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[Tier List] Helminth's Chrysalis Warframe Abilities!


SmokinDice

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Roar is so incredibly overrated currently, it's not even funny. 90% (I got that number right out of my behind) of the enemies get one-shot without it. How does increased damage even matter in those instances? For tankier enemies and most bosses such as on Steel Path or endurance runs defense removal is better a lot of the time. Which leaves like what: Eidolons? Ropalolyst? Zealot Prelate? Thumpers? Something like that? I might have forgotten a few cases but point is Roar does pretty much nothing worthwhile in general play and nothing special other than "moar damage" that you don't need outside of those edge cases which - Eidolons aside - I'd say aren't run regularily all too often. Other abilities enable new builds and combos and playstyles and counter weaknesses or compliment strengths. Breach Surge (I'd be surprised if this one doesn't cause a follow-up nerf in some shape or form), Resonator, Larva/Ensnare, Shuriken, Pillage, Dispenser etc. seem generally speaking more worthwhile to take on other frames to me personally.

My opinion, I guess. Can't wait for 3 squad mates to cancel out each other's Roar.

Mad Breaking Bad GIF by MOODMAN

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il y a 46 minutes, SmokinDice a dit :

Goodbye my lover.. Goodbye my friend! You have been the one..You have been the one for me........ this is what Valkyr was. this is all that was left of her.. all her other abilities are garbage really.. so this sole abiltys was Valkyr.. and now.. its gone.. everbody can use it.. Valkyr.. I loved you for so long.. even when you were down.. but with this change, I will sadly have no reason to play you ever again.. but with your dying breath, you give us one of the greatest presents you could have given us.. this ability will be insane on SO SO many frames and solo builds or if you just want to Fing hack and slash and rage through hords of enemys to get revenge for our loss today.. Rest in Peace Valkyr, and thank you ❤️

I think you are forgetting the fact that Valkyr herself can take a subsumed ability.

Its not like a warframe subsumed cannot take abilities themselves...

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1 minute ago, KosmicKerman said:

I get the distinct impression that you haven't fully thought through the build requirements for certain abilities. For example, for null star you want high duration and low range. There are not a ton of frames that want DR and build appropriately to take advantage of Null Star. More over a lot of frames that could benefit from DR have either low duration or high range making Null Star a bad choice. It also can't be refreshed without an augment further decreasing its utility. Finally, Null Star is rarely, if ever, the best option or any particular frame.

thats when Defy comes in, but having the option to give you full DR on any frame by itself will make alot of people build for it and see what they can do with it! basically any build running narrow minded can opt in for this.. and the augment IS available.. so! I like it quite a bit

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2 minutes ago, Aadi880 said:

I think you are forgetting the fact that Valkyr herself can take a subsumed ability.

Its not like a warframe subsumed cannot take abilities themselves...

THATS TRUE! you might have a very good point there.. still since it is 1 out of 4 abilitys that you actually use on her, its way easier to just give her one good ability to others, but ofcourse she comes with a huge armor base by herself, so adding something to add to warcry woulldefinitly make her stronger too!

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Just now, SmokinDice said:

thats when Defy comes in, but having the option to give you full DR on any frame by itself will make alot of people build for it and see what they can do with it! basically any build running narrow minded can opt in for this.. and the augment IS available.. so! I like it quite a bit

Using Narrow Minded on frames that want range seems extremely sub-optimal to me. Especially if that substantially weakens their kit. If all you want is not to die why not just use Inaros, Chroma, Rhino, etc. If people want to make certain frames tanky soley for fashion frame purposes more power to them but that does't make Null Star S-tier when so few frames can take advantage of it without drastically changing their builds.

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12 minutes ago, (PS4)Deeceem said:

Eidolons? Ropalolyst? Zealot Prelate? Thumpers? Something like that?

yes

 

1 minute ago, KosmicKerman said:

Using Narrow Minded on frames that want range seems extremely sub-optimal to me. Especially if that substantially weakens their kit. If all you want is not to die why not just use Inaros, Chroma, Rhino, etc. If people want to make certain frames tanky soley for fashion frame purposes more power to them but that does't make Null Star S-tier when so few frames can take advantage of it without drastically changing their builds.

no, why force it? I did not say use it on every one and always use narrow minded.. but there are already existing build that DO use it.. and adding free DR to a kit like this is amazing!

