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34 minutes ago, KokoroWish said:

The Broken Frame? I got two words for you.

Rescue Zanuka.

While this is interesting idea I would rather not have another one involved with that dude he's confusing enough already and messed with enough warframes

Edited by eaterofstorms
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13 hours ago, Hunter126 said:

I think DE will try to balance it out if it ends up too powerful. Yeah but the abilities are designed and decided by us so we should get a say on what should and shouldn't be on there. There are bound to be people complaining when something new comes out. So all I see is maybe a little more difficulty, but how does this make it not feasible?

And you can think that way but do you think the Modular Theme is less feasible than the buggy theme?

Buggy is a singular theme, modular opens up a door that leads to... honestly another game entirely. If this one frame is modular why aren’t all the others? Why can’t I have Mesa’s 4 with Limbos Passive? Inaros health and 4 with Iron Skin and snow globe?

That’s what I think when I hear Modular Warframe. Just watch, most Modular Archwings from the first wave are going to have Ameshas 1 and 2, Itzals Pull, And Ameshas 4. The 2nd ability may vary but mostly Ameshas 1 is required for Railjack, the Pull combined with Ameshas 4 and Cold Snap will make it a good substitute for Ameshas 3 and it will help with picking up drops. Ameshas 2 is great if your solo Railjack because you can just drop it on top of your ship and go out and kill things with your superior archgun.

its not that I don’t want a Modular Warframe, it’s just if they were going to do it that way they would have from early on. Instead they locked them selves into themes. Not to say it won’t happen, just that the amount of work it would require to modular every Warframe is indeed just not feasible. Archwing has the benefit of being relatively new and under developed, mostly in part due to lack of popularity and usefulness outside their designated missions.

Having one Modular frame will also make the player base beg and harass the devs to just make it that way for every Frame, so unless the Devs are willing to do that, then they will never release a modular Frame.

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7 hours ago, Rhekemi said:

This is no longer true. The group still includes Founders, but here's Helen's quote from the contest thread:

Here's a support FAQ.

Just doing the math, at 25 invites per month, that's 300 new members a year. If you do that for, say, 4 years that's 1200 new members who are not Founders. There's also a misconception going around that the DC is made up of only Founders and WF Partners. This is also untrue. The DC may include WF Partners in its membership, but I wouldn't know how many nor do I think that number is very large.

By design, the DC is an elite membership/club. That's a fair assessment. But it's also fair and true to say that anyone can join if you meet the requirements in the FAQ above and are invited at DE's discretion.

Cool, didnt know that and thanks for clearing that up for others as well. Point still stands though. The "Top Ten" was still decided by Devs and NOT the Player base.

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5 minutes ago, The_Mister said:

Cool, didnt know that and thanks for clearing that up for others as well. Point still stands though. The "Top Ten" was still decided by Devs and NOT the Player base.

I feel like it should have been decided by the one with most likes. If that was the case, ghost in the machine would have won. Plus that would involve the whole community because it's by the actual player's votes

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So. . .hm. . .what major bugs from Warframe's past would be best to implement into the suit? Will it have an ability based on the zorencoptering maneuver of yore? I really can't seem to recall any others for some reason that were beneficial to people as opposed to deleterious.

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I just had the idea for this broken frame what happens if we allow to the frame to change based on what type of weapon they possess primary secondary and melee each changing a different ability

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im actually glad broken was chosen, i know its not quite time yet for abilities but id love some general discussion on my idea. 

since the theme is broken, i think it would be neat if we introduced a malfunction aspect to the frame. 
give it its 4 normal abilities then, modify them for a "malfunction" occurrence. lets say the malfunction chance it based on say str/dur/range depending on the ability. 

when an ability malfunctions it does an opposite effect of whatever the main ability is. 
thematically it fits and i think even gameplay wise it would work. broken could be a really strong frame but the drawback is the RNG or chance based malfunctions which would even the destruction or tank or support aspects of the frame. 

sure it might not be the best frame but i generally think that it would be one of the more entertaining frames to play.

id love to add to this idea or get opinions of others.   

