(PSN)Gentleman_Raven_ Posted June 20, 2019 Share Posted June 20, 2019 Is that a word? Mod-able? Hey Tenno! So in the same manner as Zaw building and modding, should Amps be the same? And, what mods would be used? Primary I would think since the Amp is your Operator's only weapon. What do you think? Too much or why hasn't this been done already? Link to comment Share on other sites More sharing options...
Guest Posted June 20, 2019 Share Posted June 20, 2019 Secondary Mods please. I would love to slap my Primed Pistol Gambit and Primed Target Cracker on the Amp. Not to mention Lethal Torrent and Barrel Diffusion. Hornet Strike too. Except DE will complain I deleted the Eidolon Shields even with no Void Strike. So it's not gonna happen. Link to comment Share on other sites More sharing options...
(PSN)Gentleman_Raven_ Posted June 20, 2019 Author Share Posted June 20, 2019 Yeah, probably not. I think since it's Void damage they feel that's more than enough. But I differ. Link to comment Share on other sites More sharing options...
(XBOX)SilverSurferGuy Posted June 20, 2019 Share Posted June 20, 2019 I like the idea, but I don’t think it’ll happen. Amps are more of a tool to help kill sentients than actual weapons IMO. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 20, 2019 Share Posted June 20, 2019 Well, only if I can mod my amps to be silent. Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted June 20, 2019 Share Posted June 20, 2019 You could argue that the Virtuous arcanes would be the closest thing to mods for amps. Link to comment Share on other sites More sharing options...
(XBOX)Tanta Cinta Posted June 20, 2019 Share Posted June 20, 2019 5 minutes ago, Renegade343 said: Well, only if I can mod my amps to be silent. They are silent aren’t they? I’ve never alerted anyone with mine ever. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 20, 2019 Share Posted June 20, 2019 3 minutes ago, (XB1)A Excal Umbra said: They are silent aren’t they? I’ve never alerted anyone with mine ever. Not exactly. Think there's a smaller radius, but still can alert. Link to comment Share on other sites More sharing options...
(XBOX)zThulsaDoomz Posted June 20, 2019 Share Posted June 20, 2019 Yes, because we need to kill that Eidolon in 2 minutes, not just 3. Link to comment Share on other sites More sharing options...
KittySkin Posted June 20, 2019 Share Posted June 20, 2019 I would love that. Amp and operator modding actually, with dedicated mods. The eidolon thing can be really easy to balance, just dont allow the eidolon to take modded damage from the amp and thats all, its not that hard TBH, just an if on the damage calculations for the eidolon. Link to comment Share on other sites More sharing options...
Phatose Posted June 20, 2019 Share Posted June 20, 2019 If amps were modifiable, Warframes would have no reason to exist. You could run around as an space wizard doing mountains of damage while teleporting and turning invisible. If you happen to take enough damage to "kill you", you just teleport back to your frame and hit 1 button and are perfectly fine except for an unnoticeable debuff. Link to comment Share on other sites More sharing options...
OvisCaedo Posted June 20, 2019 Share Posted June 20, 2019 Amps being moddable would probably defeat the purpose of them, which was to be able to throw in content where all of our weapons and potentially huge gaps in scaling/DPS are largely discarded in favor of a smaller sandbox, like the eidolon fights. of course, amps and focus schools immediately revealed themselves to be WILDLY unbalanced against each other, so DE didn't exactly succeed very well on that front, either. Link to comment Share on other sites More sharing options...
angias Posted June 20, 2019 Share Posted June 20, 2019 Yes but no elemental damage mod. Link to comment Share on other sites More sharing options...
Voltage Posted June 20, 2019 Share Posted June 20, 2019 Yes, but absolutely no mods that increase DPS. Amp DPS is already fine as it is. Quality of life mods would be cool. Additionally, all the "convert 100% of Void damage into X elemental" Arcane Enhancements from Vox Solaris could all be converted to a mod. Link to comment Share on other sites More sharing options...
Diangelius Posted June 20, 2019 Share Posted June 20, 2019 Well, I'd love that DE may create mods specifically for Amp. But no damage Amp mod like base or elemental ones. Instead, these mods should serve various utility for amp, for example Increasing Void projectile's flight speed and dmg fall-off range, further decreasing Amp energy drain, adding element (no damage bonus, but more damage type and status), decreasing self damage, increasing Operator's move speed while aiming, etc. Link to comment Share on other sites More sharing options...
nslay Posted June 20, 2019 Share Posted June 20, 2019 2 hours ago, (XB1)Thy Divinity said: Yes, because we need to kill that Eidolon in 2 minutes, not just 3. This. Link to comment Share on other sites More sharing options...
TheGuyver Posted June 20, 2019 Share Posted June 20, 2019 I wouldn't mind something new to collect, but generally just quality of life stuff as not to completely negate focus trees. Link to comment Share on other sites More sharing options...
Kaotyke Posted June 20, 2019 Share Posted June 20, 2019 Amps are the most damaging weapons the game, if you look at their base damage. Increasing that is pretty broken. But they should not be effected by multipliers like "Armor" or even "Cloned Flesh". The last one is particularly jarring. Link to comment Share on other sites More sharing options...
Lewdcifer Posted June 20, 2019 Share Posted June 20, 2019 Not exactly. They need to fix some really basic S#&$ first about Void damage before you think about modding. A. Negative against cloned flesh (all grineer) and fossilized (iirc, ancients). I don't get this to this day and it's likely the most jarring and retarded S#&$ I've seen. Why not make all neutral. Void damage should perfectly be fitting to be true neutral. And the fact that it #*!%ing sucks when you start considering that, you know, grineer have ARMOR. B. Arcane slots. And good god, why in the hell we have all these arcanes for 1 slot. Why in the god, damn, hell am i #*!%ing killing myself with my own amp if it's not doing void damage. AAAAAAAAHHHHH. tldr; work on removing the retarded -50% on grineer, more arcane slot, and fix the #*!%ing bugs wont ya Link to comment Share on other sites More sharing options...
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