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20 minutes ago, (PS4)Deeceem said:

Roar is so incredibly overrated currently, it's not even funny. 90% (I got that number right out of my behind) of the enemies get one-shot without it. How does increased damage even matter in those instances? For tankier enemies and most bosses such as on Steel Path or endurance runs defense removal is better a lot of the time. Which leaves like what: Eidolons? Ropalolyst? Zealot Prelate? Thumpers? Something like that? I might have forgotten a few cases but point is Roar does pretty much nothing worthwhile in general play and nothing special other than "moar damage" that you don't need outside of those edge cases which apart of Eidolons I'd say aren't run regularily all too often. Other abilities enable new builds and combos and playstyles. Breach Surge, Resonator, Larva/Ensnare, Shuriken, Pillage, Dispenser etc. seem generally speaking more worthwhile to take on other frames to me personally.

My opinion, I guess. Can't wait for 3 squad mates to cancel out each other's Roar.

Mad Breaking Bad GIF by MOODMAN

Because bad or uninformed players need that extra damage instead of learning how to mod or working towards getting better mods or god forbid using a riven.

They're using a buff essentially until they can get a better build or more forma in their weapons and frames.

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hace 1 hora, SmokinDice dijo:

Since this is a very hot topic that got a lot controversy around it, I wanted to make a Tier List for these new skills available to all frames and rank them accordingly.

I try to be objective but of course some subjectivity will be sprinkled in, so lets discuss and please give your opinions and ideas as well!

of course this is just for fun! to bridge the time while we wait for this amazing new update! so dont take it TOO serious please. 🙂

 

S Tier

These will be the strongest abilities you definitly want! they will be extremely valuable in any scenario! or break the boundaries of the game as we knew it

  Ocultar contenido

 

- Baruuk - Lull

Since Baruuk is amazing, all of his abilities would have been placed here. Lull is an insane CC with huge range and duration. with its augment you dont even loose to much duration and have a chain going to perma CC the whole game, this will definitly be used to great effect!

- Rhino - Roar

The meta breaker! if you want to kill bosses, you no longer use rhino ever.. you use the warframe that has the most damage available and just slam roar on there. remember that this ability buffs ALL damage, including other warframe abilities! this is honestly crazy and potentially dangerous, and really sad for rhinos.

- Valkyr - Warcry

Goodbye my lover.. Goodbye my friend! You have been the one..You have been the one for me........ this is what Valkyr was. this is all that was left of her.. all her other abilities are garbage really.. so this sole abiltys was Valkyr.. and now.. its gone.. everbody can use it.. Valkyr.. I loved you for so long.. even when you were down.. but with this change, I will sadly have no reason to play you ever again.. but with your dying breath, you give us one of the greatest presents you could have given us.. this ability will be insane on SO SO many frames and solo builds or if you just want to Fing hack and slash and rage through hords of enemys to get revenge for our loss today.. Rest in Peace Valkyr, and thank you ❤️

- Equinox - Rest & Rage

this is an S tier ability because of its flexibility.. yes it is just a weaker Lull when you just want the CC.. BUT you can just use a bright energy color and all of the sudden you are a mini speed nova that increase speed of enemys to run towards you faster AND deal more damage to them! having both options available on one ability make this extremely valuable!

- Nidus - Larva

This is Top Tier CC.. not only does it hold enemys in place, but it also bundles them up, and this will be extremely valuable for many many frames! might even be S Tier with how easy to use and good it is with no augment

- Khora - Ensnare

"Copy paste Nidus text" both khoras and nidus' ability fullfill the same role by working mechanically a little diffrent, larva need line of sight, but no target. ensnare needs a target but has no line of sight requirement.. so basically just pick what suits you best.. I think these two abilitys might be the most used in the game.

- Nova - Nullstar

There it is boys, this is it. this is your bandaid fix to now be able to play your favorite squishy warframe and finally not be squishy again, given it will not fit EVERY build.. if you just want to be a tanky boy, you can now be it on everyone!

