Gasau Posted December 15, 2019 Share Posted December 15, 2019 (edited) Just build some mk3 tier weapons. + mod on +120% turret damage + mod on +60% lower heat + mod on +64% crit damage + my artillery skill is lvl 9 AND STILL THEY CANT DO !@#!@# TO SHIPS IN Veil Proxima. 600~800 damage do nothing! skill for 50 missiles does not scratch them at all! And overheat in 1 SECOND EVEN STOCK ARCH GUNS ARE MORE POWERFULL The best way to farm Veil Proxima right now is NOT USE RAILJACK AT ALL. BRUH Edited December 15, 2019 by Gasau 1 Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted December 15, 2019 Share Posted December 15, 2019 Listen if this tanks, maybe De can use the assets and create a Dreadnought game within the game out of it with Railjack and all the factions ships that we can stick next to FrameFighter in the orbiter... Link to comment Share on other sites More sharing options...
Ballas Posted December 15, 2019 Share Posted December 15, 2019 I'm unsure, I equipped some nice MK2 guns I got and they one shot absolutely everything even in the highest level mission on Saturn. Link to comment Share on other sites More sharing options...
Gasau Posted December 15, 2019 Author Share Posted December 15, 2019 1 минуту назад, Ballas сказал: I'm unsure, I equipped some nice MK2 guns I got and they one shot absolutely everything even in the highest level mission on Saturn. the veil will pleasantly surprise you Link to comment Share on other sites More sharing options...
Ballas Posted December 15, 2019 Share Posted December 15, 2019 Also is it just me or this is bugged? Link to comment Share on other sites More sharing options...
Firetempest Posted December 15, 2019 Share Posted December 15, 2019 Nice. For once, we need gear instead of becoming too OP by the second planet with nothing to stop us. They mentioned releasing gear per month. So there should be new planets and then corpus. And veil is perhaps purposely over lvled for us currently. I'd rather have some difficulty. Meanwhile others are still blasting through it all. Maybe see what other people are doing. 3 Link to comment Share on other sites More sharing options...
--F--NerevarCM Posted December 15, 2019 Share Posted December 15, 2019 The mode is hard? HERESY 2 Link to comment Share on other sites More sharing options...
Gasau Posted December 15, 2019 Author Share Posted December 15, 2019 (edited) 1 час назад, Firetempest сказал: Nice. For once, we need gear instead of becoming too OP by the second planet with nothing to stop us. They mentioned releasing gear per month. So there should be new planets and then corpus. And veil is perhaps purposely over lvled for us currently. I'd rather have some difficulty. Meanwhile others are still blasting through it all. Maybe see what other people are doing. i dont even mind the difficulty. Its fine and balanced in vail. The problem is railjack is useless on railjack mission! What a nonsence! imagine that you spend a huge amount of resources on mk3 gear and hours of grind. And all this is completely useless! Edited December 15, 2019 by Gasau Link to comment Share on other sites More sharing options...
schilds Posted December 15, 2019 Share Posted December 15, 2019 (edited) The cold one works. Falls off quickly with distance though, so more of a close range shotgun thing. Edited December 15, 2019 by schilds Link to comment Share on other sites More sharing options...
Kerberos-3 Posted December 15, 2019 Share Posted December 15, 2019 41 minutes ago, schilds said: The cold one works. Falls off quickly with distance though, so more of a close range shotgun thing. Use Cryophon the same way you'd use a Catchmoon or an Arca Plasmor and you'll be fine. Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted December 15, 2019 Share Posted December 15, 2019 3 hours ago, Firetempest said: Nice. For once, we need gear instead of becoming too OP by the second planet with nothing to stop us. They mentioned releasing gear per month. So there should be new planets and then corpus. And veil is perhaps purposely over lvled for us currently. I'd rather have some difficulty. Meanwhile others are still blasting through it all. Maybe see what other people are doing. I'd say level scaling is somewhat messed up across the board. Fighter levels might be somewhat balanced, but troop levels probably don't need to be going from level 20 to just shy of level 60 on Earth alone. Nor do the level 57 Grineer need to feel like they're level 90. Link to comment Share on other sites More sharing options...
un.bosque Posted December 15, 2019 Share Posted December 15, 2019 I think the apoc heat increase with tier is unintentional and expect it to seem better once fixed. Link to comment Share on other sites More sharing options...
Aekhon Posted December 15, 2019 Share Posted December 15, 2019 5 hours ago, Ballas said: Also is it just me or this is bugged? I have that mod, but my numbers don't look like that. With numbers that high, it ought to end all current forge cooldowns and preemptively end any future forge cooldowns for the next several undecillion years or so. Link to comment Share on other sites More sharing options...
zuraja Posted December 15, 2019 Share Posted December 15, 2019 11 hours ago, Ballas said: Also is it just me or this is bugged? Nah, I'm pretty sure that reducing the cooldown by 10,781,329,274,479,959,411,466,260,781,329 years is the intended functionality. Link to comment Share on other sites More sharing options...
kaelvamp Posted December 15, 2019 Share Posted December 15, 2019 level scaling in this game is totally broken, railjack just put how broken it is right in your face... DE needs to fix this kinda stuff before releasing more and more "content"... Link to comment Share on other sites More sharing options...
tychondus Posted December 15, 2019 Share Posted December 15, 2019 (edited) Now imagine if the (unnecessary) archgun nerf was not made. Archgun would kick the crap out rj turrets. Now you know why they made all Archguns projectiles, and didnt provide a + projectile speed mod. Its to make rj seem more appealing. When in fact its trash. When DE cant solve a problem they nerf everything to give the illusion they solved the problem. Its only an illusion. The truth is, it sucks. Edited December 15, 2019 by tychondus 1 Link to comment Share on other sites More sharing options...
