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SneakyErvin

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Everything posted by SneakyErvin

  1. Not everything Duviri related is fiction, it is just manifested/embodied through the emotions of the Drifter along with a few real outside appearances. Mostly the characters would be fiction, just like those in any other fictive book, but the animals are likely real in their concept. So a kaithe is probably just an Orokin horse, just as they have bio-technological fish, wyrms, soldiers and even other animals elsewhere. We also know from other NPCs that Duviri (not the one we play the Drifter on) is/was a real place in the Orokin empire. So the wildlife and farm animals along with the kaithe might originate from there, just as the base for the characters in the book might come from inspiration taken from the real Duviri.
  2. That will only affect story missions, so your concern regarding weapons, archon hunts etc. will not be a reality. All those things will still require MR, just as unlocking Rivens/sorties will still require MR according to what they said. Tied to point #1. So no that wont be a problem since they'll still need MR to unlock everything we currently need MR to unlock outside of the story quests. The change results in a few days for a player interested in hitting the latest content. Not something that will make or break their knowledge or gear progression in the game. How is it poorly designed for Veterans when we have full access to our OPerator? And what you describe with some frames having it harder than others, well that applies to practically all modes throughout the game, where some frames have it better than others when it comes to completing the objective efficiently. While I partly agree with the statement on weapons in Circuit we still have the operator and frame to fall back on if a bad pull is made. Which also tackles the whole idea regarding forcing you to forma everything. Regarding AoE I think for the headshot multiplier a direct headshot with the projectile should result in a headshot multiplier for the AoE on the target you hit directly in the face with the projectile, but it shouldnt apply to enemies hit by the blast otherwise. When it comes to the ammo changes I felt absolutely no different between pre- and post- "nerf". Only if I tried to blast everything with a low ammo gun like Zarr did it matter, but then again AoE is intended to be used versus groups, so not versus a lone lancer, charger or crewman. I think we have way too few and way too niche arcanes that are fueled by something other than killing, atleast on our weapons. The ones we do have are wonderful though when we can actually use them. Heat arcane on pistols is great since it works versus everything, no matter if adds are there or not. Same deal with the cold and toxin arcanes for primaries. The downside is you need quite specific frames to make use of those for the primary. I wanna see more of them, preferably 1 for each uncombined elemental damage type. I dont regret not using Merciless on my Saryn, Citrine and Hydroid. I'm totally with you regarding new items and how easy they are to obtain due to the pity systems. While I dont mind it at times, I do at others. Dagath was kind of one of those were I didnt mind it, since Dagath and the weapon were the only reasons to run the game mode. Now if there was something more to farm in that game mode I wouldnt mind if Dagath was fast to farm, since then I could get her and later on use her as I farmed everything else. So if Qorvex for instance will be a quick farm I wont mind it one bit, since plenty of other things (arcanes, more shards, mods etc.) to farm comes with that update. So a quick Qorvex farm will let me use him in the new modes as I farm the other stuff that the update brings. That for me would be the optimal setup. With Dagath it was about getting Dagath from the new extermination type and then go back to whatever mode I run otherwise since there was nothing more to get from the new mode. I think DE needs to release smaller updates instead of the recent grand plans of gameplay changing content additions. We have plenty enough of systems already that they can flesh out and add content for. Instead of K-drive and Kaithe I would have rather seen Archwing getting improved and modernized for instance. I hope they build onto the RJ mode, add more lich types, revamp Archwing missions while improving the AW, Necramech missions, operator missions, frame missions, another Orb to fight, new isles and bounties on duviri, more tiles and new rewards in circuit etc. A couple of different content updates throughout a year that adds something to one of those modes, along with maybe revisiting old game modes by making use of them again on new nodes on exsisting planets with new rewards for those specifically.
  3. How recently? If you did it prior to the latest Devstream you will be fine since everything tennogen prior to that day will transfer over if you merge or be usable on PC if you link.
  4. First of OP. I read your first sentence in a Sarah Conner "bones in your body" voice from T2. Second of, yes, we really need better inventory management overall. For relics I wouldnt mind a "personal vault" thing where we can place relics we have no interest in, like a relic stash seperate from the relic inventory. Or a way to hide relics in my inventory, so they and up below everything not hidden within the inventory. Your "favorite" or sorting option would work to solve that. Would love a marking option aswell that the game remembers. So all basic blueprints from Harrow or Ash to Boar or Rhino could be tagged with a "trash" tag once, and after that you could just hit the "sell trash" button and all those items would be added to the sell window automatically, followed by hitting the sell button to confirm it. Color coordination would also be neat if it can fullfil the same purpose. Green, Blue, Purple and Orange categories, that we can then use to sell items quickly. I'd also like a lock feature we can add to things we dont wanna accidentally sell (though it is already hard to accidentally sell something in WF). Yes to that aswell. This makes me think of those people that feel handing over Aya for ducats is a rip off at Varzia, as if they'll ever get around to actually opening those relics in the first place since they likely have thousands upon thousands of other relics they'll never get around to open either. Heck if I could turn any relic into Varzia for ducats I'd turn in plenty.
