Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

KHORA


(PSN)Croewe
 Share

Recommended Posts

3 hours ago, rune_me said:

If pornography taught us one valuable lesson, it is, that watching someone else do it is not the same as doing it yourself.

Your argument is trying to be funny but its totaly missing the point here.

I can see whaty the skill does..if DE cast it and i cast it it will do the same thing. I am not talking about how i feel about playing it, jsut saying its similar to what we already have and doesnt bring anything really new..exept the pet...which mighrt be the main reason.

I am definitly getting her ..but i was expecting something diferent, new.

Link to comment
Share on other sites

I would much rather have the exalted whip, but I did come up with an idea so that her four synergies with her two instead of being overly similar. 

Instead of having the web dome spawn from Khora, have it spawn from all foes snared by her two. Bunches of webs, a gigantic spidery cc mess. That gives the player the choice to let the binding pull foes together for her one to take out, or to just "pop" the entire mess with four and string up a horde of enemies for the power's duration. 

Link to comment
Share on other sites

3 hours ago, Oreades said:

How exactly does Venari Work? 

Is Venari a channeled ability? 

Is Venari a timed/recast ability? 

Is Venari a summon till she dies and then recast her ability?

From what was seen in the devstream and previous ones

Seems to have 3 modes, likely has a hold 3 to change like say vauban's first ability etc

Not sure if it's duration or channelled, I'd personally prefer channelled but it's likely going to be timed

You'll be able to re-summon her, she's an ability like anything else. 

Previous devstreams have shown she will have her own mod screen so you can mod how you wish, I'm guessing this is still the case.

45 minutes ago, Azamagon said:

As far as I can see, Khora is basicly our metalspider-frame, along with being a catsummoner.

I've always seen her as a circus ringmaster, even here appearance is similar imo.  Whip, tied up, kavat and 'cage' all seem to fit the 'circus' theme

Edited by LSG501
Link to comment
Share on other sites

Personally not upset about her losing the exalted weapon; I'd rather get a Tenno whip as one of her reinforcements. But I wish her theming hadn't gone out of the window, the spider 'frame was a cool idea. All the potential metal webbing has. I don't get why she summons a pet Kavat, that just seems shoehorned in. this new ultimate is just, I don't know, something we've seen before, just another Bastille, or Snow Globe. It's boring.

I'm sure they'll make her work, she most likely be fun to play but it seems her design got very muddled early on, got worse with the IPS changes getting cancelled, and now they don't seem to know what to do with her. Bit of a shame really, lost potential I feel.

Link to comment
Share on other sites

22 minutes ago, Mover-NeRo said:

Your argument is trying to be funny but its totaly missing the point here.

I can see whaty the skill does..if DE cast it and i cast it it will do the same thing. I am not talking about how i feel about playing it, jsut saying its similar to what we already have and doesnt bring anything really new..exept the pet...which mighrt be the main reason.

I am definitly getting her ..but i was expecting something diferent, new.

Point taken.

But what do you mean "trying" to be?

Link to comment
Share on other sites

Thing is her 4 should be what makes her unique and interesting to play. Only about 13% of warframes have exalted weapons. She was advertised from day 1 as having an exalted whip. That's what excited a lot of people (and not because of spin to win/maiming strike that doesn't work on exalted weapons). The fact she could summon a cat made her like the metal spider beast master. Many people were on board with that idea.

 

Now she has become a D rate themed Harrow (visuals and all) with a Nidus move set. Damage ips status procs 2.5 to Pet commands 2.0. Going from offensive to defensive with a lot of moves overlapping. Also her 4 is supposed to be defensive but offers her no protection at all. The only good that's come from this is the new tech on her 3 that should have been there to start with. 

 

The fact no one has worked on her in months shows. It's like they just want her out of the way now tbh. 

Link to comment
Share on other sites

4 hours ago, -Temp0- said:

Yeaaah it's not like we had frames nerfed like a week after it's release like *cough* Gara *cough* which misguided players and tricked to buy it only to dump it in the trashcan two weeks later because it was no longer what they bought and overall was and is weak af.

Something being nerfed after drop doesn't mean DE released it to us specifically for testing.  and gara is fine.  People throw fits over literally anything in this game.  That doesn't really carry weight with me.  DE has done some reworks and pushed them out specifically for feedback.  But they've never openly pushed a new frame/weapon that they were not finished with specifically for us to test it and give feedback.  I admire your cynical behavior even if it's misplaced.

Link to comment
Share on other sites

6 hours ago, Ragingwasabi said:

i love exalted weapons, so im disappointed with this new kit. i want that exalted whip

I like the concept of them as well.  When they fit. It didn't really fit with khora as a summoner.  If she were to have some kind of exalted ultimate i'd picture it as her temp transforming into an animal.  or maybe summoning a bigger one to ride around on.  But the whip just is lazy.

