GutCushion Posted December 29, 2019 Share Posted December 29, 2019 The Kuva Kohm loses a whopping 93.75% of its damage at only 26 meters! Compared to the regular Kohm's modest maxumum loss of 46% damage at the same range, I would argue that the Kuva Kohm is a straight downgrade from the regular kohm. Is this a mistake made by DE or the intended damage falloff? 2 Link to comment Share on other sites More sharing options...
Rawbeard Posted December 29, 2019 Share Posted December 29, 2019 this thing looks like a massive downgrade from those stats alone. weird. 2 Link to comment Share on other sites More sharing options...
AEP8FlyBoy Posted December 29, 2019 Share Posted December 29, 2019 So much for Variants being sidegrades or slight upgrades, right? 1 Link to comment Share on other sites More sharing options...
IceColdHawk Posted December 29, 2019 Share Posted December 29, 2019 1 minute ago, AEP8FlyBoy said: So much for Variants being sidegrades or slight upgrades, right? 8 Mastery Ranks higher requirement and has worse stats mostly lol 3 Link to comment Share on other sites More sharing options...
taiiat Posted December 29, 2019 Share Posted December 29, 2019 that would be pretty extreme so i'd say double check that, but if so then indeed that is rather nuts. 1 Link to comment Share on other sites More sharing options...
lukinu_u Posted December 29, 2019 Share Posted December 29, 2019 (edited) The Kuva Kohm has lower damage and huge falloff reduction, which can look like a downgrade, but there are a few things to consider. The regular Kohm has 50% more damages than Kuva variant, but the Kuva one can get up to +60% damages, for a total for 32 base damage (6% higher than regular Kohm), with lower IPS, which increase the chance of procs that can stack, such as corrosive. The higher firerate is a 13% dps increase, but also a faster spool-up, so more convenient using. It also make the poor ammo efficiency less of an issue. Higher status chance allow a 100% status chance corrosive build with less than 5 status mods especially with motus setup and a riven. Higher crit chance allow for decent crit builds. Considering these, the weapon is 100% better exept the damage falloff which make the regular Kohm dealing 8.53x more damage at maximum range but if you build for 100% status corrosive, crit and multishot (which is the best thing to do with this weapon), without riven you would end up with 26 pellet with about 75.3% chance of corrosive, so 19 corrosive proc per shot, which mean 79 corrosives proc per second. If your target has more than 2200 armor (which is what a lvl 50 heavy gunner has), landing a a few corrosives procs (and you actually have 79 per second which is enough to remove 7400000000 armor in one second) you will reduce enough armor to counter the falloff reduction and actually gain damages, compared to the regular Kohm. So, you can consider the Kuva Kohm is, if modded well, a bit stronger than regular Kohm at max falloff range, and much stronger at effective range, which is how you should use a shotgun. But the weapons still have a few downsides : It's has a bit lower base damage if you can't get a +50% Kuva buff roll. It's a lot less effective against enemies without armor or status immune targets. It require a Riven and some Primed mods for best use. But we can overall say that Kuva Kohm is much stronger. Edited December 29, 2019 by lukinu_u 7 Link to comment Share on other sites More sharing options...
DrakeWurrum Posted December 29, 2019 Share Posted December 29, 2019 1 hour ago, lukinu_u said: The Kuva Kohm has lower damage and huge falloff reduction, which can look like a downgrade, but there are a few things to consider. The regular Kohm has 50% more damages than Kuva variant, but the Kuva one can get up to +60% damages, for a total for 32 base damage (6% higher than regular Kohm), with lower IPS, which increase the chance of procs that can stack, such as corrosive. The higher firerate is a 13% dps increase, but also a faster spool-up, so more convenient using. It also make the poor ammo efficiency less of an issue. Higher status chance allow a 100% status chance corrosive build with less than 5 status mods especially with motus setup and a riven. Higher crit chance allow for decent crit builds. Considering these, the weapon is 100% better exept the damage falloff which make the regular Kohm dealing 8.53x more damage at maximum range but if you build for 100% status corrosive, crit and multishot (which is the best thing to do with this weapon), without riven you would end up with 26 pellet with about 75.3% chance of corrosive, so 19 corrosive proc per shot, which mean 79 corrosives proc per second. If your target has more than 2200 armor (which is what a lvl 50 heavy gunner has), landing a a few corrosives procs (and you actually have 79 per second which is enough to remove 7400000000 armor in one second) you will reduce enough armor to counter the falloff reduction and actually gain damages, compared to the regular Kohm. So, you can consider the Kuva Kohm is, if modded well, a bit stronger than regular Kohm at max falloff range, and much stronger at effective range, which is how you should use a shotgun. But the weapons still have a few downsides : It's has a bit lower base damage if you can't get a +50% Kuva buff roll. It's a lot less effective against enemies without armor or status immune targets. It require a Riven and some Primed mods for best use. But we can overall say that Kuva Kohm is much stronger. Well damn. And here I ended up rolling an Impact Kuva Kohm because I just... felt like generating a Rhino lich for the hell of it. I'm gonna look forward to that valence transfer... Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted December 29, 2019 Share Posted December 29, 2019 The weapon is Kohms best performance that doesn’t require a riven. Expect there to be downsides. Link to comment Share on other sites More sharing options...