  5. One thing that crossed my mind is. Grind Shack phrases it with "during the #thegameawards" and Rebb answers "we're not.", so maybe they'll release it right after TGA since it would at that point not be during. Though I'm actually hoping on the 8th, with DE working over the weekend incase things need hotfixing.
  6. Not to be blunt but they ask for it to be removed for the same reason you imply it shouldnt rot. Neither they nor you understand that either would be a waste of resources in the end. For those that want to see improvements. The playerbase is too small (too small isnt descriptive enough even) to spend resources on and the resources needed to allow the playerbase to grow would simply be too big. Just look in the other thread where a person claims there are plenty of dedicated servers and presenting a list of 50(!), in a game with hundreds and hundreds of thousands to potentially millions of active players passing through it each single day. To even give a chance for a PvP mode to take off we'd need thousands of servers, or atleast servers to allow for thousands of matches to be played on dedicated servers at any point of the day. Right now, the 50 "dedicated" servers provide space for a whooping 400 players out of 100k+ at any point in time during a 24h period. There isnt even a chance for the mode to be played more or less, unless you settle with peer-to-peer S#&$e. For those that want to see it removed. Utterly pointless, since it doesnt affect any of us negatively by simply being there for those that might want to use it as it is. No reason to remove anything from them. It would just cost resources to do so since they'd have to work on removing the code to save space. Which likely would result in little space saved since most of the PvP is used elsewhere in the game when it comes to tiles and mods and so on. So the work to remove it wouldnt really justify the end result compared to just keeping it there to be used. So in the end, it should simply be left there to decay, rot or whatever you wanna call it, since atleast then you can play it if you like. For me it wouldnt matter how much they alter the PvP if in the end I'm not guaranteed to play on a regional dedicated stable server. There is a reason I'm a Battlefield player and not a CoD pleb. Though BF has degraded over the years when it comes to proper server options for players, which is why I've avoided the newer installements since I played Battlefront where they removed the server list and introduced a "hot seat" matchmaker instead. Resulting in horrible servers at times.
  7. Well that sucks. Better hope the update is well polished then since they'll only have around a week to fix potential bugs, less regarding the operation. Around 10 days (depending when it is released) if they work the weekend of the 16th and 17th.
  8. Aye, but also consider that unlike practically any other game, WF increased in active numbers over roughly 5 years, constantly increasing the avarage/concurrent player number together with the total. The norm for games is to see a huge active number at release and then drop to the expected avarage number after the first 6 months to a year. And after that just really see increases in the total (not active total). That is practically where WF is at now, no big increases in concurrent numbers, but steadily increasing in the total as time goes by. While the consistant playerbase that sticks to the game is roughly the same, while you also see the regular GaaS type players around releases coming back to play the latest content, grind it out and then leave until the next arrives.
  9. That is all dependant on the individual developer and not a rule, the only requirement is that the update has passed the cert process. So it being cross release now doesnt matter when it comes to a potential release at TGA or not. Since if they are ready to announce a release date, the cert has been approved, so the release date can at that point be the 7th. Which is more likely than the 8th or the 11th due to their weekday positions, which is either friday ouchies for patches or snoozie mondays. So 7th, 12th, 13th or 14th are potential candidates, 7th or the 12th most likely due to the space given for patching, both initial and longer term, while also giving more space for the operation to release and potentially get enough fixes if needed before the off time for the holidays. If they wait until the 18th or the 19th its gonna be iffy with an operation going live a few days after release. 7th (or 8th in a worst case situation) would likely be the optimal, since it gives people the weekend to finish the mandatory quest to be ready for the operation release, which can then go live sometime during the following week. If it released on the 12th-14th, chances are the operation wont go live until the 18th or 19th, since they want to give people a chance to finish the quest and be ready to dive into the operation when it arrives. If it wasnt a december release it wouldnt really matter when, but with a holiday looming in the distance things need to get out there, get fixed as much as possible so we arent left with bugs for the rest of the year and into january.
