(PSN)JAyMaN002 Posted January 8, 2018 Share Posted January 8, 2018 Idk what it is. But he needs it. I try to mod him all these different ways and use different tactics with him, but out of like the 15 that I have, he’s my worst warframe. I was really excited to get him, but being the “Avatar” of the warframes he feels really anticlimactic. I was hoping his abilities would control the atmosphere around him with each element he chooses. They to buff up the adaptability concept of him. He could like catalyze the environment, make enemies more susceptible cold/ toxin/ fire/ lighting. I don’t like how you have to rely on the Cold element for him to be good enough...but IDK. He just needs a rework Link to comment Share on other sites More sharing options...
(XBOX)BigLithuanian Posted January 8, 2018 Share Posted January 8, 2018 4 minutes ago, (PS4)JAyMaN002 said: Idk what it is. But he needs it. I try to mod him all these different ways and use different tactics with him, but out of like the 15 that I have, he’s my worst warframe. I was really excited to get him, but being the “Avatar” of the warframes he feels really anticlimactic. I was hoping his abilities would control the atmosphere around him with each element he chooses. They to buff up the adaptability concept of him. He could like catalyze the environment, make enemies more susceptible cold/ toxin/ fire/ lighting. I don’t like how you have to rely on the Cold element for him to be good enough...but IDK. He just needs a rework I disagree. Asking for a buff will nerf him Link to comment Share on other sites More sharing options...
(XBOX)BigLithuanian Posted January 8, 2018 Share Posted January 8, 2018 (edited) Rule # 1 of forums is never ask for a character buff. Ps a rework and a buff are different Edited January 8, 2018 by (XB1)BigLithuanian Link to comment Share on other sites More sharing options...
ShiraHagane Posted January 8, 2018 Share Posted January 8, 2018 What Chroma needs: * A buff to fire and electric wards defensive buffs * Fix the damage buff of vex armor to not apply twice to secondary elements * Rework his 1st ability entirely * Reduce the energy drain on his 4th or make it more powerful Link to comment Share on other sites More sharing options...
LordMidnightX Posted January 8, 2018 Share Posted January 8, 2018 Allowing you to hit millions of damage on your guns is not strong enough for you? Link to comment Share on other sites More sharing options...
ShiraHagane Posted January 8, 2018 Share Posted January 8, 2018 Just now, LordMidnightX said: Allowing you to hit millions of damage on your guns is not strong enough for you? Part of that is a bug with secondary elements Link to comment Share on other sites More sharing options...
TheGoodDarius Posted January 8, 2018 Share Posted January 8, 2018 Ah I see the problem You want the last air-bender out of a dragon Seiously though, Chroma is meant to be a tank, with elements meant to give that little extra that can help with CC, health regeneration, range attack and so on But, a possible buff for him could be making Vex Armor and Elemental Ward re-castable Link to comment Share on other sites More sharing options...
(XBOX)Souluzion Posted January 8, 2018 Share Posted January 8, 2018 And to this i'll say...He will have a rework and be primed by the end of the year. Sure that seems far off but it will be worth the wait. Link to comment Share on other sites More sharing options...
LSG501 Posted January 8, 2018 Share Posted January 8, 2018 To be fair to get the best out chroma does seem to require specific arcanes imo. I felt he was rather underwhelming when I'd added all the usual mods etc that are used to turn him into his ice build. Link to comment Share on other sites More sharing options...
-VM-Fawxco Posted January 8, 2018 Share Posted January 8, 2018 He's not weak or bad if you build him as an ice tank chroma. But that build only requires your second and third ability. So hopefully the rework that they announced for him will change the frst and fourth ability wich hardly get used. Link to comment Share on other sites More sharing options...
LordMidnightX Posted January 8, 2018 Share Posted January 8, 2018 Chroma doesn’t really need a buff so to speak he is already super strong as a tank and damage dealer. But really that is just 2 abilities, his 4th and 1st need changed some that is all. Link to comment Share on other sites More sharing options...
Syln Posted January 8, 2018 Share Posted January 8, 2018 But he has already two buff, his 2 and 3 ...... what ? Don't look at me like that ! Link to comment Share on other sites More sharing options...
