Teliko_Freedman Posted May 4, 2020 Share Posted May 4, 2020 I feel enemies should still take damage from a non-moving Particle Ram. Fast ship colliding with wall should still take damage. Link to comment Share on other sites More sharing options...
Reelix Posted May 4, 2020 Share Posted May 4, 2020 5 minutes ago, Sylonus said: there's a difference to me between difficulty and "taking many bullets" I completely agree with you! Fighting a Level 120 Corrupted Heavy Gunner with an unmodded MK1-Braton takes FAR too many bullets! This isn't difficulty - It's a bullet sponge! I vote that we remove 80% health and armor from all enemies above Level 30 so that an unmodded MK1-Braton is a viable end-game weapon. Link to comment Share on other sites More sharing options...
FaridRLz Posted May 4, 2020 Share Posted May 4, 2020 Visual bugs from Mirage's clones still not been fixed since about 4 months Link to comment Share on other sites More sharing options...
PilowSmash Posted May 4, 2020 Share Posted May 4, 2020 could you stop broke the updater ?!!! https://imgur.com/Th6qDpw Link to comment Share on other sites More sharing options...
Mettallus Posted May 4, 2020 Share Posted May 4, 2020 Vengeful Charged Ephemera goes crazy when in archwing; cant see anything and there is no dial down on the intensity Link to comment Share on other sites More sharing options...
PhenomenalHero Posted May 4, 2020 Share Posted May 4, 2020 i see you guys are working around the clock, kudos to you , would be great to have a release date for deadlock protocol with protea, or at least a list of the upcoming things Link to comment Share on other sites More sharing options...
Zygmyr Posted May 4, 2020 Share Posted May 4, 2020 Hi, DE please replace the level 10 gunnery intrinsic. Make it so you can fire the Artillery Cannon from pilot seat and wing turrets. Link to comment Share on other sites More sharing options...
PhenomenalHero Posted May 4, 2020 Share Posted May 4, 2020 7 minutes ago, Teliko_Freedman said: I feel enemies should still take damage from a non-moving Particle Ram. Fast ship colliding with wall should still take damage. if you ram them with your ability active (not shooting it out),they take damage , same as you break resources of titanium Link to comment Share on other sites More sharing options...
Nasheim Posted May 4, 2020 Share Posted May 4, 2020 Grattler is still making miniature suns when firing. Cool effect, just not in my face, please. Also, please remove the innate punch through on this weapon. There's no reason for an explosive projectile to punch through an enemy and explode 10, 20 or a 100 meters behind them; all it does is force us to aim at an enemy's feet and that is both awkward and silly. Link to comment Share on other sites More sharing options...
ZanderWild Posted May 4, 2020 Share Posted May 4, 2020 So is it normal that I went afk before this hotfix and came back to my game having closed and relaunched itself while I was gone? Link to comment Share on other sites More sharing options...
PhenomenalHero Posted May 4, 2020 Share Posted May 4, 2020 2 minutes ago, Zygmyr said: Hi, DE please replace the level 10 gunnery intrinsic. Make it so you can fire the Artillery Cannon from pilot seat and wing turrets. Or have the ability to sync side guns with main turret so you could fire from them both Link to comment Share on other sites More sharing options...
pittax Posted May 4, 2020 Share Posted May 4, 2020 Any chance of adding MK3 Zetki RJ parts back to the drop tables? ^^ Link to comment Share on other sites More sharing options...
Sh1r0Nek0 Posted May 4, 2020 Share Posted May 4, 2020 Pls fix the launcher, still can't update. I'm still getting the error that some content cannot be downloaded from the server. This from 24.7 Link to comment Share on other sites More sharing options...
PhenomenalHero Posted May 4, 2020 Share Posted May 4, 2020 2 minutes ago, pittax said: Any chance of adding MK3 Zetki RJ parts back to the drop tables? ^^ they are present , got reactor from ruse , same for other parts Link to comment Share on other sites More sharing options...
j4Rkow Posted May 4, 2020 Share Posted May 4, 2020 Fix your launcher, fs Link to comment Share on other sites More sharing options...
M0deRa1n Posted May 4, 2020 Share Posted May 4, 2020 7 minutes ago, Reelix said: I completely agree with you! Fighting a Level 120 Corrupted Heavy Gunner with an unmodded MK1-Braton takes FAR too many bullets! This isn't difficulty - It's a bullet sponge! I vote that we remove 80% health and armor from all enemies above Level 30 so that an unmodded MK1-Braton is a viable end-game weapon. Enemies are too easy? Play without mods, nerf yourself. If the enemies are bullet sponges high level players won't have any problems, cause they have mods and experience, while new players will. The other way around, like it is now, is friendly to new players and veterans can, as I said, nerf themselves if they want a challenge. Don't feel like to? Well, the problem is yours, not game's one Link to comment Share on other sites More sharing options...
