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#1 Stoi84

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Posted 13 January 2014 - 07:20 PM

*
POPULAR

The link : http://warframe-builder.com/

Translating to another language is currently suspended because it's a lot of (too much) work for me too, even if you manage to do all the translation.

 

Если Ваш родной язык - русский, то пожалуйста пишите в эту тему

 

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[UPDATE] August, 25th.

-Fixed the Sheev's polarities.
-Fixed the Strun Wraith's status chance.
-Added the sentinel Prisma Shade.
-Added the sentinel weapon Prisma Burst Laser.
-Added the archwing melee weapon Knux.
-Added the following conclave mods for rifles : Agile Aim, Comet Rounds, Recover, Ripper Rounds, Serrated Rounds, Vanquished Prey, Gun Glide, Hydraulic Gauge, Loose Hatch, Lucky Shot, Maximum Capacity. 
-The following rifle mods are now set to PvP only : Apex Predator, Tactical Reload, Twitch 
-You can now show/hide (until it's replaced by a switch) the PvP only mods for the primary weapons.
-Rifles PvP only mods will now display the conclave icon before their name.
 

[UPDATE] August, 19th.

-Added the Chesa Kubrow.
-Added the mods Neutralize and Retrieve.
-Conclave exclusive mods will now start to have the conclave icon before their name (for Warframe only at the moment).
-Added the Warframe conclave mods Anticipation, Enguard, Defiled Reckoning, Overcharged, Overcharge Detectors, Purifying Flames, Quick Charge, Surplus Diverters, Tear Gas, Adrenaline Boost, Hastened Steps, Hysterical Fixation, Heightened Reflexes, Follow Through.
-The following mods are now set to conclave only and will have the new icon before their name : Singularity, Kinetic Collision, Purging Slash, Recharge Barrier, Sapping Reach, Shield Overload, Signal Flare.
-Updated the mod Shield Overload.
-Fire rate mods now have a x2 effect on bows. Bows with a 0 magazine size (like the Paris Prime) still have a rate of fire based on the reload time, thus this change won't affect their fire rate, unlike the arsenal. However, the charge time is affected.
-Updated the weapons Paris Prime, Attica, Cernos, Dread, MK1-paris, Paris, Daikyu. 
-Updated the Arcane helmets Chorus Banshee, Flux Nova, Storm Volt, Gambit Vauban, Scorpion Ash, Menticide Nyx.
-Ash Prime and Nova Prime can now use arcane helmets.

 

[UPDATE] August, 10th.

-Added the Prisma Tetra.
-Fixed Mobilize max rank to 3.
-Updated the Grattler.
-Updated the Wyrm Prime.
-Removed the stamina stat from the sentinels and the kubrows.
-The kubrows health and shield values now scales with rank.
-Fixed the Animal Instinct mod bonuses in the window details.
-You can now see the kubrow damage, critical chance/value and status chance in the details window. It is affected by mods.
-Updated all the kubrows with damage, critical and status values.
-Fixed the Hek again, slash and impact values were inverted.
-Now you can change a polarity without the need of removing the mod equipped.

 

[UPDATE] August, 5th.

-Updated the Hek and the Sobek.
-Updated the Drakgoon. The damage repartition of the normal shot is based on the charged shot.
-Updated the status chance for the secondary weapons that have a pellet count.
-Rhino's Roar is now affected by duration mods.
-Ember's Accelerant now has a 30s duration for each rank.
-Fixed one stat from the mods being displayed with the warframe/archwing stats in the details window.
-Fixed 'undefined' text for new bonuses like Bullet Jump and for Rapid Resilience, in the details window.
-Updated the Lex prime.
-Updated the Sweeper Prime status chance.

 

[UPDATE] August, 3rd.