Trichouette Posted January 8, 2018 Share Posted January 8, 2018 (edited) il y a 17 minutes, ShiraHagane a dit : * A buff to fire and electric wards defensive buffs Electric ? Because sending back your oponent damage multiplied by 30 while stunning them is bad ? Fire and toxin sure... but definitely not electricity. il y a 17 minutes, ShiraHagane a dit : * Reduce the energy drain on his 4th or make it more powerful Probably both. Right now its only use is CC and making chroma less tanky... Oh and credit farming, because... dragon ? il y a 25 minutes, (PS4)JAyMaN002 a dit : I was really excited to get him, but being the “Avatar” of the warframes he feels really anticlimactic. I was hoping his abilities would control the atmosphere around him with each element he chooses. They to buff up the adaptability concept of him. Chroma is nothing of this. He's an elemental dragon based frame that is just a huge tank and damage dealer. What chroma needs is a rework of his passive 1 and 4, and his 3 to be fixed. Edited January 8, 2018 by Trichouette Link to comment Share on other sites More sharing options...
trunks013 Posted January 8, 2018 Share Posted January 8, 2018 (edited) He does not need a buff he is quite strong at least not a just straight up buff. Does he need change ? Yep totaly. Ive heard Tater talking this weekend on stream with DK and they asked for is 1 to be an ability that allows tenno to switch the current element. This would totaly change the gameplay and make him more versatile. Edited January 8, 2018 by trunks013 Link to comment Share on other sites More sharing options...
BansheePrime Posted January 8, 2018 Share Posted January 8, 2018 Haha. Yeah, and the Tonkor needed a buff, not a nerf. Link to comment Share on other sites More sharing options...
Stalc Posted January 8, 2018 Share Posted January 8, 2018 (edited) I think his 2 and 3 are redundant and should just be one ability all together while adding another ability to fill in the gap. His 1 and 4 are really bad and situational at best, I would like a kit that would give it more character than just 2 buffs. The one thing I want changed more than anything is his 4 since it is god awful when you have other frames that can do summoning set and forget pets way better in spades(atlas,nidus,octavia,nekros and soon khora). Just scrap the skin idea and make it a toggle that lets you fly since his defenses are clearly just fine but a mobility power would be actually unique in terms for the frame since there are very few frames that can fly (wukong,titania, zephyr really needs to be in that category as does chroma.) Edited January 8, 2018 by Stalc Link to comment Share on other sites More sharing options...
Andele3025 Posted January 8, 2018 Share Posted January 8, 2018 (edited) Ditching the FAKE Dragon theme and making Chroma a "elemental survivalist/hunter" frame would also be nice (and still capable of keeping the whole backpelt thing). Edited January 8, 2018 by Andele3025 Link to comment Share on other sites More sharing options...
(XBOX)BigLithuanian Posted January 8, 2018 Share Posted January 8, 2018 2 hours ago, ShiraHagane said: What Chroma needs: * A buff to fire and electric wards defensive buffs * Fix the damage buff of vex armor to not apply twice to secondary elements * Rework his 1st ability entirely * Reduce the energy drain on his 4th or make it more powerful Now that I can agree with Link to comment Share on other sites More sharing options...
o.0- Posted January 8, 2018 Share Posted January 8, 2018 For Chroma, I've been brainstorming is swapping the 1st and 4th abilities, and modifying a few mechanics here and there. I'd like to see this so that Elemental Ward and Vex Armor would not be the only abilities he can rely on, having little room for using Spectral Scream and Effigy with tougher content. Here are the suggestions: 1. Dragon Sentry - 'Effigy' Energy Cost: 50 Main changes, replaces energy drain with a health decay on the Sentry. When health reaches zero, returns as the pelt on Chroma and regens Sentry health when worn. Pelt draws aggro and retains 335 base Armor, Chroma has reduced aggro, 15 base armor and 1.15 sprint speed. Guided Effigy Augment should see no changes. Note: Needs 299% Power Strength to reach 1,196 damage, compared to Oberon's Smite, which can reach 1,495 so should be fine with little changes as a 1st ability. 2. Elemental Ward Energy Cost: 50 Base Aura Share Range is extended. Augment should remain unchanged. 3. Vex Armor Energy Cost: 75 Adds a tap/hold functionality. Tap allows Chroma to have Vex Armor charge normally when receiving fire as it currently works. Hold allows Chroma to charge Scorn to boost up armor first, by draining Shields, maybe allow Fury to drain health to charge, once Scorn has reached limit. Adds a rate decay when not in active combat dealing and/or receiving damage. 