Tired_Of_Yuu Posted April 20, 2018 Share Posted April 20, 2018 5 minutes ago, Yuuki77 said: Maybe set the timer on 1 minute and 30 seconds? , 2:30 seems kinda long tbh :o Its actually similar to normal Defence waves; 5 mins for 1 rotation. Link to comment Share on other sites More sharing options...
Kaotyke Posted April 20, 2018 Share Posted April 20, 2018 17 minutes ago, [DE]Megan said: Removed unintended Operator Amp parts from Quills Offerings. Its coming.... GRAB 120 WISPS!!! Link to comment Share on other sites More sharing options...
White_Matter Posted April 20, 2018 Share Posted April 20, 2018 How about increasing the drop rate of Khora parts to save us from spending plat on it ? Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted April 20, 2018 Share Posted April 20, 2018 5 minutes ago, Juraor said: ¿How can you get out of the onslaught without having to wait for the efficiency to run out? By waiting for efficiency to run out. Link to comment Share on other sites More sharing options...
AvPCelticPredator Posted April 20, 2018 Share Posted April 20, 2018 2 minutes ago, tucker_d_dawg said: 4 minutes ago, ChochyGames said: why can't we save everytime we go through a portal? it'd stop us getting to a high zone and then losing it all Very much this. Another 10 waves and Zero rewards. No progress saved, no focus earned, no mission rewards... And I didntt even crash. Pathetic. Cool Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted April 20, 2018 Share Posted April 20, 2018 3 minutes ago, AvPCelticPredator said: Why u DEVS dont replace that onslaught rewards (Relics with Kuva) will be much interested to play. Silently judges with stare Link to comment Share on other sites More sharing options...
Deathbricked Posted April 20, 2018 Share Posted April 20, 2018 Something i noticed was that beside the kuva fortress (playing the music that keeps you kinda on edge), none of the tiles had any music going and that made it kinda off putting. Link to comment Share on other sites More sharing options...
AndriusOmega Posted April 20, 2018 Share Posted April 20, 2018 3 minutes ago, PrincessCyber said: Just brinnging this up, If Zephyr divebombs into the conuint to travel shes frozen head first into the floor and cannot do anything, as funny as it is, It'll be nice to have a fix, thank you <3 also, if you enter as an operator to the conduit, you go super slow... or at least that's what happened in my case... Link to comment Share on other sites More sharing options...
UonlyYOLO1nce Posted April 20, 2018 Share Posted April 20, 2018 Ugh, I was extracting as the hotfix deployed, was stuck on the rewards screen and had no choice but to relaunch the game. I lost all my XP and the 2 Khora pieces I got from that run, pretty salty. Link to comment Share on other sites More sharing options...
Aldrr Posted April 20, 2018 Share Posted April 20, 2018 Many thanks for the update! Applying patch now. Link to comment Share on other sites More sharing options...
hazz565 Posted April 20, 2018 Share Posted April 20, 2018 Khora 3rd ability take energy while in abilities it says 0 energy. What does that mean ? Link to comment Share on other sites More sharing options...
-SR-Sadman Posted April 20, 2018 Share Posted April 20, 2018 no matter how much we kill the eff percentage doesn't go up after 12-14 and spawns decreases. pls fix this how is this endless if there is no enemies to kill for the eff to go up. Link to comment Share on other sites More sharing options...
Hallowieners Posted April 20, 2018 Share Posted April 20, 2018 Please improve enemy navigation. The enemies often get stuck in the larger more complex tiles, not very fitting for "onslaught" when the enemies just dribble at you. Link to comment Share on other sites More sharing options...
Xaranoth Posted April 20, 2018 Share Posted April 20, 2018 Can the efficiency of onslaught on solo mode be looked into? Currently I can only make it to wave 10, and that's using the ultimate cheese of a meme strike atterax. I think it's a little bit absurd that I can be killing everything as fast as I can get to it, and I still can't maintain efficiency barely past 1 full rotation. And yes, I'm picking up both of the stimuli every round. Also what @DesuEx above me said. Also please get rid of the Lua tile used for wave 6 on Elite, that tile is absolutely horrible for having spread out enemy spawns that get stuck all over the place. And you can't even shoot most of them from a distance because of the stairways on the sides of that tile behind walls, and the two levels that block line-of-sight. Link to comment Share on other sites More sharing options...
