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SneakyErvin

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Everything posted by SneakyErvin

  1. A universal incarnon wouldnt work. It would take just as much time to get a new one as it does now since each weapon would still need to be individually designed for their incarnon mode to work. The only difference would be that instead of having several rotations with weapons in the SP circuit rewards you'd have 2 Incarnon Genesis adapters per week that could go on any weapon out of those with Incarnon mode designed for them. Sounds like someone has made a complete 180 degree in their opinion. Wasnt your dislike for SP rooted in that it required you to build a certain way and it being "the place to be" according to "people" while you built differently on the SC? That you had to "sacrifice" in order to do SP? And now here you are saying quite the opposite. This after having claimed people like me never having experienced the full spectrum of the game due to only modding for the highest content and not making specific SC "builds".
  2. In any type of endless any weapon class will work and allow you to get incarnon charges/kills and so on. I'm not sure why people really care what happens in short missions that are on their own the root of the problem due to limited enemies, quick objectives, no scaling based on group size and so on. Since WitW released melee has some of the best AoE options. And with Dual Ichor I would say the best since it pretty much turns anyone that wields it/them into a Saryn the moment you trigger the incarnon form. Exodia Contagion Zaws also turned even stronger. In both cases it is thanks to arcanes. Then you have practically any other melee that can turn into a very reliable AoE with the right build since WitW introduced melee arcanes. Also why would you bring single target to a public group when you should expect that people likely just want to get that 1000th or 10000th run over with asap, so will bring AoE with their AoE that has AoE on the AoE. It just reminds me of a friend I used to play with that had his ideas and would bring the complete opposite of what was useful in games we played. He'd be in that single target mindset in say D3 when we were going to farm, then in some other game he brought all out AoE when we were going to farm bosses. Then looking like a big ? afterwards when he had poor performance.
  3. The Dagath build I settled with is the following. Arcanes: Blessing and Molt Augmented. Aura: Brief Respite, Exilus: Primed Sure Footed Mods: Umbra Vitality, Umbra Intensify, Health Conversion, Stretch, Fleeting (1 from max), Streamline (1 from max), Energy Nexus, Primed Continuity Shards: 2x Cast Speed, 3x Armor. All Tau if you have them. Focus: Unairu Third skill replaced by Fractured Blast. This gives me around 2300 health, 2350 armor, constant shield gating, an abundance of health/energy orbs covering the map and enough strength to strip defenses fully and then some extra for higher damage from the skills. I play her near fully as a caster. I practically only use a weapon versus things like the Rogue Voidrigs. Energy Nexus is simply there to get me back to 6 energy quickly incase I get drained by an outside source so I can recast Fractured Blast if needed asap for orbs to rain.
  4. If something like these laws would ever actually see the light of day it would have no impact on the west unless someone in the west would play a game created within the country that made up the law really, or the western player plays a port specifically designed for that specific region, like Chinaframe instead of Warframe. There is also a chance that the western companies would stop distributing in such places if they were forced to follow those laws. With a higher probability for such an outcome in a case that would involve China due to all the fuzz that goes on about that country, its people and their laws for example. Also no idea how Tencent became part of the OP question.
  5. 1. Lemmy. 2. My cat. 3. Stalker actually being a threat. 4. OG Jackal and the first time fighting it early on in the game. 5. SP Netracells 6. Clint Eastwood
  6. I miss them, they were so much faster to clear due to the increased mob density.
  7. Yeah topaz shouldnt even be a thing. And with fusion they could have done something else that seems more sensible for crystal usage. Like uhm jewelcrafting, where we'd simply make an item using 2 different shards plus the new material to get an items that looks like an Amber and an Azure shard turned into an amulet of some kind. The whole color A +Color B = color C thing is all fine and dandy when using colors... for painting and S#&$, but it looks so simplified and straight up stupid when it comes to things like mixing gems. We'll eventually end up with Emelet or Viorald and Topelet or Empaz gems when we start combining purple+green, orange+green probably. And the new colors will be gruurple or pureen and greerange or orgreenange.
