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The Jovian Concord: Hotfix 25.2.1


[DE]Megan

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The Jovian Concord: Hotfix 25.2.1

Wukong Changes & Fixes:

  • Wukong Celestial Twin can now be cancelled by the Stalker.
  • Cancelled Warframe's live adaptation of Planet of the Apes due to "too much monkeying around" by fixing the ability to spawn infinite Celestial Twins.
  • Fixed Wukong’s Celestial Twin swapping from Secondary to Primary weapon on his own.
  • Fixed Wukong Cloud Walker invulnerability duration at Ranks 1 and 2 to always be a base 2 (s).
  • Fixed Wukong not being able to Melee slam out of Cloud Walker.
  • Fixed a script error when casting Wukong’s Celestial Twin.
  • Fixed a script error when casting Wukong’s Defy.

Changes:

  • Adjusted Gunblade holster position on Wisp for the Sarpa.
  • Removed the "+" from Amalgam Argonak Metal Auger Mod in "Reduces Armor by +X."

Fixes:

  • Fixed Titania’s Diwata not functioning when attempting to Melee in Razorwing.
  • Fixed the Inbox for Wukong Revisited not being localized.
     
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Thank you for the hotfix.

I am loving the Celestial Twin UI. I hope Duality on Equinox and Excalibur Umbra can have this UI element as well.

Just noting Plains of Eidolon conservation codex scans and Vapos eximus scan issues still persist.

TennoCon in around 15 days and 19 hours. 🙂 

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1 hour ago, [DE]Megan said:

Wukong Changes & Fixes:

  • Cancelled Warframe's live adaptation of Planet of the Apes due to "too much monkeying around" by fixing the ability to spawn infinite Celestial Twins.
     

... I definitely missed out on something magical.

 

Also, some quick Wukong feedback:

  • Cloud Walker cancels sprinting if Sprint Toggle is enabled, which is super annoying
  • Currently cannot melee (E) or aim (RMB) out of Cloud Walker (haven't tried the slam fix yet though) EDIT: IT WORKS!!! Y'ALL ARE LITERALLY JESUS
  • Cloud Walker's up/down movement is very slow and needs to accelerate, whereas WASD movement thankfully does not. This inconsistency feels awkward and makes small changes in height very slow and difficult to do (WASD doesn't have this problem).
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1 minute ago, DeMonkey said:

Incorrect. There is no such thing.

Double incorrect there is never enough nor will there never be too little 

i mean the fact you can get 4 wukongs and then suddenly make it a raid by pressing 1 

when they do return 16 monkeys are going to a possible strategy and be the destroyer of any beds found anywhere in the origin system

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