JackHargreav Posted February 13, 2020 Share Posted February 13, 2020 (edited) Since the devs seem to be kinda stubborn about self damage maybe we could get an indicator about the range of the explosions. Just some white circle or whatever. Maybe reuse the Lenz's effect. I don't know all that much about programming but at a little circle can't be that hard to add. Btw I'm usually using the explosive weapons from as far as the enemy as possible. But It can be kinda annoying when I aim up the weapon and seemingly nothing is in my way but then I blow up because a piece of grass or whatever caught my projectile. Edited February 13, 2020 by JackHargreav Also we could see how many enemies we will hit. 2 Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted February 13, 2020 Share Posted February 13, 2020 or they could just rework Cautious Shot to work on Bows. make it a general primary mod, nobody is gonna put it on a non-selfdamaging weapon anyway. I'm guessing it's the Kuva Bramma giving you trouble? 1 Link to comment Share on other sites More sharing options...
DarkMarkX Posted February 13, 2020 Share Posted February 13, 2020 You can always use revenant as a band-aid fix for the time being. With mesmer skin on you can take self-damage as much as you want, you'll just drop to 2 hp, but you won't lose mesmer skin stacks. As long as enemies don't break your stacks, you won't die. 3 Link to comment Share on other sites More sharing options...
JackHargreav Posted February 13, 2020 Author Share Posted February 13, 2020 2 minutes ago, (PS4)robotwars7 said: or they could just rework Cautious Shot to work on Bows. make it a general primary mod, nobody is gonna put it on a non-selfdamaging weapon anyway. I'm guessing it's the Kuva Bramma giving you trouble? Yeah. And almost every other explosive weapon. The Lenz would be the only exception. Since that weapon actually let's you jump out of It's range. Link to comment Share on other sites More sharing options...
SordidDreams Posted February 13, 2020 Share Posted February 13, 2020 (edited) 12 minutes ago, (PS4)robotwars7 said: or they could just rework Cautious Shot to work on Bows Or they could just rework self-damage to not require a band-aid mod that doesn't even do anything half the time. Same goes for ability augments. I don't get DE's logic. If you find out something is badly designed and needs a change, just make the f*cking change, don't add it as a mod. 7 minutes ago, JackHargreav said: The Lenz would be the only exception. Since that weapon actually let's you jump out of It's range. The Acceltra is also very usable due to its rockets only arming after traveling a certain distance. You can still kill yourself if you hold the trigger down and jump into your own explosions, but it's very easy to avoid doing that. Edited February 13, 2020 by SordidDreams Link to comment Share on other sites More sharing options...
JackHargreav Posted February 13, 2020 Author Share Posted February 13, 2020 14 minutes ago, DarkMarkX said: You can always use revenant as a band-aid fix for the time being. With mesmer skin on you can take self-damage as much as you want, you'll just drop to 2 hp, but you won't lose mesmer skin stacks. As long as enemies don't break your stacks, you won't die. Absolutely. I used the Komorex with him for a long time. It was my favorite setup. Link to comment Share on other sites More sharing options...
Hixlysss Posted February 13, 2020 Share Posted February 13, 2020 What if...they didn't do self damage? 1 Link to comment Share on other sites More sharing options...
JackHargreav Posted February 13, 2020 Author Share Posted February 13, 2020 11 minutes ago, Hixlysss said: What if...they didn't do self damage? That would be nice. But the devs are really against it. Because "balance". 1 Link to comment Share on other sites More sharing options...
0_The_F00l Posted February 13, 2020 Share Posted February 13, 2020 I really do not care about the self damage aspect of it, But a range indicator would indeed be welcome. 1 Link to comment Share on other sites More sharing options...
NinjaZeku Posted February 13, 2020 Share Posted February 13, 2020 Much like there's an option for Sniper scopes, maybe add an option for Launchers, where you get a preview of the blast radius while aiming, or something like that. Link to comment Share on other sites More sharing options...
Kaotyke Posted February 13, 2020 Share Posted February 13, 2020 2 hours ago, DarkMarkX said: You can always use revenant as a band-aid fix for the time being. With mesmer skin on you can take self-damage as much as you want, you'll just drop to 2 hp, but you won't lose mesmer skin stacks. As long as enemies don't break your stacks, you won't die. Someone said something positive about Revenant... *grabs popcorn and waits* 2 Link to comment Share on other sites More sharing options...
Vox_Preliator Posted February 13, 2020 Share Posted February 13, 2020 2 hours ago, Kaotyke said: Someone said something positive about Revenant... *grabs popcorn and waits* But didn't you know, he's a bad frame who is very bad because he's bad and is also bad, also something about the theme not fitting despite how much that does not matter and forcing the theme which I have arbitrarily decided is this and not that to fit would end up with a much worse frame overall. I can't think of a use for him despite being told a dozen uses for him, therefore it's really important that I interject every single time he's brought up despite bringing nothing to and hindering the conversation. On topic, would a "show hitboxes" option for the Simulacrum help? I'd love to be able to see exactly where particular melee swings actually hit. For explosive weapons, this would allow visualizing just how far away a safe distance is and how many foes would be caught by it, and a few minutes of practice there would mostly remove the need for additional vision-obscuring and screen-cluttering effects denoting explosive radius in-mission. 2 Link to comment Share on other sites More sharing options...
(PSN)CrazyBeaTzu Posted February 13, 2020 Share Posted February 13, 2020 3 hours ago, Hixlysss said: What if...they didn't do self damage? It seems obviously people want this....but why? It's easy damage so you want it to come free and easy with no setback? Everything has a pro and con. 4 Link to comment Share on other sites More sharing options...