4. Spectral Scream Energy Cost: 25 Spectral Scream benefits from some Primary Weapon mods. Could have increased energy drain. Activating when wearing Pelt, the energy Wings allows Chroma to hover, so can do a few new movements. Using Roll causes Chroma to use Wings to cause and stun enemies at a energy cost. Crouch activates a Taunt which attacts enemies to Chroma and away from others. Holding Sprint allows for a Charge at the cost of energy. Activating when Dragon Sentry is active, could make the Sentry's attack ability stronger, grants Chroma the ability to dump lethal damage into the Pelt and increased evasion. Augment should remain unchanged. Passive: Elemental Alignment, unchanged. These tweaks could help improve gameplay with Chroma and provide more opportunities to use his whole kit in more content, nonetheless I wanted to share a few other ideas about Chroma, at least for discussion along the lines of Chroma being a master of the elements, which shall be in the following spoiler to help reduce confusion, as these are more ambitious. Spoiler A possible change for Chroma to be more of a master of the elements, would be to allow all four elements to deal damage and have procs cycle with a built in RNG. Starting with this idea, here are some ideas: Passive: Elemental Caprice Chroma is able to harness all four elements and randomly procs Status effects 1. Dragon Sentry The sentry's damage, which at base is 400, would be split between the four so each would do 100 damage at base, and would not exceed 25% damage before factoring enemy weaknesses and strengths in the Damage 2.0 system. 2. Elemental Ward Cost is increased from 50 to 75 Damage is split evenly between the four elements. Status Effects, apply one at a time and can cycle, based on an RNG. Ward boosts Health, Armor and Agility. Ward is able to send Electrical Arcs to stun the enemy. Damage Multipliers are removed, since the ability is able to sustain a damage aura. 4. Spectral Scream As the other abilities, damage is split evenly between the four elements Status Effects change at random between the four when proc'd And remember that what's in this spoiler is coming from thinking of this line and more as a what if, "The bestial avatar of the primal forces of nature, Chroma, confounds his foes and strengthens his allies with elemental caprice." So it can go further with the actual damage splits being variable and have the bonuses be random for allies, but I figured I'd start the idea with how it impacts the enemy through status procs. Link to comment Share on other sites More sharing options...
Xzorn Posted January 9, 2018 Share Posted January 9, 2018 I'd rather they just not touch him outside fixing some bugs. We don't get anything for free and I'd rather keep the strong brawler we have than get some mediocre frame that "Synergizes". He has a role and a place in the game. Plenty of frames don't have that. Including newer ones. Link to comment Share on other sites More sharing options...
nickelshark Posted January 9, 2018 Share Posted January 9, 2018 I think his first ability could use some love, but beyond that I think he is fine. Link to comment Share on other sites More sharing options...
(XBOX)Ceger Posted January 9, 2018 Share Posted January 9, 2018 I'm for changing the first ability to allow on the spot elemental type selection. Then you can also add the other types such as radiation, corrosive, etc. Link to comment Share on other sites More sharing options...
(PSN)fullblast35 Posted January 10, 2018 Share Posted January 10, 2018 are you nuts? a frame that rewards you from getting hurt, not dying and giving back crazy % of damages back needs a buff? you must be doing something wrong. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted January 10, 2018 Share Posted January 10, 2018 On 1/8/2018 at 2:20 PM, (Xbox One)BigLithuanian said: I disagree. Asking for a buff will nerf him I feel like a Chroma nerf is inevitable at this point, what with the whole one-shotting Teralyst limbs things. Besides, I kinda agree with the OP that Chroma could use an update: his Vex Armor is stupidly powerful but the rest of his kit is kind of underwhelming, making him something of a one-trick pony (and a pretty boring one at that IMO). Then of course there's the whole thing with his element being tied to energy color and not being able to change it mid-mission. Especially considering his Vex Armor is bound to be nerfed soon anyway, they may as well improve his other abilities so that they see more use. Link to comment Share on other sites More sharing options...
Xzorn Posted January 10, 2018 Share Posted January 10, 2018 2 hours ago, Paradoxbomb said: I feel like a Chroma nerf is inevitable at this point, what with the whole one-shotting Teralyst limbs things. Besides, I kinda agree with the OP that Chroma could use an update: his Vex Armor is stupidly powerful but the rest of his kit is kind of underwhelming, making him something of a one-trick pony (and a pretty boring one at that IMO). Then of course there's the whole thing with his element being tied to energy color and not being able to change it mid-mission. Especially considering his Vex Armor is bound to be nerfed soon anyway, they may as well improve his other abilities so that they see more use. I think Chroma is anything but boring to play. Upkeep on his shield levels, 2 buffs, energy and healing while also dealing with enemies makes him one of the more involved frames in this game. Most frames you simply have upkeep on 1 buff and nothing else is critical. With Chroma if you miss either of those buffs, you don't have enough shields when you buff or you don't manage energy to cast those buffs; he's dead. He can push lvl 400 Solo Survival. Most frames can push lvl 300-400 and invisible frames can push 800+. Just cuz he makes some trivial content more trivial, he'll prolly get nerfed meanwhile no one talks about Ivara or Octavia. He pays for his performance with huge flaws. Frames like Nyx with no damage buffs or survival will stomp him in Defense, Excavation or Defection. He's really only good at two things. Killing Bosses and Solo Survival but he'll get nerfed I'm sure. The whole process is really quite maddening. Link to comment Share on other sites More sharing options...
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