Link to comment
Share on other sites

6 hours ago, Azamagon said:

I'll do this in reverse order:

3) She hasn't been "sold" yet, she is still a WiP. I for one am glad they didn't rush out something halfdone that possibly wouldn't work out too well, especially with impatient players nagging so much about "Where's Khora already??". Yeah, they could've made her like originally promised, with the damagetype-changes thought through later, but they wanted to release her in a functional and complete state. And considering that the might not even do ANY changes to the physical damagetypes, it's all the more reason they might've needed to go back on the Exalted Whip and the physical damagetype niche entirely.

2) No need indeed, but they are weirdly enough seemingly scared of buffing Impact and Puncture, even the tiniest bit. Why, I dunno.

1) While she won't have an Exalted Whip, she'll still at least have a whip-attack in her first ability. I for one don't mind this, because when you give an Exalted weapon-frame both a weapon-based skill AND an exalted weapon, chances are that people will only use one or the other. I mean, look at Wukong with Iron Jab and Primal Fury. Excalibur was better designed in this regard, as his Slash Dash offers mobility and invulnerability-frames, which gives a nice complement to his Exalted Weapon, rather than pure competition. Wukong has nothing complementary like that (in fact both his skill suck), and Khora ran a big risk of having the exact same issue.

Also, it's not a bait-and-switch if it hasn't been implemented into the game for the players to use yet.
Even so, if they add her as is, there is still possibilities of the Exalted Whip being able to exist: Holdcast her #1 to make it equipped, or make it an Exalted weapon via an augment for her #1. It's not total doom :)

I don’t think the perception is that they “took their time” vs rushing.

It’s not a literal “sale” I’m talking about it’s a sales pitch, and some people very much feel short-changed as if what they were pitched and excited for turned out to be very different.

Obviously, everything in the game is a WIP.

The Concept of Khora as initially pitched that caused a lot of excitement simply isn’t the current iteration being released.

 

Link to comment
Share on other sites

20 hours ago, Duduminador said:

The reason Exalted whip is getting removed IS the attention whips get in Warframe. Particulary Memeing strike +prime range + riven mods + range.

The last thing this game needs is a spin attack exalted whip.

Acolytes mods doesnt work with exalted weapons - this not an excuse.

And even if it worked,they can simple patch it.

Link to comment
Share on other sites

Seems like there is a growing feedback tsunami when it comes to the changes on her 4th ability, I'm glad to see that more people would have preferred her exalted whip over another CC area ability. Wait a sec....DID MODS SERIOUSLY MERGE MY THREAD AND CHANGE THE TITLE...SERIOUSLY? I was one of the first damned threads up on this. ok now I am pissed, whoever merged this send me a damn PM as soon as your able to otherwise Im gonna tweet reb or Megan about forum power abuse, this is the 3rd time you guys did this to me on serious topics.

Edited by Knight_Ex
Link to comment
Share on other sites

9 hours ago, LupisV0lk said:

Hmm so it seems i don't exist then. Since i didn't want it for spin2win gameplay.

So me too,not even with 1% usage on any whip.

 

9 hours ago, Duduminador said:

You did. You're just making up excuses for it.

Hold on there Tenno boi,not everyone uses spin to win,there are some magic stuff called "combos" that comes from stances. and I like using that,like...alot.

Link to comment
Share on other sites

I want the challenge of higher level enemies. More level 80+ missions and content. Not just the 3 sorties and an occasional Kuva Flood. I would also love more Corrupted Mods for the Warframes. More positive and negative combinations. Perhaps someday, all the combinations! Negative Power Strength & Positive Duration for example and so on.

 

Also yes, make Sythes bigger! Grim Reaper big! Have them be able to use both stances, heavy blade and scythe stances.

Link to comment
Share on other sites

19 hours ago, devildevil21 said:

Are you serious with that argument?
 

Is titania, is excalibur, is mesa, is wukong or is ivara a slide attack spam?

 

Did I not mention that the whip could and SHOULD have special attacks instead of being the normal type of whip? With excalibur we got a sword but it shoots energy waves. With ivara we got a bow that shoots multiple arrows. Perhaps with khora we could have gotten long-ranged attacks whips. Imagine catwoman from the batman arkham series where she uses her whip to hit enemies from affar. Not through slide attacks, but standing still.

 

Not everything made has to be "op". And if the slide attacks would be a problem, they could just reduce the range or make it a whole new slide attack or effect. So, in other words: I don't get your argument, are you trully being serious?

Does Titania, Excalibur, Mesa, Wukong, or Ivara have a whip? No? Okay then. Stop making stupid comparisons.