- Wukong - Defy

This is the main alternative to Novas Null Star! its quite a bit weaker but it is Damage reduction! and some frames despereatly need it! sou if you have trouble fittion nullstar augment into oyur build you might want to consider this as your defensive option!

 

 

A Tier

These are the really good abiliies that fulfill a specific need that you might want to flesh out your build!

  Ocultar contenido

 

- Excalibur - Radial Blind

it has been an amazing CC ever since Beta basically, it opens enemys up to finishers with by itelsf has a lot of syngergy with other skills has a long duration and a nice bit of range, if you want CC this is definitly and easy option!

- Atlas - Petrify

This is an amazing CC ability, you can just lock a whole corridor down with it, and holds enemys in place no matter what. the augment give extera loot which many people always desire, but if you have a high range duration build and no CC that you might want to add this!

- Inaros - Desiccation

Well if you cant decide if you want atlas' cone shaped CC or the blind from Excal.. whyn ot both? this ability is excelent CC that also opens enemys up to finisher. its a combination of excal and atlas with positives and negatives.. oh yeah and it also heals you for very VERY little amounts..

- Octavia - Resonator

since Larva and Ensnare are in the pool I will rank this lower as it should be.. it is amazing CC that pulls enemys together and totally lock them down, BUT it is always moving and dont bundle enemys up as much as larva does.. so since the other two otions are just way stronger.

- Harrow - Condemn

its a nice bit off CC for some frames, but the more important part is that it generates a TON of shields in the right build, not only that, but it can also provide you with overshields, making it one of the premiere choices if you want to make your warframe more defensive via a shield build!

- Protea - Dispensary

I am kind of sad that we dont got the greandes since they would have been much more convenient to use than condemn is, but none the less this ability is amazing for its utility. you can absoulty even build around this ability on some frames with stuff like equilibrium and never worry about health or energy ever again, just camp and use high energy abilitys to destroy your foes and keep beeing healthy and energized!

- Hildryn - Pillage

I dont know exactly how this will paly out yet, instead of shields, this skill will cost 50 energy to cast.. but it does steal ALOT of shield and also amror from enemys! so it will definiztly help you to stay alive and also deal more damage!

- Oberon - Smite

Do not underastimate this ability just because it is a 1.. first of all it does % base damage, which already is pretty good, it reduces enemy damage output AND has a chance to CC them, it also hits a ton of enemys at the same time.. so even base smite is very useful.. BUT ofcourse this comes with an augment.. an augment that buffs your and your teams damage by adding 100% radiation damage to everything you do.. so this will definitly become a choice for you if you want to min max your damage output!

- Mirage - Eclipse

While we still dont have a good way to control if we are in the light or the dark, this skill still is insane. it gives a huge damage buff OR a huge damage reduction. so if you use this well, this will be an extremely strong choice!

- Xaku - Xata's Whisper

Its a damage increase, we dont know how much, but it will probably be a good choice if you just want damage!

 

 

B Tier

These are Frame specific abilites that you want to use for their special syngergy!

  Ocultar contenido

 

- Volt - Shock

The definiton of B Tier. the skill by itself is pretty underwhelming, just a little CC, but the augment might give it a place on many Meta damage builds to kill bosses faster.

- Ember - Fire Blast

It is honestly not to bad.. it strips armor by 50% in a decent area which by itself is pretty good. and with the augment you can get a heal on warframes that you want some form of small regen every now and then. I can see this beeing used as a combination of an armor strip + defensive option in some build!

- Gauss - Thermal Sunder

this again strips armor off of enemys while at the same time can provide a little bit of CC, so it is very flexible, I dont believe we get to strip all armor with the blast proc, but 50% from the heat proc is already pretty nice to use. so it mind find some uses!

- Trinity - Well Of Life

with its buff this might be a decent healing option. so if all you ever wanted was just another convenient way to heal, that this is your best bet!

- Nezha - Fire Walker

it makes you faster, look cool, gives you some nice CC and possibly armor reduction. it a very nice ability if you dont need anything particular and just want to replace an ability for fun!

- Grendel - Nourish

its a very small self heal since you never have enemys inside your belly as anyone other than grendel. BUT it gives you a 50% toxin damage buff.. and buffs are never to be underastimated.. so I will cautiously place it in C tier for now, as I think they are better options for that.