  8. We might get some city setting with survival aspect? Dying Warframe LED Light DayframeZ The Walking VCRs or Fear the Walking VCRs maybe Killing Ceiling Resident TV or TV-Hazard Silent Console
  9. There are likely some bugs going around regarding the difficulties aswell as where you join from. It's like when you go to Sanctum, sometimes you end up in the Necralisk. I have a problem where if I do a SP Lab mission from the Navigation console it runs perfectly, but if I enter one from the Sanctum hub it will have odd hitches and performance issues throughout. So I wouldnt be surprised if there is some conflict regarding difficulty settings etc. So in your case the game cant really decide if it supposed to put you in normal or SP and for me when joining a SP through the hub it likely results in some similar conflict inside the mission where it isnt sure if I'm in SP or normal so checks things pointlessly throughout the mission. My performance problem for instance only applies to SP, nothing else. I can join missions on normal from navigation or through the hub with perfect performance. Netracells and bounties are also flawless. And for SP if I join from navigation, complete the mission and then go back to orbiter to start a new one it runs flawlessly aswell. Not sure if your problem is solved by using nav to join up though since I havent played any multiplayer on the new maps at all and likely never will, but it is worth a shot if it is a temporary fix to the issue you have.
  10. I wouldnt mind a Grand Twisted Carframageddon Combat Auto 1999 open world with car theft, pedestrian mass murder and potentially a moddable modular vehicle of death and destruction. Drifting or sliding over an unsuspecting cheerleeder troop could be fun!
  11. There are two things you can do to change your life support for survival. Check your kills per minute in a run, you should have around 100 kills per minute to keep it steady and comfortable regarding life support in SP. Another thing, try a different node, since some of them are wonky regarding life support even at high KPM. Palus can even result in different quantities of life support between runs. You should be able to tweak your build to achieve 100 KPM, it doesnt take much. Most of my builds sit around 100-120 enjoying what I want, I also have some other builds that sit near 200, with arguably less effort going into it aswell. I can barely keep up with the kill speed of my weapon in one of the builds, when it gets rolling it kills before I have a chance to even hit the enemies. I'm quite literally chasing clouds at that point. I gotta say the initial intent of SP was several times worse than it is now when it comes to rewards, efficiency and so on for the people that dont really wanna do it and those that want to just play whatever builds they enjoy. There was practically no wiggle room during the initial intended iteration of SP, it was actually far more limited and far less rewarding. Just look at Steel Essence. The initial release required you to stay for atleast 45 minutes before it started to drop Essence somewhat properly, it also required you massive KPM so Eximus units could spawn as often as possible to drop the Essence. Compared to now when essence drops in guaranteed quantities at set intervals that can be slightly improved though higher KPM, they also drop fromt he very beginning of missions, so it doesnt matter if you stay for a single rotation or go for hours, you end up getting roughly the same amount per minute spent on SP. Then ontop of that, an unboosted run under the current system rewards as much essence per minute as an old boosted+smeeta run did, if you stayed for atleast around 90 minutes and used one out of the very limited few frames that provided the needed KPM. Right now you can farm SP with anything since you dont need a KPM higher than to sustain life support, which also includes KPM so low that you survive on life support drops plus towers when needed, which is far far far below 100 KPM since that number only applies if you wanna avoid touching any life support tower.
  12. They should just swap the colors between Amber and Topaz, since Amber is always of an orange color while Topaz on the otherhand comes in a multitude of colors, one being actual yellow. In reality, Topaz is a really bad name to give a specific crystal in the Archon Shard system since the name could apply to practically all the 6 shards we currently have.
  13. With how the skill works currently together with the spread of enemy types stripping becomes mostly pointless. There will always be a weak target around and since Curse doesnt just transfer actual damage done to health but also uses overkill damage that weak target will kill everything else aswell. I could see potentially using Toxin versus Corrputed and Corpus to ignore shields since damage to shields only ever transfers to damage shields of others. But I'd need to get to such high levels in SP to ever see any real benefit of that, which will likely never ever happen.