-Added the new utility slot for the Warframes. It can be polarized, the polarity cannot be swapped, and it only accept the utility mods. The old builds should be compatible. This will need some testing to see if everything (save, edit, load old builds, etc) works as expected.
-The existing mods that are now utility mods have been set to utility mods.
-Added all the new weapons.
-Updated all the Prime Warframes' stats.
-Updated the Supra's stats.
-Updated all the shotguns' stats.
-Fixed the formula for the status to reflect the arsenal.
-Fixed damage not displayed for Ash's Blade Storm when Steel Charge was not equipped.
-Fixed energy cost per second not displayed for Oberon's Renewal.
-Added Equinox.
-Removed the mods Acrobat, Shield Flux, Quick Rest, Marathon and Second Wind.
-Removed stamina stat from Warframes and melee weapons.
-Added all the new normal (not conclave) mods. I'll work on all the missing conclave mods in the future.
-Relentless Assault and Martial Magnetism are now incompatible (mods are not updated yet).
-Mutalist Quanta is not longer a Beam Weapon and can no longer be fitted with beam weapon mods.
-Phage is now a Beam weapon and can now be fitted with beam weapon mods.
-Thanks to Alluka, we have new base builds in the weapon comparator.
-Slightly updated Frost skills.

 

[UPDATE] July, 27th.

-Fixed checkbox for '1st shot in clip'

-Steel Charge now affects Ash's Blade Storm

 

[UPDATE] July, 19th.

-Fixed Kama stance polarity

-Fixed Aksomati reload speed

 

[UPDATE] July, 13rd.

-Added Ash Prime, Vectis Prime, Carrier Prime, Prisma Dual Cleavers and Sweeper Prime.

 

[UPDATE] July, 3rd.

-Added the mods Primed Pistol Gambit, Armored Agility, Animal Instinct and Seeking Fury

 

[UPDATE] June, 26th.

-Added the Simulor and the Dera Vandal
-Updated Excalibur/Prime
-Updated Rhino's Roar and Stomp

 

[UPDATE] June, 15th.

-Added the Prisma Grakata, and the 2 augment mods Staggering Shield and Hallowed Reckoning.

-The fire rate for the semi-auto weapons is now capped to 10 max, and the changes should work in both the builders and the weapon comparator. Please edit your builds accordingly !
-Fixed mods dmage calculation in the weapon comparator.
-Russian translation updated.

 

[UPDATE] June, 5th.

-Added the Anku and the 2 augment mods Cataclysmic Continuum and Contagion Cloud.

 

[UPDATE] June, 4th.

-Fixed the syndicate mods with status.

 

[UPDATE] June, 1st.

-Added Prisma Skana.

 

[UPDATES] May.

Spoiler

 

[UPDATES] April.

Spoiler

 

[UPDATES] March.

Spoiler

 

[UPDATES] February.

Spoiler

 

[UPDATES] January.

Spoiler

 

[UPDATES] 2014.

Spoiler

 

Original message

Spoiler

Edited by Stoi84, 25 August 2015 - 11:13 AM.

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#2 SJunior

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Posted 13 January 2014 - 07:23 PM

Whoa snap. This is pretty gosh darned awesome. How long did it take?


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#3 Angius

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Posted 13 January 2014 - 07:24 PM

Wow, great webapp :D
I'm sure, that it'll be very useful. If you'll ever wat to translate this app to Polish, or to help you in translating it to English - I'll be more than glad to help :)


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#4 Stoi84

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Posted 13 January 2014 - 07:26 PM

Whoa snap. This is pretty gosh darned awesome. How long did it take?

I started the project 11 days ago, but there's still a lot of work.

 

 

Wow, great webapp :D
I'm sure, that it'll be very useful. If you'll ever wat to translate this app to Polish, or to help you in translating it to English - I'll be more than glad to help :)

Thanks, I'll let you know when I could need your help.


Edited by Stoi84, 13 January 2014 - 07:27 PM.

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#5 FissionStorm

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Posted 13 January 2014 - 07:28 PM

Well done!

I'd be happy to help you translate this to English, Swedish or Spanish if you want!


