Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Fortuna: Update 24.1.0 - TennoGen Round 14


[DE]Megan

Recommended Posts

They need to add a control pannel on the other side of the laser gate during the lost crew bounty. Right now it is possible for the host to get locked in if someone starts the second part of the bounty while you are behind the gate. There is no way to get out and you're either forced to sit and wait for the party memebers to finish the entire bounty or by leaving Vallis (forfitting your rewards/loot).

Link to comment
Share on other sites

19 hotfixes since chimera update and still no fix for melee locking your movement and momentum isn't working. melee is literally unplayable at it's current state. (it's getting really annoying)

 

 

  • All sword and shield's shields are being holstered too high despite using final harbinger whereas before it lowers the shield towards the hand when you start swinging.

Before chimera update

koQE7oR.jpg

now

DzgfwBv.jpg

  • atlas's loincloth is buggy when using weapons like heavy blade swords and single handed pistols.

dNke1V0.jpg

Qkd3pWl.jpg

  • lex conlave skin's magazine sticks out at the sides.

N0ha0M7.jpg

  • War's blade energy not displaying while having mara detron equipped

kfFWofD.jpg

ZVigYoT.jpg

  • perla pistol skin is bugged for arca sisco, stubba,euphona prime, and pandero once again.

arca sisco

weQR1tX.jpg

stubba

BIKSuEO.jpg

euphona prime

40bpwuK.jpg

pandero

eG4ibse.jpg

Link to comment
Share on other sites

Il y a 6 heures, AIAS-5 a dit :

- Having a Sentinel weapon equipped on a MOA companion barely gives any affinity to that weapon (are they even using it?)
- Once companions touch the electrified rail upstairs (Grineer Shipyard Defense again), they instantly are down, and will go on doing so after being revived, since they have no chance to move away through missing invincibility time

In some cases that weapon isn't getting no affinity at all. MOA is using it though, at least there's a fire animation.

We're also getting electricity damages, the issue here is that the rail isn't well designed and basically start on the stairs where everybody can pass by.

Link to comment
Share on other sites

16 minutes ago, 000l000 said:

In some cases that weapon isn't getting no affinity at all. MOA is using it though, at least there's a fire animation.

We're also getting electricity damages, the issue here is that the rail isn't well designed and basically start on the stairs where everybody can pass by.

Your best bet is to equip it to a Sentinel to level it, then equip it to your MOA. You're better off using a workaround because seeing how weak the hotfixes have been since Chimera, I doubt it'll ever get fixed.

Link to comment
Share on other sites

The Zenoriu Mask does not work together with those following Hoods [Hatztech Mask] [Vent Rat Mask] [Ceno Helmet] [Smelter Mask] [Vahd Mask] [Zauba Mask]

i owuld understand if you said that the are not compatible but you still can use Umbra Hooded Scarf together with the Zenoriu Mask so i am kind of sure thats a mistake.

Link to comment
Share on other sites

10 hours ago, CorerMaximus said:

Seems like a buff on paper; how's it a nerf? I'm genuinely curious to understand the mechanics change on a greater level.

Its a nerf just because previously it took into account damage mods twice.

IF it previously dealt 100 damage with mods now it will deal 50.

 

AS for damage standpoint lets say that previously we dealt 200 impact damage.

First example will be grineer standard healths.

 

Previously it was like this:

We have dealt 150 damage to targets with cloned flesh and 250 damage to machineary, rest is unaffected.

IF we apply the new damage we have 100 slash and 100 puncture damage.

That means we will deal 225 damage to cloned flesh, 270 damage to ferrite armor, 70 to alloy armor and no change to machineary.

 

Corpus health:

Previously we dealt 150 to flesh, 300 to shields and 230 to p.shields.

Currently 250 to flesh, 160 to shields, 100 to p.shields and standard to robotic.

 

Infested is all buffed:

250 to flesh, 300 to i.flesh, 225 to fossilized and 250 to sinew.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...