Xenophil Posted April 20, 2018 Share Posted April 20, 2018 Still no Zenurik nerf? Link to comment Share on other sites More sharing options...
StanleyStanson Posted April 20, 2018 Share Posted April 20, 2018 any way to leave the mission early without having to wait for the timer? i just wanted to see what it was about with randos, spent 15 minutes in and the entire squad left, i got nothing from it. Link to comment Share on other sites More sharing options...
Rian17 Posted April 20, 2018 Share Posted April 20, 2018 21 minutes ago, --Q--Voltage said: I sure hope endgame doesn't become mods that add no stat bonus. I would prefer slotting Sure Shot or Lasting Sting over peculiar mods. I feel like they are about as useful as Hush, Silent Battery, or Suppress. Perhaps mods such as Peculiar Serration that gave 165% damage but also gave a cool effect would be more interesting (Restrict players from putting Peculiar versions with Vanilla versions ala Primed Mods). Why do so many players keep asking for things like this with these peculiar mods? the reason they made them like they are is the same reason the easter bunny ears expire, they don't these non lore friendly joke items/mods being everywhere all the time. if the thought of giving up a slot for a fun little gag worries a player than that player isn't ready for it Link to comment Share on other sites More sharing options...
ozveryashka Posted April 20, 2018 Share Posted April 20, 2018 got crash on the second wave (while portal init) crash handler of the game wasn't appears. game was forced closed. Link to comment Share on other sites More sharing options...
Epicagemo Posted April 20, 2018 Share Posted April 20, 2018 There needs to be a way to extract out of the mission other than letting the % go down to 0. Link to comment Share on other sites More sharing options...
tigo1998 Posted April 20, 2018 Share Posted April 20, 2018 still crashes for some Link to comment Share on other sites More sharing options...
Proximity_Clockwork_X157 Posted April 20, 2018 Share Posted April 20, 2018 Did somebody noticed that you've to be a nuclear bomber to sustain the effiency at zone 5 and higher? The drain scaling is waaay too fast. I know it supposed to be hard, but maaan.... This is not hard, enemies still like 30 or 40 when this happens. It's just i do not own a virtual nuke launcher to constantly increase my kills/sec while the enemy level does the same. And it's not the crash. It's the very same problem as survival, but the difference is, you can get to 20 minutes without the life support constantly saying f**k off. The effiency says that all the damn time, when i reach zone 5.... Nukes are a must have for this? Hmm, i guess i'll Limbo then..... oh wait, that got nerfed before Christ (sarcasm, and no b1tching intended) Link to comment Share on other sites More sharing options...
Electro_Titan Posted April 20, 2018 Share Posted April 20, 2018 Very Noice Link to comment Share on other sites More sharing options...
Brasten Posted April 20, 2018 Share Posted April 20, 2018 3 minutes ago, Xenophil said: Still no Zenurik nerf? And we are back to the same old problem as Focus Schools 1.0. The answer remains, BUFF THE OTHER SCHOOLS. Don't Nerf. Link to comment Share on other sites More sharing options...
DrakoWerewolf Posted April 20, 2018 Share Posted April 20, 2018 Still crashes during conduit opening between zones. Link to comment Share on other sites More sharing options...
VisionAndVoice Posted April 20, 2018 Share Posted April 20, 2018 29 minutes ago, --Q--Voltage said: I sure hope endgame doesn't become mods that add no stat bonus. I would prefer slotting Sure Shot or Lasting Sting over peculiar mods. I feel like they are about as useful as Hush, Silent Battery, or Suppress. Perhaps mods such as Peculiar Serration that gave 165% damage but also gave a cool effect would be more interesting (Restrict players from putting Peculiar versions with Vanilla versions ala Primed Mods). Hey don't diss Hush, I use it on a whole 1 of my guns. Link to comment Share on other sites More sharing options...
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