  14. I replaced her 3 with Fractured Blast. Constant supply of energy and health orbs. And with Health Conversion my build ends up at 2450 armor at full stacks and 3000 health with blessing active. As to her being a better Kullervo if she slots Wrathful? I'd say no, and she is probably not even close. Subsumed Wrathful only grants half the crit of the regular version, meaning +100% strength gives 200% crit (guaranteed orange) while on Kullervo it results in 400% crit (red tier 2). It is very unlikely her #3 crit damage will make up for the crit damage lost in those 2 extra tiers, since it would be an additional 100/200% CD increase at +100% strength, so it would only double or tripple the base crit damage on the weapon while the two extra crit tiers adds the modded crit damage 2 additional times. I can only take my own Dual Ichor as an example. If modded and sharded equally the results between Dagath with Wrathful and Kullervo would be. Dual Ichor x3.0 CD base crit damage. My Modded Dual Ichor sits at x14 crit damage on Kullervo. Dagath at +100% strength, her 3 and Wrathful would result in 14+3(Dagath buff)+14(orange Tier) = x31 or with Doom added 14+6(Doom+Dagath buff)+17(orange crit) = x37. With Kullervo it would be 14+11(orange)+11(red tier 1)+11(red tier 2) = x47 In addition to that Curse as a damage redirection/spreader ignores armor when health damage is spread. So never any actual need for a strip of any kind. And Doom on Dagath doesnt spread damage like Curse. Doom simply stores a part of damage inflicted to a target and executes that target instantly if the stored damage is high enough to kill remove the rest of the enemey HP. So Dooming 20 enemies and only hitting 1 of them will only kill that single enemy. If you Curse 20 and hit 1 of them, the other 19 will take equal damage, and any damage inflicted to health will ignore armor. I think one of the easiest ways to turn Dagath into a very crazy melee frame would be with Dual Ichor Incarnon and Melee Influence, potentially skipping her horses for nourish. Since that would likely lead to map wide spread of Doom and the Dual Ichor cloud, meaning that each 2 seconds or when enough damage from the cloud is stored to execute a discharge from Doom would happen on the enemy. The question though is if the kill from Doom's stored damage would count as a melee kill and spawn a new cloud from Dual Ichor. Dual Ichor and Melee Influence is already crazy though.
  15. Pfft. Dont be so insensitive mate. What do you know about the living standards of others. How can you know their parents occupation? Maybe there are some poor fellows and fellases around here that grew up with nerf herding parents in a galaxy far far away, and those parents perished to a nerf heard stampede. On a more serious note regarding the OP's subject. The solution was and is simple, all that is needed is to stop shooting that single lonely enemy and use the AoE for what it is intended, kill masses of mobs per shot. No ammo problems pre- or post- nerf even with the lowest ammo capacity weapons being used.
  16. And all that is also available all the same in SP. Give examples on how it isnt since that is what you try to claim. SC alone results in exactly what you claim is unique to SP, since there is a vast difference between earth and end of the SC planets for instance, or if we look at fissures lith versus axi and so on. So if you enjoy building a specific way for say earth or venus, or maybe mars, then you should be just as upset with Mot, Eris, Sedna, Kuva Fortress and so on. Oh and I must have missed the memo regarding punch through not being effective in SP. Plus even with the most basic modding all of the SC is faceroll. So you do effectively need to go naked or out of your way with a special approch unrelated to your modding to make it feel "engaging". Like making up your own rules like "I'm not allowed to kill mobs that arent CCed", "I'm not allowed to use operator", "I'm not allowed to use defense reductions/strips", "I'm not allowed to use x element" etc. All things just as available in SP. And in SP there is likely a higher chance to allow for such things in a meaningful way if you actually seek "engaging" content. Because it wouldnt really matter if you require yourself to CC, not use operator or ignore strips or a certain element, the mobs on SC will still die instantly from you simply utilizing all mod slots available, it is just as simple as that. And it is what you claim will be the approach i.e not going naked, but using other mods. What made SC engaging when playing through it was the lack of mods i.e being naked or half naked with bare bones weapons. Which is why Jackal was a pita but Kela faceroll. I'm also not sure where you get it from that anyone implied we shouldnt stop at "enough" power. Was my balanced builds comment not a clear indication of that? What I'm saying is that old balanced builds work just as effectively on SP as they did elsewhere, you dont need some overly BiS build to do it comfortably for long hours. And on the SC there is no point downgrading to a more basic mod setup, since you'll end up killing things at the same speed anyways, you simply go from 1/4-shots to ½-shot or 1-shots pretty much since their levels are just that low. Now if we start to actually strip our loadouts of mods, then that surely ends up with a different outcome, but you've already been specific that you do not mean just removing things and leaving slots blank, you are talking about SC specific "builds". But you've still failed to provide a single example of one.
  17. It's an amazing skill with the innate slow, doom spreading and triggering the stored damage on doom. Plus it works similar to seeking talons with its pierce effect. I think the fresh part with Dagath for me was that she felt like a real caster, with a rotation of skills for maximum potential. Her #3 just felt out of place for me since she had great skill synergy between 1, 2 and 4, then her 3 just feels thrown in there. Wouldnt have felt so out of place if it did anything for a full caster build. Could have been something as simple as enemies killed by her horses while debuffed with doom gives her x% chance to spawn an energy or health or, or a universal orb or something aslong as her 3 is active. Since that would also sync with her passive and so on.