DroopingPuppy Posted December 15, 2019 Share Posted December 15, 2019 I understand why real world naval combats are dominated by the fighter aircrafts. It is just as same. Link to comment Share on other sites More sharing options...
MurakumoVance Posted December 16, 2019 Share Posted December 16, 2019 I can't even with this post. Listen.... You're just bad (or at least the guns you've chosen are.) I have Mk2 Cryo forward facing turrets that freeze enemies still and do 3K PER HIT. I have Mk3 Apoc on the sides which compliment my WHOLE setup magnificently. My crew LOVES how I freeze enemies helping them to land their shots easier. Its called a CREW for a reason! Each role compliments the other. I freeze and take HP chunks, they land more shots shredding fighter health like a cheese grader. The Engineer on my ship usually gets bored, and YES this is in Veil Proxima. I unlocked and obliterated all nodes in Veil Proxima, and I'm currently video editing the last mission of Veil Proxima which will debut on my channel "Murakumo Vance" most notably known for "Warframe God Builds." Trust me when I say, you're just doing it wrong. I'm not trying to trigger anyone with this post, but understand that its a new update so we're still in the "trial and error" phase and I already figured out the go to, be all end all setup. Cryo in the front, toxin mk 3 or standard apoc mk 3 on the sides. That's a dps recipe for success, the rest of my ship is spec'd for defense. Veil Proxima just isn't a challenge for me anymore. Link to comment Share on other sites More sharing options...
(NSW)FlameDivinity Posted December 16, 2019 Share Posted December 16, 2019 (edited) 19 hours ago, Aekhon said: With numbers that high, it ought to end all current forge cooldowns and preemptively end any future forge cooldowns for the next several undecillion years or so. What you said. Edited December 16, 2019 by (NSW)FlameDivinity Link to comment Share on other sites More sharing options...
Luciole77 Posted December 16, 2019 Share Posted December 16, 2019 this update is uselles. Link to comment Share on other sites More sharing options...
Leyers_of_facade Posted December 16, 2019 Share Posted December 16, 2019 35 minutes ago, MurakumoVance said: I can't even with this post. Listen.... You're just bad (or at least the guns you've chosen are.) I have Mk2 Cryo forward facing turrets that freeze enemies still and do 3K PER HIT. I have Mk3 Apoc on the sides which compliment my WHOLE setup magnificently. My crew LOVES how I freeze enemies helping them to land their shots easier. Its called a CREW for a reason! Each role compliments the other. I freeze and take HP chunks, they land more shots shredding fighter health like a cheese grader. The Engineer on my ship usually gets bored, and YES this is in Veil Proxima. I unlocked and obliterated all nodes in Veil Proxima, and I'm currently video editing the last mission of Veil Proxima which will debut on my channel "Murakumo Vance" most notably known for "Warframe God Builds." Trust me when I say, you're just doing it wrong. I'm not trying to trigger anyone with this post, but understand that its a new update so we're still in the "trial and error" phase and I already figured out the go to, be all end all setup. Cryo in the front, toxin mk 3 or standard apoc mk 3 on the sides. That's a dps recipe for success, the rest of my ship is spec'd for defense. Veil Proxima just isn't a challenge for me anymore. Interesting, I am currently running a similar one, except with mk2 and mk1s because I don't have mk3s yet (didn't have the time to farm intrinsics 7 xD) Tbh I was thinking of the photor (or whatever the long laser is called) for the sides, do the toxin mk3 and apoc outperform it? and how? Link to comment Share on other sites More sharing options...
MurakumoVance Posted December 16, 2019 Share Posted December 16, 2019 2 minutes ago, Leyers_of_facade said: Interesting, I am currently running a similar one, except with mk2 and mk1s because I don't have mk3s yet (didn't have the time to farm intrinsics 7 xD) Tbh I was thinking of the photor (or whatever the long laser is called) for the sides, do the toxin mk3 and apoc outperform it? and how? I based my turrets SOLELY off of the feedback from my crew. Since I'm the pilot, I only have to build one gun that works for me. My crew HATED the Photon and Pulsar, so I went with Apoc because it was favorited, & my crew love it. I see them all the time mowing down enemies I've frozen. Its wonderfully beautiful and I'm VERY VERY close to becoming a rank 8 pilot Link to comment Share on other sites More sharing options...
Midas Posted December 16, 2019 Share Posted December 16, 2019 Seems some Mk III weapons need to be busted up. Link to comment Share on other sites More sharing options...
Foefaller Posted December 16, 2019 Share Posted December 16, 2019 (edited) I've heard there is a bug with veil missions where ships can basically become invulnerable to anything that doesn't one shot them. This is because the veil introduces a new enemy type that deploys an Amesha-like field which heals nearby ships that a)are bugged in that only the host can see them, and b)also bugged in that sometimes keeps working even after being destroyed. The cryo guns do fine under these conditions because a direct close-range hit with mk2/3 guns will one shot fighters in the veil, but anything else... Edited December 16, 2019 by Foefaller Link to comment Share on other sites More sharing options...
MurakumoVance Posted December 16, 2019 Share Posted December 16, 2019 1 minute ago, Foefaller said: I've heard there is a bug with veil missions where ships can basically become invulnerable to anything that doesn't one shot them. This is because the veil introduces a new enemy type that deploys an Amesha-like field that a)only the host can see, and b)sometimes keeps working even after being destroyed. The cryo guns do fine under these conditions because a direct close-range hit with mk2/3 guns will one shot fighters in the veil, but anything else... They're not invulnerable, but yes, the capital ships will launch large healing clusters that will heal enemy units making it nearly impossible to do damage. As a pilot, it sounds cowardly, but you literally just have to run away & give your crew time to destroy the capital ships Link to comment Share on other sites More sharing options...
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