Skillzzpro Posted May 4, 2020 Share Posted May 4, 2020 32 minutes ago, Voltage said: Thank you for the hotfix. Please make various Avionics (most notably the new ones and Ballista Measure) have more reasonable drop chances. Less than 1% drop chances are extremely abysmal, especially when they force you to play Saturn and Earth Proxima missions. The Blazing Step Ephemera having a 1.01% drop chance from Rotation C of Elite Sanctuary Onslaught has been a complaint since its release, and these Avionics no different. Rare drop chances on low level Earth Proxima missions with high drop chances from high level Veil Proxima missions would be much more enjoyable to farm and give a greater incentive to progress. Likewise, drops from non-elite space enemies not dropping from their elite counterpart seems backwards. I am certain this will be addressed down in due time like most things in the last couple years, but it would be nice if this was looked at rather quickly as it would be better to respect player time investment for grinding new content (for once). Ballista measure is an archgun mod. not an avionic Link to comment Share on other sites More sharing options...
GPrime96 Posted May 4, 2020 Share Posted May 4, 2020 33 minutes ago, [DE]Megan said: Fixed Garuda not being able to Melee after leaving and re-entering Railjacks. Thanks so much for this fix. Link to comment Share on other sites More sharing options...
TaylorAimi Posted May 4, 2020 Share Posted May 4, 2020 32 minutes ago, --Q--FSK41 said: Can we get the old enemies back?New ones are kind of pathethic. The New enemies have basically no HP anymore even at absurd high level such as 9999 ,some guy did recently level 9999 defense and enemies *still* died to a few bramma shots,how absurd is that.Before the enemy update people asked for ARMOR i repeat ARMOR changes,they never asked for ,,pathethic enemies'' the easiest thing would be NOW to revert the changes,but i understand that casuals would complain their MK-1 Braton doesnt kill level 100 enemies anymore,so i propose the scaling kicks in expontentially AFTER you reached level 200 and to be ,,precise'' i mean the old scaling or to be honest even harder scaling than before. This way casuals who never go above level 200 anyway are HAPPY because they can have fun with their magnetic weapons.But Veterans can have fun with min maxed builds and their warframes armed to the teeth. This would make both at least somewhat happy. I can agree wholeheartedly with your altered suggestion now! ^^ *and srsly who uses magnetic weapons* Link to comment Share on other sites More sharing options...
TrilliumStarbreeze Posted May 4, 2020 Share Posted May 4, 2020 Thanks for update. By the way, if you are fixing stuff, could you maybe fix two old and veeerrrry annoying bugs? First, unskippable "disembarking from landing craft" cutscene, which occurs too often. Second, the fact that when you use Transference first time in a mission, Operator becomes stuck inside some sort of invisible barrier that exists for a few seconds. These two annoy the hell out of me. Link to comment Share on other sites More sharing options...
Supraymer Posted May 4, 2020 Share Posted May 4, 2020 36 minutes ago, [DE]Megan said: Fixed the Operators having black teeth due to not understanding the importance of flossing. As reported here: https://forums.warframe.com/topic/1190113-operator-has-black-teeth-now/ lmao xDDDDD Link to comment Share on other sites More sharing options...
Acersecomic Posted May 4, 2020 Share Posted May 4, 2020 Railjack shows full HP when outside of it. Entering the ship shows 10HP and critical failure in 00:00, results in MISSION FAILURE. Link to comment Share on other sites More sharing options...
diru Posted May 4, 2020 Share Posted May 4, 2020 Write clearly "nerfed Seeker Volley" Link to comment Share on other sites More sharing options...
ThePKX Posted May 4, 2020 Share Posted May 4, 2020 27 minutes ago, --Q--FSK41 said: Can we get the old enemies back?New ones are kind of pathethic. The New enemies have basically no HP anymore even at absurd high level such as 9999 ,some guy did recently level 9999 defense and enemies *still* died to a few bramma shots,how absurd is that.Before the enemy update people asked for ARMOR i repeat ARMOR changes,they never asked for ,,pathethic enemies'' the easiest thing would be NOW to revert the changes,but i understand that casuals would complain their MK-1 Braton doesnt kill level 100 enemies anymore,so i propose the scaling kicks in expontentially AFTER you reached level 200 and to be ,,precise'' i mean the old scaling or to be honest even harder scaling than before. This way casuals who never go above level 200 anyway are HAPPY because they can have fun with their magnetic weapons.But Veterans can have fun with min maxed builds and their warframes armed to the teeth. This would make both at least somewhat happy. They DID only change armor just as people asked. Changes to HP were only for railjack, LOL these people... Link to comment Share on other sites More sharing options...
Azrael_RER Posted May 4, 2020 Share Posted May 4, 2020 What i expect, is buff of vazarin healing dash, cause now its broken, other thing is something like playthrough system for every 10 mastery passed, this will resolve many problems, and separate beginners from some unfriendly no lifes, those playthroughgs should increase loot, and drop chances, make easier forming and faster foundry, of course high mastery players should still have access to lower levels, to help friends, to be honest, i hope that this will happen and after mastery 30, it would be hard to reach 10 waves on defence even with end game builds. Link to comment Share on other sites More sharing options...
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