Whip weapons universally have one main method of use, Slide spam due to high range. That high range reduces stance combo use because the slide attack with the current mods we have just outperforms the combos' damage output. Entirely. I have not run into a single person that preferred the combo use over simply slide spamming, and Ive run with many whip users.

If you reduce its range or slide attack damage, people would simply complain because you have fundamentally removed a specific aspect of melee combat from that weapon class and created an inconsistency.

Link to comment
Share on other sites

To be fair, it's not like exalted weapons are done very well to begin with. Wukong's has a stance, but it's bad and horribly inefficient when channeling. Excal's is just swishing across the map, it doesn't have a combo system and rhythm to it, though the 1 of it vs the 4 at least looks interesting. I'm not surprised that her whip is weak in the implementation. That said, I don't know why they didn't take the time and make it use stances since it draws off of equipped melee mods anyway. Hitting 1 for it to activate over and over again is pretty poor use of what could have been a fun new weapon.

Link to comment
Share on other sites

1 hour ago, NeithanDiniem said:

Does Titania, Excalibur, Mesa, Wukong, or Ivara have a whip? No? Okay then. Stop making stupid comparisons.

Whip weapons universally have one main method of use, Slide spam due to high range. That high range reduces stance combo use because the slide attack with the current mods we have just outperforms the combos' damage output. Entirely. I have not run into a single person that preferred the combo use over simply slide spamming, and Ive run with many whip users.

If you reduce its range or slide attack damage, people would simply complain because you have fundamentally removed a specific aspect of melee combat from that weapon class and created an inconsistency.

A whip to be abused by it's slide range attack needs maiming strike.

 

News flash, maiming strike DOESN'T affect exalted weapons. Which means that the exalted whip won't be used for that gimmick. Plus, as I've said in my previous comment which of course you ignored, I mentioned how every exalted melee has a new combo or attack setup, the same could be told about exalted whip. Although we don't know the combos of it, the exalted whip should have special attacks instead of the typical lame whip attacks to compensate for the lack of a slide one-shot 20m attack.

 

To respond to the last part of your comment, regarding "Inconsistency", let me tell you that every exalted weapon thus far has been inconsistent, unique. Exalted blade that sends energy waves, in-flight dual guns with archwing ammo, exalted bow that has 2 methods of firing (later added to a cernos prime), exalted claws with new animations and immortality, exalted staff with new special combos and an increasse in range based on the combo counter and a exalted dual pistols with literal aimbot if the enemy is within the circle. Does any part of what I just said remind you of any ingame weapon (Excluding cernos prime)? No. That's the whole point I'm trying to prove. 

 

Exalted Weapons ARE unique. They offer NEW types of playstyle and innovate the current weapon types. Plus, they're VOID based, meaning they are literal MAGIC. You have an infinite amount of possibilities that you can come up with for exalted weapons. They're energy based weapons summoned and shaped from the void itself to be used as an interactive weapon. DE removed this unique skill of khora for a mix of harrow's 1st and vauban's 4th. So of course I'm disappointed.

Link to comment
Share on other sites

(This is copied from my comment in Tactical Potatoes "GTA Warframe" video because the chances of the devs ever actually seeing that comment is 1 in 38,000,000)
edit: hyperlink added - 
 
The new endgame is boring but i hope it at least has some story to it, i probably wont even bother with the peculiar mods until i reach a comfortable mastery level to goof around (i wish the old solar rails were re-implemented into a new endgame content that i can actually take seriously) i can understand why they did this, to make cephalon simaris a relevant faction once again, but it seems to be something we would breeze through in a month and ignore later, unless they do something like augment the loot drops so that we can earn some serious farm, or put better mods or arcanes, or better yet give us faction exp for cephalon simaris when doing these sanctuary onslaughts so that we can have an easier time getting exilus adapters or for new players to have an easier time unlocking the simulacrum.
 
(Rant alert: Also i just realized the real reason we got the huge nerf for ember prime was really because they don't want us using 3 world on fire embers + 1 EV trinity to basically nuke the entire sanctuary onslaught arena, they should have just made it a single player hoard mode that seeks to overwhelm the player with thousands of enemies all at once, instead they nerf one of the most expensive warframes in the games history and then hide its actual platinum value by unvaulting it to saturate/crash its market so new players wouldn't know that veterans bought ember prime for over 900 platinum in the past.. sure it may just be a conspiracy theory but i don't buy the idea that they nerfed ember to prevent her from nuking new player tilesets and ruining new player experience because all it really does is make her no longer endgame viable, if they really wanted to preserve new player experience they could have buffed the earth tilesets to weaken nukers in missions by making them as strong as the weakest player in the squad)
 
The new UI is really nice in some places (login menu) and not so nice in other places (mod list), i hope we get the option to customize it to suit our preference but i am really diggin the black gold look, i hope we still get to see the origin system in the background of our warframe in the login screen
 