  10. It happens at all times when you enter arsenal after having been to a mission with tenacious bond active. The game recognizes you had the extra 1.2x crit multiplier, but it doesnt count as active in the arsenal, so you instead see the modded value of your weapon. The only "exclusive" part in the screenshots is the panzer stats not being correct, but it isnt exclusive to sim, it happens in all open world hubs aswell. In the case of Tenacious Bond it doesnt matter if it shows on the weapon or not in arsenal, since it is always a flat 1.2x crit damage multiplier, so easy to add ontop of whatever modded stat the arsenal actually shows if the red lefthand side multiplier doesnt update as you change mods.
  11. And with that part it is pointless to read the rest of what you think about WF numbers. Why? Because of the following. Wolf of Saturn Six released Feb 27 in 2019. And is followed by a huge increase in player activity during March i.e the month that comes after February (the month where NW isnt released yet), and the numbers stay higher than those of Feb all through the NW i.e 3 weeks into May. And when we look at the others, like Glassmaker, it is the same pattern. And all the releases, those you claim as "controversial" follows the same player increase percentages as all other updates in the game after a "dryspell", which is in the 30%+ range, with pre-2018 having much larger increases, but at that point the game was also still growing. The increase cannot be seen with Empyrean, but anyone with a lick of sense knows why that is. Since The Old Blood released right at the switch between Oct/Nov i.e the 31st of Oct, so people never had the time to drop due to a dryspell before Empyrean was released on Dec 12. So Empyrean only looks like it attracted a small amount of players. However, Empyrean was not very popular, or hes less replay value/longevity than other updates, since january 2020 started with a steep drop in player activity. However the improvements to RJ later that year showed people were willing to come back to it. Claiming 2019 numbers were due to NW and making up it was with FOMO ties is just ridiculous when the numbers state the very opposite and the updates follow the same patterns as other releases. The numbers during 2019 simply comes from fewer releases with replay value or "endgame" impact. And those that did come with replay value and "endgame" impact, well they were released back-to-back at the end of the year.
  12. Peer-to-peer, or well more properly listen servers. That is really all there is to it. Not much DE can do about it since the hardware range of the game is simply too wide and everyone gets to host. Plus people connecting through Wi-Fi these days is also popular, which adds further issues that DE simply cannot do anything about. I suggest you activate the ingame performance monitor if you havent already, makes it easy to spot when you end up with bad hosts so you dont waste time. Or simply, if things feel laggy either abort mission or dont go beyond rotation A. While they could add tracking per endless stage I would hope it would be optional, since if they add that everything will likely work like open worlds, so no game pausing option as solo even. Which I'd say #*!% no to.
  13. And that matters uhm how exactly? We shouldnt forget that Empyrean was a "beta" (I'd say alpha even), which we knew, and it likely wouldnt have mattered when during Dec (or Nov) it was released really, since fixing and tweaking it took way longer than what would have been possible during a few weeks. People should probably look at the scope of other releases, normal releases where bugs are far fewer. Just because something gets released in Dec or in connection to TGA to be more specific it doesnt mean it suddenly turns into Empyrean bug state. edit: I cant recall that many bugs even, atleast not those that have been gamebreaking. Even Empyrean was light on that for me. I think I had more issues with Duviri Experience specifically with broken bounty steps. And in normal updates I cant really recall any at all.
  14. That would suck in this case heh. Though I cant remember, did we have any particular major patch in Dec 2022?
  15. I hope the melee arcanes will be more about utility and not just more damage, since damage isnt exactly the issue with melee. So arcanes that provide healing, increased DR, naramon-ish combo decay, HA efficiency, HA wind up speed, longer combo duration, increased movement speed and so on, maybe in some combination. Like naramon-ish combo decay with increased movement speed based on combo counter. Or if they wanna go with damage (snore), maybe something like statues spread on target kill, similar to Voruna's skill. Just a bunch of +% damage gets boring, especially when not really needed.
  16. Nope, since Disruption exsists, and so does Arbitration Defense. And then there is always Survival aswell.
  17. Congrats! You've gone through all the stages now! Murderer, Mass Murderer (maybe even Serial Killer if you have a certain type), Conqueror and now finaly into godhood. A life hack tip. If interpol comes after you and want to put you on trial at the Hague for genocide just tell them that you kill for the sake of killing and that the creed, culture, nativity or race of your victims do not matter, they are all equally respected and treated by you. Also I'd suggest hiding any shotgun, cluster bomb, flamethrower, chemical- and biological weapon (send Saryn on a well deserved vacation) and maybe make sure Vauban isnt playing with his flechette orb aswell.
