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Coming Soon: Devstream #119!


[DE]Rebecca

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Who:  Rebecca is joined by the usual suspects Geoff, Steve, Sheldon, and Scott!

What: Devstream #119 brings you a mysterious new silhouette… could it be the next Warframe!? Join us as we talk about the Fortuna launch on PC and what’s coming in Part II! We’ll also go over our Console release plans for all things Fortuna! 

Prizes? Why yes, we will be giving away 3 x 1000 Platinum Prizes and during the Livestream as well as a Chroma Prime Access Pack and Prime Vault Packs! And.. what’s this? 2x Nintendo Switches to giveaway!?

Where: Find us at: twitch.tv/Warframe

When: Join us this Friday, November 16th at 2 p.m ET!

Please ask your questions here! Thread closes at 10 a.m ET on Friday, November 16th!  

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I cannot wait to see what is in store for players after the release of Fortuna!

Question: With the possibility of reintroducing sentinel Riven mods, what will the plan be for Artax?

This Riven was available for only 3 days before it was removed from the pool and it's going price on PC is over 20,000 Platinum. Exclusive upgrades (such as Primed Chamber) set a dangerous precedent.

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Wew, unexpected. Thanks.

edit: I suppose my question would be if there are any plans for similar content as the enemy scaling in the multiple corpus bases (temple of profit, labs of enrichment, etc) in fortuna, to be seen in the future outside of fortuna as well? Because that was pretty fun in terms of difficulty.

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  1. What is the status of Melee 3.0?
  2. Arch gun weapons replacing primary/secondary slot?
  3. Can we skip the gilding process for modable weapons since it is still just an unnecessary step?
  4. Can the paw prints be integrated into the map in the UI settings so we don't need the tranq gun out? Can the paw prints show what type of animal before we find the poop?
  5. Are we getting operator melee with vox solaris or just amps?
  6. What is in the Orokin Dig site?
  7. Can frost umbra be used as part of the research for terraforming venus?
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Any news on Titania & Nyx rework?

Also, please consider adding a dedicated "spawn point" in the dojo.
Instead of having us adjust the decors and limit creativity on a room, wouldn't it be a lot easier to just have us pick a spot where we can consistently spawn.
This should at least prevent us from getting stuck on heavily decorated starting rooms.

Pretty sad to always enter our dojo like this

Spoiler

8tNg79F.jpg



 

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Fortuna is really fun :) just one question rebb.
Will be there fixes to moas shooting on walls if the target is behind them? Depending on the situation, even if there is targets more close to them, the moa is fixated on the first it detected and it will try to shoot it for a good bit of time 😞

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3 minutes ago, Tendou_Souji said:

What can we expect from the Wukong rework mentioned a few Devstreams ago?  Will any of the deluxe skins announced be coming with slight reworks as well?

I think he looks amazing anyway just need to fix his clogs/feet that all .

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3 minutes ago, PootisManR said:

gimmie swiss!!! Also question, what are you gonna do about the many bugs? And the enemies are still OP in fortuna ;-;

This isn't even appropriate. Fortuna JUST released. There's going to be bugs. That's why there's forums. For people like YOU to go and report them, so that maybe something can be done. Secondly, if the enemies in Fortuna are OP, then you need to visit youtube and look up builds for frames and weapons. Nothing level appropriate in Fortuna is OP. 

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