SilvaDreams Posted February 13, 2020 Share Posted February 13, 2020 30 minutes ago, (PS4)CrazyBeaTzu said: It seems obviously people want this....but why? It's easy damage so you want it to come free and easy with no setback? Everything has a pro and con. It's the same people who will whine there is no challenge but when DE makes higher level enemies harder to kill and more dangerous they whine it's too hard and that it's not a challenge and just annoying. You can't appease them. Link to comment Share on other sites More sharing options...
NuclearToast451 Posted February 13, 2020 Share Posted February 13, 2020 An AOE indicator won't help if someone walks right in front of you and intercepts your carefully aimed shot, blowing it up in your face. Although that never happens. 😉 Link to comment Share on other sites More sharing options...
Krenlik Posted February 13, 2020 Share Posted February 13, 2020 8 hours ago, SordidDreams said: Or they could just rework self-damage to not require a band-aid mod that doesn't even do anything half the time. Same goes for ability augments. I don't get DE's logic. If you find out something is badly designed and needs a change, just make the f*cking change, don't add it as a mod. Sure, they could do that. And then they'll drop the damage most likely so that people no longer have the choice of safety vs more damage. Link to comment Share on other sites More sharing options...
SordidDreams Posted February 13, 2020 Share Posted February 13, 2020 2 minutes ago, Krenlik said: Sure, they could do that. And then they'll drop the damage most likely so that people no longer have the choice of safety vs more damage. That's not what I suggested, but yes, they'd most likely end up doing that. Link to comment Share on other sites More sharing options...
TARINunit9 Posted February 13, 2020 Share Posted February 13, 2020 9 hours ago, SordidDreams said: Or they could just rework self-damage to not require a band-aid mod that doesn't even do anything half the time. Same goes for ability augments. I don't get DE's logic. If you find out something is badly designed and needs a change, just make the f*cking change, don't add it as a mod. Good luck. I mean this is the same company that added self damage to weapons that didn't have it before (namely the Tonkor), so it seems that self damage is a really big part of their artistic vision Link to comment Share on other sites More sharing options...
SordidDreams Posted February 13, 2020 Share Posted February 13, 2020 (edited) 13 hours ago, TARINunit9 said: Good luck. I mean this is the same company that added self damage to weapons that didn't have it before (namely the Tonkor), so it seems that self damage is a really big part of their artistic vision Yeah, unfortunately they went from one extreme (no self damage) to the other (self one-shot). Still, I hold out hope they might someday realize the middle ground is where we should've been all along. They have made a few such belated no-brainer realizations they used to be virulently opposed to (vacuum on pets), so it's not impossible. Edited February 14, 2020 by SordidDreams Link to comment Share on other sites More sharing options...
Venus-Venera Posted February 13, 2020 Share Posted February 13, 2020 vor 9 Stunden schrieb (PS4)robotwars7: or they could just rework Cautious Shot to work on Bows. make it a general primary mod, nobody is gonna put it on a non-selfdamaging weapon anyway. I'm guessing it's the Kuva Bramma giving you trouble? ammo would be huge problem and will make it even more useless. same with lenz. this bows are already very limited and they arent worth using in arbitration or eos while grinding rep. its not kuva ogris with 30 rockets. Link to comment Share on other sites More sharing options...
-Krism- Posted February 13, 2020 Share Posted February 13, 2020 8 hours ago, Hixlysss said: What if...they didn't do self damage? Blasphemy! No self-damage in warframe? What nonsense is this? Link to comment Share on other sites More sharing options...
NinjaZeku Posted February 13, 2020 Share Posted February 13, 2020 (edited) Honestly, I'm fine with self-damage mechanics, even lethal ones, if the risk vs reward ratio is adequately balanced. Meaning, make Launchers deal stupid damage in a generous AoE, the Kuva Bramma is a decent example of that 🙂 Alternatively, replace damage with some (weapon-specific) debuff or something (that can't be cicumvented), say ... Lenz freezes you (on the main blast), Ogris knocks you down, Tonkor gives a super-sized Puncture proc, stuff like that. Edited February 13, 2020 by NinjaZeku Link to comment Share on other sites More sharing options...
Alseiker Posted February 13, 2020 Share Posted February 13, 2020 10 hours ago, JackHargreav said: Since the devs seem to be kinda stubborn about self damage maybe we could get an indicator about the range of the explosions. Just some white circle or whatever. Maybe reuse the Lenz's effect. I don't know all that much about programming but at a little circle can't be that hard to add. Btw I'm usually using the explosive weapons from as far as the enemy as possible. But It can be kinda annoying when I aim up the weapon and seemingly nothing is in my way but then I blow up because a piece of grass or whatever caught my projectile. Or maybe replicate Accelta Explosion gimmicks. Link to comment Share on other sites More sharing options...
SilvaDreams Posted February 13, 2020 Share Posted February 13, 2020 1 hour ago, SordidDreams said: Yeah, unfortunately they went from one extreme (no self damage) to the other (self one-shot). Still, I hold out hope they might someday realize the middle ground is where we should've been all along. They did make such belated realizations before with no-brainers they used to be virulently opposed to (vacuum on pets). Tonkor use to do damage but it was limited to exactly 50 damage which normally your shields soaked up or your armor utterly mitigated but it was a Relic from the past when we had no bullet jumping. So they gave us the Tonkor to rocket jump up onto ledges. It long out lived that use and was highly abused because no other explosive AOE weapon had that so it could just be pumped out without risk and just hose entire levels like brain dead monkeys banging on the keyboard. Link to comment Share on other sites More sharing options...
TARINunit9 Posted February 13, 2020 Share Posted February 13, 2020 2 hours ago, SilvaDreams said: Tonkor use to do damage but it was limited to exactly 50 damage which Which was bugged and didn't activate after a couple weeks, so we didn't even take the 50 damage Link to comment Share on other sites More sharing options...
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