sir_deadlock
-
Posts
839 -
Joined
-
Last visited
Topics posted by sir_deadlock
-
I'd appreciate the last choice being changed from "this is permanent" to something that expresses one free style choice
By sir_deadlock, in Update 31: The New War (Spoilers)
- 10 replies
- 353 views
-
Question for newish players: what mechanics seemed important in early missions that you never saw in later missions? 1 2
By sir_deadlock, in General Discussion
- 31 replies
- 888 views
-
- 8 replies
- 451 views
-
- 0 replies
- 277 views
-
- 1 reply
- 696 views
-
Railjack controls suffer from one of the same problems that killed experimental flight mode. Please remove auto-centering
By sir_deadlock, in Art, Animation, & UI
- 0 replies
- 304 views
-
[suggestion] It'd make sense if hidden caches were added to survival missions
By sir_deadlock, in Missions & Levels
- 12 replies
- 409 views
-
- 2 replies
- 344 views
-
- 0 replies
- 164 views
-
- 0 replies
- 207 views
-
- 14 replies
- 547 views
-
I'm bothered by the grammar choice of anybody saying the game is too easy/hard
By sir_deadlock, in General
- 11 replies
- 613 views
-
- 4 replies
- 288 views
-
k-drive: auto-dismount at the exit is annoying/dismount animation is annoying
By sir_deadlock, in General
- 1 reply
- 259 views
-
- 3 replies
- 116 views
-
- 3 replies
- 262 views
-
- 0 replies
- 305 views
-
Yeah, If you could make a "turn off riven overflow notifications" option, that'd be great.
By sir_deadlock, in Art, Animation, & UI
- 11 replies
- 368 views
-
- 0 replies
- 955 views
-
- 25 replies
- 1,705 views
-
- 18 replies
- 635 views
-
- 2 replies
- 288 views
-
[Suggestion] Move hidden caches from sabotage missions to survival missions
By sir_deadlock, in Missions & Levels
- 0 replies
- 194 views
-
- 12 replies
- 411 views
-
- 3 replies
- 364 views