George_PPS Posted December 29, 2019 Share Posted December 29, 2019 11 hours ago, GutCushion said: The Kuva Kohm loses a whopping 93.75% of its damage at only 26 meters! Compared to the regular Kohm's modest maxumum loss of 46% damage at the same range, I would argue that the Kuva Kohm is a straight downgrade from the regular kohm. Is this a mistake made by DE or the intended damage falloff? I almost felt excited to know Kuva Kohm before it was released. It's disappointing that new weapons have reducded stats and nerfing is very common in updates. 1 Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted December 29, 2019 Share Posted December 29, 2019 2 hours ago, George_PPS said: I almost felt excited to know Kuva Kohm before it was released. It's disappointing that new weapons have reducded stats and nerfing is very common in updates. It’s because DE is no longer allowing any form of power creep. Link to comment Share on other sites More sharing options...
(XBOX)KayAitch Posted December 29, 2019 Share Posted December 29, 2019 (edited) 8 hours ago, (XB1)GearsMatrix301 said: It’s because DE is no longer allowing any form of power creep 🤣🤣😃🤣😄🤣😃😁😂🤣🤭🤣 Yeah, they've totally stopped that.. 🤭😄 Sorry, couldn't keep a straight face. 22 hours ago, GutCushion said: The Kuva Kohm loses a whopping 93.75% of its damage at only 26 meters! Yeah, it's lower range, but that doesn't really matter. It's an insane weapon. You can build it for 100% status (still mostly slash) or build it for crit, either way it mows down enemies. And with the extra levels you can fit Primed Ammo Mutation in the exergis slot and still put a riven and maxed mods everywhere else. That takes 9 forma on a regular Kohm, not just 5. I have both, I've had the Kohm for years, and I haven't touched it since I maxed the Kuva Kohm - it's a beast. It mows down lvl 5 Liches with ease. So it loses some range - it's a shotgun, that's fine. Edited December 29, 2019 by (XB1)KayAitch 1 Link to comment Share on other sites More sharing options...
DarthIronclad Posted December 30, 2019 Share Posted December 30, 2019 Kuva brakk also have that falloff,but is still powerful at close range...one of the best secondaries atm too Kuva Twin Stubbas is also a decent secondary too currently Personally a close range fighter most of the time with tanky frames like inaros and wukong... Link to comment Share on other sites More sharing options...
kwlingo Posted December 30, 2019 Share Posted December 30, 2019 It's pretty much a Shotgun with melee range with primed reach. lol The option now is do you melee or shot? lol Link to comment Share on other sites More sharing options...
Aldain Posted December 30, 2019 Share Posted December 30, 2019 So it is like the Bronco line but with actual damage so it is worth using? Link to comment Share on other sites More sharing options...
(XBOX)KayAitch Posted December 30, 2019 Share Posted December 30, 2019 (edited) 7 hours ago, kwlingo said: It's pretty much a Shotgun with melee range with primed reach. lol The option now is do you melee or shot? lol Primed Reach is +3m. Without a riven you're not getting much past 6m for any melee. Kuva Kohm fall off starts at double that and still kills effectively at 4x that. 4 hours ago, Aldain said: So it is like the Bronco line but with actual damage so it is worth using? Bronco burns out at 18m, so no, not like the Bronco line. It's a shotgun, you don't need to be able to snipe with it. Slap Fatal Acceleration (can be exilus) on it if you want the same range as the regular Kohm. Edited December 30, 2019 by (XB1)KayAitch 1 Link to comment Share on other sites More sharing options...
George_PPS Posted December 30, 2019 Share Posted December 30, 2019 21 hours ago, (XB1)GearsMatrix301 said: It’s because DE is no longer allowing any form of power creep. There is nothing wrong with weapons being powerful and fun. The declining player base since 2017 and early 2018 tells it all. The more DE takes away the fun factors and nerf players' favorite gears, the more players leave and never come back. It also shouldn't be about what DE wants. It's about players. Link to comment Share on other sites More sharing options...
LoneWolveYoutube Posted December 30, 2019 Share Posted December 30, 2019 23 hours ago, (XB1)GearsMatrix301 said: It’s because DE is no longer allowing any form of power creep. the gram prime exists Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted December 30, 2019 Share Posted December 30, 2019 1 hour ago, LoneWolveYT said: the gram prime exists The gram prime existed before they stopped making prime weapons fun. Link to comment Share on other sites More sharing options...
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