  18. This is one of those long overdue things that really needs to be changed in the game. Headshot should be changed to weakpoint hit. Then if DE doesnt want us to get bonus damage modifiers versus certain enemy weakpoints they can alter those individually. Atleast all weakpoints would at that point (no pun intended) reward aim by triggering current "on headshot" and "on headshot kill" parameters, like knell, dual toxocyst, incarnons etc. And yeah, adding some form of weakpoint highlight to enemies would be a good idea, even if it is a player decision flipped on and off through an option toggle. I think this should also be added to Banshee and Helios, so highlighted "weakpoints" should trigger "on headshot (kill)" parameters.
  19. With Citrine and Voruna, did you account for the potential of getting BPs while you farm for the currency? Like with the 352 mins on SP for Citrine, is that an avarage based on getting some BPs while obtaining currency to buy the rest or is it only based on farming the currency and buying all BPs with it?
  20. Examples, that is all I ask. And what you describe here is what I'm saying, that you (and others) ignore progress. You are effectively downgrading yourself, since even for the SC we've gotten gear rewards far beyond it. So it is not a "problem" tied to SP since it has always been there the moment something higher comes along that incentivices us to use the progress handed to us previously. Every single new mode that isnt just a re-hash of SC does this. CC was dead when I joined the game 6+ years ago and the most basic modding trivialized the SC aswell. And you keep saying carelessly unbalanced enemies in SP, where and how? Yet nothing actually changed with SP since what worked in arbitrations worked in SP aswell. So why is SP the issue of focus for you? Like I said I use the same builds now that I used prior to SP releasing, and prior to Arbis and liches aswell. The minor difference are the items added post-SP, which are now part of those builds, but those builds already handled SP even though they werent built for SP but for the rest of the game already. So how exactly has SP changed anything to make you host such animosity towards it? No, and you arent reading what is written. As I've said, just right above here most recently. I use the same builds in SP that were available long before it was added. Those that cannot utilize a variety of builds in SP are limited by not having the items to allow them to do so, and are likely hitting up SP way too early. However, again, it would help alot to see where you are coming from if you gave some concrete examples of builds that suddenly do not work in SP, builds that actually use things that we used for years on the SC. There is nothing in the game that incentivices us to use lower versions of items when we get higher ones just in order to jump into lower content again to farm something we've missed. Your claim is that we sacrifice things by making "SP builds" but we dont, since the idea of using the best items have always been the idea no matter if low content is frequently visited or not. It is the core of these games, making farming as efficient as possible, since that is our right due to having farmed the items that enables us to do the most efficient farming in lower content when we need to revisit it. It's also hilarious that you try to downplay people by saying things like you imagine their early days were filled with confusion since the game asks us to go to high and low level content constantly. Are you seriously under some imagination that WF is unique in this sense? Never played an MMO? Diablo games? Borderlands? Or any other similar game that constantly sends you to content that is trivial in order to get something specific. Do you really think people sitting at GRift 100 farming are going to swap over to a new build just because they need to go do some T13 NRifts for new keys or some T13 bounties for some upgrade materials? And what is wrong with people treating SP as the place to be? You even say we are supposed to get the most out of what we earn, doesnt that also imply we should earn the most we can when we try to earn? Which would be SP since it has always been more rewarding from day 1. Meaning I get more out of what I've earned by doing SP, especially if I'm trying to farm rare materials like Morphics, Argon or similar. I still need to jump all over to earn what I'm actually after. I cant sit at Paulus and hope for Argon and I cant sit at Mot and hope for Morphics. And if I want a better more targeted yield of relics I will likely hit up a disruption isntead of a survival no matter if that is done on SP or SC. Then if I do head to Disruption, the build would still be about the same role, single target killing in the most efficient way. So if I have a TTK at 5 sec per demo on SP and use other items to achieve the same on SC the two will end up with the same exact gameplay. So why would I downgrade to do SC at the same speed as SP while also getting less loot overall? When SP not only results in the same amount of relics but also gives me room to use all the goodies I've farmed over the years without worries to trivialize it too much. Plus it might actually give me a chance and reason to pop into operator, either due to getting downed or to feel a need to strip demo armor. More systems used that would have no point on SC.