- Mesa - Shooting Gallery

its a small damage increase with very little CC added to it.. its not amazing but it does increase your damage, so use it if you desperatly need a damage buff

 

 

C Tier

These are abilites that you definitly want to use for their augment to compliment your build!

  Ocultar contenido

 

- Ash - Shuriken

Definitly a useful ability with its augment, yes it costs you an augment slot in your build, but if you have some strength in your build already, and no good way to strip armor, then this skill might be for you!

- Gara - Spectrorage

the ability by itself is a pretty okay little CC.. but with its augment you can really get some energy out of this ability! so if you struggle with energy consumption in your build, just throw this is with its augment and never have energy problems again!

- Saryn - Molt

I place it here not really because of its augment which definitly is a nice way to heal on some frames that love to have a bit of regen, but also because it is a pretty nice speed increase and takes some fire away from you, so it can do quite a bit, but for healing, run speed, or distraction, there are just better option, if you want all three take this!

- Titania - Spellbind

Its just an okay little CC that you might want to use. but its augment will generate energy for you if you at least hit 4 enemys with it.. so if you are looking to generate some energy, this might be for you!

- Vauban - Tesla Nervos

On its own the ability is more fun to use that actual useful, but with its augment you can deal some pretty busted AoE damage, so this might be a consideration for some builds!

 

 

D Tier

these are the very niche abilities that mind find a narrow home, but are definitly not needed

  Ocultar contenido

 

- Banshee - SIlence

The ability on its own is pretty bad and you would never use it on its own.. buuuut with the augment I can see a finisher style build that wants to have silence active JUST for its augment which gives a ton of finisher damage!

- Revenant - Reave

IF you are desperate for a movement skill, that this is your only option to get it, it make you invuklnerable for a short duration and even heals you, its definitly okay to use, but doesn't provide much.

- Garuda - Blood Altar

If you struggle with survivablity and like to play very stationary, then this ability might be for you, it keeps you decently health while trying to hold down a specific area.

- Ivara - Quiver

it only provides you with cloak arrow and noise arrow, that beeing said it IS the only ability th grant universal invisability..but it is only very stationary. I might be mistaken but I think there is no way to shot it at yourself and move around with it. so it is very niche, but potentially has some syngergy with some specific frames and builds

- Limbo - Banish

I think this ability will be more confusing to people than it is helpful.. it basically removes enemys from existence yes, but in the long run and if you play with other people, this might get confusing fast. but it is solid enemy removal for a short time and therefore could find some uses.

- Mag - Pull

I mean, it does stuff, but not really.. uit pulls enemys together and can also make you pick items up more easy.. and yes it was meta at one point, but we are far beyond that already and no one ever has energy issue anymore.. so yeah..

- Nekros - Terrify

It is mediocre CC that makes enemys run away.. not ideal.. but it is still CC

 

 

E Tier

eh?

  Ocultar contenido

 

- Chroma - Elemental Ward

it can give you more health maybe? if you desperatly need it.. can give you some shield on hyldrin maybe if you really need that? the reflect is useless.. toxin, no.. the armor increase could be used on some frames to get even tankier, and again the reflect is useless.. I dont see a good use yet, but it is not terrible..

- Hydroid - Tempest Barrage

its an okay ability to have. some rng CC and some armor strip with the augment, this ability needs a buff but it is okay some what.

 

 

F TIer

Why DE.. aka .F is for Frustrated

  Ocultar contenido

 

- Frost - Ice Wave

Terrible ability, dont use it ever..

- Loki - Decoy

why not at least switch teleport? decoy is terrible..

- Nyx - Mind Control

WHY not Psychic bolts?? why?? it would have been an amazing armor stripper for frames that need it desperatly.. but noo we get a do nothing ability literally 😧 ( I love nyx deeply, more than any of you.. but I NEVER pressed this button.. in almost 7 years of playing this frame..) psychic bolt on other frames would have been SO good.. huge missed opportunity here..

- Zephyr - Airburst

Even with its buff I think this is meh and probalby F tier garbage that you never want to use.. its the most boring ability in the whole game..

