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Chimera: Hotfix 23.10.4


[DE]Rebecca

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Chimera: Hotfix 23.10.4

 

As mentioned in Hotfix 23.10.3, the team has two plans in place to get your Operator fashion frame back into shape as quickly as possible: a revert and a more careful re-release. This revert itself is also very involved due to the large quantity of content that was changed, but we’re very close to putting the revert live after a bit more testing!

 

Please continue to point your Chimera issues to our Megathread: https://forums.warframe.com/topic/1016621-pc-c%CC%B6%CC%83%CC%B9h%CC%B4%CC%8A%CC%8D%CC%90%CD%9Ci%CC%B6%CD%9B%CC%BD%CD%93%CC%A9m%CC%B8%CD%84%CD%98%CC%A8e%CC%B4%CC%92%CC%A4r%CC%B8%CC%81%CD%8B%CC%95%CD%89a%CC%B8%CC%8A%CC%99%CC%AD%CD%95-bug-report-megathread/
 

Changes:

  • Revenant’s Reave now follows the direction of your reticle as opposed to always in a straight line. This allows you to steer it freely. You can of course maintain the original behaviour of a straight line by simply not aiming your reticle, but for those of you wanting better control over where Reave goes are now able to freely steer!
  • Corrected Infested Charger jump-down animations so they land at the correct height.
  • Minor sound balancing and design updates to new melee sounds.
  • Minor updates to jump slam sounds for Melee Hammer weapons.

 

AI Fixes:

With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

  • Further improvements to Locomotion code that triggers when bad AI pathing occurs.
  • Fixes towards broken AI spawns in the Grineer Forest tileset.
  • Fixes towards AI becoming stuck in the Corpus Ice Planet tileset.
     

Fixes:

  • Fixed Mask of the Revenant quest not progressing once you meet the prerequisites listed in the Codex.
    If you were affected by this bug, talking to Nakak in Cetus will allow you to progress.

 

  • Fixed a crash that could occur in the Warframe Launcher.
  • Fixed a crash that could occur when in the Plains of Eidolon due to the Fishing Gear.
  • Fixed the Adaptation Mod sometimes making players completely invincible.
  • Fixed Mesa’s Shatter Shield not functioning properly.
  • Fixed some enemies (e.g. MOA's) getting permanently stuck in looping reaction animations in Void Fissure missions.
  • Fixes towards Scanners not functioning for Clients. This also fixes cases where Helios would not scan new entries.
  • Fixed Volt’s Discharge not hitting any enemies after reaching Zone 2 in an Sanctuary Onslaught mission.
  • Fixed inability to Channel your Melee weapon while sprinting.
  • Fixed cases of Orbiter Decorations disappearing.
  • Fixed Gifting of Warframes showing "item already owned" error.
  • Fixed several Conclave Mods missing descriptions.
  • Fixed some weapons missing new sounds.

 

Chimera Fixes (SPOILER WARNING):

 

  • Spoiler

     

    • Fixed the Paracesis having incorrect Mod capacity at Rank 30, which resulted in certain Mods not functioning correctly. This also fixes not being prompted that an equipped Mod that you are Ranking up via Endo exceeds the max Mod capacity and to uninstall.
    • Fixed ability to Forma the Paracesis for the second time when it is not at its ‘max Rank’.

     

 

 

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I haven't heard any response from DE about the unbalanced and dragged out times of Arbitration missions like Defense. Appreciate all the bug fixes so far but, are you guys planning to do anything about this and further improvements to Arbitrations? Thanks!

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@[DE]Rebecca  Dojo Inspiration hall cant have observatory/obstacle course/elevators/reactors ABOVE it. while it can have any of the large rooms.... Is it intended or shall we wait for a fix?
Also Inspiration hall cant be marked as Spawn point. shall we expect fix on this or no? Entire dojo building depends on those two things 😞 Please at least let me know if nothing will change so i can plan construction accordingly

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