  21. Oh gods lol!! Kullervo is really in some Finnish hell. Stabbed by knives, many knives. We all know fins love to use knives to stab others but dont really enjoy getting stabbed, much less stabbed several times over as opposed to stabbing someone else several times over. We all also know fins love to drink hard drinks and enjoy what comes from drinking those hard drinks. Kullervo cannot drink properly and he cant keep the drinks down when he eventually manages to drink. Kullervo, the new and highly advanced shower head or sprinkler system. Spreads water and death to equal effect.
  22. I've yet to bump into something that her skills wont destroy completely. And hmm which skill did you replace with Wrathful? Since the only skill I can see myself ever replacing on her is her #3, since the other three skills just sync too much with eachother.
  23. Dagath can also rely on extremely high armor and HP. You just have to build her differently. It would also help if you specify what you deem as higher levels, since both are near indestructible without any gate for an hour or two in SP or well Netracell levels. If you play Dagath as the high damage caster she is, her third skill is a complete waste since you will likely not touch your weapons. So you can slot Fractured Blast on her and combine it with Health Conversion and Arcane Blessing. This ends up giving her more than enough armor to work with, and with an auger mod on either her or her secondary, or brief respite, she'll have all the gate she needs due to her constant casting. To top it off I used an armor shard or two on her as fillers since there was nothing else she needed at that point from shards. You dont need much more strength on Dagath since the skill that really requires strength already hits several times which results in full strip.
  24. You keep saying how different it can be but you give absolutely no concrete examples of what is different. All weapon types work on SC, they all also work in SP. The difference is you pick weapon A instead of weapon B for SP due to power. A Dual Sword will still play exactly the same in both cases, they'll just have different names and stats. And the same goes for every gun with a similar trigger and damage dealing mechanic. Frames are also limited to 4 skills, meaning the difference between SC and SP for them is minimal. Some frames do get impacted as the levels increase, but that impact was there long before SP, where the frame turns from a map wiper to a CC. To your question. Yes, obviously. That is simply standard game progression, you build for the highest content available and practically use it everywhere unless you specifically want to gimp yourself for some reason. Though I have a hard time to find a reason why you'd hit up level 40 content with your level 100 build when in most cases there is a level 100+ version of the level 40 mission available. No, no holes. Actually I have no idea where you got that idea from when I was using your own example regarding CC and gun damage. And yes, if there isnt a threat using CC is quite pointless. The whole reason with CC is to remove threats. All you do by downgrading so you can use CC in lower content (even though pointless) is going through hoops, instead of just jumping into higher content where you can already use those things without downgrading. How does your gameplay alter? What magical modding is it you utilize in lower content to make it vastly different (or different at all) in gameplay to that of SP with full bells and whistles? Lets just look at Loki as an example. He utilizes mods obtained from old Star Chart content, he uses this in SP aswell. So what exactly changes with a "Star Chart build" for him? Or do you claim that corrupted mods and maximized range is not a "Star Chart build" even though all items used in the frame build are obtained through the Star Chart? Is there some rule that says SC should be cleared slower? Or Vauban, where the same build for SC is used in SP, since well his kit simply works that way. What is there to replace to make SC play differently? Range? Duration? Efficiency? Health? Strength? What mod would replace one of those options to make a gameplay difference? Kullervo is another. You might replace his weapon and dump his strength, but his skills will still result in you gaining enough damage to do exatly the same he does in SP with the same skills involved. Reduce efficiency maybe? Well... why? Using your skills less often makes him play differently how exactly? You shoot gun or attack with normal melee when you cant telestab things, you just end up shooting or meleeing regularly more. Protea. Sure lets say you reduce your duration. Oh you need to cast your turret skill slightly more often? Big gameplay change while her skill still scales enough to kill SC and arbitrations etc. Ash. Lets dump everything on him. Oh wait, his 3 and 4 will still insta kill SC content. I guess you can skip his augment too so you need to manually execute finishers after a teleport. But... that can already be done on SP if you are simply into self torture and clunkyness... And this goes on for practically every frame on the list. There isnt enough modding or skills to alter the gameplay to a point where it is different between SC and SP (or other high content). I also dont see the problem you have with SP since the "problem" you see with it has been part of the game with every single new higher level piece of content. And when you act this way towards SP it is odd you dont act the same towards Archons and Cells. Why is it so?
  25. Yeah Panzer will likely still be of high use since it is just too reliable as a healing tool with Hunter Recovery and Quills combined, plus they can access tenacious bond. Plus they still count as alive in larva form, so even if they go down you have access to bond mod buffs. Hounds sure are great but they cant heal you or buff your crit damage.
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