I was looking forward to the new Khora warframe because its been forever since we had an exalted weapon released in the game but since they removed it i may just get her as mastery fodder and then forget about her, harrow and limbo can crowd control a hell of a lot better than she can right now and while her kavat is a cute novelty its just a novelty
 
And lastly the new rover meant for the venus IP seems to be weightless, i hope they fix that and make it stop instead of flip over like in space engineers when my mobile base of 4.5 million kilograms manages to flip over hitting a tree, also its design to be honest is unremarkable and a bit disappointing, bit i guess we owe that to Sh*te corpus engineering, i was hoping it would have a more tenno or orokin looking design or even closer to the me:andromeda rover design (which was pretty nice tbh), i also hope that we can reskin and recolor the rover and allow tennogen animators to try their hand at it
 
The only thing i can really look forward to is next weeks new tennogen skins, i've been putting off making a chroma but since that thyrus skin is coming imma rush the hell out that sexy warframe, i hope its hammer counterpart also gets added in
 
congrats tactical potato, you got your wish :p
 
(I know DE is busy with their venus IP and i appreciate all their efforts but i have to be honest here.)

Show less

 
 
 
 
Edited by renogaza
Link to comment
Share on other sites

1 hour ago, devildevil21 said:

A whip to be abused by it's slide range attack needs maiming strike.

 

News flash, maiming strike DOESN'T affect exalted weapons. Which means that the exalted whip won't be used for that gimmick. Plus, as I've said in my previous comment which of course you ignored, I mentioned how every exalted melee has a new combo or attack setup, the same could be told about exalted whip. Although we don't know the combos of it, the exalted whip should have special attacks instead of the typical lame whip attacks to compensate for the lack of a slide one-shot 20m attack.

 

To respond to the last part of your comment, regarding "Inconsistency", let me tell you that every exalted weapon thus far has been inconsistent, unique. Exalted blade that sends energy waves, in-flight dual guns with archwing ammo, exalted bow that has 2 methods of firing (later added to a cernos prime), exalted claws with new animations and immortality, exalted staff with new special combos and an increasse in range based on the combo counter and a exalted dual pistols with literal aimbot if the enemy is within the circle. Does any part of what I just said remind you of any ingame weapon (Excluding cernos prime)? No. That's the whole point I'm trying to prove. 

 

Exalted Weapons ARE unique. They offer NEW types of playstyle and innovate the current weapon types. Plus, they're VOID based, meaning they are literal MAGIC. You have an infinite amount of possibilities that you can come up with for exalted weapons. They're energy based weapons summoned and shaped from the void itself to be used as an interactive weapon. DE removed this unique skill of khora for a mix of harrow's 1st and vauban's 4th. So of course I'm disappointed.

Actually no, Maiming strike is not required for the main reasoning for using slide attack, which is large range. it IS used heavily on whips, but it isn't the underlying reason why people slide attack, its a side effect. Slide spam was widely used for whips before Maiming Strike even existed. The slide attack extends the weapon to the longest attack range as the weapon can go, compared to the combos which range from undeployed to full range throughout. So no, it doesn't matter if Maiming Strike affects exalted, the problem is slide attacks itself are better for long range weapons. Slide attacks in general also have their own damage multiplier on top of mods that is higher than normal quick attack.

Exalted blade still follows every rule that swords do, minus the waves, and slide attack still does a slide attack, it just ends in a blind. Razorwing follows all the rules of archwing right now. Ivara's Bow follows the rules of bows minus falloff when un-augmented. Claws do not grant immortality, the skill does, as the weapon is actually a unique weapon in and of itself and can get bugged on without invulnerability, and it follows all the rules of claws. Wukong's staff follows the rules of staves outside of its extension, which is inherent to him because its used elsewhere. Mesa's peacemakers are pretty much your only big one here as it doesn't work as a normal pair of dual pistols at all, it is only ever used during aimbot. So no, your point proved nothing more than ONE of the skills is distinctly inconsistent.

If you remove the range of the whip, you remove the point of using it over a normal whip because the range IS the main advantage whips provide. Range will cause slide spam because that IS the most powerful way to use a whip because of the foundational aspect of how DE does slide attack in general. Since it is a Warframe power, it is either inheriting range mods from the frame, or it is pulling from the equipped melee weapon. We have very good range mods for melee, and range for frames is also quite large. So either it has a set unchanging range, or it is modable. Either way though, if it is a whip, it would need decent range on it inherently, which would cause the use of slide attack spam for the speed and reach it provides. Combos simply cant manage to keep up because so many combo attacks reduce player forward momentum and don't use the full reach of the weapon.

Edited by NeithanDiniem
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...