 

 

Special mention: Wisp is NOT on this list for a very particular reason.. we will see what happens and go from there..

 

SO this is MY list.. please let me know if you find something to be odd or want to discuss! are you hyped about this new feature? did I miss anything? what Warframe ability are you the most excited about? LEt me know and talk about it!

AHAHAHAHAHAHHAHAHAHAHAHHAHAHAHHAHAHAHA - Chroma - Elemental Ward in the lower tier hahahhahahahahhahahahhahahahahhahahaha . If you have no idea please dont do "tier list" , for that you need to understand the abilities and their uses .

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7 minutes ago, Yagamilight123 said:

AHAHAHAHAHAHHAHAHAHAHAHHAHAHAHHAHAHAHA - Chroma - Elemental Ward in the lower tier hahahhahahahahhahahahhahahahahhahahaha . If you have no idea please dont do "tier list" , for that you need to understand the abilities and their uses .

so what makes it so amazing that I missed? 🙂

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hace 2 minutos, SmokinDice dijo:

so what makes it so amazing that I missed? 🙂

I dont know ... maybe an insane buff to inaros/nidus health , an insane buff to hyldrin shields and a decent CC ? or A decent constant damage that scales with enemies health (really usefull against corpus) ? .

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10 minutes ago, Yagamilight123 said:

I dont know ... maybe an insane buff to inaros/nidus health , an insane buff to hyldrin shields and a decent CC ? or A decent constant damage that scales with enemies health (really usefull against corpus) ? .

but inaros and nidus both dont need more health.. health is what they have plenty of.. 🤔 same goes for hildryns shields.. elemental ward provideing just more base health doesn't really do much for them..

now.. on the other hand, with a very low duration, high strength build I can see elemental ward beeing an excelent heal with fire for sure.

but all the buffs provided by elemental ward is very little helpful to anyone I feel like. many people for a long time wished this ability would be buffed or changed in some fashion, and I totally agree. none of these buffs make it particularly exciting to me, maybe there is a combination I am not seeing yet, but I really cant think of any. 

its a nice to have buff for sure, but I dont think you really want any of them really.

 

the toxin damage against corpus I haven't really played around with much, I tested toxin after the rework but didn't find it to deal very high damage, so I dont think it would be more useful than just shooting the guy.

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1 hour ago, SmokinDice said:

why would you NOT want to build around it? eternal war cry by itself is a build, now put this on anyone with decent support for this style of play and it will make them extremely fun and way stronger! or you go total attackspeed bonkers and give this to someone like volt! 

seconds button GIF

 

 

WarCry is overrated.

It gives you some armor and let's you swing faster. It's good but not amazing.

Compare Warcry to any of the CC abilities on the list. Lull, Rest, Snare will completely stop the enemy within a big range.

Also many frames don't need it simply. Either because they already can get rid of enemies quickly or they can CC them, or both.

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18 minutes ago, JackHargreav said:

WarCry is overrated.

It gives you some armor and let's you swing faster. It's good but not amazing.

Compare Warcry to any of the CC abilities on the list. Lull, Rest, Snare will completely stop the enemy within a big range.

Also many frames don't need it simply. Either because they already can get rid of enemies quickly or they can CC them, or both.

Yeah, I'm trying to understand why people are so excited about warcry. It's just a melee speed boost right? 

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6 minutes ago, Hypernaut1 said:

Yeah, I'm trying to understand why people are so excited about warcry. It's just a melee speed boost right? 

its a melee attackspeed boost which we have 2 good ones in the game.. and one is now available to everyone.. so yes. if you like to melee, this skill is a MAJOR buff to this playstyle. Attackspeed is often underrated by people because it doesn't give you bigger numbers.. but apllying numbers three times as fast, stack combo three times as fast, applying all added extra damage three times as fast will all exponentially increase melee damage output.

All I need now is a "hold left click to melee" toggle option is the menu 😄

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vor 1 Stunde schrieb (PS4)Madurai-Prime:

Because bad or uninformed players need that extra damage instead of learning how to mod or working towards getting better mods or god forbid using a riven.

They're using a buff essentially until they can get a better build or more forma in their weapons and frames.