  18. I wouldnt be surprised if it launches either with TGA or on the 8th. Those two were my initial thoughts when they said the release date would be revealed at TGA. And since an operation will launch shortly after I hope it does release on the 7th or 8th, since that would give them enough time to fix eventual bugs with the update and leave them a good window to fix operation bugs before the holidays. Launching on the 13th or the 14th means only 10 days or so to fix what is needed with WitW and then even fewer incase the operation has bugs. But I'm fine with canceling Christmash aswell.
  19. I mean you even quoted the reason why I'm OK with the idea in WitW. We will get more shards, either more of the current or the new colors. So if we get more current shard colors we'll have an "abundance" per week compared to now. The system has also been live for quite a long time, so we already also have shards sitting un-used. My stance has been based on what we had way back then, what would have been better at that point between failsafe or fusion. And again, since you specified both at the same time, the either or isnt a factor anymore. Since obviously both together would be the best for player choice. Well yes and no. While over a specific period of time the two would break even there are a few downsides. First being that you would actually have to wait the whole time (or nearly) to get any actually use out of being able to fuse, unless all you care for is the rarity of the item you slot and not the actual stats you can slot in total. Obviously it would differ for some frames, like those that make use of several different colors in a build. Secondly, if you are interested in more than a single frame, this would all repeat with each frame you decide to progress with the shard system. Since there would be no hand me downs if frames share colors for instance. With the failsafe system everything practically ends up on the next frame in line. Sure after a while we will be at a point where we dont want to invest in more frames, but that isnt something that we would have ran into at the point when the system was added. Right now though the system would likely be favorable, since we have shards to play around with. That really doesnt apply to gaming overall, hence why the altoholic is such a wide phenomena within multiclass games like MMORPGs and Online games like WF and always has been. While in fighting games and racing games you often stick to the aestethics, because the gameplay doesnt actually change between your choices. And in a shooter like BF you likely find a gun that is compatible with your skill in the game, one that allows you correct handling with X attachments etc. And when you find that gun you likely wont change since the gameplay doesnt changed much if you change to another gun. So you will have one go to LMG, DMR, Assault, Sniper, Shotgun, PDW and Pistol most likely. That is a silly notion to have regarding WF out of all games. Freedom of choice is the very core of WF, hence why we have 55(!) #*!%ing frames, hundreds of weapon, both melee and ranged etc. So the whole "avarage joe choice overload" is utter and total bull as a reason for the limitations within the shard system. Marvel Heroes is also a game that contradicts this idea of yours, since it was a game with even more playable options (nearly 80 iirc) than WF, along with 3 talents/skill trees for each hero and full Diablo-esque itemization, including runewords etc. And no one was overwhelmed or confused by the insane amount of choice. Not to mention PoE and Grim Dawn and their advanced and expansive skill talent systems and nearly classless freedom in building. There is a reason people play these games, to build, experiment, find new playstyles to oblitirate the enemies and modes etc. And it is possible due to freedom and options. How on earth do you even consider that a response to what was said or a justification to people falling behind? The top of the line is common access tools eitherway, it just happens to be hidden behind numbers of "inactive" players. Things arent suddenly better because more people have them. So if a certain shard suddenly is deemed too powerful, it is already too powerful at this very moment.
  20. This thread made me notice something interesting when reading through the catch up info. Unrelated to the OP topic but still We've always heard people say that Sentients dont get specifically harmed by the Void, it just made them barren. However the info in the compendium actually implies that the Void is indeed damaging to them and one of the reasons why the Void Towers were even made. Reminds me of BSG and the weapon/armamaments cache hidden by the humans within a nebula (was it a nebula?) because the Cylons couldnt go there due to that type of space being severely harmful to them.
  21. Grendel in a full shiny Catwoman spandex suit, with cat ears and steampunky goggles. Or it could be made into a top and a bottom (like regular thermo underwear), where the top goes *schnapp!* whenever he eats and exposes his belly. Potentially it could be a Batman spandex suit, or something like The Blob wears in Marvel comics. Fatman nananananananana Fatman.
  22. As @(XBOX)Upl0rdYTsays, all of the 7 are likely executors, but not all executors are of those 7. And since they are 7 it seems to be intended to work as a legal counsil or counsil in general due to the vote spread an uneven number of members can have. And in the case of someone like Tuvul, as he died a new 7th was likely found to fill his position.
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