Posted January 5, 2018 Share Posted January 5, 2018 3 hours ago, MagPrime said: They shouldn't expand for the sake of updates, they should expand for the sake of the games quality. I absolutely agree. Quality over quantity is the name of the game here. Link to comment Share on other sites More sharing options...
Tellakey Posted January 5, 2018 Author Share Posted January 5, 2018 To clarify, when I say faster updates I do not necessarily mean newer content, rather speeding up what is already being worked on. For example, instead of waiting a year and more for a main quest, we now wait half a year without a drop in quality. Link to comment Share on other sites More sharing options...
peterc3 Posted January 5, 2018 Share Posted January 5, 2018 3 minutes ago, Tellakey said: To clarify, when I say faster updates I do not necessarily mean newer content, rather speeding up what is already being worked on. For example, instead of waiting a year and more for a main quest, we now wait half a year without a drop in quality. That doesn't follow. If it's already being worked on, more people is at best a push, if not a hindrance. More people does not mean a showstopper doesn't crop up 5 min before the update goes live. More people can't simultaneously model a new weapon or frame. More artists doesn't mean the coding goes faster and more coders doesn't mean something gets textured faster. More hires now might mean slightly faster content pipeline in 6 months to a year. Link to comment Share on other sites More sharing options...
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