Possibly. I have the impression I'm missing something though. It's crazy how so many people rate this so highly and the only reason they give is "more damage" and I'm wondering "for what?". Oh well. We'll see.

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il y a 40 minutes, JackHargreav a dit :

WarCry is overrated.

It gives you some armor and let's you swing faster. It's good but not amazing.

Compare Warcry to any of the CC abilities on the list. Lull, Rest, Snare will completely stop the enemy within a big range.

Also many frames don't need it simply. Either because they already can get rid of enemies quickly or they can CC them, or both.

What makes Warcry bad is the fact it's additive with mods.
It damn good if you have a real game changer arcane to replace Strike, but we don't have any.
 

il y a 4 minutes, (PS4)Deeceem a dit :

Possibly. I have the impression I'm missing something though. It's crazy how so many people rate this so highly and the only reason they give is "more damage" and I'm wondering "for what?". Oh well.

The thing is at some point, you don't really need something else and more damage is always welcome to solo stuff as fast as possible.

  • Shield gating is enough for survivability. Maybe Arcane Resistance against high level infested but that's all.
  • Energy plates or Rage / Hunter Adrenaline are enough for energy. the two mods stated here ask you to take damage, so you maybe want a bit of health and armor too.
  • Healing Return is free healing and just mean your EHP is just the max damage you can take in a single hit.
  • CC is cool, but Operator void dash do more than enough, and it become ridiculous if you play Naramon with the right set of arcanes.

At this point, you just have too much survivability and CC, so the only thing you're looking for are a way to move faster, and a way to kill faster. This make parkour and damage the only think you care about, and a x1.5+ multiplier is always welcome, especially with how buffs are bugged and double stack on some damage instances in the game.

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8 minutes ago, (PS4)Deeceem said:

Possibly. I have the impression I'm missing something though. It's crazy how so many people rate this so highly and the only reason they give is "more damage" and I'm wondering "for what?". Oh well. We'll see.

When I was new I didn't even understand how enemy armor and DR worked. So i basically ran missions until i went from hitting in the 200k range down to 70 lol. 

I think newer or more inexperienced players need to understand armor stripping and similar things. It's all easy when you understand these things.

This is why you have a buncha new people calling everything a "bullet sponge" because they dont understand using a warframes abilities and weapon statuses like heat, corrosive and viral to help lower and enemies ehp. 

I agree with you just stating some reasons why lol.

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32 minutes ago, JackHargreav said:

Yup and armor boost. But most frames don't even have that much armor. So that's pretty much useless.

Because you stack it with arcane guardian.....and it's based on strength so a high strength build yields more armor....its all in the wiki for anyone to read at any time. 

And the speed boost opens a slot on your melee weapon for something else. 

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il y a 5 minutes, (PS4)Madurai-Prime a dit :

Because you stack it with arcane guardian.....and it's based on strength so a high strength build yields more armor....its all in the wiki for anyone to read at any time. 

And the speed boost opens a slot on your melee weapon for something else. 

Arcane Guardian is additive after all other source, so Warcry will just buff your base armor and add Arcane Guardian on top of it, at the end.

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1 hour ago, JackHargreav said:

WarCry is overrated.

It gives you some armor and let's you swing faster. It's good but not amazing.

Compare Warcry to any of the CC abilities on the list. Lull, Rest, Snare will completely stop the enemy within a big range.

Also many frames don't need it simply. Either because they already can get rid of enemies quickly or they can CC them, or both.

 

Faster attack speeds enhance a melee weapon's overall damage potential and utility by:

  • producing more strikes
  • quickening the melee Combo Counter and its damage multiplier
  • giving more chances for Status Effect procs
  • hastening stance attacks which knock back or disable the target

Changes in attack speed apply to finishers, as well as the animation of charge attacks but not the actual charge time. However, weapons with ranged charge mechanics such as the DEGlaive Glaive and TnoGunblade Redeemer are affected, with faster speeds allowing for faster charge times.

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2 minutes ago, lukinu_u said:

Arcane Guardian is additive after all other source, so Warcry will just buff your base armor and add Arcane Guardian on top of it, at the end.

Of course that'd be silly if it was multiplicative. Armor is amor though. Theres a reason why it's used so much.

Energize and guardian is a typical combo used in many builds. 

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