[DE]Rebecca Posted January 28, 2015 Share Posted January 28, 2015 (edited) Tenno, If you watched Devstream #45 or caught the post-stream discussions, you may recall the talk of Nekros ability changes. We are planning on releasing the first pass of changes to Nekros in 15.12 (on PC today! January 29). Soul Punch Changes: Soul Punch can be cast from any direction/orientation, meaning that Nekros doesn't have to orient himself to cast on a selected target. Terrify Changes: Terrify casting time reduced. Terrify will now affect a greater number of targets.(Before: Maxed Terrify = 12 targets. After: Maxed Terrify = 20 targets.) Terrify can now be recast. Terrify will prioritize unaffected targets on cast. Terrify range has been slightly reduced. (Before: Maxed Terrify = 20 m. After: Maxed Terrify = 15 m.) Shadows of the Dead Changes: Increased the damage output (x2.5 with Maxed SOTD) of summoned shadows created by Shadows of the Dead. Increased the health (x2 with Maxed SOTD) of summoned shadows created by Shadows of the Dead. As with all Warframes, modding can be used to enhance different aspects of Nekros' abilities. 1:22 PM EST Edit:This just in: one thing that may make it into the first pass today (if not today, then second pass will likely have this):- Adding the ability for players to walk through Shadows of the Dead clones. Also of note: dev-experiments are ongoing for bullets to be able to go through Shadows of the Dead Clones. Keep in mind that details are subject to change! Discussion on these changes are welcome. Please be respectful and constructive in your discussions - leave your weapons in your Liset as you enter the discussion chambers. Edited January 28, 2015 by DERebecca Adding info Link to comment Share on other sites More sharing options...
Brynslustafir Posted January 28, 2015 Share Posted January 28, 2015 (edited) Oh boy. Volt next, please. Edited January 28, 2015 by Plasmaface Link to comment Share on other sites More sharing options...
StrahlTiger Posted January 28, 2015 Share Posted January 28, 2015 Sounds awesome! can't wait to try out the changes! Link to comment Share on other sites More sharing options...
RobWasHere Posted January 28, 2015 Share Posted January 28, 2015 Bonedaddy got some love! Link to comment Share on other sites More sharing options...
Imaru Posted January 28, 2015 Share Posted January 28, 2015 Soul Punch Changes: Soul Punch can be cast from any direction/orientation, meaning that Nekros doesn't have to orient himself to cast on a selected target. YYYAAASSSSSSSS Link to comment Share on other sites More sharing options...
Letter13 Posted January 28, 2015 Share Posted January 28, 2015 What about Desecrate? Please tell us Scott didn't desecrate desecrate. Link to comment Share on other sites More sharing options...
Arcadiace Posted January 28, 2015 Share Posted January 28, 2015 Wooooooo!! Link to comment Share on other sites More sharing options...
StrahlTiger Posted January 28, 2015 Share Posted January 28, 2015 What about Desecrate? Please tell us Scott didn't desecrate desecrate. Pretty sure Scott was just trolling the devstream watchers, haha. Link to comment Share on other sites More sharing options...
Tsoe Posted January 28, 2015 Share Posted January 28, 2015 (edited) and Necro came out the darkness.... he was reborn... meanwhile... Oberon ws waiting for a fix/buff i hope they changed desecrate... it suck and lets be franc , ruin Frame rate Edited January 28, 2015 by Tsoe Link to comment Share on other sites More sharing options...
RobWasHere Posted January 28, 2015 Share Posted January 28, 2015 Anyway I would remove target limit for terrify at all. Oh S#&$ ability becomes "oh S#&$, gtfo of me, 2-2-2-2..." Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted January 28, 2015 Share Posted January 28, 2015 Woah, it's a huge overall buff! I'm not a Nekros user but I'm happy for them! And no Desecrate changes?? Even better! Link to comment Share on other sites More sharing options...
Letter13 Posted January 28, 2015 Share Posted January 28, 2015 Pretty sure Scott was just trolling the devstream watchers, haha. I dunno... The talk of Desecrate was playing a dangerous game with my feelings. Link to comment Share on other sites More sharing options...
Bouldershoulder Posted January 28, 2015 Share Posted January 28, 2015 Terrify can now be recast. Terrify will prioritize unaffected targets on cast. Does this mean that each cast will terrify additional targets or the targets will be reset and new targets terrified? Link to comment Share on other sites More sharing options...
Restartmind111 Posted January 28, 2015 Share Posted January 28, 2015 These changes sound awesome, also i'd like to know about what's gonna happen with desecrate... Link to comment Share on other sites More sharing options...
Adaptor-Face Posted January 28, 2015 Share Posted January 28, 2015 Terrify Changes: Terrify casting time reduced. (Before: Maxed Terrify = 12 targets. After: Maxed Terrify = 20 targets.) Terrify will now affect a greater number of targets. Terrify Changes: Terrify casting time reduced. Terrify will now affect a greater number of targets.(Before: Maxed Terrify = 12 targets. After: Maxed Terrify = 20 targets.) FTFY Link to comment Share on other sites More sharing options...
Brahmastra Posted January 28, 2015 Share Posted January 28, 2015 Lookin gud. Link to comment Share on other sites More sharing options...
Verouzer Posted January 28, 2015 Share Posted January 28, 2015 and Necro came out the darkness.... he was reborn... Nekros is The Darkness. Mwahahahaha! Link to comment Share on other sites More sharing options...
Dirty_H4rr1 Posted January 28, 2015 Share Posted January 28, 2015 (edited) Yeyah! Although terrify should affect all enemies within range, balancing it with less range and duration Edited January 28, 2015 by Phoboss06 Link to comment Share on other sites More sharing options...
Neah Posted January 28, 2015 Share Posted January 28, 2015 (edited) Soul Punch Changes: Soul Punch can be cast from any direction/orientation, meaning that Nekros doesn't have to orient himself to cast on a selected target. Question : Does this mean Soul Punch will have some sort conical AoE damage based on where you're aiming? Or is it still the same 'line' projectile centered on your reticule (similar to Frost's Freeze, etc) ? Edited January 28, 2015 by Neah Link to comment Share on other sites More sharing options...
(XBOX)Skode Posted January 28, 2015 Share Posted January 28, 2015 Oh boy. Volt next, please. Volt? Volt is fine as is buddy. Loving the changes, loved them after Scott went through them on devstream... shame there was no Desecrate nerfs as announced ;-) Link to comment Share on other sites More sharing options...
Cleesus Posted January 28, 2015 Share Posted January 28, 2015 Eh necros will still play the exact same way with these changes, was hoping some of the powers would get full rework or changes. Link to comment Share on other sites More sharing options...
Arcadiace Posted January 28, 2015 Share Posted January 28, 2015 (edited) meanwhile... Oberon ws waiting for a fix/buff He was already buffed once before and he's been pretty fine since. Edited January 28, 2015 by Arcadiace Link to comment Share on other sites More sharing options...
datguyskee Posted January 28, 2015 Share Posted January 28, 2015 Cant wait to give these changes a spin and report back. Desecrate is what makes me wonder ;) Link to comment Share on other sites More sharing options...
Tsoe Posted January 28, 2015 Share Posted January 28, 2015 So now Necro got his spot in the infinite Scaling damages team Link to comment Share on other sites More sharing options...
Farris Posted January 28, 2015 Share Posted January 28, 2015 Link to comment Share on other sites More sharing options...
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