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I think a neat idea for this concept would be to have the skills work like nova 4 where negative stats give a positiveish result in nova case creating a speed zone when power level is below 100.  Something along the lines of each ability interacting in this manner with each stat 

Strength efficiency duration range

I'll have to work on a full concept but I'm thinking a skill where: you gain damage resist of 30% at 100 efficiency with a heal the heal goes up with ability strength but the damage reduction is base on efficiency if you go up in efficiency 130% you lose the reduction buff if you go down say 50% efficiency it goes up to 80% buff.  Same with duration a skill that does DOT and the less duration more concentrated the damage becomes etc.  Basically the broken frame works well with corrupted mods.

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Dead frame. No, not Nekros.

Ghost mode - Turns to ghost and invisible, inflicting frost proc to nearby enemies every sec in that mode.

Cheat death mode - Turns to undying mode, collecting attacks of enemies to it.

Karma mode - Taunts enemies to attack it every second. When this mode ends, damage accumulated is reflected to surrounding enemies in a relatively large area, through walls possibly.

Astral reflection mode - Can have its astral body leave the warframe and travel through walls, to explore. Maybe increase movement speed in this form with strength and duration stats to make it actually useful in some missions. As well as highlight enemies and containers and objectives a bit in this mode maybe.

Passive - Possession - Upon its death after bleedout, can enter astral reflection mode and enter a nearby enemy, invading their consciousness and taking full control of it. Each second of controlling this enemy, its stats are increased but a percentage of health is lost. If manages to kill two enemies (or maybe one or 3, idk), warframe revives at 100% health and 50% energy.

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20 minutes ago, GOOFBALL1 said:

 

Cheat death mode - Turns to undying mode, collecting attacks of enemies to it.

 

It would be cool if that ability acted as Revenant's ultimate from Apex. Because if it's just a ability that makes you not die and that's it, it would just be Wukong's defy ability again

Edited by CYBERNETICX
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On 2020-04-02 at 6:14 AM, The_Mister said:

Buggy is a singular theme, modular opens up a door that leads to... honestly another game entirely. If this one frame is modular why aren’t all the others? Why can’t I have Mesa’s 4 with Limbos Passive? Inaros health and 4 with Iron Skin and snow globe?

That’s what I think when I hear Modular Warframe. Just watch, most Modular Archwings from the first wave are going to have Ameshas 1 and 2, Itzals Pull, And Ameshas 4. The 2nd ability may vary but mostly Ameshas 1 is required for Railjack, the Pull combined with Ameshas 4 and Cold Snap will make it a good substitute for Ameshas 3 and it will help with picking up drops. Ameshas 2 is great if your solo Railjack because you can just drop it on top of your ship and go out and kill things with your superior archgun.

its not that I don’t want a Modular Warframe, it’s just if they were going to do it that way they would have from early on. Instead they locked them selves into themes. Not to say it won’t happen, just that the amount of work it would require to modular every Warframe is indeed just not feasible. Archwing has the benefit of being relatively new and under developed, mostly in part due to lack of popularity and usefulness outside their designated missions.

Having one Modular frame will also make the player base beg and harass the devs to just make it that way for every Frame, so unless the Devs are willing to do that, then they will never release a modular Frame.

Ah I see so it's just he word we used. We didn't mean modular as in modular everything, the idea of modular would come how the Helios Sentinel fights for example. The word Modular was used just to put the theme of a physical modularity piece-y warframe under a single word, we don't mean that everything from the powers of other warframes to be modular.

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I am aware that I have missed out on this opportunity but I had and Idea;-there could be a form of Druid-like Warframe that can transform into otherworldly creatures, e.t.c. Its ultimate could be a call to the wild, storming the surrounding area with Condrocs, Kubrodons, Sawgaws, Kavats, and other creatures from the Orb Vallis and Plains of Eidolon to shred the enemy to pieces.

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Since Broken is the theme, can we have Blink for one of the abilities? Think of it as "glitching" - it would be extra awesome if one could "glitch" through walls and pillars. Would do interesting things to the infiltrate missions...

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