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#6 Noogums

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Posted 13 January 2014 - 07:29 PM

This looks great! On another note, getting Chrome to translate the page to English is.. Hilarious. The mod names are so funny. 

Streamline is Rationalization. This is amazing.


Edited by Noogums, 13 January 2014 - 07:30 PM.

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#7 Stoi84

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Posted 13 January 2014 - 07:34 PM

This looks great! On another note, getting Chrome to translate the page to English is.. Hilarious. The mod names are so funny. 

Streamline is Rationalization. This is amazing.

Yeah I think I won't use Google tools when I'll translate to english :D


Edited by Stoi84, 13 January 2014 - 07:35 PM.

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#8 DJ_Redwire

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Posted 13 January 2014 - 07:41 PM

This is fantastic, keep it up!


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#9 Elvang

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Posted 13 January 2014 - 07:46 PM

While its useful for sharing builds, it'd be nice if it listed the final stats of everything on the page as well, so people can see exactly how effective that build is. Not only stuff like the arsenal displays, but the final stats for equipped powers. Have Pull equiped along with Stretch? List pull's stats at the bottom with the range stat reflecting the Stretch mod's presence. Another thing would be listing exactly how many forma it took to achieve that build.

 

As for translations, that'll be fairly easy to ensure they're accurate except for the help file: Just set Warframe to another language in the launcher and start it up.


Edited by Elvang, 13 January 2014 - 07:47 PM.

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#10 faustias

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Posted 14 January 2014 - 12:08 AM

please add an output HUD on each categories.

For example, on Warframe category: list the total Power Strength, Efficiency, Range and Duration. and if it's not much to ask, an output HUD of all abilities/skills affected by the changes on those Power stats.

Like how much Range do I lose, and how much Duration do I gain, with Narrow-Minded for Vauban's Bastille.

 

 

 

I have no problem with the translation on my side. the icons and values on the mod cards help anyway.


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#11 sickley_twisted

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Posted 14 January 2014 - 01:20 AM

This is the most amazing thing I've seen so far. Good work.


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#12 Gr3vi3R

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Posted 14 January 2014 - 01:23 AM

beatiful


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#13 Stoi84

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Posted 14 January 2014 - 08:38 AM

For example, on Warframe category: list the total Power Strength, Efficiency, Range and Duration. 

This could definitely be added in the future.

 

 

an output HUD of all abilities/skills affected by the changes on those Power stats.

Like how much Range do I lose, and how much Duration do I gain, with Narrow-Minded for Vauban's Bastille.

For the moment, this is not planned, it is a lot of work and I still have a lot to do.

 

 

Another thing would be listing exactly how many forma it took to achieve that build.

This could be added too in the near future.


Edited by Stoi84, 14 January 2014 - 08:43 AM.

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#14 Kashiki

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Posted 14 January 2014 - 08:41 AM

Very impressive! I applaud your skill! This is something I've been looking for.


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#15 Stoi84

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Posted 14 January 2014 - 10:14 AM

There's one thing which I didn't speak about. If you create and export a build now using the french language, the build will automatically be translated to your current language when other languages will be implemented.


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#16 DresiK.

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Posted 14 January 2014 - 10:31 AM

Good Job Tenno ! +1

 

but...

 

if you could make English by default language ? :)


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#17 Flatus

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Posted 14 January 2014 - 10:50 AM

Very nice. Looking forward for this to go forward. Is there any way to support your efforts?

Edited by Flatus, 14 January 2014 - 10:52 AM.

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#18 (PS4)DaFool

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Posted 14 January 2014 - 10:51 AM

Fantastic work! I second adding the stats to the build.


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#19 Shekho

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Posted 14 January 2014 - 10:56 AM

I have a feeling I'm going to be using this a lot, Thank You!


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#20 KazeNoKoe

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Posted 14 January 2014 - 11:06 AM

This is a great job and I salute your programming skills, but I think you should only replicate the grid. The powers on the left can be in a normal vertical list with the same selector for sorting plus a field to filter by name. Don't replicate the game interface too much - it sucks.


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